Subject: Motherboards, Shows and Expos | May 27, 2015 - 08:01 PM | Scott Michaud
Tagged: computex, computex 2015, msi, x99a xpower ac, x99a gaming 9 ack, X99
Even though COMPUTEX 2015 doesn't begin for almost a week, the organizers have presented their “Best Choice Award”. Many devices won from a variety of categories, such as the NVIDIA SHIELD Tablet and the 19” Stainless Fanless Industrial Panel PC from Wincomm Corporation. Being COMPUTEX, they appreciate PC gaming and overclocking, which led to MSI winning a pair of awards for its X99-based motherboards.
The MSI X99A GAMING 9 ACK motherboard won the Best Choice Golden Award for Gaming and Entertainment because of its Streaming Engine Module. This feature uses an AVerMedia encoder to stream 60 megabit, 1080p, H.264 gaming video over the internet, to compensate for the lack of Intel Quicksync on Haswell-E. I have never seen it in action, but it seems to have interested the judges. MSI's second award is for the MSI X99A XPOWER AC motherboard, which won the Best Choice Award for Computer and System because of its overclocking capability.
COMPUTEX starts on June 2nd in Taiwan, which is next week, but expect more news before then.
Subject: Mobile, Shows and Expos | May 27, 2015 - 12:27 AM | Ken Addison
Tagged: z51, z41, tech world, r9 m375, r9 m360, Lenovo, ideapad 100, amd
Today at their Tech World event in Beijing, Lenovo is taking the opportunity to announce some new mainstream notebook options.
First off, we have simply the Lenovo Z41 and Z51. The 14-inch Z41 and 15.6-inch Z51 aim to refresh the previous Z40 and Z50 with Broadwell CPUs as well as new AMD discrete GPU options.
Lenovo is using the Broadwell-U class of CPUs here as you would find in ultra books, so don't expect a CPU powerhouse, but for productivity style tasks these machines should hit the sweet spot of Price vs Performance with a starting price of $549 for the base Z51.
Paired with the new AMD R9-M360 (Z41) or M375 (Z51) these notebooks should also be able to play mainstream titles on the integrated 1080p display while coming in just over $800.
Lenovo also announced a low-cost entry into the ideapad line utilizing Intel's BayTrail-M processors. The ideapad 100 is available in both 14-inch and 15-inch variants and seems to be aimed at the low-cost Chromebook market.
Starting at $249, the ideapad 100 seems like it will be a good option for users looking for a secondary option for basic web browsing and office tasks.
Stay tuned for more from Lenovo's Tech World Event this week!
Subject: General Tech, Storage, Shows and Expos | April 2, 2015 - 08:19 PM | Ryan Shrout
Tagged: video, sdd, live, Intel, giveaway, contest
UPDATE: The secret is out! Today's live stream will focus on the new Intel SSD 750 Series products, which Allyn posted our review of just a few minutes ago. Be sure you read up on that story and prepare your questions for our event that starts in less than three hours!
UPDATE 2: If you missed the live streaming event today, you can find the reply embedded directly below. You can't win any of the prizes at this point (sorry!) but there is a ton of information for you to gleam from the discussion. That includes a history of Intel's SSD technology, how flash works and what the new SSD 750 Series has to offer with PCIe and NVMe. Enjoy!
Earlier this month we spotted a new and potentially very exciting SSD while looking through some PAX East coverage around the web. It appears to be a PCI Express based Intel SSD, likely based on the same technology as the P3700-series of NVMe drives released last June. And today, if you take a look at this Intel promotional landing page you'll see a timer and countdown that ends on April 2nd.
Sounds like something must be up, huh?
Well, in totally unrelated news, PC Perspective and Intel are partnering together for a live stream to discuss "SSD related topics" on April 2nd.
Intel SSD Live Stream and Giveaway
12pm PT / 3pm ET - April 2nd
Need a reminder? Join our live mailing list!
Joining us for the live event will be Intel's Bryn Pilney and Kei Kobayashi, making a follow up appearance after jumping on stage with us at Quakecon 2014. During the event we'll discuss some of the history of Intel's move into the SSD market, how consumers benefit from Intel development and technology and a certain new product that will be making an appearnce on that same day.
And of course, what's a live stream event without some hardware to give away?!? Here's what we have on the docket for those that attend:
- 2 x Intel 180GB 530 Series SSDs
- 2 x Intel 480GB 730 Series SSDs
- 2 x Intel 400GB 750 Series SSDs
Huge thanks to Intel for supporting our viewers and readers with hardware to giveaway!
The event will take place Thursday, April 2nd at 3pm ET / 12pm PT at http://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience, asking questions for me and Intel to answer live. To win the prizes you will have to be watching the live stream, with exact details of the methodology for handing out the goods coming at the time of the event.
If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from Intel?
So join us! Set your calendar for this coming Thursday at 3pm ET / 12pm PT and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!
Subject: General Tech, Graphics Cards, Shows and Expos | March 17, 2015 - 03:44 PM | Allyn Malventano
Tagged: nvidia, DIGITS
At GTC, NVIDIA announced a new device called the DIGITS DevBox:
The DIGITS DevBox is a device that data scientists can purchase and install locally. Plugged into a single electrical outlet, this modified Corsair Air 540 case equipped with quad TITAN X (reviewed here) GPUs can crank out 28 TeraFLOPS of compute power. The installed CPU is a Haswell-E 5930K, and the system is rated to draw 1300W of power. NVIDIA is building these in-house as the expected volume is low, with these units likely going to universities and small compute research firms.
Why would you want such compute power?
DIGITS is a software package available from NVIDIA. Its purpose is to act as a tool for data scientists to manipulate deep learning environments (neural networks). This package, running on a DIGITS DevBox, will give much more compute power capability to scientists who need it for their work. Getting this tech in the hands of more scientists will accelerate this technology and lead to what NVIDIA hopes will be a ‘Big Bang’ in this emerging GPU-compute-heavy field.
Ryan interviewed the lead developer of DIGITS in the video below. This offers a great explanation (and example) of what this deep learning stuff is all about:
Subject: Graphics Cards, Shows and Expos | March 17, 2015 - 10:31 AM | Ryan Shrout
Tagged: nvidia, video, GTC, gtc 2015
NVIDIA is streaming today's keynote from the GPU Technology Conference (GTC) on Ustream, and we have the embed below for you to take part. NVIDIA CEO Jen-Hsun Huang will reveal the details about the new GeForce GTX TITAN X but there are going to be other announcements as well, including one featuring Tesla CEO Elon Musk.
Should be interesting!
Subject: General Tech, Shows and Expos | March 14, 2015 - 07:30 AM | Scott Michaud
Tagged: vive vr, vive, valve, re vive, Portal 2, Portal, mwc 15, MWC, htc, gdc 15, GDC
At the recent Game Developer Conference and Mobile World Congress events, Valve had a demo for HTC's Vive VR system that was based in the Portal universe. The headset is combined with two controllers, one for each hand, which sound like a cross between Valve's Steam Controller and the Razer Hydra.
When HTC briefed journalists about the technology, they brought a few examples for use with their prototype. C|Net described three: a little demo where you could paint with the controllers in a virtual space, an aquarium where you stand on a sunken pirate ship and can look at a gigantic blue whale float overhead, and a Portal-based demo that is embedded above. I also found “The Gallery” demo online, but I am not sure where it was presented (if anywhere).
Beyond VR, the Source 2 engine, which powers the Portal experience, looks good. The devices looked very intricate and full of detail. Granted, it is a lot easier to control performance when you are dealing with tight corridors or isolated rooms. The lighting also seems spot on, although it is hard to tell whether this capability is dynamic or precomputed.
The HTC Vive developer kit is coming soon, before a consumer launch in the Autumn.
Subject: Graphics Cards, Mobile, Shows and Expos | March 7, 2015 - 07:00 AM | Scott Michaud
Tagged: vulkan, PowerVR, Khronos, Imagination Technologies, gdc 15, GDC
Possibly the most important feature of upcoming graphics APIs, albeit the least interesting for enthusiasts, is how much easier driver development will become. So many decisions and tasks that once laid on the shoulders of AMD, Intel, NVIDIA, and the rest will now be given to game developers or made obsolete. Of course, you might think that game developers would oppose this burden, but (from what I understand) it is a weight they already bear, just when dealing with the symptoms instead of the root problem.
This also helps other hardware vendors become competitive. Imagination Technologies is definitely not new to the field. Their graphics powers the PlayStation Vita, many earlier Intel graphics processors, and the last couple of iPhones. Despite how abrupt the API came about, they have a proof of concept driver that was present at GDC. The unfinished driver was running an OpenGL ES 3.0 demo that was converted to the Vulkan API.
A screenshot of the CPU usage was also provided, which is admittedly heavily cropped and hard to read. The one on the left claims 1.2% CPU load, with a fairly flat curve, while the one on the right claims 5% and seems to waggle more. Granted, the wobble could be partially explained by differences in the time they chose to profile.
According to Tom's Hardware, source code will be released “in the near future”.
Subject: General Tech, Shows and Expos | March 6, 2015 - 06:08 PM | Scott Michaud
Tagged: unreal engine 4, gdc 15, GDC
I am not quite sure if the Game Developers Conference led to this video being released, or if it was just a coincidence. This is the sole work of Alexander Dracott, a visual effects, lighting, and shader artist who has been employed at Sucker Punch and Sony Online Entertainment. He works for a studio in Bellevue, Washington, USA doing VR demos, which sounds like Valve but is probably someone else entirely.
Basically, it is a forest scene that is rendered in Unreal Engine 4. It is convincing, despite a little macroblocking from Vimeo compression (or its source). Even the falling leaves cast appropriate shadows. Granted, he never mentions his computer's specifications, which could make a difference in how many features he could get away with enabling. Either way, the art would even be amazing in a non-realtime scene, let alone Unreal Engine 4.
A couple of days later, he posted pictures of the same scene in an autumn time frame (same link). I guess that I should keep coming back to this thread, just in case it gets a Winter update or something. Awesome work!
Subject: General Tech, Shows and Expos | March 6, 2015 - 03:57 PM | Scott Michaud
Tagged: xbox one, xbox, microsoft, gdc 15, GDC, controller
During his keynote speech, Phil Spencer of Microsoft announced a wireless adapter for PC. It can apparently be used to connect any wireless Xbox One peripheral on Windows 10. If you watch the presentation, the statement occurred at about 36 minutes and 30 seconds in. It was just a brief acknowledgement of its existence this year.
A similar device existed for the Xbox 360, pictured above, and I used it heavily with controller-friendly games (until the adapter died abruptly). I was not a fan of the directional pad, of course, but the rest of the controller suited the games that I play without a mouse and keyboard. I also used the adapter with the Xbox 360 wireless headset, which was surprisingly good (especially at removing speaker noise).
On the same day, Neowin acquired a leak that claims the company is looking to create a new Xbox One controller. They expect that, if the project doesn't get killed internally, we will see the new controller at E3 2015 in June. The design is supposed to focus on first person shooters and driving titles, but nothing else is known about it. We'll see.
Subject: General Tech, Shows and Expos | March 5, 2015 - 10:40 PM | Scott Michaud
Tagged: valve, source engine, Source 2, gdc 15, GDC
At the Game Developers Conference, Valve has formally announced the Source 2 engine and that it would be free for content developers. At the same time, they committed to releasing a version of it that is compatible with Vulkan, the graphics API from the Khronos Group that we have been talking about a lot over the last couple of days. Of course though, free can mean many things. As it turns out, there is one string attached: the game must be made available on Steam at launch. It can be available elsewhere too, but Steam must be one of the launch retailers.
I do wonder what will happen if someone makes a title that Steam refuses to publish. Of course, the natural thought is “What if Valve refuses to publish for content reasons?” That is an interesting thought, and maturity is one area that many other engines (like Unreal) do not restrict, but it is not the only concern (and Gabe Newell is quite laissez-faire with his -- albeit loosely defined -- content guidelines). What if your content simply does not make it on Steam? For instance, with is someone creates a title in Source 2 and has a failed attempt at Greenlight because it was unpopular? Are you then unable to publish your content through alternative channels, too? This seems like something that Valve will need to provide a little clarification on.
Try as I might, I could not find a release date for Source 2, however. It will arrive when it does.