Subject: Graphics Cards | July 13, 2009 - 12:00 PM | Jeremy Hellstrom
The MSI NGTX260 Lightning Black Edition 1792 MB DDR3 is an example of a company going all out trying to get a flagship card to the enthusiast. Using 10 phase power with 'military' spec capacitors they pushed the card's GPU and DDR3 up by 100MHz each, once InsideHW was done with
Subject: Graphics Cards | July 8, 2009 - 06:16 PM | Ryan Shrout
An interesting little article over at The Inq takes some time to analyze the opinions of research firm "GC Research" that has decided to comment on the growing trend of GPU computing. Let's look at some excerpts:
Subject: Graphics Cards | July 8, 2009 - 06:03 PM | Ryan Shrout
It looks like the rumors about future 40nm desktop GPUs from NVIDIA were sped up and you can actually find a couple of them on NVIDIA's website TODAY. Thanks goes to Tech Report for spotting this.
Subject: Graphics Cards | July 8, 2009 - 01:44 PM | Jeremy Hellstrom
Hexus has gotten a hold of an very interesting card from Sapphire, the HD 4730 512MB. It is priced a little lower than the HD 4770 even though in some cases it is actually a faster card. Its memory clock is faster than the 4770, giving it a 6.4GB/s advantage over its more expensive brother. The saving comes in with the render and fill rate units which are halved when compared to the remainder of the current Radeon line up. Check out its performance here.
Subject: Graphics Cards | July 8, 2009 - 11:27 AM | Jeremy Hellstrom
Lake Forest, IL - (July 7, 2009) - BFG Technologies, Inc., the leading North American and European supplier of advanced NVIDIA-based 3D graphics cards, power supplies, and the Phobos High-Performance Gaming/Home Theater System, announced today the launch of two new additions to BFG’s GeForce family, the BFG GeForce GTX 295 H2OC with ThermoIntelligence Water Cooling Solution and BFG GeForce GTX 285 OCFU graphics cards that both offer outstanding PC gaming performance.
The BFG GeForce GTX 295 H2OC graphics card with ThermoIntelligence Water Cooling Solution features a custom single
CausticGL Ray Tracing API
Caustic let us peruse a new technical brief it was working on that describes in much more detail the software side of its CausticRT ray tracing platform. Based on OpenGL ES 2.0, CausticGL aims to do for ray tracing what OpenGL did for rasterization and the company even hopes to gain Khronos Group standardization for its custom API.
Subject: Graphics Cards | July 3, 2009 - 04:00 PM | Jeremy Hellstrom
When you buy a factory overclocked card with some sort of spiffy name or a long string of capital letters denoting exactly how cool the card is, it can be disappointing to discover a 10MHz overclock on the GPU. Sapphire's Toxic HD 4890 Vapor-X
will not disappoint, it sports a 960MHz core clock speed which is 110MHz over reference and a 300MHz advantage in memory speed. That translates into a noticeable bump in frame rates and to make the card even more attractive, The Guru of 3D got even
Subject: Graphics Cards | July 1, 2009 - 03:19 PM | Ryan Shrout
This is kind of an odd little article over at The Inquirer: an AMD Senior Vice President, Rick Bergman, claims that they "WILL NOT engage Nvidia in a price slashing war." Uhhh, maybe I am dreaming, but I think that war is already on and in fact it was AMD that started it.
Subject: Graphics Cards | June 30, 2009 - 02:01 PM | Jeremy Hellstrom
AnandTech delves into the mysterious world of graphics buffering in this article. Not anisotropic filtering as is commonly discussed; instead they are looking at the difference between double buffering plus vsync
versus triple buffering. Using a clip of a horse running you can see the speed advantage that disabling vsync while using double buffering and the penalty you pay for that gain. That same clip is used to illustrate how triple buffering can offer you the best of both worlds. Head
Subject: Graphics Cards | June 23, 2009 - 05:42 PM | Ryan Shrout
It would seem that AMD execs are still out for blood when it comes to the pending battle for Windows 7 and DX11 gaming. In a story posted over at the Inquirer, AMD's Rick Bergman is quoted as saying that developer support for DX11 will be much quicker than the adoption of DX10 and should come even before the end of the year.