Subject: Graphics Cards | December 1, 2017 - 02:48 PM | Tim Verry
Tagged: xfx, vega 10, Vega, RX VEGA 64, RX Vega 56, double edition, amd
Not content to let Asus have all the fun with X shaped products, graphics card manufacturer XFX is prepping two new Vega graphics cards that feature a cut-out backplate and cooler shroud that resembles a stretched-out X. XFX has, so far, only released a few pictures of the card but they do show off most of the card including the top edge, cooler, and backplate.
XFX has opted for a short PCB that extends slightly past the first cooling fan. The card is a dual slot design with a large heatsink and two large red fans and a bit less than half of the cooler extends past the PCB as a result. Cooling is not an issue thanks to liberal use of heat pipes (I think there are five main copper heat pipes), but the cooler hanging so far past the PCB has resulted in the two 8-pin PCI-E power connectors ending up in the middle of the cooler (the middle of the X shape) which is not ideal for cable management (still waiting for someone to put the PCI-E power connectors on the back edge closest to the motherboard!) but with a bit of modding maybe it would be possible to hid the wires under the shroud and route them around the card as one of the photos it looks like there is a bit of a gap between the heatsink and the shroud/backplate heh).
The design is sure to be divisive with some people loving it and other hating it, but XFX has put quite a bit of work into it. The red fans are surrounded by a stylized black shroud with a carbon fiber texture while the top edge holds the red XFX logo. The backplate specifically looks great with a black and grey design with red accent that features numerous cutouts for extra ventilation.
Display outputs are standard with three DisplayPort and one HDMI out.
TechPowerUp along with Videocardz are reporting that the card will come in both RX Vega 56 and RX Vega 64 variants. Unfortunately, while XFX has gone all out in the custom cooling and backplate, they are not pushing any of the clockspeeds past factory settings with the RX Vega 56 Double Edition clocking in at 1156 MHz base and 1471 MHz boost on the GPU and 1600 MHz on the 8GB of HBM2 memory. The XFX RX Vega 64 Double Edition is also stock clocked at 1247 MHz base, 1546 MHz boost, and 1890 MHz memory. It is not all bad news though, because with such a beefy cooler, enthusiasts should be able to overclock the chips themselves at least a bit (depending on how lucky they are in the silicon lottery) but it does mean that XFX isn’t guaranteeing anything. Also, overclocking might be more top-end overclock limited on the Vega 64 version versus other custom cards due to it only including two 8-pin power connectors (which does make me wonder what they have done as far as the VRMs versus reference if anything).
XFX has not yet revealed pricing or availability for their custom RX Vega cards.
What are your thoughts on the X design?
Subject: Graphics Cards | November 30, 2017 - 01:31 PM | Jeremy Hellstrom
Tagged: GeForce 388.43, nvidia, whql, DOOM VFR, NV Tray
It might sound like an experimental Nazi weapon from WWII, the DOOM VFR has little to do with Wolfenstein and is instead a DOOM virtual reality game for the HTC Vive (pre-purchasing is bad, m'kay). NVIDIA's new game ready driver, the GeForce 388.43 WHQL release is made to improve the performance of your GTX in this game.
This release also marks the return of the NVTray, much to the delight of the hoards of users who mourned the loss of the utility. You can grab the drivers here, or through the GeForce Experience app if you have it installed.
Subject: Graphics Cards | November 29, 2017 - 03:20 PM | Jeremy Hellstrom
Tagged: windows 10, vega 64, RX 580, microsoft, linux 4.15, linux, amd
With a new Linux kernel out, Phoronix revisited the performance of two of AMD's new cards running on that kernel as well as the current version of Windows 10. GPU testing on Linux has gotten more interesting thanks to the upsurge in compatible games, this review encompasses the recent Deus Ex, Shadow of Mordor, F1 2017 and GRID Autosport. The tests show there is still work to be done on the Mesa Radeon graphics driver stack as in all cases the performance lagged behind on Linux even though the hardware was exactly the same.
"As we end out November, here is a fresh look at the current Windows 10 Pro Fall Creator's Update versus Ubuntu 17.10 with the latest Linux 4.15 kernel and Mesa 17.4-dev Radeon graphics driver stack as we see how various games compete under Windows 10 and Linux with these latest AMD drivers on the Radeon RX 580 and RX Vega 64 graphics cards."
Here is some more Tech News from around the web:
- Civilization VI: Rise And Fall expansion out Feb 8th @ Rock, Paper, SHOTGUN
- Absolver Review @ OCC
- Black Mesa’s Xen chapters delayed again @ Rock, Paper, SHOTGUN
- Homeword: Deserts of Kharak gets its first update in over a year, adding tactical pause @ Rock, Paper, SHOTGUN
- Half-Life 2: MMod v3 Finally Has a Release Date @ [H]ard|OCP
- Humble Racing Bundle
- Deus Ex is “waiting its turn” for a new game @ Rock, Paper, SHOTGUN
- Destiny 2's Seasoning Is Off, But There's No Shortage Of Salt @ Techgage
Subject: Graphics Cards | November 23, 2017 - 01:30 PM | Jeremy Hellstrom
Tagged: watercooler, gtx 1080 ti, nvidia, XSPC, Razer Neo
It seems a shame to hide the XSPC Razor Neo watercooler for the GTX 1080 Ti as you will not easily see the polished nickel plated copper waterblock and tempered glass window XSPC used. [H]ard|OCP found the design to be very scratch resistant and it allows you to completely avoid the cracks which acrylic inevitably develops as it ages. This waterblock is not just decorative, [H] found the card would hit and remain at 2100.5MHz in game, with temperatures never exceeding 33C, with or without the Frag Harder Disco Lights going.
"If you are thinking about delving in water cooling your high end NVIDIA GTX 1080 or 1080 Ti video card, the XSPC Razor Neo is certainly worthy of being on your short list. Outside of its incredibly good looks, Frag Harder Disco Lights, and easy install process, does it work well when it comes to overclocking and cooling your GTX 1080 Ti?"
Here are some more Graphics Card articles from around the web:
- MSI GTX 1070 Ti Titanium 8G Review @ OCC
- XSPC Razor Neo Waterblock for GTX 1080 Ti Build @ [H]ard|OCP
- NVIDIA GTX 1080 Ti Founders Edition Breakdown @ [H]ard|OCP
- The Star Wars TITAN Xp arrives – first benchmarks vs. the GTX 1080 Ti @ BabelTechReviews
- NVIDIA Star Wars TITAN Xp Jedi Order Collector Edition @ Guru of 3D
- Hands-on With NVIDIA’s TITAN Xp Star Wars ‘Galactic Edition’ Graphics Card @ Techgage
- NVIDIA’s GeForce GTX 1070 Ti vs. Radeon RX Vega 56 & GTX 1070, 1080 @ Techgage
- ASUS GeForce GTX 1070 Ti STRIX Gaming @ Guru of 3D
- Zotac GeForce GTX 1070 Ti Mini Is A Powerful Yet Small Graphics Card @ Phoronix
A New Frontier
Console game performance has always been an area that we've been interested in here at PC Perspective but has been mostly out of our reach to evaluate with any kind of scientific tilt. Our Frame Rating methodology for PC-based game analysis relies on having an overlay application during screen capture which is later analyzed by a series of scripts. Obviously, we can not take this approach with consoles as we cannot install our own code on the consoles to run that overlay.
A few other publications such as Eurogamer with their Digital Foundry subsite have done fantastic work developing their internal toolsets for evaluating console games, but this type of technology has mostly remained out of reach of the everyman.
Recently, we came across an open source project which aims to address this. Trdrop is an open source software built upon OpenCV, a stalwart library in the world of computer vision. Using OpenCV, trdrop can analyze the frames of ordinary gameplay (without an overlay), detecting if there are differences between two frames, looking for dropped frames and tears to come up with a real-time frame rate.
This means that trdrop can analyze gameplay footage from any source, be it console, PC, or anything in-between from which you can get a direct video capture feed. Now that PC capture cards capable of 1080p60, and even 4K60p are coming down in price, software like this is allowing more gamers to peek at the performance of their games, which we think is always a good thing.
It's worth noting that trdrop is still listed as "alpha" software on it's GitHub repo, but we have found the software to be very stable and flexible in the current iteration.
|Xbox One S||Xbox One X||PS4||PS4 Pro|
|GPU CU||12x GCN
|1.4 TF||6.0 TF||1.84 TF||4.2 TF|
|Memory||8 GB DDR3
|12 GB GDDR5||8 GB GDDR5||8 GB GDDR5|
Now that the Xbox One X is out, we figured it would be a good time to take a look at the current generation of consoles and their performance in a few games as a way to get our feet wet with this new software and method. We are only testing 1080p here, but we now have our hands on a 4K HDMI capture card capable of 60Hz for some future testing! (More on that soon.)
Subject: Graphics Cards | November 20, 2017 - 06:57 PM | Jeremy Hellstrom
Tagged: jon peddie, q3 2017
The latest results from Jon Peddie Research are out and it looks like it has been a good quarter for discrete GPU vendors, not so much for APUs however. When JPR looks at the graphics market, they include all silicon with graphics capabilities, discrete GPUs, APUs and IGPs giving a broad overview of the current state of the market.
It seems the market shares of Matrox and S3 have finally disappeared into the noise, leaving only Intel, AMD and NVIDIA represented in the breakdown of global GPU market share. In all cases the total amount of sales have gone up, which fits in with seasonal patterns and demonstrates that while the PC market may be wounded, it is far from dead. Intel's total GPU sales increased by 5% from last quarter, which translated to a loss of 3.2% of total market share. AMD saw a total increase of 7.6%, their desktop GPUs alone increased by 16.1%, however that was only enough to keep them at the same ~13% of the global GPU market. NVIDIA saw the biggest increase, a 29.5% jump in sales, which gives them just under 20% of the GPU market to call their own.
A very interesting data point from JPR's latest report shows how the overall PC market has changed over time. We have never recovered from the highs of the end of 2010, for a wide variety of reasons ranging from the long term impact of the global recession to a certain company's decision to switch from a lively two step to a stately waltz. The market is signs that the long decline we have seen may be slowing, instead of dropping by several million units during the traditionally sluggish beginning of the year it only dropped by about one million units. Consider the lack of driving reasons to do a complete upgrade of a computer this year until AMD's Ryzen and Threadripper appeared, it is quite possible we may see sales steady or perhaps even rise over 2018.
We won't know for a while yet, but the signs are more encouraging than they have been in a long time.
Subject: Graphics Cards | November 17, 2017 - 10:09 PM | Tim Verry
Tagged: Vega, RX VEGA 64, red devil, powercolor, factory overclocked
Slated for a holiday release, images have appeared online of PowerColor’s upcoming Radeon RX Vega 64 Red Devil. The new custom graphics card is a triple slot design with a massive triple 85mm fan cooler. The shrouded Vega-based graphics card features red LED lighting that can be turned off with a hardware switch on the card itself. The shroud hides a 2.5-slot tall aluminum fin stack with contact to the GPU and VRM areas.
PowerColor is using an almost-reference design with a PCB that is slightly taller than AMD’s reference board and with two DisplayPort and two HDMI video outputs. It is not clear what the power input situation is with the Red Devil card with TechPowerUp reporting a two 8-pin configuration, but the images don’t reveal that and other sites aren’t corroborating that. One thing suggesting PowerColor may be sticking with two 8-pin PCI-E power connectors like the reference design is that they have not done anything crazy with the other power delivery components. While PowerColor is using different chokes, they are sticking with the reference 12-phase design with IR6894 and IR6211 DirectFETs and IR3598 phase doublers. The card does have a triple BIOS switch, so there is likely at least one factory overclocked option to push past the reference Vega 64 speeds of 4096 cores at 1247 MHz base and 1546 MHz boost.
According to Videocardz, the PowerColor RX Vega 64 Red Devil is slated for release later this month with availability at various retailers in early December. Further, PowerColor is also working on a custom RX Vega 56 card though it sounds like that one may not make it in time for the holidays. With the launch imminent, at least we will not have to wait too long to see the full specifications of this card.
Subject: Graphics Cards | November 17, 2017 - 02:08 PM | Ryan Shrout
Tagged: titan xp, Star Wars, nvidia, jedi order, jedi, geforce, galactic empire, empire
NVIDIA has a coup on its hands this holiday. With the release of Battlefront II today and The Last Jedi next month, a new series of Titan Xp cards is available that will make Star Wars fans giggle with excitement! This is the same Titan Xp performance we expect but with a completely new external design and style, available in both a red-themed Galactic Empire version and a green-themed Jedi Order option.
Check out the video above for the unboxing and my thoughts as I swoon over them...
If you want some more pictures of the goods, I have them here as well.
Do note - though it's hard to recommend a $1200 graphics card to many people, these cards almost seem like a steal considering they are priced at the same cost as the standard Titan Xp models. I know that the price for these custom shrouds in short runs was not cheap, so its almost like NVIDIA is giving Star Wars that double as PC enthusiasts a little gift for the holidays.
Okay, that might be a stretch... But come on, look how awesome these graphics cards look!!
We are working up a full system build (time for my personal upgrade!) with these two GPUs and will have a build log of that up before Christmas. Don't worry, we plan on properly presenting this hardware through an all-glass chassis!
Subject: Graphics Cards | November 17, 2017 - 01:37 PM | Jeremy Hellstrom
Tagged: amd, Star Wars Battlefront 2, relive 17.11.2
AMD have just released their driver to enhance performance on Star Wars Battlefront 2, for those of you who caved and bought EA's cash cow disguised as a game. The Crimson ReLive Edition 17.11.2is available for download today, grab it right here.
The update also addresses issues in several other games, including Middle-earth: Shadow of War and Tom Clancy's Ghost Recon as well as green corruption in recorded gameplay and enhancements to WattMan
Subject: Graphics Cards | November 15, 2017 - 02:40 PM | Jeremy Hellstrom
Tagged: nivida, Star Wars Battlefront 2, destiny 2, 388.31, game ready
NVIDA's newest Game Ready WHQL driver arrived today, version 388.31 offers optimized support for EA's Star Wars Battlefront 2 and Injustice 2 as well as improvements to the performance of a variety of games including Destiny 2.
SLI will work as intended in the new Battlefront with this driver and a variety of other games received new SLI profiles as well. This is also the first driver to officially support the new GTX 1070 Ti, so make sure to grab it if you have been shopping recently.