Subject: Graphics Cards | October 22, 2016 - 06:49 PM | Scott Michaud
Tagged: nvidia, graphics drivers
Before it was released, employees of NVIDIA were claiming that it was difficult to get their drivers through Microsoft's WHQL certification. It is a busy time of year, with the holiday gaming and hardware rush in full swing, so there was likely a backlog until Microsoft could return the signed graphics driver. It also seems like GeForce 375.57 drivers could have used a little more time in NVIDIA's QA department.
At the GeForce Forums, users are complaining about a variety of issues. Ironically, there seems to be a bunch of them claiming that Battlefield 1 is crashing and otherwise being buggy. I haven't installed the game yet, so I cannot contribute my own experiences to it, one way or the other. I have seen some issues myself, though. For instance, I can confirm that tiles in the Windows 10 Start Menu lock up the entire panel if you attempt to move them. NVIDIA acknowledges a handful of issues with Windows 10 on their forums, and they plan a hotfix driver soon (which I'm guessing cannot be applied on PCs running Anniversary Edition clean installs that have secure boot enabled, because of Microsoft's kernel mode driver changes -- thankfully, I'm guessing that applies to very few people).
One issue that seems localized to me, though, is StarCraft II. Since I installed the driver (and granted I installed several things that night, like the CUDA SDK) it fails to launch about three-quarters of the time. Could be unrelated, but it should give you an idea about how broad the issues seem to be. Other users are complaining about GIFV corruption, for instance.
Best to roll back and wait for the next WHQL driver (unless hotfix users give glowing praise).
Subject: Graphics Cards | October 20, 2016 - 02:14 PM | Jeremy Hellstrom
Tagged: amd, driver, Crimson Edition 16.10.2
AMD is expecting their new driver to arrive any moment now, in time for several game launches as well as updating some existing early access titles. You can keep your eye out for the update on their driver page or wait for your installed driver to prompt you to upgrade. Here is a quick list of the new features and bug fixes to expect.a
Radeon Software Crimson Edition 16.10.2 Highlights
- Battlefield 1
- Sid Meier’s Civilization VI
- Titanfall 2
- Serious Sam VR Early Access
- Eagle Flight VR
New AMD CrossFire profile added for DirectX® 11:
- Sid Meier’s Civilization® VI
- Fan speed may sometimes remain elevated on select Radeon RX 400 series graphics products even when an application has been exited.
- Eyefinity group settings may not be retained after driver upgrade when using AMD CrossFire configurations.
- Gears of War 4 may experience an application hang when using select high resolution and quality configurations in some specific game maps.
- DirectX®12 content may be unable to launch on some older CPUs that do not support popcnt instruction.
- Battlefield 1TM AMD CrossFire profile updates for game launch.
Subject: Graphics Cards | October 19, 2016 - 08:08 PM | Scott Michaud
Tagged: amd, nvidia, gtx 1060, rx 480, dx12, dx11, battlefield 1
Battlefield 1 is just a few days from launching. In fact, owners of the Deluxe Edition have the game unlock yesterday. It's interesting that multiple publishers are using release date as a special edition bonus these days, including Microsoft's recent Windows Store releases. I'm not going to say interesting bad or good, though, because I'll leave that up to the reader to decide.
Anywho, DigitalFoundry is doing their benchmarking thing, and they wanted to see what GPU could provide a solid 60FPS when everything is maxed out (at 1080p). They start off with a DX12-to-DX12 comparison between the GTX 1060 and the RX 480. This is a relatively fair comparison, because the 3GB GTX 1060 and the 4GB RX 480 both come in at about $200, while upgrading to 6GB for the 1060 or 8GB for the 480 bumps each respective SKU up to the ~$250 price point. In this test, NVIDIA has a few dips slightly below 60 FPS in complex scenes, while AMD stays above that beloved threshold.
They also compare the two cards in DX11 and DX12 mode, with both cards using a Skylake-based Core i5 CPU. In this test, AMD's card noticed a nice increase in frame rate when switching to DirectX 12, while NVIDIA had a performance regression in the new API. This raises two questions, one of which is potentially pro-NVIDIA, and the other, pro-AMD. First, would the original test, if NVIDIA's card was allowed to use DirectX 11, show the GTX 1060 more competitive against the DX12-running RX 480? This brings me to the second question: what would the user see? A major draw of Mantle-based graphics APIs is that the application has more control over traditionally driver-level tasks. Would 60 FPS in DX12 be more smooth than 60 FPS in DX11?
I don't know. It's something we'll need to test.
Subject: Graphics Cards | October 14, 2016 - 01:27 PM | Jeremy Hellstrom
Tagged: msi, gtx 1070, GTX 1070 GAMING X 8G, factory overclocked
The most noticeable feature of this GTX 1070 from MSI is that is has an additional 6 pin power connector intended to ensure smooth power delivery. The most confusing part is the branding, a GAMING X is better than a GAMING Z which is better than a GAMING which is better than a non-GAMING 1070. The factory overclock on the card pushes the boost clock to 1771MHz and [H]ard|OCP also tested it the best overclock they could manage, a base clock of 1692MHz and a boost clock of 1882MHz. Check out the effect that had on gameplay in their full review.
"We have MSI’s new GeForce GTX 1070 GAMING X 8G video card to evaluate today. We will push this GPU as high as we can, and see how the overclock compares to the default factory overclock, and a Founders Edition NVIDIA GeForce GTX 1070. This video card is a fully custom retail video card with the Twin Frozr VI cooling system. "
Here are some more Graphics Card articles from around the web:
- ASUS ROG STRIX GeForce GTX 1070 O8G-GAMING @ [H]ard|OCP
- ZOTAC GeForce GTX 1070 AMP! Graphics Card @ Custom PC Review
- ASUS GeForce GTX 1060 6GB Strix Graphics Card Review @ Techgage
Subject: Graphics Cards | October 8, 2016 - 07:01 AM | Scott Michaud
Tagged: nvidia, graphics drivers, geforce
On Thursday, NVIDIA released their latest graphics drivers to align with Gears of War 4, Mafia 3, and Shadow Warrior 2. The drivers were published before each of these games launched, which allows gamers to optimize their PCs ahead of time. Graphics vendors work with many big-budget studios during their development cycles, and any tweaks that they found over the months and years will be targeted to this release, as usual.
Beyond tweaking for these games, NVIDIA has also announced a couple of fixes. If you were experiencing issues in Overwatch, then these new drivers fix how decals are drawn. The major fix claims to reduce inconsistent performance in multiple VR titles, which is very useful for these applications.
You can get these drivers from their website, or just install them from GeForce Experience.
Subject: Graphics Cards | October 6, 2016 - 03:17 PM | Tim Verry
Tagged: windforce, pascal, nvidia, GTX 1080, gigabyte
Gigabyte is launching a new graphics card with a blower style cooler that it is calling the GTX 1080 TT. The card, which is likely based on the NVIDIA reference PCB, uses a lateral-blower style single “WindForce Turbo Fan” fan. The orange and black shrouded fan takes design cues from the company’s higher end Xtreme Gaming cards and it has a very Mass Effect / Halo Forerunners vibe to it.
The GV-N1080TTOC-8GD is powered by a single 8-pin PCI-E power connector and has a 180W TDP. Despite not using more than one external power connector, the card does still have a bit of overclocking headroom (a total of 225W from the PCI-E spec, though overdrawing on the 8-pin has been done before if the card is not locked in the BIOS to not do so heh). External video outputs include one DVI, one HDMI, and three DisplayPorts. I wish that the DVI port had been cut so that the blower cooler could have a much larger vent to exhaust air out of the case with, but it is what it is.
Out of the box the Gigabyte GTX 1080 TT runs the Pascal-based 2560 CUDA core GPU at 1632 MHz base and 1772 MHz boost. In OC Mode the GPU runs at 1657 MHz base and 1797 MHz boost. The 8 GB of GDDR5X memory is left untouched at the stock 10 GHz in either case. For comparison, reference clock speeds are 1607 MHz base and 1733 MHz boost. As far as factory overclocks go, these are not bad (they are usually at least this conservative).
The heatsink uses three direct contact 6mm copper heat pipes for the GPU and aluminum plates on the VRM and memory chips that transfer heat to an aluminum fin channels that the blower fan at the back of the card uses to push case air over and out of the case. It may be possible to push the card beyond the OC mode clocks though it is not clear how stable boost clocks will be under load (or how loud the fan will be). We will have to wait for reviews on that. If you have a cramped case this may be a decent GTX 1080 option that is cheaper than the Founder's Edition desgin.
There is no word on pricing or an exact release date yet, but I would estimate it at around $640 at launch.
Subject: Graphics Cards | October 5, 2016 - 09:01 PM | Scott Michaud
Tagged: amd, frame pacing, DirectX 12
When I first read this post, it was on the same day that AMD released their Radeon Software Crimson Edition 16.10.1 drivers, although it was apparently posted the day prior. As a result, I thought that their reference to 16.9.1 was a typo, but it apparently wasn't. These changes have been in the driver for a month, at least internally, but it's unclear how much it was enabled until today. (The Scott Wasson video suggests 16.10.1.) It would have been nice to see it on their release notes as a new feature, but at least they made up for it with a blog post and a video.
If you don't recognize him, Scott Wasson used to run The Tech Report, and he shared notes with Ryan while we were developing our Frame Rating testing methodology. He was focused on benchmarking GPUs by frame time, rather than frame rate, because the number of frames that the user sees means less than how smooth the animation they present is. Our sites diverged on implementation, though, as The Tech Report focused on software, while Ryan determined that capturing and analyzing output frames, intercepted between the GPU and the monitor, would tell a more complete story. Regardless, Scott Wasson left his site to work for AMD last year, with the intent to lead User Experience.
We're now seeing AMD announce frame pacing for DirectX 12 Multi-GPU.
This feature particularly interesting, because, depending on the multi-adapter mode, a lot of that control should be in the hands of the game developers. It seems like the three titles they announced, 3D Mark: Time Spy, Rise of the Tomb Raider, and Total War: Warhammer, would be using implicit linked multi-adapter, which basically maps to CrossFire. I'd be interested to see if they can affect this in explicit mode via driver updates as well, but we'll need to wait and see for that (and there isn't many explicit mode titles anyway -- basically just Ashes of the Singularity for now).
If you're interested to see how multi-GPU load-balancing works, we published an animation a little over a month ago that explains three different algorithms, and how explicit APIs differ from OpenGL and DirectX 11. It is also embedded above.
Subject: Graphics Cards | October 5, 2016 - 08:37 PM | Scott Michaud
Tagged: graphics drivers, amd
Earlier today, AMD has released their Radeon Software Crimson Edition 16.10.1 drivers. These continue AMD's trend of releasing drivers alongside major titles, which, this time, are Mafia III (October 7th) and Gears of War 4 (October 11th). Both of these titles are multiple days out, apart from a handful of insiders with advanced copies, which makes it nice for gamers by letting them optimize their machine ahead of time, on their own schedule, before launch.
The driver also includes a handful of interesting fixes. First, a handful of games, such as Overwatch, Battlefield 1, and Paragon, should no longer flicker when set to CrossFire mode. Also, performance issues in The Crew should be fixed with this release.
You can download AMD Radeon Software Crimson Edition 16.10.1 from their website.
Subject: Graphics Cards | October 2, 2016 - 12:12 PM | Sebastian Peak
Tagged: rumor, report, pascal, nvidia, GTX 1050 Ti, graphics card, gpu, GP107, geforce
A report published by VideoCardz.com (via Baidu) contains pictures of an alleged NVIDIA GeForce GTX 1050 Ti graphics card, which is apparently based on a new Pascal GP107 GPU.
Image credit: VideoCardz
The card shown is also equipped with 4GB of GDDR5 memory, and contains a 6-pin power connector - though such a power requirement might be specific to this particular version of the upcoming GPU.
Image credit: VideoCardz
Specifications for the GTX 1050 Ti were previously reported by VideoCardz, with a reported GPU-Z screenshot. The card will apparently feature 768 CUDA cores and a 128-bit memory bus, with clock speeds (for this particular sample) of 1291 MHz base, 1392 MHz boost (with some room to overclock, from this screenshot).
Image credit: VideoCardz
An official announcement for the new GPU has not been made by NVIDIA, though if these PCB photos are real it probably won't be far off.
Subject: Graphics Cards | September 27, 2016 - 10:04 PM | Tim Verry
Tagged: water cooling, pascal, hybrid cooler, gtx 1070, GP104, evga
EVGA is preparing to launch the GTX 1070 FTW Hybrid which is a water cooled card that pairs NVIDIA's GTX 1070 GPU with EVGA's Hybrid cooler and custom FTW PCB. The factory overclocked graphics card is currently up for pre-order for $500 on EVGA's website.
The GTX 1070 FTW Hybrid uses EVGA's custom PCB that features two 8-pin power connectors that drive a 10+2 power phase and dual BIOS chips. The Hybrid cooler includes a shrouded 100mm axial fan and a water block that directly touches both the GPU and the memory chips. The water block connects to an external 120mm radiator and a single fan that can be swapped out and/or powered by a motherboard using a standard four pin connector. Additionally, the cooler has a metal back plate and RGB LED back-lit EVGA logos on the side and windows on the front. Display outputs include one DVI, one HDMI, and three DisplayPort connectors.
As far as specification go, EVGA did not get too crazy with the factory overclock, but users should be able to push it quite far on their own assuming they get a decent chip from the silicon lottery. The GP104 GPU has 1920 CUDA cores clocked at 1607 MHz base and 1797 MHz boost. However, the 8 GB of memory is clocked at the stock 8,000 MHz. For comparison, reference clock speeds are 1506 MHz base and 1683 MHz boost.
Interestingly, EVGA rates the GTX 1070 FTW Hybrid at 215 watts versus the reference card's 150 watts. It is also the same TDP rating as the GTX 1080 FTW Hybrid card.
The table below outlines the specifications of EVGA's water cooled card compared to the GTX 1070 reference GPU and the GTX 1080 FTW Hybrid.
|GTX 1070||GTX 1070 FTW Hybrid||GTX 1080 FTW Hybrid|
|Rated Clock||1506 MHz||1607 MHz||1721 MHz|
|Boost Clock||1683 MHz||1797 MHz||1860 MHz|
|Memory Clock||8000 MHz||8000 MHz||10000 MHz|
|TDP||150 watts||215 watts||215 watts|
|MSRP (current)||$379 ($449 FE)||$500||$730|
According to EVGA, the Hybrid cooler offers up GPU and memory temperatures to 45°C and 57°C respectively compared to reference temperatures of 80°C and 85°C. Keeping in mind that these are EVGA's own numbers (you can see our Founder's Edition temperature results here), the Hybrid cooler seems to be well suited for keeping Pascal GPUs in check even when overclocked. In reviews of the GTX 1080 FTW Hybrid, reviewers found that the Hybrid cooler allowed stable 2GHz+ GPU clock speeds that let the card hit their maximum boost clocks and stay there under load. Hopefully the GTX 1070 version will have similar results. I am interested to see whether the memory chips they are using will be capable of hitting at least the 10 GHz of the 1080 cards if not more since they are being cooled by the water loop.
You can find more information on the factory overclocked water cooled graphics card on EVGA's website. The card is available for pre-order at $500 with a 3 year warranty.
Pricing does seem a bit high at first glance, but looking around at other custom GTX 1070 cards, it is only at about a $50 premium which is not too bad in my opinion. I will wait to see actual reviews before I believe it, but if I had to guess the upcoming card should have a lot of headroom for overclocking and I'm interested to see how far people are able to push it!