Scott Michaud's picture

Personal information

Real Name
Scott Michaud
Title
News Editor
Location
Kingston, ON, Canada
Bio

Scott joined PC Perspective in May 2011. Prior to PC Perspective, Scott has worked on personal projects and has completed degrees in Physics and Education from Queen's University. Currently PC Perspective is the only place to find his published works. Other ventures related to computing, physics, math, education, and technology are currently in progress. He is also a geek, go figure.

Beyond PC Perspective, you can find Scott at several places throughout the internet:

 

History

Member for
6 years 20 weeks

Recent Posts

Recent Posts

StarCraft Remastered Trailer, Release Date, and Pre-order

06/29/2017 - 21:34

We first reported on StarCraft Remastered when it was announced, which was alongside the GSL 2017 Season 1 finals on March 26th. This was accompanied by a patch that brought the base game up to modern standards, which conveniently allows it to be...

Summer Games Done Quick 2017 Begins Sunday

06/28/2017 - 23:39

Starting on Sunday, Games Done Quick will be hosting their twice-annual, 24-hour speedrun marathon until 3am on the following Sunday. It will begin with a one-handed playthrough of NieR: Automata, and just keep going through game after game, including a...

Unity Labs Announces Global Research Fellowship

06/28/2017 - 23:17

Unity, who makes the popular 3D game engine of the same name, has announced a research fellowship for integrating machine learning into game development. Two students, who must have been enrolled in a Masters or a PhD program on June 26th, will be...

NVIDIA and Epic Games Announce "Edge" Program

06/28/2017 - 23:00

If you are an indie game developer, and you could use a little more GPU performance, NVIDIA is hosting a hardware giveaway. Starting at the end of July, and ongoing until Summer 2018, NVIDIA and Epic Games will be giving away GeForce GTX 1080 and GeForce...

Deux Ex: Mankind Divided Frame Breakdown

06/28/2017 - 22:40

Frames of modern video games can be made up of tens of thousands of draw calls, which consist of a set of polygons and a shader pipeline that operates on it, and compute tasks. Last September, we found an article by Adrian Courrèges that broke...

AMD Releases Radeon ProRender for Blender and SolidWorks

06/28/2017 - 18:24

AMD has released a free ray-tracing engine for Blender, as well as Maya, 3D Studio Max, and SolidWorks, called Radeon ProRender. It uses a physically-based workflow, which allows multiple materials to be expressed in a single, lighting-independent shader...

Beyond Good and Evil 2 Voyager Engine Demo

06/28/2017 - 17:09

Honestly, I don’t really know how many first-party engines Ubisoft currently maintains anymore. Anvil is one of their more popular ones, which was used in Assassin’s Creed, Steep, For Honor, and Tom Clancy’s Ghost Recon Wildlands. Far...

Imagination Technologies Pursues Acquisition Talks

06/23/2017 - 22:45

According to a press release from Imagination Technologies, the group has been approached by multiple entities who are interested in acquiring them. None of these potential buyers have been mentioned by name, however. The press release also makes it...

Windows Server Follows Trend of Two Updates per Year

06/19/2017 - 20:59

Microsoft seems to want to release feature updates for their software twice per year, once in the fall, and once in the spring. First, Office 365 announced that it would adopt a semi-annual schedule, targeting September and March, give or take a bit. The...

iFixit: Microsoft Surface Laptop Gets a Zero on Repairability

06/18/2017 - 20:52

It’s no surprise that many devices have been sacrificing user-serviceability in favor of small, light, and fast. In fact, it’s not uncommon to see device manufacturers forego even the ability to recycle them when they’re done, even if...