Subject: Editorial, General Tech, Mobile | May 13, 2011 - 10:34 PM | Scott Michaud
Tagged: udk, ios, game
Indie videogame developers have a great challenge keeping up with the industry. Technology is advancing quickly, the skills required to output games with the quality of the greatest developers keep diversifying, and the time required to detail each part keeps exploding. Though it is highly unlike that the next Call of Duty will come from a single person there are tool developers aiming to decrease the burden for projects of all sizes.
Do you think that was an onomatopoeia said by indie devs?
Epic Games released UDK in November 2009 to help developers make their own 3D PC games without needing to develop their own engine and associated toolset or needing to pay a hefty license fee up front. Since then, Epic has added support for iOS development to allow developers to create games for the iPhone, iPad, and iPod Touch. New versions have come out on an approximately monthly basis and May is no different.
This release is incrementally better than previous builds with a few usability tweaks like grouping objects and modifying them together, the ability to copy and paste vertex coloring, and performance importing art assets. As usual a few dozen documentation pages were updated to reflect changes in the game engine. While UDK does not remove the pain of making a good game, it does soften the blow a lot, which is all we got thus far.
Subject: Editorial, General Tech, Graphics Cards, Processors, Mobile | May 13, 2011 - 06:49 PM | Scott Michaud
Tagged: nvidia, conference call
NVIDIA made their quarterly conference call on May 12th which consisted of financial results up to May 1st and questions from financial analysts and investors. NVIDIA chief executive officer Jen-Hsun Huang projected that future revenue from the GPU market would be “flattish”, revenue from the professional market would be “flattish”, and revenue from the consumer market would be “uppish”. Huang did mention that he believes that the GPU market will grow in the future as GPUs become ever more prevalent.
How's the green giant doing this quarter? Read on for details.
For the professional market, NVIDIA discussed their intention to continue providing proof-of-concept applications to show the benefit of GPU acceleration which they hope will spur development of GPU accelerated code. Huang repetitively mentioned that the professional market desires abilities like simultaneous simulation and visualization and that a 10% code-rewrite would increase performance 500-1000%, but current uptake is not as fast as they would like. NVIDIA also hinted that GPUs will be pushed in the server space in the upcoming future but did not clarify on what that could be. NVIDIA could simply be stating that Tesla will continue to be a focus for them; they also could be hinting towards applications similar to what we have seen in recent open sourced projects.
For consumers, Huang made note of their presence in the Android market with their support of Honeycomb 3.1 and the upcoming Icecream Sandwich. Questions were posed about the lackluster sales of Tegra tablets but Huang responded stating that the first generation of tablets were deceptively undesirable due to cost of 3G service. He went on to say that the second wave of tablets will be cheaper and more available in retail stores with Wi-Fi only models more accessible to consumers.
nVihhhhhhhhhdia. (Image by Google)
The bulk of the conference call was centered on nVidia’s purchase of Icera though not a lot of details were released being that the purchase is yet to be finalized. The main points of note is that as of yet, while NVIDIA could integrate Icera’s modems onto their Tegra mobile processors, they have no intention of doing so. They also stated they currently have no intention of jumping into the other mobile chip markets such as GPS and near-field communications due to the lesser significance and greater number of competitors.
I think the new owners like the color on the logo.
The last point of note from the conference call was that they expect that Project Denver, NVIDIA’s ARM-based processor, to be about 2 generations away from accessible. They noted that they cannot comment for Microsoft but they do reiterate their support for Windows 8 and its introduction of the ARM architecture. The general theme throughout the call was that NVIDIA was confident in their position as a player in the industry. If each of their projects works out as they plan, it could be a very well justified attitude.
Subject: General Tech, Mobile | May 13, 2011 - 12:05 PM | Tim Verry
Tagged: Netflix, Internet, Android
It has been a long time coming; however, Netflix Instant Streaming is finally coming to a select number of Android powered smart phones. Engadget has the scoop, stating that
“Netflix explains that while the app is currently limited to phones with ‘requisite playback support,’ it anticipates that many of the ‘technical challenges will be resolved in the coming months,’and that it will be able to ‘provide a Netflix application that will work on a large majority of Android phones.’”
The following phones will be able to use the streaming feature of the Netflix application: HTC Incredible, Nexus One, Evo 4G, G2, and Samsung Nexus S.
While Nitdroid users and owners of older Android phones are currently out of luck, this move by Netflix is a good sign that Netflix on the open source operating system is possible, and can work well.
If you own one of the supported Android phones, you can download the application from the Android Market today!
Introduction and Design
High-end gaming laptops represent the most powerful of a breed, and are built using all the creativity and ingenuity that laptop manufacturers have at their disposal. Somewhere along the path towards performance, practicality begins to fall to the wayside – but that’s okay, because it was never really the point.
The MSI GT680R is one of the goliaths of gaming laptops. Although there are larger gaming laptops than this 15.6” model, it remains a very big boy that’s not built with frequent or long-distance travel in mind. Of course, this substantial girth has made it possible for MSI to cram a slew of cutting-edge hardware inside.
Subject: General Tech, Mobile | May 12, 2011 - 09:32 PM | Tim Verry
Tagged: subscription, mobile, Chromebook
Maximum PC recently reported details regarding just what the Google Chromebook subscription will cost for the various models and what each subscription entails. While you can read about the Chromebook and the various subscriptions in this previous article, specific pricing for the subscriptions for each of the launch models are detailed below:
|Enterprise (monthly)||Education (monthly)||
Consumer (no subscription)
|Acer Chromebook (WiFi)||$28||$20||$349|
|Acer Chromebook (3G)||$31||$23||$TBA|
|Samsung Series 5 (WiFi)||$30||$20||$429|
|Samsung Series 5 (3G)||$33||$23||$499|
Futher details that were clairified regarded mobile data and minumum orders. Each subscription will include 100MB of 3G data with those Chromebooks that have 3G hardware. Also, in order to recieve a subscription contract, both businesses and schools must order a minimum of 10 devices.
Just as with cell phone plans, there are early termination fees for those schools and/or businesses that wish to back out of their contracts. Google has stated that the early termination fee will be equal to the remainder of their contract. For example, if a small business has twenty users and five months left on their contract, in order to get out of said contract, the business would need to pay $2800 if their users all had the base Acer WiFi model.
Needless to say, it would be smarter to just ride out the contract (if possible for the institution), because at least then the business would still retain support for the devices versus buying out the contract for the same amount of money and losing all support for their devices. It will be interesting to see if Google will hold businesses and schools to this ETF or if they will renege and change their policy to appear more enticing to the market.
Subject: General Tech, Systems, Mobile, Shows and Expos | May 12, 2011 - 05:00 PM | Tim Verry
Tagged: tablet, notebook, msi, computex
VR-Zone reports that MSI is gearing up for a large Computex showing, and will unveil 5 new mobile products to it's existing platforms.
Among the rumored launches are two tablets and three notebooks. On the tablet side of things, both a Tegra 2 and AMD Brazos powered tablet are in the works. The WindPad 100A will be powered by a Tegra 2 SoC and will run Android 2.3 in lieu of Honeycomb due to rumored hardware compatibilities. The AMD Brazos platform brings AMD's fusion processor and graphics to the mobile space. The WindPad 110W, the follow up to the Intel Atom powered 100W, will utilize the Brazos SoC running Windows 7.
As far as notebooks, the gaming lineup, C series, and X series will all see a refresh. The GT683 will be a 15" gaming notebook. The CX480 will update the C series with a rumored 14" form factor. Finally, MSI's thin and light notebook lineup will receive the X460.
VR-Zone further states that "MSI is also said to be losing interest in netbooks due to declining demand and is refocusing on its notebook products as the company is expecting a 10 to 15 percent growth in notebook shipments this year, not taking tablets into account."
Subject: General Tech, Mobile | May 12, 2011 - 01:52 PM | Tim Verry
Tagged: mobile, laptop, Chromebook
First there was the laptop. Then the notebook. The netbook is the most recent addition to mobile devices with hardware keyboards. That is, until today. Google has officially launched a new cloud OS based mobile device dubbed the ChromeBook.
As a netbook with an operating system that amounts to little more than a web browser, the device purports to not only match the functionality of a "normal" netbook, but surpass it thanks to file storage residing in the cloud, automatic updates to the OS, virtually unlimited applications, and an eight second boot time.
Google further states that the device is capable of all the promises feats while remaining secure. Security is accomplished by several independent strategies. The OS splits up system settings and user settings, and each ChromeBook allows only one "owner" per device. The owner is able to allow other users to log in to the device as well, whether it is with their Google account or as a guest. Guest Mode does not sync or cache data, and all system settings are kept out of the session, including network configuration. Each process is sandboxed in an effort to reduce the likely hood of cross-process attacks. Further, the browser and plugin processes are not given direct kernel interface access. Toolchain hardening seeks to limit exploit reliability and success. The file system has several restrictions, including a read-only root partition, tmpfs-based /tmp, and User home directories that can not have executable files.
Further, ChromeBooks utilize a secure automatic update system and Verified Boot that seeks to eliminate attacks tampering with the underlying code. All updates are downloaded over SSL, and are required to pass various integrity checks. The version number of updates is not allowed to regress, meaning that only updates with a version number higher than those already installed on the system are allowed to install. Further, on the next boot-up, the updates undergo a further integrity check in the form of what Google calls "Verified Boot."
According to Google, Verified Boot "provides a means of getting cryptographic assurances that the Linux kernel, non-volatile system memory, and the partition table are untampered with when the system starts up." The process depends on a "chain of trust" which is created using custom read-only firmware rather than a TPM (Trusted Platform Module) device. The read-only firmware checks the integrity of the writable firmware, and if it passes then the writable firmware is used to check the integrity of the next component in the boot up process. While Verified Boot does not protect against dedicated attackers, it does allow a safe recovery option when re-installing as well as detecting changes made by a successful run-time attack and files or write-able firmware changes made by an attacker with a bootable USB drive.
In future iterations of the OS, Google is pursuing driver sandboxing as well as implementing a secure method for auto-logins. Further, Google states that they are interested in pursuing biometric security if they are able to ensure their authentication software is secure when using low cost hardware. Also on the agenda is implementing a "single signon" system that would allow users to log into third party sites using credentials generated by their Google account.
Hardware running Chrome OS is not new, however. Google's CR-48 notebook has been in the wild for months, allowing thousands of users the chance to try out the new operating system and its accompanying hardware. Both Acer (11.6", $349) and Samsung (12.1", $429 wifi only) have stepped up to the plate and are offering ChromeBooks at launch. What is new; however, is the way in which users are able to purchase the hardware. While consumers will still be able to purchase a ChromeBook from retailers, Google has announced a new subscription option for school and business users. The new subscription service would allow students to receive a ChromeBook for $20 a month, while business users would pay $28 a month. In order to get the subscription price schools and businesses must enter into a three year contract. The subscription price includes the "hardware, operating system, updates and cloud-based management" along with online, email, and telephone support directly from Google. The monthly subscription further includes regular hardware refreshes.
It is apparent that Google sees its largest market for ChromeBooks as being large businesses and schools, which can then manage a fleet of ChromeBooks for their users for a much lower cost versus maintaining hundreds of traditional computers. While large IT departments are likely to see the cost benefits, It remains to be seen how consumers will react to this subscription based model. Subscriptions have become more prevalent, with the majority of the US using cell phones with monthly contracts. On the other hand, users --students especially-- are used to buying a computer outright. Will the lure of low cost subscription ChromeBooks be enough to break consumers' traditional thoughts on purchasing computers? Will students accept remotely administrated computers in exchange for a low cost subscription?
Subject: Processors, Chipsets, Mobile | May 9, 2011 - 09:07 PM | Tim Verry
Tagged: PowerVR, Intel, gpu, atom
In a surprising move, Intel plans to move away from using it's own graphics processors with the next "full fat" Atom processors. Intel has traditionally favored its own graphics chipsets; however, VR-Zone reports that Intel has extended it's licensing agreements with PowerVR to include certain GPU architectures.
These GPU licenses will allow Intel to implement a PowerVR SGX545 equivalent graphics core with its Cedarview Atom chips. While the PowerVR graphics core is no match for dedicated GPUs or likely that found in Intel's own Sandy Bridge "HD 3000" series, the hardware will allow Atom powered systems to play video with ease thanks to hardware accelerated decodding of "MPEG-2, MPEG-4 part 2, VC1, WMV9 and the all-important H.264 codec." VR-Zone details the SGX545 GPU as being capable of "40 million triangles/s and 1Gpixles/s using a 64-bit bus" at the chips original 200mhz.
Intel plans to clock the mobile chips at 400mhz and the desktop graphics cores at 640mhz. The graphics cores will be capable of resolutions up to 1440x900 and supports VGA, HDMI 1.3a and Display Port 1.1 connections for video output. DirectX 10.1 support is also stated by VR-Zone to be supported by the SGX545, which means that the net-top versions of Atom may be capable of running the Aero desktop smoothly.
This integration by Intel of a GPU capable of hardware video acceleration will certainly make Nvidia's ION chipsets harder to justify for HTPC usage. ION chipsets will likely reliquish marketshare to cheaper stock Intel Atom platforms for basic home theater computers, but will still remain viable in the more specific market using ION + Atom chips as light gaming platforms in the living room.
Subject: Mobile | May 9, 2011 - 02:19 PM | Jeremy Hellstrom
Tagged: gma 3150, netbook, hp, atom, single core
The demise of netbooks has been greatly exaggerated, with a $400-ish price tag and at least as much power as a tablet but without the added costs or contracts, there is still a large market for these devices. The incredible sales figures we saw when this form factor originally came out will never be reached again but there still are a lot of people buying netbooks. Up for review by Matt is the HP Mini 210 with a Atom N455 and Intel's older GMA 3150 graphics inside. Is it worth saving $100 by choosing a single core netbook instead of a dual core? Read on to find out.
"This praise aside, the HP Mini 210, like most traditional single-core netbooks, sits in a market position that is increasingly awkward. The problem is the lower prices of dual-core netbooks and budget ultraportables. The HP dm1z has now been reduced to an MSRP of $449.99, and the Eee PC 1215B’s initial price of $450 has already been knocked down to about $435 on Amazon. These dual-core AMD Fusion powered netbooks are substantially quicker than the HP Mini 210, but only $100 more."
Here are some more Mobile articles from around the web:
- Samsung Sens R540: First Encounter @ InsideHW
- Sony VAIO Y Series 11.6-inch Notebook Review @ Legit Reviews
- HP Pavilion dv6 (Sandy Bridge) Review @ t-break
- CyberPower Xplorer X6-9100: Gamers Need Not Apply @ AnandTech
- ASUS K53E 15.6-inch Notebook Review @ Legit Reviews
- Toshiba Satellite L655-S5161 Review @ TechReviewSource
- Coolink Lapchilla Super-Quiet Laptop Cooler Review @ eTeknix
- Cooler Master NotePal Infinite Evo Duo Silent Fan Notebook Cooler Review @Hi Tech Legion
- Cooler Master NotePal Infinite EVO Laptop Cooler @ Pro-Clockers
- CoolerMaster NotePal LapAir Notebook Cooler Review @ eTeknix
- Arctic C1 Portable Universal Charger @ Overclockers Onlin
- Choiix Power Fort C-2006 Power Backup Review @ BayReviews
- Targus Mini Stand Video Review @ Tech-Reviews.co.uk
- Mobile GPU Comparison Guide Rev. 11.3 @ TechARP
- Hands-on with the BlackBerry Bold 9900 @ t-break
- LG Optimus 2X review @ The Inquirer
- Control your BlackBerry from your Jaguar's screen @ t-break
- HTC Droid Incredible 2 (Verizon Wireless) Review @ TechReviewSource
Subject: General Tech, Chipsets, Mobile | May 9, 2011 - 10:56 AM | Jeremy Hellstrom
NVIDIA is really making moves towards providing the mobile industry with the computing power to bring on better and faster phones. They took a big hit losing the DMI/QPI license from Intel, though the $1.5 billion court settlement took some of the sting from that loss, the battle essentially spelled the end for NVIDIA's motherboard chipset line. Only being able to make motherboard chipsets for their main GPU competitor, AMD, might be amusing in an ironic sense but not an economically sound decision.
Tegra saw a change in NVIDIA's target market, suddenly they provided a mobile chip that provided very impressive computing power and did not absorb a huge amount of power. With the acquistion of Icera they now have a team designing the chips most necessary for a phone to have, RF and baseband transmission. Perhaps they've a big enough foot in the door of the mobile market that they won't be going anywhere soon.
Icera’s baseband and RF technologies span 2G, 3G and 4G networks. Joining them with our Tegra mobile super chip will result in a powerful combination. Tegra has secured a number of design wins across the mobile device spectrum, and we have extensive relationships across the industry, from device manufacturers to carriers. In short, we can scale Icera’s great innovation. For additional context on Icera’s industry-leading technology, check out this report from Strategy Analytics.
Our OEM partners will reap the benefits of faster time-to-market, better integration and enhanced performance. The deal will also open up a new market to NVIDIA. The $15 billion global market for baseband processors is one of the fastest-growing areas in the industry.
Looking ahead, Icera’s programmable baseband processor architecture will allow NVIDIA and its OEM customers to innovate and adapt signaling algorithms in the rapidly evolving mobile telecommunications market — network responsiveness is critical to delivering on the promise of untethered wireless visual computing. Icera’s highly efficient architecture makes it possible to cleanly integrate their baseband processor into system and software platforms rapidly and, ultimately, into the super chip itself, if that’s the best product approach.