Subject: Mobile | December 28, 2016 - 12:01 AM | Sebastian Peak
Tagged: yoga, update, Thinkpad, Refresh, notebook, Lenovo, laptop, kaby lake, Intel, convertible, CES 2017, CES, 7th generation, 2-in-1
Lenovo has unveiled their new ThinkPad notebook lineup ahead of the upcoming CES 2017, with refreshed models featuring the new 7th-generation Intel (“Kaby Lake”) processors, among other new features.
ThinkPad Yoga 370 (Image credit: Lenovo)
New models include the newly-designed ThinkPad Yoga 370 2-in-1 convertible, refreshed T Series (T470, T570, T470s, and T470p) and L Series (L470 and L570) models, the new X270, and an updated version of the ThinkPad 13.
ThinkPad 13 (Image credit: Lenovo)
In addition to the move to 7th-generation Intel CPUs, there are number of features across the board with the new ThinkPads, including:
- Microsoft Signature: All ThinkPads comes loaded out of the box with the Microsoft Signature Image (clean install, no bloatware)
- Precision TouchPad: Microsoft’s PTP standard supported across all devices
- USB-C “Anti-Fry” Protection: Systems with USB-C have equipped with protection circuit to protect from improperly designed/malfunctioning USB-C power supplies
- dTPM 2.0 security support: Universal implementation of discrete TPM 2.0
- ThinkPad Intelligent diagnostic codes: Intelligent Diagnostics with musical tones from notebook interpreted by companion smartphone app
- Intel Optane Performance: Non-volatile storage medium in the PCIe M.2 format for significant improvements in endurance, performance, and power consumption
ThinkPad X270 (Image credit: Lenovo)
** Edit by Allyn **
Digging further into the model options / specs, it appears that some of these models will have an optional 16GB (smaller of the two) variant of Optane storage installed as a Storage Accelerator. This accelerator appears to be configurable with either an NVMe (NAND) SSD *or* a HDD. Intel will most likely overlay this cache using their RST Driver, as that infrastructure was put in place way back in 2011 when they introduced Z68 RST Caching. The 2011 version of this caching was an attempt to overlay a small SATA SSD onto a HDD, and while it was effective, the rapid adoption and sales of low-cost MLC SSDs quickly outweighed the need for such a cache as a boot volume.
XPoint should offer enough of a performance boost (particularly for very small random access) to make for effective performance gains even over NVMe SSDs. Depending on how Intel tunes their RST driver to employ XPoint, we might see some impressive benefits, especially if the non-volatility is taken advantage of. Near instant wake from hibernates if the hiberfile is mostly cached on wake/boot, as an example.
Something else worth considering, that is not present in the above leaked specs, is that Optane will very likely be able to handle <4KB random accesses extremely well (XPoint is byte / word randomly writable / addressable). The key question is if that is possible in its first generation implementation, which we should know more about shortly after CES.
** End edit **
We won’t have detailed information about hardware (specific CPU models, etc.) until CES, so stay tuned!
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Mobile | December 28, 2016 - 12:01 AM | Sebastian Peak
Tagged: usb type-c, thunderbolt 3, ThinkPad Type-C Dock, ThinkPad Thunderbolt 3 Dock, Thinkpad, notebook, Lenovo, laptop, dock, CES 2017, CES
Lenovo has teased a pair of new docks for their upcoming ThinkPad refresh at CES, with both Thunderbolt 3 and USB Type-C options. We don’t have a lot of details but the photos from Lenovo show the available ports on these two docks.
ThinkPad Thunderbolt 3 (left) and USB Type-C (right) docks (Image: Lenovo)
The ThinkPad Thunderbolt 3 Dock supports up to 3 displays, with a pair of DisplayPort outputs along with a full size HDMI. The front panel offers a Thunderbolt 3 port, USB, and 3.5 mm audio, and the rear offers four more USB 3.0 ports (one charging), LAN, and a VGA output.
Back view of Thunderbolt 3 Dock (Image: Lenovo)
The Type-C dock supports up to 2 displays via DisplayPort, and has three USB 3.0 ports between the front and back panel (plus a front panel Type-C port), along with legacy USB 2.0 ports for peripherals. The smaller dock retains VGA and LAN ports as well.
Back view of USB Type-C Dock (Image: Lenovo)
Expect full specifications after the official launch of these products, presumably at CES 2017.
Follow all of our coverage of the show at http://pcper.com/ces!
Subject: Mobile | December 26, 2016 - 02:39 PM | Scott Michaud
Tagged: cyanogen, Android
Seemingly out of nowhere, Cyanogen, an alternative distribution of Android, begun laying off its employees last month, shutting down their Seattle office with the option to relocate to Palo Alto. At the same time, the founder, Steve Kondik, left the company. Then, on the last business day before Christmas Eve, they announced that “all services and Cyanogen-supported nightly builds will be discontinued no later than 12/31/16”.
At this point, I don’t really know what’s left of the company, which makes me wonder, if anyone did relocate from Washington State to California, whether they will still have a job there. The project will continue on as an independent, open-source operating system, called Lineage OS. As far as I can tell, the company doesn’t actually do anything else, so I can’t really see what they would restructure into. I'm guessing it's just done.
Vulkan 1.0, OpenGL 4.5, and OpenGL ES 3.2 on a console
A few days ago, sharp eyes across the internet noticed that Nintendo’s Switch console has been added to lists of compliant hardware at The Khronos Group. Vulkan 1.0 was the eye-catcher, although the other tabs also claims conformance with OpenGL 4.5 and OpenGL ES 3.2. The device is not listed as compatible with OpenCL, although that does not really surprise me for a single-GPU gaming system. The other three APIs have compute shaders designed around the needs of game developers. So the Nintendo Switch conforms to the latest standards of the three most important graphics APIs that a gaming device should use -- awesome.
But what about performance?
In other news, Eurogamer / Digital Foundary and VentureBeat uncovered information about the hardware. It will apparently use a Tegra X1, which is based around second-generation Maxwell, that is under-clocked from what we see on the Shield TV. When docked, the GPU will be able to reach 768 MHz on its 256 CUDA cores. When undocked, this will drop to 307.2 MHz (although the system can utilize this mode while docked, too). This puts the performance at ~315 GFLOPs when in mobile, pushing up to ~785 GFLOPs when docked.
You might compare this to the Xbox One, which runs at ~1310 GFLOPs, and the PlayStation 4, which runs at ~1840 GFLOPs. This puts the Nintendo Switch somewhat behind it, although the difference is even greater than that. The FLOP calculation of Sony and Microsoft is 2 x Shader Count x Frequency, but the calculation of Nintendo’s Switch is 4 x Shader Count x Frequency. FMA is the factor of two, but the extra factor of two in Nintendo’s case... ...
Yup, the Switch’s performance rating is calculated as FP16, not FP32.
Snippet from an alleged leak of what Nintendo is telling developers.
If true, it's very interesting that FP16 values are being discussed as canonical.
Reducing shader precision down to 16-bit is common for mobile devices. It takes less transistors to store and translate half-precision values, and accumulated error will be muted by the fact that you’re viewing it on a mobile screen. The Switch isn’t always a mobile device, though, so it will be interesting to see how this reduction of lighting and shading precision will affect games on your home TV, especially in titles that don’t follow Nintendo’s art styles. That said, shaders could use 32-bit values, but then you are cutting your performance for those instructions in half, when you are already somewhat behind your competitors.
As for the loss of performance when undocked, it shouldn’t be too much of an issue if Nintendo pressures developers to hit 1080p when docked. If that’s the case, the lower resolution, 720p mobile screen will roughly scale with the difference in clock.
Lastly, there is a bunch of questions surrounding Nintendo’s choice of operating system: basically, all the questions. It’s being developed by Nintendo, but we have no idea what they forked it from. NVIDIA supports the Tegra SoC on both Android and Linux, it would be legal for Nintendo to fork either one, and Nintendo could have just asked for drivers even if NVIDIA didn’t already support the platform in question. Basically, anything is possible from the outside, and I haven’t seen any solid leaks from the inside.
The Nintendo Switch launches in March.
Subject: General Tech, Mobile | December 19, 2016 - 12:19 PM | Jeremy Hellstrom
Tagged: 5G, cell phones, predictions
At least one expert is predicting that the roll out of 5G mobile service will either be delayed or poorly implemented. Over at The Register Professor William Webb offers his insight as to why this will be. He predicts that the physical upgrading or replacing of existing signal stations from 4G to 5G will be significantly more expensive than the upgrade to 4G was and that a hybrid option will result in an insignificant increase in network speeds. He also suggests that total mobile data usage is starting to plateau and we may not even need this extra bandwidth. That is a contentious claim, with mobile usage seemingly increasing thanks to more and more streaming apps and the ever expanding market of mobile users. Any slowdown in total usage could instead be caused by pricing, many simply can't afford the overage charges incurred by heavy data usage but would gleefully slurp up more the moment their data caps increase.
"THE 5G WIRELESS VISION is flawed because technological advances are insufficient to deliver it, users won't pay extra for the higher data rates and don't need the greater capacity it is expected to provide - and because mobile operators can't afford to implement it anyway."
Here is some more Tech News from around the web:
- Globalfoundries adds new partners to FDXcelerator program @ DigiTimes
- LinkedIn's Lynda.com is hacked, 9.5 million accounts affected @ The Inquirer
- Sysadmin 'fixed' PC by hiding it on a bookshelf for a few weeks @ The Register
- BlackBerry Unveils Autonomous Vehicle Hub In Canada @ Slashdot
- Swann DVR8-4550 8-Channel Full HD Security Kit @ eTeknix
Subject: Mobile | December 15, 2016 - 01:38 PM | Jeremy Hellstrom
Tagged: alcatel, flash plus 2, smartphone, phablet, Android, marshmallow
We don't see many Alcatel phones, so why not take a peek at their newest model, the Flash 2 Plus. At 5.5" it is big enough to be in that strange breed called phablets, with a 1080p screen it is perhaps not the most impressive example of its species. Inside you will find the MediaTek Helio P10 SoC, with an eight core ARM big.LITTLE consisting of four Cortex-A53 @ 1.8GHz and four more Cortex-A53 at 1GHz, an ARM Mali-T860 MP2 GPU and either 2GB or 3GB of LP-DDR3 depending on the model you chose. It is certainly not the top performing phablet on the market, but it is also not the most expensive, about $140 Euros or in the neighbourhood of $200US if you find it over here. You can read more about it at TechARP.
"Love the original Flash 2 smartphone? The Flash Plus 2 offers even more value for money with a renewed focus on delivering mobigraphy – the ultimate mobile photographic experience. Let’s take a look!"
Here are some more Mobile articles from around the web:
More Mobile Articles
- The ASUS ZenFone 3 @ TechARP
- The OPPO F1s Selfie Expert Smartphone @ TechARP
- Hands on with the Lenovo Yoga Book @ TechwareLabs
- Dell’s Kaby Lake XPS 13 isn’t quite good enough to keep its crown @ Ars Technica
Subject: Mobile | December 7, 2016 - 10:00 PM | Ryan Shrout
Tagged: windows rt, windows 10, snapdragon, qualcomm, microsoft, arm
At the WinHEC developer conference in China today, Qualcomm and Microsoft have announced a partnership to enable a full Windows 10 computing environment on systems based on the next-generation of Snapdragon processors in the second half of 2017. The importance of this announcement can’t be overstated – it marks another attempt for Microsoft to enter the non-x86 market with mobile devices (think tablets and notebooks, less smartphones).
If you remember the first attempt at Windows on ARM, Windows RT, it’s failure was a result of a split software base: some applications could work between Windows RT and Windows 8 while most could not. It likely helped in the demise of that initiative that Windows 8 was overall very poorly received and that the overzealous box-style interface just wasn’t a hit with users. Major players like NVIDIA, Qualcomm, Samsung and many different OEMs were all caught up in the mess, making it very unlikely that Microsoft would undertake this again without a surefire win.
Though details are light today, the success of this depends on software compatibility. Microsoft and Qualcomm claim that Windows 10 on mobile devices will bring “the scale of the mobile ecosystem with an unparalleled pace of innovation to address consumers’ growing need to be always on and always connected.” Modems and high performance SoCs for mobile systems is the realm of Qualcomm and form factors using these components as the base could be a solid source of innovation. The press release states as much, saying this partnership will “enable hardware makers to develop new and improved consumer products including handsets, tablets, PCs, head mounted displays, and more.”
Software is the silver bullet though.
New Windows 10 devices powered by Snapdragon supports all aspects of Microsoft’s latest operating system including Microsoft Office, Microsoft Edge browser, Windows 10 gaming titles like Crysis 2 and World of Tanks, Windows Hello, and touchscreen features like Windows Pen. It also offers support for Universal Windows Platform (UWP) apps and Win32 apps through emulation, providing users with a wide selection of full featured applications.
Based on what I have learned, the native software experience will come with UWP applications. UWP is Microsoft’s attempt to merge the software base for different platforms, and though it has been slow, adoption by developers and users has been increasing. If it’s true that everything being sold in the Microsoft app store today will be compatible with the ARM architecture processors in the Snapdragon SoC, then I think this leaves the door open for a wider adoption by an otherwise discerning audience.
Are you ready to hit that start button on your Snapdragon computer?
The emulation for ALL other Win32 (and x64) applications is critical as well. Being able to run the code you are used to running on an x86-based notebook will give users flexibility to migrate and the ability to depend on Qualcomm-based Windows 10 machine for work and for play. With emulation comes a performance hit – but how much of one has yet to be seen or discussed. The rumors have been circulating recently that ARM compatibility was coming to Windows 10 with the Redstone 3 update, and the timing of “late 2017” matches up perfectly with the announcement today.
While notebooks and convertibles are likely on the table for this platform, it’s the new form factors that should excite you. Microsoft’s Terry Myserson expects Qualcomm and Windows to bring “a range of thin, light, power-efficient and always-connected devices, powered by the Qualcomm Snapdragon platform, is the next step in delivering the innovations our customers love.” Cristiano Amon, President at Qualcomm Technologies thinks they can provide “advanced mobile computing features, including Gigabit LTE connectivity, advanced multimedia support, machine learning and superior hardware security features, all while supporting thin, fan-less designs and long battery life.”
This partnership will lead to more than just new consumer products though, reaching into the enterprise markets with the Qualcomm Snapdragon platform addressing markets ranging from “mobility to cloud computing.”
Subject: Systems, Mobile | November 27, 2016 - 04:25 PM | Scott Michaud
Tagged: virtual boy, RISC, Nintendo, nec
I was one of the lucky kids who got a Virtual Boy, which was actually quite fun for nine-year-old me. It wasn’t beloved by the masses, but when you’re in a hotel, moving across the country, you best believe I’m going to punch that Teleroboxer cat in the head, over and over. It was quite an interesting piece of technology, despite its crippling flaws.
To see for yourself, Ben Heck published a full disassemble, with his best-guess explanations. He then performs a repair by 3D printing a clamp to put pressure on a loose ribbon connector.
From a performance standpoint, the Virtual Boy was launched with a 32-bit NEC RISC processor, clocked at 20 MHz. Keep in mind that, one, this is a semi-mobile, battery-powered device and, two, it launched around the same time as the original Pentium processor reached 120 MHz. The RAM setup is... unclear. I’m guessing PlanetVB accidentally wrote MB and KB to refer to “megabit” (Mb) and “kilobit” (kb) instead of “megabyte” and “kilobyte”, meaning the Wikipedia listing of 128KB VRAM, 128KB DRAM, and 64KB WRAM is accurate. The cartridge could also address up to an additional 16MB of RAM, meaning that specific titles could load as much as they need, albeit at a higher BOM cost. Shipped titles maxed out at 8KB of cartridge-expanded RAM, though.
Ben Heck’s video will be part of a series, where he will try to make it smaller and head-mounted.
Subject: Mobile | November 24, 2016 - 01:41 PM | Jeremy Hellstrom
Tagged: ubuntu, Oryx Pro, GTX1060, gaming laptop, desktop replacement
The Oryx Pro is the opposite of most of the laptops you have seen reviewed here recently. At 15.2x10.7x1.1" and 5.5lbs it is bulkier than the slim laptops dominating the market, not to mention the 2lb power brick. It also runs Ubuntu 16.04 LTS as opposed to Win10, thankfully the install is well configured for the hardware present according to the review at Ars Technica. The hardware on the other hand is familiar and rather impressive, a desktop class GTX 1060, an i7-6700HQ, 32GB of RAM, and a 256GB SSD. The model reviewed at Ars runs you almost $1900 or there is a 17" model, as well as a GTX 1070 upgrade available if you so desire. Pop by to take a look at the full review of this Linux powered laptop.
"System76 has a decent range of laptops, from the small, lightweight, battery-sipping Lemur to the top-end beast-like Oryx Pro. And after recently reviewing the svelte, but not necessarily top-end-specced Dell XPS 13, I got curious about this Oryx Pro. On paper, it sounds like a desktop machine somehow packed into a laptop form factor"
Here are some more Mobile articles from around the web:
More Mobile Articles
- Gigabyte AORUS X7 DT v6 GTX 1080 Gaming Laptop @ eTeknix
- Dell Inspiron 13 5000 (5368 / 5378) 2-in-1 Laptop @ TechARP
- ASUS Chromebox 2-G084U @ Kitguru
- honor 8 Aurora Glass @ TechARP
- Xiaomi Mi Mix review—This is what the future of smartphones looks like @ Ars Technica
Subject: Mobile | November 17, 2016 - 07:30 AM | Ryan Shrout
Tagged: snapdragon 835, quick charge 4, Quick Charge, qualcomm
Along with the reveal of the Snapdragon 835 today and its production on Samsung’s 10nm FinFET process technology, Qualcomm is also announcing the release of Quick Charge 4, an upgrade to the company’s successful fast charging solution that improves both efficiency and performance. Based on the information provided by Qualcomm, Quick Charge 4 will offer “premium phone users” some impressive charging rates.
- 5 hours or more of use in 5 minutes of charging
- 50% battery charge in 15 minutes or less
Those time metrics are based on talk time, not VR playback or gaming or browsing, meaning you can get 5 hours of additional talk time in 5 minutes of Quick Charge 4 charging time. While I think other battery life metrics (like browsing time, idle time) would provide additional context for these claims, even these numbers should impress potential buyers.
Using an updated version of its voltage negotiation protocol INOV 3.0 (intelligent negotiation for optimal voltage), Quick Charge 4 will intelligently determine what voltages are available from the compatible charger and which voltage is the most appropriate based on temperatures and current battery state. QC 4 will offer 5V, 9V and 12V charging options at 3-5A!
Quick Charge 4 will offer 30% higher efficiency along with the 20% faster charging and integrates support for USB Type-C connections and USB-PD support. (Which is important based on the noise Google has been making recently.) New PMICs (power management ICs) from Qualcomm, the SMB1380 and SMB1381, will be shipping this year and deliver low impedance peak efficiency of up to 95%.
And of course, no smart phone platform launch will go by for the foreseeable future that doesn’t mention safety.
In addition to providing the most consistent in-box and out-of-box charging experience, Quick Charge 4 comes with advanced safety features for both the adapter and mobile device. Protection is implemented at multiple levels and throughout the entire charging process to more accurately measure voltage, current, and temperature while protecting the battery, system, cables and connectors. An additional layer of protection is also being added to help prevent battery over-charging and regulate current throughout every charge cycle.
It’s worth noting that Quick Charge 4 won’t be limited to only the Snapdragon 835 processor, though other integrations haven’t been announced just yet. I have a feeling we will hear more at CES in January. The Quick Charge ecosystem has been steadily growing with hundreds of charging accessories and devices shipping today with QC3/QC2 and I expect that will continue with Quick Charge 4.