Sonic means fast
Palit has prepared a highly overclocked GeForce GTX 460 graphics card for us today, their Sonic Platinum edition as they call it. The GPU on this puppy runs at 800 MHz while the shader cores come in at 1600 MHz, right out of the box. How do these overclocks equate in the real-world gaming and can this card rival the more expensive GTX 470 cards?
Subject: Graphics Cards | August 23, 2010 - 01:12 PM | Jeremy Hellstrom
Last Monday [H]ard|OCP investigated the performance differences between running a CrossFire/SLI system with both cards operating at 16x as opposed to one at 16x and one at 8x, which is more common on motherboards than true double 16x. The differences were so minute you almost had to squint to see them. Today they extend that testing by moving the second card into a PCIe slot that can only support 8x speeds. If you are wondering why someone would do that, the re
Subject: Graphics Cards | August 17, 2010 - 12:58 PM | Jeremy Hellstrom
The Zotac GTX 460 Amp!
Subject: Graphics Cards | August 12, 2010 - 11:55 AM | Jeremy Hellstrom
The Sapphire HD 5770 FLEX
is much like any other HD 5770 out there apart from one very important point, with a pair of DVI ports an HDMI port and a DisplayPort on the back this card can support 4 monitors. Even better is the included HDMI to DVI adaptor which will allow you to use 3 DVI displays without having to resort to an expensive active DisplayPort to DVI adaptor. Now, being an HD 5770 you have to make some allowances as you are not going to be driving Metro 2033 on three 30" LCDs at full settings, but you should be able to manage many games on three monitors at 5760 x 1080
Subject: Graphics Cards | August 9, 2010 - 12:28 PM | Jeremy Hellstrom
HIS' new Silent series has three new members, two HD 5550s in 512MB and 1GB versions and an HD 5570. Card of that particular series are a little less powerful than what a gamer desires, but there silence along with the size and output capabilities make them desi
Old News at 4 Months of Age?
With all the GTX 460 news swirling around the industry, I thought I would take a step back and take a different angle at the older, but very powerful, GTX 480 from MSI. Tessellation performance and GPGPU application support are two areas where I focused on, and the results I have found are somewhat telling about the state of tessellation in the graphics industry.
Subject: Graphics Cards | August 3, 2010 - 03:35 PM | Jeremy Hellstrom
As you probably heard on Podcast #115, the gang was rather unimpressed at Blizzard's choice to disable anti-aliasing of any sort on systems using AMD GPUs.
Sorry Captain, the CPU can't push any more!
The full release of StarCraft II is nearly here and we are getting you prepared by detailing GPU performance across current and previous generation offerings. Will the new game require the likes of the GeForce GTX 480 to run or will your Radeon HD 4850 make it through? UPDATE: New ATI driver enables antialiasing options - fully tested inside!
Subject: Graphics Cards | August 2, 2010 - 01:58 PM | Jeremy Hellstrom
Jon Peddie Reseach who have been collecting and analyzing data about the graphics card industry have noticed some big changes over the past year. With the advent of decent onboard video solutions, capable of playing not only casual games but also managing 1080p resolutions JPR saw a decline of 21% in the sales of discreet GPUs. The biggest impact comes from the move to mobile platforms like laptops that use embedded GPUs more often than a discreet card and which have been selling incredibly well over the past 6 months. The arrival of high end Fermi cards from nVIDIA could cau
Subject: Graphics Cards | July 30, 2010 - 05:51 PM | Jeremy Hellstrom
No more jaggies in Starcraft 2 for AMD GPU users with the release of the Catalyst 10.7 beta as Anti-Aliasing is now supported at the driver level. For those like Ryan playing on a six screen EyeFinity setup this is a huge improvement even though it is also a huge performance hit. Drop by to grab yours, but remember that this is a BETA, not a WHQL driver so you may find some bugs that haven't been fully ironed out yet.