Subject: General Tech, Graphics Cards | September 20, 2017 - 06:21 PM | Jeremy Hellstrom
Tagged: nvidia, ShadowPlayk, ansel, battlegrounds, shadow of mordor
Gamescom 2017 just wrapped up and NVIDIA made a few interesting announcements during the conference. For those enjoying PlayerUnknown’s Battlegrounds, they announced the game now fully supports ShadowPlay Highlights along with the newly released Lawbreakers. That means you can capture all your gameplay in 4K 60 FPS, with either always-on or manual saving, and built-in uploading tools.
In addition to video capture of gameplay, their Ansel screen capture tool for the artistically inclined has also been updated. Ansel now works in 25 titles, from The Witcher 3 through Hellblade: Senua’s Sacrifice to new genres like Pro Evolution Soccer 2018 so you can truly show that the 'injured' player lying on the turf truly did take a dive. NVIDIA reports that you will be able to capture super-resolution, 360-degree, HDR, and stereo photographs in games developed in either the Unity Engine or the Unreal Engine as Ansel will now be provided as an add-in for those game engines.
Last but not least is a giveaway. NVIDIA will be giving away 50,000 Middle Earth: Shadow of Mordor game codes to GeForce Experience community members! You do have to sign up to win but once you are a member of GFE you are automagically entered to win. They will message you in app on Sept 26th to let you know if you are a winner so you can still sign up if you are interested. It will also support Ansel, if you run across a photogenic orc beheading you want to share.
As a reminder, the offer for any who purchases of select GeForce GTX 1080 Ti or 1080 GPUs, as well as systems and laptops containing the same will get Destiny 2 on the PC launch date.
Subject: Graphics Cards | September 16, 2017 - 01:43 AM | Tim Verry
Tagged: WX 7100, Radeon Pro WX 5100, radeon pro, prorender, amd
At IBC 2017 (International Broadcasting Convention) in Amsterdam AMD made several announcements surrounding its Radeon Pro graphics cards for workstations. The graphics cards, which are aimed at professionals and replace the FirePro lineup, are now shipping to AMD customers with the Radeon Pro WX 5100 and WX 7100 available now and the higher end Radeon Pro WX 9100 and Radeon Pro SSG available from distributors and systems partners starting at the end of this quarter. The former two (the WX 5100 and WX 7100) carry a SEP (suggested e-tail price) of $499 and 799 respectively and are now officially support usage in external graphics setups (eGPU) for use with mobile workstations that can connect to an external graphics dock with the Pro series GPUs for things like 4K video editing and rendering on-the-go.
Currently AMD is partnered with Sonnet Technologies for the eGPU support and the Radeon Pro graphics cards fully support docks such as the Sonnet eGFX Breakaway Box. Of course, being able to plug into the raw computing horsepower does not mean much if it cannot be effectively utilized, and to that end AMD revealed several software design wins including the integration of its cross-platform OpenCL-based ray tracing renderer Radeon ProRender into MAXON Cinema 4D Release 19. ProRender is supported in the Adobe After Effects integration of Cinema 4D R19, and it is the first major application to implement it. Further, the Foundry Nuke 11 and Avid Media Composer 8.9 are also able to see performance improvements in effects rendering by using OpenCL-based programming techniques to harness GPU horsepower.
Finally, AMD casually reiterated another big design with for its professional series graphics cards with Radeon Pro Vega being used in the iMac Pro coming later this year. Considering the professional market is where the big money is to be made when it comes to graphics cards it is nice to see AMD making inroads with its revamped professional lineup and continuing to push for the cross platform OpenCL-based GPGPU technologies to be supported by the major software developers. Not much major news coming out of IBC from AMD (no new hardware revealed), but good news nonetheless.
Subject: Graphics Cards | September 14, 2017 - 02:53 PM | Jeremy Hellstrom
Tagged: RX 550, gt 1030, nvidia, amd, esports
If the majority of gaming time your PC spends is on CS:GO, Starcraft 2 or DOTA then it would be cruel to force a GTX 1080 or Vega 64 to do your heavy lifting. In many twitch games there is even a distinct advantage to reducing graphics quality to its lowest settings when trying to improve your K/D ratio. TechSpot decided to examine this segment of the market, testing a ~$70 GT 1030 and a ~$90 RX 550 on a variety of eSports titles. The NVIDIA card outperformed AMD's offering across the board on low settings, however the RX 550 actually performed better on high quality settings though often both cards were below 60fps. Check out their benchmarks as well as their advice for those shopping for budget GPUs right here.
"It's time for another GPU battle, though this one is a bit different with GPUs under $100: from AMD we have the Radeon RX 550 and on Nvidia's side is the GeForce GT 1030. Our focus will be primarily on eSports titles including CS:GO, Overwatch and Dota 2 running on a Ryzen 3 test bench."
Here are some more Graphics Card articles from around the web:
- Radeon RX Vega 64 vs Radeon R9 Fury X Clock for Clock @ [H]ard|OCP
- RX Vega 56 vs. GTX 1070 FE – 28 Game Showdown @ BabelTechReviews
- Radeon RX Vega 64 vs GeForce GTX 1080 FCAT Analysis @ Guru3D
- ASUS Radeon ROG RX Vega 64 STRIX 8GB @ Guru3D
- RX Vega 64 Liquid “Unleashed” 28-game Overclocking Showdown vs. the GTX 1080 FE @ BabelTechReviews
- Neoseeker GPU Test Rig Upgrade @ Neoseeker
Subject: Graphics Cards | September 13, 2017 - 02:47 PM | Jeremy Hellstrom
Tagged: rumour, nvidia, gtx 1070 ti
Take a gander at this picture below as possible proof of the existence of an unreleased GTX 1070 Ti.
The picture comes from My Drivers, who also posted untranslated commentary about the card here. The text describes a card with 2304 CUDA cores, falling between the GTX 1080's 2560 and the 1920 present in the GTX 1070. We do not have any insight into the memory clock on the card, nor if it is GDDR5 or GDDR5x but it should also fall between the two existing cards.
That's all the info we have for now on this card, hopefully we can find one before the miners do as this card is likely to be very popular with that segment.
Subject: Graphics Cards | September 13, 2017 - 01:36 AM | Ryan Shrout
Tagged: rtg, raja koduri, radeon technologies group, radeon, amd
Radeon Technologies Group SVP and Chief Architect Raja Koduri is taking sabbatical from AMD as of today, with a target return date in December. As first reported by our friends at Fudzilla (and also Tweaktown), and that I was able to confirm through AMD this evening, one of our favorite people in the graphics industry will be stepping aside for the time being. AMD CEO Lisa Su will be taking over the Radeon Technologies Group in the interim.
Raja is a great personality and innovator in the graphics market and I was able to interview him during the Polaris roll out last year. He was candid, open to ideas, and clearly cared about the gamers and PC gaming market. It was only in September of 2015 that he returned to AMD as the leader of the newly created Radeon Technologies Group, a division of AMD rededicated to graphics leadership.
AMD Radeon Technologies Group SVP, Raja Koduri
The easy response to this news, and the most common reaction, will be to assume that Raja was pushed out and will not return due to the state of the Radeon division after the launch of Vega. But in truth, despite it having issues with efficiency and performance that we noted in our reviews, AMD has had no issue selling the Vega cards its made. The professional markets are competitive again and AMD's entrance into the enterprise compute space opens up a wide array of new opportunity for AMD architectures.
Nor has it had issues selling Radeon RX 400 or RX 500 products either. Whether you consider that good planning by Raja and his team or just the luck of the cryptocurrency market, it really doesn't matter. The Radeon group has provided value to the company and to shareholders.
The Radeon Vega family of graphics cards
As with most things in life, the truth is likely more complex than we can decipher from a single note or message. I was able to get my hands on the letter sent from Raja to his team, which I have provided below:
You haven’t heard from me collectively in a while – a symptom not only of the whirlwind of launching Vega, but simply of the huge number of demands on my time since the formation of RTG. Looking back over this short period, it is an impressive view. We have delivered 6 straight quarters of double-digit growth in graphics, culminating in the launch of Vega and being back in high-performance. What we have done with Vega is unparalleled. We entered the high-end gaming, professional workstation and machine intelligence markets with Vega in a very short period of time. The demand for Vega (and Polaris!) is fantastic, and overall momentum for our graphics is strong.
Incredibly, we as AMD also managed to spectacularly re-enter the high-performance CPU segments this year. We are all exceptionally proud of Ryzen, Epyc and Threadripper. The computing world is not the same anymore and the whole world is cheering for AMD. Congratulations and thanks to those of you in RTG who helped see these products through. The market for high-performance computing is on an explosive growth trajectory driven by machine intelligence, visual cloud, blockchain and other exciting new workloads. Our vision of immersive and instinctive computing is within grasp. As we enter 2018, I will be shifting my focus more toward architecting and realizing this vision and rebalancing my operational responsibilities.
At the beginning of the year I warned that Vega would be hard. At the time, some folks didn’t believe me. Now many of you understand what I said. Vega was indeed hard on many, and my sincere heartfelt thanks to all of you who endured the Vega journey with me. Vega was personally hard on me as well and I used up a lot of family credits during this journey. I have decided to take a time-off in Q4 to spend time with my family. I have been contemplating this for a while now and there was never a good time to do this. Lisa and I agreed that Q4 is better than 2018, before the next wave of product excitement. Lisa will be acting as the leader of RTG during by absence. My sincere thanks to Lisa and rest of AET for supporting me in this decision and agreeing to take on additional workload during my absence.
I am looking to start my time-off on Sept 25th and return in December.
Thank you, all of you, for your unwavering focus, dedication and support over these past months, and for helping us to build something incredible. We are not done yet, and keep the momentum going!
Straight from the man himself, the intention and reason for the leave appears to be to catch up on family responsibility. As someone who has often traded work-related travel for home-based committments in future months, I understand this completely.
I have no doubt that Raja takes this leave with some reluctance. He built this team himself (for the most part) and my conversations with AMD employees always mention respect and appreciation for what he has been able to do. He loves the industry, he loves the technology, he loves the fans. That doesn't mean he can't or won't leave or be forced out if comes down to it, but it does give me hope that the potential for his return after the sabbatical is better than most other news outlets and pundits might lead us to believe.
For the interim, I have a lot of faith in Lisa Su to handle RTG. She has led AMD out of the CPU doldrums and into competitiveness for the first time in a decade. Any additional knowledge, experience, or input she can can gleam from her time as the lead at the Radeon Technologies Group can only be a benefit to AMD in the long run.
Subject: Graphics Cards | September 12, 2017 - 03:12 PM | Jeremy Hellstrom
Tagged: Vega, ryzen 7, ryzen 5, ryzen, RX 580, RX 570, RX 560, ruby, repetition, quake champions, amd
Remember Ruby, that animated heroine ATI used in tech demos many years back? She has returned recently and is now playable in Quake Champions for those who claim their free key. In addition to appearing in the game, she is also the centre of attention in this announcement from AMD.
If you purchase a new Ryzen 5 or 7 APU, or a RX 560, 570 or 580 you can now claim the Champions pack for Quake Champions for free. The Champions pack will retail for $40 and add access to all current and future characters to your game, including a custom Ruby skin for Nyx. If you purchased one of these products after August 22nd you are eligible to claim your key over at AMDRewards. The contest will run until October 29th or until the keys run out.
Can you hear me now?
One of the more significant downsides to modern gaming notebooks is noise. These devices normally have small fans that have to spin quickly to cool the high-performance components found inside. While the answer for loud gaming desktops might be a nice set of headphones, for notebooks that may be used in more public spaces, that's not necessarily a good solution for friends or loved ones.
Attempting to address the problem of loud gaming notebooks, NVIDIA released a technology called WhisperMode. WhisperMode launched alongside NVIDIA's Max-Q design notebooks earlier this year, but it will work with any notebook enabled with an NVIDIA GTX 1060 or higher. This software solution aims to limit noise and power consumption of notebooks by restricting the frame rate of your game to a reasonable compromise of performance, noise, and power levels. NVIDIA has profiled over 400 games to find this sweet spot and added profiles for those games to WhisperMode technology.
WhisperMode is enabled through the NVIDIA GeForce Experience application.
From GFE, you can also choose to "Optimize games for WhisperMode." This will automatically adjust settings (in-game) to complement the frame rate target control of WhisperMode.
If you want to adjust the Frame Rate Target, that must be done in the traditional NVIDIA Control Panel and is done on a per app basis. The target can be set at intervals of 5 FPS from 30 to the maximum refresh of your display. Having to go between two pieces of software to tweak these settings seems overly complex and hopefully some upcoming revamp of the NVIDIA software stack might address this user interface falacy.
To put WhisperMode through its paces, we tried it on two notebooks - one with a GTX 1070 Max-Q (the MSI GS63VR) and one with a GTX 1080 Max-Q (the ASUS ROG Zephyrus). Our testing consisted of two games, Metro: Last Light and Hitman. Both of these games were run for 15 minutes to get the system up to temperature and achieve sound measurements that are more realistic to extended gameplay sessions. Sound levels were measured with our Extech 407739 Sound Level Meter placed at a distance of 6 inches from the given notebooks, above the keyboard and offset to the right.
Subject: Graphics Cards | September 1, 2017 - 05:52 PM | Jeremy Hellstrom
Tagged: GTX 1080 Mini ITX 8G, gigabyte, GeForce GTX 1080
Gigabyte have shrunk the GTX 1080 into a tiny little package 17cm long, retaining the dual slot design to ensure you still have the connectivity options you expect.
Even with its small stature and 90mm fan, the card is no slowpoke. Setting it to Gaming Mode gives the standard 1733/1607MHZ Boost/BAse and there is an OC mode which will raise those clocks to 1771/1632MHz.
There is no stock at the moment, which is also true the GTX 1070 and 1060 models which have already been released. Those two are not sold at a large premium over their bigger twins so once prices have descended from the stratosphere and supply begins to accumulate again the tiny 1080 shouldn't carry a large premium.
Subject: Graphics Cards | August 30, 2017 - 09:27 PM | Scott Michaud
Tagged: amd, Vega, vega 56, vega 64
Because so many different video cards are made from a handful of chip designs, there is a group of people who like to see whether a lower-end SKU can be unlocked to behave like a higher-end one. In this case, kdtree on the ChipHell forums has apparently flashed the new AMD RX Vega 56 with the vBIOS from an AMD RX Vega 64. Personally, I would find that a little sketchy, given the difference in stream processor count, but they’re the one with the graphics card.
Turns out, it did something, but it did not magically create an RX Vega 64. The extra 512 shaders are probably disabled at the hardware level, such as with a laser. Your first reaction is probably “well, of course it is...” but, if you remember Polaris, users have software-modified 4GB cards into 8GB cards... so there is some precedence for “maybe AMD put more on the card than they said on the box”.
Oh right, so what did it do? It apparently gave the card a significant overclock. It’s hard to tell under the watermark, but the modified Vega 56 was just a percent or so away from the Vega 64 on 3DMark. I’m guessing a conventional overclock might do the same, but who knows.
Subject: Graphics Cards | August 28, 2017 - 04:41 PM | Jeremy Hellstrom
Tagged: vega 56, amd, radeon, R9 Fury
Having wrapped up their initial review of AMD's new RX Vega 56, [H]ard|OCP was curious how it stacks up in a direct competition with last generations R9 Fury. The comparison is interesting, ROPs and Texture Units are the same in both cards, while the Fury uses HBM1 at a 4096bit interface while the Vega 56 uses HBM2 at 2048; clocks are 500MHz versus 800MHz respectively. The prices are quite different, the Fury clocked in at $550 while the Vega 56 should be available at $400; not that there is any stock at any price.
Check out the full article for specifics; the short answer is that you can expect the new Vega card to boast an average 25% performance advantage over the Fury.
"Do you have an AMD Radeon R9 Fury based video card and want to know if AMD Radeon RX Vega 56 at a lesser price is a performance upgrade? Do you want to know if architecturally AMD Radeon RX Vega 56 is faster than AMD Radeon R9 Fury? This follow-up performance review should answer those questions."
Here are some more Graphics Card articles from around the web:
- RX Vega 64 Liquid “Unleashed” – 10 VR Games Benchmarked vs. the GTX 1080 & GTX 1080 Ti @ BabelTechReviews
- The Radeon RX Vega 64 Liquid, Vega 64 & Vega 56 Test: 32 Games Benchmarked @ TechSpot
- Vega 64 “Unleashed” – 27 Games tested using the Liquid Cooled Edition vs. the GTX 1080 & GTX 1080 Ti @ BabelTechReviews