Scott Michaud's picture

Personal information

Real Name
Scott Michaud
Title
News Editor
Location
Kingston, ON, Canada
Bio

Scott joined PC Perspective in May 2011. Prior to PC Perspective, Scott has worked on personal projects and has completed degrees in Physics and Education from Queen's University. Currently PC Perspective is the only place to find his published works. Other ventures related to computing, physics, math, education, and technology are currently in progress. He is also a geek, go figure.

Beyond PC Perspective, you can find Scott at several places throughout the internet:

 

History

Member for
6 years 51 weeks

Recent Posts

Recent Posts

Microsoft Takes a Mulligan with Windows 10 Build 17134

04/16/2018 - 21:21

We were supposed to get Windows 10 build 17133 last week – but we didn’t. [inline:files/news/2018-04-16/windows-10-bandaid.png] As it turns out, Microsoft says that they noticed their reliability metrics fall below their comfortable threshold...

Eight-GPU SLI in Unreal Engine 4 (Yes There Is a Catch)

03/29/2018 - 21:52

At GTC 2018, Walt Disney Imagineering unveiled a work-in-progress clip of their upcoming Star Wars: Galaxy’s Edge attraction, which is expected to launch next year at Disneyland and Walt Disney World Resort. The cool part about this ride is that it...

Intel System Studio 2018 Commercial License Now Free

03/27/2018 - 20:29

I am not sure when exactly Intel decided to add a free commercial license to their System Studio 2018 suite of developer tools, but it was circling around Twitter just before GDC. InfoWorld has a brief mention of the license back in late December, though...

NVIDIA Announces DGX-2 with 16 GV100s & 8 100Gb NICs

03/27/2018 - 20:04

So… this is probably not for your home. NVIDIA has just announced their latest pre-built system for enterprise customers: the DGX-2. In it, sixteen Volta-based Tesla V100 graphics devices are connected using NVSwitch. This allows groups of...

GDC 2018: Microsoft Discusses WinML API for Games

03/19/2018 - 13:00

Microsoft announced the Windows Machine Learning (WinML) API about two weeks ago, but they did so in a sort-of abstract context. This week, alongside the 2018 Game Developers Conference, they are grounding it in a practical application: video games! [...

GDC 2018: Microsoft Announces DirectX Raytracing (DXR)

03/19/2018 - 13:00

Microsoft has just announced a raytracing extension to DirectX 12, called DirectX Raytracing (DXR), at the 2018 Game Developer's Conference in San Francisco. [inline:files/review/2018-03-17/microsoft-2015-directx12-logo.jpg] The goal is not to...

AMD FreeSync 2 for Xbox One S and Xbox One X

03/10/2018 - 18:11

Next week, in the Xbox One alpha release ring, Microsoft will enable AMD FreeSync 2 for the Xbox One S and the Xbox One X. This allows compatible displays, ones that accept FreeSync variable refresh rate signals over HDMI, to time their refresh rate to...

The Khronos Group Releases Vulkan 1.1 and SPIR-V 1.3

03/07/2018 - 10:00

Vulkan 1.0 released a little over two years ago. The announcement, with conformant drivers, conformance tests, tools, and patch for The Talos Principle, made a successful launch for the Khronos Group. Of course, games weren’t magically three times...

The Graphics Technology of Super Mario Sunshine

03/04/2018 - 18:21

I came across an interesting blog post describing how Super Mario Sunshine, with its Gamecube-era hardware, rendered water. While it mostly seems like a simple multi-texture panning effect to get the waves, the crux of the post is an interesting trick...

Blender Foundation Releases Blender 2.79a

03/04/2018 - 17:55

Normally the “a” patch of Blender arrives much closer to the number release – about a month or so. Five months after 2.79, however, the Blender Foundation has released 2.79a. It seemed likely that it would happen at some point, because...