Subject: Graphics Cards | June 30, 2009 - 02:01 PM | Jeremy Hellstrom
AnandTech delves into the mysterious world of graphics buffering in this article. Not anisotropic filtering as is commonly discussed; instead they are looking at the difference between double buffering plus vsync
versus triple buffering. Using a clip of a horse running you can see the speed advantage that disabling vsync while using double buffering and the penalty you pay for that gain. That same clip is used to illustrate how triple buffering can offer you the best of both worlds. Head
Subject: Graphics Cards | June 23, 2009 - 05:42 PM | Ryan Shrout
It would seem that AMD execs are still out for blood when it comes to the pending battle for Windows 7 and DX11 gaming. In a story posted over at the Inquirer, AMD's Rick Bergman is quoted as saying that developer support for DX11 will be much quicker than the adoption of DX10 and should come even before the end of the year.
Subject: Graphics Cards | June 22, 2009 - 03:00 PM | Ryan Shrout
It is beginning to seem like forever ago now, but LucidLogix and its HYDRA platform are finally starting to get off the ground. My
Subject: Graphics Cards | June 19, 2009 - 03:39 PM | Jeremy Hellstrom
AMDs drive to produce a new graphics driver has resulted in some lackluster updates for users. In many cases it is not worth the reboot to install the new driver and in some cases it might actually hurt your performance in specific games or CrossfireX setups. June has brought the Catalyst 9.6 to the public and again those using Radeon cards are scratching their heads wondering if they should install it or not. X-bit Labs has your answer right here, as they examine the performance im
Subject: Graphics Cards | June 17, 2009 - 04:29 PM | Ryan Shrout
When the NVIDIA Quadro CX professional graphics card launched in December of last year, its shining feature was the inclusion of support for video encoding acceleration on the GPU via an included piece of third-party software. In the end, I was really impressed with the inclusion of GPU computing in such a popular and usable application:
Subject: Graphics Cards | June 15, 2009 - 02:38 PM | Jeremy Hellstrom
- Company of Heores - performance gains of up to 25% for the ATI Radeon HD 4600 Series, and performance gains of up to 10% for the ATI Radeon HD 4800 Series.
- Crysis Warhead - performance gains of up to 11% for ATI CrossFireX configurations.
- Crysis - performance gains of up to 13% for ATI CrossFireX configurations.
Subject: Graphics Cards | June 12, 2009 - 01:11 PM | Jeremy Hellstrom
ExtremeTech is taking a close look at the two new video transcoding techniques from AMD and nVIDIA, ATI Stream and CUDA. The software transcoder they will be using comes from Cyberlink, called MediaShow Espresso, a $40 product that supports both AMD and nVIDIA's technology. The transcodes that they will attempt are for the iPhone, MPEG2, Xbox and native H.264, and they use 3 movie trailers as the media. This GPU technology certainly beats CPU encoding; but which one is the fastest?
General purpose graphics processing units (GPGPUs) have had a huge impact in everything from professional and home applications to video processing and even physics simulations. No GPU parallel computing architecture has been more in the spotlight than NVIDIA’s CUDA either. CUDA technology is being used in many different types of applications including video and audio encoding, oil and gas exploration, product design, medical imaging, and scientific research.
Subject: Graphics Cards | June 10, 2009 - 04:17 PM | Ryan Shrout
Charlie D., formerly of The Inq, has a new site and he wants you to know that all the codenames you heard for the upcoming 40nm DX11 parts from AMD are wrong. We first showed you the wafer shot and details of the 40nm DX11 parts last week during Computex - definitely check that out if you haven't already.