Subject: Graphics Cards | May 18, 2010 - 12:31 PM | Jeremy Hellstrom
As you can pick up several different models of HD5870 for $400 right now, an MSRP of $499 for the ASUS Matrix
seems like a fair sized jump in price. For that extra investment you get a card with a few interesting features like an LED lit logo on the side which changes colours as load changes on the GPU and a 54MHz overclock on the core. TechPowerUp!
Subject: Graphics Cards | May 18, 2010 - 10:46 AM | Ryan Shrout
Much like viewing games in 3D, trying to describe the experience of playing a game with a three-monitor Eyefinity configuration is hard to do with just words. That is why we spent so much time on our Eyefinity videos and why AMD spent so much time developing their new Eyefinity Experience Tool.
The cake is a lie
Steam for the Mac is now available in a public beta but should users that already have a Windows Boot Camp partition on their Apple systems be concerned about making the move to the native Mac client? How is image quality and performance affected in the one "standard" title available today, Portal?
Subject: Graphics Cards | May 13, 2010 - 03:10 PM | Jeremy Hellstrom
One thing that has become obvious as the graphics card market grows and becomes even more diverse is that there does not tend to be one card that is the best at everything. At the top end of the market the cards perform differently in different games as the drivers, engine and other variables affect the performance.
Subject: Graphics Cards | May 12, 2010 - 03:03 PM | Ryan Shrout
More good news for Linux gamers today! Phoronix is reporting that Valve will in fact be releasing the Steam platform for the Linux operating system sometime this summer!
Subject: Graphics Cards | May 12, 2010 - 02:53 PM | Ryan Shrout
Though most Windows gamers will probably think that OpenGL is dead, it would appear that is most definitely NOT the case as we have just recently born witness to Valve's Steam platform arrive for the Mac. While Direct X continues to be the dominant API for Windows-based and Xbox 360-based gaming OpenGL is only powerful cross-platform API that allows developers to target Windows, Mac OS X and even Linux. The problem of course is that OpenGL tends to lag behind Direct X in terms of features but perhaps that will shift with a renewe
Subject: Graphics Cards | May 11, 2010 - 05:48 PM | Jeremy Hellstrom
It is not just any GTX470's that [H]ard|OCP is testing in SLI, but the recently released Galaxy GeForce GTX 470 GC, with higher default clock speeds than the reference model. The testing went well and while it is nice to see the high fps scores the big question is how it scales as you are paying twice as much as you would for the single card. The direct comparison is a little hard to establish as in most cases the addition of a second card prompted a jump in resolution from 1920x1200 to 2560x1600 and turning additional graphics f
Subject: Graphics Cards | May 10, 2010 - 03:36 PM | Jeremy Hellstrom
Kowloon Bay, Hong Kong May 10th, 2010 - Galaxy Microsystems Ltd.
Subject: Graphics Cards | May 6, 2010 - 05:14 PM | Jeremy Hellstrom
The Sapphire HD5550 Ultimate incorporates most of the features wanted in an HTPC; passive cooling, enough graphics processing power to handle HD content and HDMI out along with VGA and HDMI. It isn't going to be doing much gaming, the performance is about equivalent to a GeForce G210 in most cases sometimes up to twice as good, but that is really not where this cards strong point are. Drop by Overclockers Club if you are shopping for an HTPC card or if you do CAD as this card does s
ATI Stream Update Gives Developers Clear Path to Deliver Next-Generation Experiences with AMD Fusion
Subject: Graphics Cards | May 3, 2010 - 12:09 PM | Jeremy Hellstrom
SUNNYVALE, Calif. — May 3, 2010 — AMD (NYSE: AMD) today announced the availability of the ATI Stream Software Development Kit (SDK) v2.1, the latest update of its ATI Stream SDK supporting OpenCL industry standard-based programming on AMD GPUs and x86 CPUs. ATI Stream SDK helps developers accelerate application performance by leveraging the CPU and GPU resources in a given system.