Subject: General Tech, Graphics Cards | May 27, 2017 - 12:18 AM | Tim Verry
Tagged: vision fund, softbank, nvidia, iot, HPC, ai
SoftBank, the Tokyo, Japan based Japanese telecom and internet technology company has reportedly quietly amassed a 4.9% stake in graphics chip giant NVIDIA. Bloomberg reports that SoftBank has carefully invested $4 billion into NVIDIA avoiding the need to get regulatory approval in the US by keeping its investment under 5% of the company. SoftBank has promised the current administration that it will invest $50 billion into US tech companies and it seems that NVIDIA is the first major part of that plan.
NVIDIA's Tesla V100 GPU.
Led by Chairman and CEO Masayoshi Son, SoftBank is not afraid to invest in technology companies it believes in with major past acquisitions and investments in companies like ARM Holdings, Sprint, Alibaba, and game company Supercell.
The $4 billion-dollar investment makes SoftBank the fourth largest shareholder in NVIDIA, which has seen the company’s stock rally from SoftBank’s purchases and vote of confidence. The (currently $93) $100 billion Vision Fund may also follow SoftBank’s lead in acquiring a stake in NVIDIA which is involved in graphics, HPC, AI, deep learning, and gaming.
Overall, this is good news for NVIDIA and its shareholders. I am curious what other plays SoftBank will make for US tech companies.
What are your thoughts on SoftBank investing heavily in NVIDIA?
Subject: Graphics Cards | May 26, 2017 - 03:56 PM | Jeremy Hellstrom
Tagged: evga, Hydro Copper GTX 1080, water cooler, nvidia
EVGA's Hydro Copper GTX 1080 is purpose built to fix any GTX 1080 on the market with thermal pads for the memory and VRMs already attached with a tube of EVGA Frostbite thermal paste for the GPU. The ports to connect into your watercooling loop are further apart than usual, something that TechPowerUp were initially skeptical about, once they tested the cooler those doubts soon disappeared though they had other concerns about the design. Check out the review for the full details on this coolers performance.
"The EVGA Hydro Copper GTX 1080 is a full-cover waterblock that offers integrated lighting with no cable management needed, a six-port I/O port manifold, and an aluminum front cover for aesthetics and rigidity alike. It also aims to simplify installation by incorporating pre-installed thermal pads out of the box."
Here is some more Tech News from around the web:
- MSI GeForce GT 1030: A $70 Passively-Cooled Graphics Card @ Phoronix
- Palit GTX 1050 Ti KalmX 4 GB @ techPowerUp
- Radeon RX 560 Linux OpenGL/Vulkan Benchmarks @ Phoronix
- Aorus Radeon RX 570 4G Video Card Review @ Hardware Asylum
- Polaris, Boosted: A Look At PowerColor’s Radeon RX 570 & RX 580 @ Techgage
- XFX RX 570 RS 4GB XXX Edition Review @ Neoseeker
Subject: Graphics Cards, Shows and Expos | May 25, 2017 - 07:24 PM | Jeremy Hellstrom
Tagged: external gpu, zotac, thunderbolt 3, computex 2017
They haven't given us much detail but as you would expect the ZOTAC external GPU box connects an GPU to your system via a Thunderbolt 3 connector, allowing you to add more GPU power to a mobile system or any other computer which needs a little boost to its graphics. You can fit cards of up to 9" in length, which makes it a perfect match for the two Mini-GPUs just below or other lower powered cards which are not as well endowed as your average GTX 1080 or 1080 Ti. It also adds four USB 3.0 ports and a Quick Charge 3.0 port to your system so you can leave it at home and simply attach your laptop via the Thunderbolt cable and get right to gaming.
Subject: Graphics Cards, Shows and Expos | May 25, 2017 - 07:00 PM | Jeremy Hellstrom
Tagged: zotac, GTX 1080 Ti Mini, GTX 1080 Ti Arctic Storm Mini, gtx 1080 ti, computex 2017
ZOTAC is claiming bragging rights about the size of their new GTX 1080 Ti's, that they are the smallest of their kind. The two new cards measure a miniscule 210.8mm (8.3") in length and in the case of the Arctic Storm mini it is the lightest watercooled GPU on the market.
You can see the size of the ZOTAC GeForce GTX 1080 Ti Mini by how much of the length is taken up by the PCIe connector, compared to most 1080 Ti's which are over a foot long. This card is not long enough to fit a third fan on.
The Arctic Storm version is the same size as the air-cooled model but opts for the worlds lightest watercooler. That may mean you want a powerful pump attached to the GPU as there is less metal to transfer heat but it means small silent builds can pack a lot of graphical power.
Both these cards will use dual 8-pin PCIe power connectors, expect to see more of them at Computex.
The Right People to Interview
Last week, we reported that OpenCL’s roadmap would be merging into Vulkan, and OpenCL would, starting at some unspecified time in the future, be based “on an extended version of the Vulkan API”. This was based on quotes from several emails between myself and the Khronos Group.
Since that post, I had the opportunity to have a phone interview with Neil Trevett, president of the Khronos Group and chairman of the OpenCL working group, and Tom Olson, chairman of the Vulkan working group. We spent a little over a half hour going over Neil’s International Workshop on OpenCL (IWOCL) presentation, discussing the decision, and answering a few lingering questions. This post will present the results of that conference call in a clean, readable way.
First and foremost, while OpenCL is planning to merge into the Vulkan API, the Khronos Group wants to make it clear that “all of the merging” is coming from the OpenCL working group. The Vulkan API roadmap is not affected by this decision. Of course, the Vulkan working group will be able to take advantage of technologies that are dropping into their lap, but those discussions have not even begun yet.
Neil: Vulkan has its mission and its roadmap, and it’s going ahead on that. OpenCL is doing all of the merging. We’re kind-of coming in to head in the Vulkan direction.
Does that mean, in the future, that there’s a bigger wealth of opportunity to figure out how we can take advantage of all this kind of mutual work? The answer is yes, but we haven’t started those discussions yet. I’m actually excited to have those discussions, and are many people, but that’s a clarity. We haven’t started yet on how Vulkan, itself, is changed (if at all) by this. So that’s kind-of the clarity that I think is important for everyone out there trying to understand what’s going on.
Tom also prepared an opening statement. It’s not as easy to abbreviate, so it’s here unabridged.
Tom: I think that’s fair. From the Vulkan point of view, the way the working group thinks about this is that Vulkan is an abstract machine, or at least there’s an abstract machine underlying it. We have a programming language for it, called SPIR-V, and we have an interface controlling it, called the API. And that machine, in its full glory… it’s a GPU, basically, and it’s got lots of graphics functionality. But you don’t have to use that. And the API and the programming language are very general. And you can build lots of things with them. So it’s great, from our point of view, that the OpenCL group, with their special expertise, can use that and leverage that. That’s terrific, and we’re fully behind it, and we’ll help them all we can. We do have our own constituency to serve, which is the high-performance game developer first and foremost, and we are going to continue to serve them as our main mission.
So we’re not changing our roadmap so much as trying to make sure we’re a good platform for other functionality to be built on.
Neil then went on to mention that the decision to merge OpenCL’s roadmap into the Vulkan API took place only a couple of weeks ago. The purpose of the press release was to reach OpenCL developers and get their feedback. According to him, they did a show of hands at the conference, with a room full of a hundred OpenCL developers, and no-one was against moving to the Vulkan API. This gives them confidence that developers will accept the decision, and that their needs will be served by it.
Next up is the why. Read on for more.
Subject: Graphics Cards | May 23, 2017 - 03:58 PM | Jeremy Hellstrom
Tagged: ek cooling, pascal, nvidia, waterblock, GTX FE
The current series of EK Cooling waterblocks for Pascal based GPUs, up to and including the new Titan X are being replaced with a new family of coolers. The new GTX FE water blocks will be compatible with the previous generation of backplates, so you can do a partial upgrade or keep an eye out for discounts on the previous generation.
These new coolers will fit on any Founders Edition reference card, from GTX 1060's through to the Titan X, currently that count stands at 106 unique graphics cards so your card is likely to be compatible. You can choose between four models, a plain design, one with acetal, one with nickel and one with both acetal and nickel, whichever one you choose it will still run you 109.95€/$125USD
Full PR is below.
EK Water Blocks, the Slovenia-based premium computer liquid cooling gear manufacturer, is releasing several new EK-FC GeForce GTX FE water blocks that are compatible with multiple reference design Founders Edition NVIDIA® GeForce GTX 1060, 1070, 1080, 1080 Ti, Titan X Pascal and Titan Xp based graphics cards. All the water blocks feature recently introduced aesthetic terminal cover as well! FE blocks come as a replacement to current GeForce GTX 10x0 / TITAN X Series of water blocks.
All current GeForce GTX 10x0 / TITAN X Series of water blocks are going to be discontinued after the stock runs out and FE blocks come as a complete replacement. FE blocks are designed to fit all reference design Founders Edition NVIDIA GeForce GTX 1060, 1070, 1080, 1080 Ti, Titan X Pascal and Titan Xp based graphics cards. The current compatibility list rounds up a total of 106 graphics cards that are on the market, but as always, we recommend that you refer to the EK Cooling Configurator for a precise compatibility match.
The new EK-FC GeForce GTX FE water blocks are also backward compatible with all EK-FC1080 GTX Backplates, EK-FC1080 GTX Ti Backplates, and EK-FC Titan X Pascal Backplates.
Availability and pricing
These water blocks are made in Slovenia, Europe and are available for purchase through EK Webshop and Partner Reseller Network. In the table below you can see manufacturer suggested retail price (MSRP) with VAT included.
Subject: Graphics Cards | May 20, 2017 - 07:01 AM | Scott Michaud
Tagged: graphics drivers, amd
The second graphics driver of the month from AMD, Radeon Software Crimson ReLive 17.5.2, adds optimizations for Bethesda’s new shooter, Prey. AMD claims that it will yield up to a 4.5% performance improvement, as measured on an RX 580 (versus the same card with 17.5.1). This is over and above the up to 4.7% increase that 17.5.1 had over 17.4.4.
Outside of that game, 17.5.2 also addresses four issues. The first is a crash in NieR: Automata. The second is long load times in Forza Horizon 3. The third is a system hang with the RX 550 when going sleep. The fourth fixed issue is a bit more complicated; apparently, in a multi-GPU system, where monitors are attached to multiple graphics cards, the primary graphics card can appear disabled in Radeon Settings. All four are now fixed, so, if they affect you, then pick up the driver.
As always, they are available from AMD’s website.
Subject: Graphics Cards, Mobile | May 17, 2017 - 02:30 PM | Ryan Shrout
Tagged: snapdragon 835, snapdragon, qualcomm, google io 2017, google, daydream
During the Google I/O keynote, Google and Qualcomm announced a partnership to create a reference design for a standalone Daydream VR headset using Snapdragon 835 to enable the ecosystem of partners to have deliverable hardware in consumers’ hands by the end of 2017. The time line is aggressive, impressively so, thanks in large part to the previous work Qualcomm had done with the Snapdragon-based VR reference design we first saw in September 2016. At the time the Qualcomm platform was powered by the Snapdragon 820. Since then, Qualcomm has updated the design to integrate the Snapdragon 835 processor and platform, improving performance and efficiency along the way.
Google has now taken the reference platform and made some modifications to integrate Daydream support and will offer it to partners to show case what a standalone, untethered VR solution can do. Even though Google Daydream has been shipping in the form of slot-in phones with a “dummy” headset, integrating the whole package into a dedicate device offers several advantages.
First, I expected the free standalone units to have better performance than the phones used as a slot-in solution. With the ability to tune the device to higher thermal limits, Qualcomm and Google will be able to ramp up the clocks on the GPU and SoC to get optimal performance. And, because there is more room for a larger battery on the headset design, there should be an advantage in battery life along with the increase in performance.
The Qualcomm Snapdragon 835 VR Reference Device
It is also likely that the device will have better thermal properties than those using high smartphones today. In other words, with more space, there should be more area for cooling and thus the unit shouldn’t be as warm on the consumers face.
I would assume as well that the standalone units will have improved hardware over the smartphone iterations. That means better gyros, cameras, sensors, etc. that could lead to improved capability for the hardware in this form. Better hardware, tighter and more focused integration and better software support should mean lower latency and better VR gaming across the board. Assuming everything is implemented as it should.
The only major change that Google has made to this reference platform is the move away from Qualcomm’s 6DOF technology (6 degrees of freedom, allowing you to move in real space and have all necessary tracking done on the headset itself) and to Google calls WorldSense. Based on the Google Project Tango technology, this is the one area I have questions about going forward. I have used three different Tango enabled devices thus far with long-term personal testing and can say that while the possibilities for it were astounding, the implementations had been…slow. For VR that 100% cannot be the case. I don’t yet know how different its integration is from what Qualcomm had done previously, but hopefully Google will leverage the work Qualcomm has already done with its platform.
Google is claiming that consumers will have hardware based on this reference design in 2017 but no pricing has been shared with me yet. I wouldn’t expect it to be inexpensive though – we are talking about all the hardware that goes into a flagship smartphone plus a little extra for the VR goodness. We’ll see how aggressive Google wants its partners to be and if it is willing to absorb any of the upfront costs with subsidy.
Let me know if this is the direction you hope to see VR move – away from tethered PC-based solutions and into the world of standalone units.
Subject: Graphics Cards | May 17, 2017 - 01:55 PM | Jeremy Hellstrom
Tagged: nvidia, msi, gt 1030, gigabyte, evga. zotac
The GT 1030 quietly launched from a variety of vendors late yesterday amidst the tsunami of AMD announcements. The low profile card is advertised as offering twice the performance of the iGPU found on Intel Core i5 processors and in many cases is passively cooled. From the pricing of the cards available now, expect to pay around $75 to $85 for this new card.
EVGA announced a giveaway of several GTX 1030s at the same time as they released the model names. The card which is currently available retails for $75 and is clocked at 1290MHz base, 1544 MHz boost and has 384 CUDA Cores. The 2GB of GDDR5 is clocked a hair over 6GHz and runs on a 64 bit bus providing a memory bandwidth of 48.06 GB/s. Two of their three models offer HDMI + DVI-D out, the third has a pair of DVI-D connectors.
Zotac's offering provides slightly lower clocks, a base of 1227MHz and boost of 1468MHz however the VRAM remains unchanged at 6GHz. It pairs HDMI 2.0b with a DVI slot and comes with a low profile bracket if needed for an SFF build.
MSI went all out and released a half dozen models, two of which you can see above. The GT 1030 AERO ITX 2G OC is actively cooled which allows you to reach a 1265MHz base and 1518MHz boost clock. The passively cooled GT 1030 2GH LP OCV1 runs at the same frequency and fits in a single slot externally, however you will need to leave space inside the system as the heatsink takes up an additional slot internally. Both are fully compatible with the Afterburner Overclocking Utility and its features such as the Predator gameplay recording tool.
Last but not least are a pair from Gigabyte, the GT 1030 Low Profile 2G and Silent Low Profile 2G cards. The the cards both offer you two modes, in OC Mode the base clock is 1252MHz and boost clock 1506MHz while in Gaming Mode you will run at 1227MHz base and 1468MHz boost.
Is it time to buy that new GPU?
Testing commissioned by AMD. This means that AMD paid us for our time, but had no say in the results or presentation of them.
Earlier this week Bethesda and Arkane Studios released Prey, a first-person shooter that is a re-imaging of the 2006 game of the same name. Fans of System Shock will find a lot to love about this new title and I have found myself enamored with the game…in the name of science of course.
While doing my due diligence and performing some preliminary testing to see if we would utilize Prey for graphics testing going forward, AMD approached me to discuss this exact title. With the release of the Radeon RX 580 in April, one of the key storylines is that the card offers a reasonably priced upgrade path for users of 2+ year old hardware. With that upgrade you should see some substantial performance improvements and as I will show you here, the new Prey is a perfect example of that.
Targeting the Radeon R9 380, a graphics card that was originally released back in May of 2015, the RX 580 offers substantially better performance at a very similar launch price. The same is true for the GeForce GTX 960: launched in January of 2015, it is slightly longer in the tooth. AMD’s data shows that 80% of the users on Steam are running on R9 380X or slower graphics cards and that only 10% of them upgraded in 2016. Considering the great GPUs that were available then (including the RX 480 and the GTX 10-series), it seems more and more likely that we going to hit an upgrade inflection point in the market.
A simple experiment was setup: does the new Radeon RX 580 offer a worthwhile upgrade path for those many users of R9 380 or GTX 960 classifications of graphics cards (or older)?
|Radeon RX 580||Radeon R9 380||GeForce GTX 960|
|GPU||Polaris 20||Tonga Pro||GM206|
|Rated Clock||1340 MHz||918 MHz||1127 MHz|
|TDP||185 watts||190 watts||120 watts|
|MSRP (at launch)||$199 (4GB)