Subject: Graphics Cards | July 24, 2008 - 11:54 AM | Jeremy Hellstrom
Taking a glance at the nVIDIA 9600 GSO 384MB card, you would think it utterly useless next to the 9600 GT. The GT is on a more familiar 512MB bus, and has a full 512MB of memory, the clock is 650MHz and 1800MHz as opposed to the GSO's 550MHz and 1600MHz. They seem so close together that there is no reason to even consider the GSO.
Subject: Graphics Cards | July 23, 2008 - 01:12 PM | Ryan Shrout
Yep, we were starting to get worried NVIDIA, that maybe your knight that saved you from destruction by AMD's Radeon HD 4850 wasn't going to show its face. Luckily for them, and for readers that pointed it out to me, an EVGA GeForce 9800 GTX+ just became available at Newegg.com for $199.
Subject: Graphics Cards | July 23, 2008 - 11:34 AM | Jeremy Hellstrom
Lake Forest, IL - (July 23, 2008) - BFG Technologies, Inc., the leading North American and European supplier of advanced NVIDIA-based 3D graphics cards, power supplies and other PC enthusiast products, announced today the BFG NVIDIA GeForce 9800 GTX+ OC 512MB PCI Express 2.0 graphics card.
Backed by free 24/7/365 world-class tech support and the best lifetime warranty in the industry, the BFG GeForce 9800 GTX+ OC graphics card is overclocked out of the box and pushes the limit in ultra realistic game play with NVIDIA PhysX technology, offering extreme HD gaming with 3-Way NVIDIA
Subject: Graphics Cards | July 21, 2008 - 03:10 PM | Jeremy Hellstrom
Subject: Graphics Cards | July 21, 2008 - 12:11 PM | Jeremy Hellstrom
[H]ard|OCP compares AMD's new(ish) Edge Detect CFAA to nVIDIA's MSAA and CSAA. AMD's previous cards had Narrow or Wide-Tent CFAA, which no one was really a huge fan of, but this new generation has some interesting tricks. The article covers a bit on how Adaptive AA works to choose the best way to render textures, and has a lot of screenshots comparing the ways that nVIDIA and AMD's AA differ. They also look at the performance impact and mention a few titles in which you w
Subject: Graphics Cards | July 16, 2008 - 03:02 PM | Jeremy Hellstrom
BFG took a GeForce 9800 GTX, overclocked it, added a waterblock to it and called it the H2OC.
The reference speeds are GPU core of 675MHz, shaders at 1675MHz and the memory at 2.2GHz, the H2OC runs at 783MHz, 1944MHz and 2.32GHz, but the Guru of 3D managed to push it all the way to 790MHz, 2067MHz and 2.49GHz. If you have a
Subject: Graphics Cards | July 15, 2008 - 04:01 PM | Ryan Shrout
Did you buy one of the new NVIDIA GeForce GTX 280 or GTX 260 cards when they initially launched? Did you pay $649 for the GTX 280? $499 for the GTX 260? Were you pissed when you found the prices drop to $499 this week? Well if you bought GTX 200 series cards from XFX, today is really going to be a stellar day for you: XFX is going to help you by giving you free money.
Subject: Graphics Cards | July 14, 2008 - 12:02 PM | Jeremy Hellstrom
The previews of the HD 4870 X2 are certainly impressive, Ryan was seeing an average frame rate of 40fps in Crysis at 1920x1200 and 8xAF. It does feel like AMD is taunting their fans thanks to the way this card was released. We have no firm date (Q3 sometime-ish), no idea what the availablilty will be like, and absolutely no idea what the price will be. Still, it is nice to see positive results from AMD's graphics cards.
A little preview action
AMD let us spend some time with an R700 - yes that means the dual-GPU RV770 card is nearly here! This is not the official launch yet, but the card is just around the corner and AMD was excited to show off its performance. It looks like the GTX 280's reign was short and sweet...
Subject: Graphics Cards | July 9, 2008 - 04:45 PM | Ryan Shrout
Sure, DX10 and DX10.1 are getting all the attention now, but rumors are circulating that NVIDIA will skipping DX10.1 support (which did not even show up in GT200) going straight to DX11. While a release date for the new graphics API is probably not going to be discussed, apparently Microsoft will be talking about the new features, such as tessellation and multi-threaded rendering, at the upcoming XNA GameFest in Seattle.