Subject: Mobile | July 27, 2017 - 01:12 PM | Ryan Shrout
Tagged: htc, vive, VR, virtual reality, qualcomm, snapdragon, snapdragon 835
During the ChinaJoy 2017 event in Shanghai, VR pioneer HTC announced its standalone VR headset aimed at the China market. This marks the first major player in the virtual reality space to officially reveal a standalone product intended for the broad consumer market that requires a more affordable, portable VR solution.
Standalone VR headsets differ from the current options on the market in two distinct ways. First, they are disconnected from a PC and don’t require attachment to a desktop for processing or display output. The current HTC Vive product that ships in the market, as well as Facebook’s Oculus Rift, require a high-end PC to play VR games and use HDMI and USB connections to power the headsets. This new standalone design also moves away from the slot-in design of the Samsung Gear VR and doesn’t require the user to monopolize their smartphone for VR purposes.
Though mobile-first VR solutions like Gear VR have existed for several years, selling on the market before the PC-based solutions were released, the move of HTC from tethered virtual reality to a wireless standalone unit signals a shift in the market. Consumers see the value and quality experiences that VR can provide but the expense and hassle of in-place configurations have stagnated adoption.
HTC is using the Qualcomm Snapdragon 835 Mobile Platform to power the Vive Standalone VR Headset, the same chipset used in many high-end smartphones on the market today. Qualcomm and HTC can modify traits of the processor to improve performance without worrying about the sensitive battery life of a consumer’s phone. Though we don’t know the specifics of what HTC might have modified for the configuration of this standalone unit, it likely is a mirror of the Qualcomm Snapdragon 835 VR hardware development kit that was announced in February. That design includes the capability for six degrees of freedom tracking (moving around a space accurately without external sensors), high resolution displays for each eye, and a full suite of graphics and digital signal processors to handle the complex workloads of VR experiences.
Though HTC is the first to announce and a complete standalone VR product, HTC and others announced their intent to release standalone units in the US later this year through Google’s Daydream program. Lenovo plans to build a VR headset using the same Qualcomm reference design for the Daydream platform.
Facebook-owned Oculus has not officially announced its intent but rumors in July point us to another Qualcomm-powered headset that will sell for around $200. Facebook plans to reveal the hardware in October.
HTC’s decision to target the China market first is driven by its ability to promote its custom Viveport software store in a region that does not offer Google services like the Android Play Store or Daydream. HTC will leverage a customer base that is larger than North America and Western Europe combined, and one that is expected to grow rapidly. IDC statistics show VR headset shipments reaching 10.1 million units this year and target 61 million units by 2020 worldwide. iResearch Consulting estimates Chinese VR market revenues to reach $8.1B in that same time frame.
Growth in VR and AR (augmented reality) is driven by the consumer markets but it is the enterprise implementations that provide the push for expanded usage models. Medical professionals already utilize VR technology to analyze data and mechanical engineers can dissect and evaluate models of products in a virtual space to improve and speed up workflows. Target fields also include factory workers, emergency personnel, the military, delivery drivers, and nearly all facets of business. As VR technology improve usability, comfort, and general societal acceptance, the merger of virtual and augmented reality hardware will create a new age of connected consumers.
In the original premise for today’s story, I had planned to do a standard and straight-forward review of the iPad Pro 10.5-inch model, the latest addition to Apple’s line of tablet devices. After receiving the 12.9-in variant, with the same processor upgrade but a larger and much more substantial screen, I started using them both as my daily-driver computing device. I was surprised at how well both handled the majority of tasks I tossed their way but there was still some lingering doubt in my mind about the usefulness of the iOS system as it exists today for my purposes.
The next step was for me to acquire an equivalent Windows 10-based tablet and try making THAT my everyday computer and see how my experiences changed. I picked up the new Surface Pro (2017) model that was priced nearly identical to the iPad Pro 12.9-in device. That did mean sacrificing some specifications that I would usually not do, including moving down to 4GB of memory and a 128GB SSD. This brought the total of the iPad Pro + Pencil + keyboard within $90 of the Surface Pro and matching accessories.
I should mention at the outset that with the pending release of iOS 11 due in the fall, the Apple iPad Pro line could undergo enough of a platform upgrade to change some of the points in this story. At that time, we can reevaluate our stance and conclusions.
Let’s start our editorial with a comparison of the hardware being tested in the specification department. Knowing that we are looking two ARM-based devices and an x86 system, we should realize core counts, clocks, and the like are even less comparable and relatable than in the Intel/AMD debates. However, it does give us a good bearing on how the hardware landscape looks when we get into the benchmarking section of this story.
|Surface Pro (2017) vs. iPad Pro (2017) Comparison|
|Processor||Intel Core i5-7300U (Kaby Lake)
(3x high performance Hurrican, 3x high efficiency Zephyr cores)
|Graphics||Intel HD Graphics 620||12-core Custom PowerVR|
|Screen||12.3-in 2736x1824 IPS||12.9-in 2732x2048 IPS 120 Hz
10.5-in 2224x1668 IPS 120 Hz
12MP Rear + OIS
|Battery||45 Wh||12.9-in: 41 Wh
10.5-in: 30.4 Wh
|Dimensions||11.50-in x 7.93-in x 0.33-in||12.9-in: 12.04-in x 8.69-in x 0.27-in
10.5-in: 9.87-in x 6.85-in x 0.24-in
|OS||Windows 10||iOS 10|
|Price||$999 - Amazon.com||12.9-in: $899
10.5-in: $749 - Amazon.com
A few months ago at Computex, NVIDIA announced their "GeForce GTX with Max-Q Design" initiative. Essentially, the heart of this program is the use of specifically binned GTX 1080, 1070 and 1060 GPUs. These GPUs have been tested and selected during the manufacturing process to ensure lower power draw at the same performance levels when compared to the GPUs used in more traditional form factors like desktop graphics cards.
In order to gain access to these "Max-Q" binned GPUs, notebook manufacturers have to meet specific NVIDIA guidelines on noise levels at thermal load (sub-40 dbA). To be clear, NVIDIA doesn't seem to be offering reference notebook designs (as demonstrated by the variability in design across the Max-Q notebooks) to partners, but rather ideas on how they can accomplish the given goals.
At the show, NVIDIA and some of their partners showed off several Max-Q notebooks. We hope to take a look at all of these machines in the coming weeks, but today we're focusing on one of the first, the ASUS ROG Zephyrus.
|ASUS ROG Zephyrus (configuration as reviewed)|
|Processor||Intel Core i7-7700HQ (Kaby Lake)|
|Graphics||NVIDIA Geforce GTX 1080 with Max-Q Deseign (8GB)|
|Memory||24GB DDR4 (8GB Soldered + 8GBx2 DIMM)|
|Screen||15.6-in 1920x1080 120Hz G-SYNC|
512GB Samsung SM961 NVMe
4 x USB 3.0
Audio combo jack
|Power||50 Wh Battery, 230W AC Adapter|
|Dimensions||378.9mm x 261.9mm x 17.01-17.78mm (14.92" x 10.31" x 0.67"-0.70")
4.94 lbs. (2240.746 g)
|OS||Windows 10 Home|
|Price||$2700 - Amazon.com|
As you can see, the ASUS ROG Zephyrus has the specifications of a high-end gaming desktop, let alone a gaming notebook. In some gaming notebook designs, the bottleneck comes down to CPU horsepower more than GPU horsepower. That doesn't seem to be the case here. The powerful GTX 1080 GPU is paired with a quad-core HyperThread Intel processor capable of boosting up to 3.8 GHz.
Subject: Processors, Mobile | July 17, 2017 - 04:32 PM | Ken Addison
Tagged: ultrabook, quad core, Intel, i5-8520u, i5-7200u, hyperthreading, dell xps 13, acer swift 3, 15w
A few days ago, laptopmedia.com uncovered some listings for an unannounced revision to the Acer Swift 3 notebook.
In addition to the new Pascal-based NVIDIA MX150 GPU announced just before Computex, astute readers will also spot an unannounced CPU from Intel – the Core i5-8250U. While the model number itself doesn't tell us much other than it's a next generation CPU, the description in the Acer product listings notes it as a quad core CPU.
Following Intel's history with the U-series parts, the 8250U would traditionally be a 15W, dual core CPU with hyperthreading enabled, with the true quad core parts starting with the 35W TDP options
We've had an indication that a quad core U-series processor was coming in the second half of this year from Intel's performance claims presented at Computex this year, but we weren't quite sure what form it would take.
Doing some additional research, we can see several results from this processor in the Geekbench database from various notebook manufacturers – including devices we would expect to be refreshed like the Dell XPS 13 and ASUS Zenbook UX490.
From the Geekbench results of the XPS 13 with the i5-8520U compared to the current generation i5-7200U, we see a 54% increase in multi threaded CPU performance while only a 7% increase in single threaded performance. Keep in mind that these leaked benchmarks should be taken with a grain of salt, but we would be very impressed with these numbers in a shipping notebook.
Geekbench's processor profiler also reveals the i5-8250U to be a 4 core/8 thread processor, pointing to hyperthreading being enabled on the i5 processors as well as the i7's, like we currently see in the U-series.
Some people have been theorizing that this 8000 series processor is from the upcoming Coffee Lake release. However, based on some of the Intel roadmap leaks from late last year, I think that this is actually a Kaby Lake-R CPU. The leaked roadmap suggests that Kaby Lake-R will launch as the 8th generation processor family, to be released in the second half of 2017.
Either way, I am excited to finally see some push forward in the 15W CPU space, which I consider to be the sweet spot between battery life and performance for most users.
Stay tuned for more information on these new Intel processors and these new notebooks as we get out hands on them!
Introduction and Specifications
The ZenBook 3 UX390UA is a 12.5-inch thin-and-light which offers a 1920x1080 IPS display, choice of 7th-generation Intel Core i5 or Core i7 processors, 16GB of DDR4 memory, and a roomy 512GB PCIe SSD. It also features just a single USB Type-C port, eschewing additional I/O in the vein of recent Apple MacBooks (more on this trend later in the review). How does it stack up? I had the pleasure of using it for a few weeks and can offer my own usage impressions (along with those ever-popular benchmark numbers) to try answering that question.
A thin-and-light (a.k.a. ‘Ultrabook’) is certainly an attractive option when it comes to portability, and the ZenBook 3 certainly delivers with a slim 0.5-inch thickness and 2 lb weight from its aluminum frame. Another aspect of thin-and-light designs are the typically low-power processors, though the “U” series in Intel’s 7th-generation processor lineup still offer good performance numbers for portable machines. Looking at the spec sheet it is clear that ASUS paid attention to performance with this ZenBook, and we will see later on if a good balance has been struck between performance and battery life.
Our review unit was equipped with a Core i7-7500U processor, a 2-core/4-thread part with a 15W TDP and speeds ranging from 2.70 - 3.50 GHz, along with the above-mentioned 16GB of RAM and 512GB SSD. With an MSRP of $1599 for this configuration it faces some stiff competition from the likes of the Dell XPS line and recent Lenovo ThinkPad and Apple MacBook offerings, though it can of course be found for less than its MSRP (and this configuration currently sells on Amazon for about $1499). The ZenBook 3 certainly offers style if you are into blade-like aluminum designs, and, while not a touchscreen, nothing short of Gorilla Glass 4 was employed to protect the LCD display.
“ZenBook 3’s design took some serious engineering prowess and craftsmanship to realize. The ultra-thin 11.9mm profile meant we had to invent the world’s most compact laptop hinge — just 3mm high — to preserve its sleek lines. To fit in the full-size keyboard, we had to create a surround that’s just 2.1mm wide at the edges, and we designed the powerful four-speaker audio system in partnership with audiophile specialists Harman Kardon. ZenBook is renowned for its unique, stunning looks, and you’ll instantly recognize the iconic Zen-inspired spun-metal finish on ZenBook 3’s all-metal unibody enclosure — a finish that takes 40 painstaking steps to create. But we’ve added a beautiful twist, using a special 2-phase anodizing process to create stunning golden edge highlights. To complete this sophisticated new theme, we’ve added a unique gold ASUS logo and given the keyboard a matching gold backlight.”
Subject: Mobile | July 11, 2017 - 02:40 PM | Jeremy Hellstrom
Tagged: spectre x2, hp, convertible tablet
HP's Spectre x2 ships with the keyboard and pen, unlike the competition who only sell you the tablet and charge extra for the two best features of a convertible tablet. The prices are also more competitive, ranging from the $1150 base model with a Core i5-7260U, 8GB DDR3 and a 128GB PCIe SSD to the $1970 top of the line model with a Core i7-7560U, 16GB DDR3 and a 1TB PCIe SSD. The IPS touchscreen is 12.3" with a 3000 x 2000 resolution which translates to 293ppi and though the bezel is thinner than previous models it is still quite large. Ars Technica examines the Spectre x2's performance and aesthetics right here.
"HP's updated Spectre x2 fine-tunes the original device's design while giving the internals a power boost from Core M to Core i5/i7 for better productivity. The Spectre x2 is also more affordable than the Surface Pro and includes its keyboard and pen in the box rather than forcing customers to pay extra for them."
Here are some more Mobile articles from around the web:
More Mobile Articles
- Eurocom Sky X9E3 (GTX 1080 SLI) @ techPowerUp
- The beefy Dell Precision 7520 DE can out-muscle a growing Linux laptop field @ Ars Technica
- Azpen A848 Projector Tablet Review @ TechwareLabs
- The Samsung Galaxy Tab S3 Tablet @ TechARP
Subject: Mobile | June 29, 2017 - 03:09 PM | Jeremy Hellstrom
Tagged: smartphone, oneplus 5, oneplus
You can pick up the OnePlus 5 with 8GB of RAM and 128GB of storage for $640, or if really want you could grab the model which Ars Technica reviewed for $620 but you have half the storage and only 6GB of RAM. There are likely better deals out there if you shop around, Ars found their review model @ $479.
The phone uses the same Snapdragon 835 SoC and Adreno 540 GPU as the Galaxy S8+ which Sebastian just tested, which shows in the benchmarks Ars Technica ran it through up to and including battery life. In all but the storage tests we see the OnePlus meet or exceed the S8+, however the screen cannot compete. It is a 1080p screen with a lot more bezel than you will find on a Galaxy or even iPhone for that matter. Take a look at the review and decide if you value form over function when it comes to your mobile phone.
"Today OnePlus is both announcing the OnePlus 5 and lifting the review embargo on the device, which we've had for about two weeks now. $479 (£449) gets you an aluminum-clad pocket computer with a 2.45GHz Snapdragon 835 SoC, 6GB of RAM, 64GB of storage, and a 3,300mAh battery."
Here are some more Mobile articles from around the web:
More Mobile Articles
- Wise Pad W7 Windows 10 4G LTE Phablet @ TechARP
- Surface Pro review: Incremental improvement isn’t enough @ Ars Technica
- Asus ROG GX501VI Zephyrus with Nvidia Max-Q technology @ Kitguru
Introduction and Specifications
The Galaxy S8 Plus is Samsung's first ‘big’ phone since the Note7 fiasco, and just looking at it the design and engineering process seems to have paid off. Simply put, the GS8/GS8+ might just be the most striking handheld devices ever made. The U.S. version sports the newest and fastest Qualcomm platform with the Snapdragon 835, and the international version of the handset uses Samsung’s Exynos 8895 Octa SoC. We have the former on hand, and it was this MSM8998-powered version of the 6.2-inch GS8+ that I spent some quality time with over the past two weeks.
There is more to a phone than its looks, and even in that department the Galaxy S8+ raises questions about durability with that large, curved glass screen. With the front and back panels wrapping around as they do the phone has a very slim, elegant look that feels fantastic in hand. And while one drop could easily ruin your day with any smartphone, this design is particularly unforgiving - and screen replacement costs with these new S8 phones are particularly high due to the difficulty in repairing the screen, and need to replace the AMOLED display along with the laminated glass.
Forgetting the fragility for a moment and just embracing the case-free lifestyle I was so tempted to adopt, lest I change the best in-hand feel I've had from a handset (and I didn't want to hide its knockout design, either), I got down to actually objectively assessing the phone's performance. This is the first production phone we have had on hand with the new Snapdragon 835 platform, and we will be able to draw some definitive performance conclusions compared to SoCs in other shipping phones.
|Samsung Galaxy S8+ Specifications (US Version)|
|Display||6.2-inch 1440x2960 AMOLED|
|SoC||Qualcomm Snapdragon 835 (MSM8998)|
|CPU Cores||4x 2.45 GHz Kryo
4x 1.90 GHz Kryo
|GPU Cores||Adreno 540|
|RAM||4 / 6 GB LPDDR4 (6 GB with 128 GB storage option)|
|Storage||64 / 128 GB|
|Network||Snapdragon X16 LTE|
Bluetooth 5.0; A2DP, aptX
USB 3.1 (Type-C)
|Battery||3500 mAh Li-Ion|
|Dimensions||159.5 x 73.4 x 8.1 mm, 173 g|
Subject: Mobile | June 27, 2017 - 08:00 PM | Ryan Shrout
Tagged: xr, VR, qualcomm, google, daydream, AR
Qualcomm has put forward steady work on creating the vibrant hardware ecosystem for mobile VR to facilitate broad adoption of wireless, dedicated head mounted displays. Though the value of Samsung’s Gear VR and Google’s Daydream View cannot but overstated in moving the perception of consumer VR forward, the need to utilize your smart phone in a slot-in style design has its limitations. It consumes battery that you may require for other purposes, it limits the kinds of sensors that the VR system can utilize, and creates a sub-optimal form factor in order to allow for simple user installation.
The Qualcomm Snapdragon 835 VR Reference Device
Qualcomm created the first standalone VR HMD reference design back in early 2016, powered by the Snapdragon 820 processor. Google partnered with Qualcomm at I/O to create the Daydream standalone VR headset reference design with the updated Snapdragon 835 Mobile Platform at its core, improving performance and graphical capability along the way. OEMs like Lenovo and HTC have already committed to Daydream standalone units, with Qualcomm at the heart of the hardware.
Qualcomm Technologies recently announced a HMD Accelerator Program (HAP) to help VR device manufacturers quickly develop premium standalone VR HMDs. At the core of this program is the standalone VR HMD reference design. It goes beyond a simple prototype device, offering a detailed reference design that allows manufacturers to apply their own customizations while utilizing our engineering, design, and experience in VR. The reference design is engineered to minimize software changes, hardware issues, and key component validation.
- Hugo Swart, Qualcomm Atheros, Inc.
As part of this venture, and to continue pushing the VR industry forward to more advanced capabilities like XR (extended reality, a merger of VR and AR), Qualcomm is announcing agreements with key component vendors aiming to tighten and strengthen the VR headset ecosystem.
Hugo Swart, Senior Director, Product Management, Qualcomm Atheros, Inc.
Ximmerse has built a high-precision and drift-free controller for VR applications that offers low latency input and 3DoF (3 degrees of freedom) capability. This can “provide just about any interaction, such as pointing, selecting, grabbing, shooting, and much more. For precise 6 DoF positional tracking of your head, tight integration is required between the sensor fusion processing (Snapdragon) and the data from both the camera and inertial sensors.”
Bosch Sensortec has the BMX055 absolute orientation sensor that performs the function that its name would imply: precisely locating the user in the real world and tracking movement via accelerometer, gyroscope, and magnetometer.
Finally, OmniVision integrates the OV9282 which is a 1MP high speed shutter image sensor for feature tracking.
These technologies, paired with the work Qualcomm has already done for the Snapdragon 835 VR Development Kit, including on the software side, is an important step to the growth of this segment of the market. I don’t know of anyone that doesn’t believe standalone, wireless headsets are the eventual future of VR and AR and the momentum created by Qualcomm, Google, and others continues its steady pace of development.
Subject: Graphics Cards, Mobile | June 23, 2017 - 10:45 PM | Scott Michaud
Tagged: Imagination Technologies, imagination, apple, gpu
According to a press release from Imagination Technologies, the group has been approached by multiple entities who are interested in acquiring them. None of these potential buyers have been mentioned by name, however. The press release also makes it clear that the group is only announcing that discussions have started, and that other interested parties can contact their financial adviser, Rothschild, to join in.
It’s entirely possible that nothing could come from these discussions, but Imagination Technologies clearly wants as many options to choose from as possible.
This announcement is clearly related to the recent news that Apple plans to stop licensing technology from them, which made up about half of the whole company’s revenue at the time. The press release states that they are still in dispute with Apple with a dedicated, highly visible, single-line paragraph. As far as I know, Apple hasn’t yet provided proof that they are legally clear of Imagination Technology’s licenses, and the press release claims that they still dispute Apple’s claims.
Hopefully we’ll hear more concrete details in the near future.