Subject: General Tech | April 28, 2010 - 03:59 PM | Jeremy Hellstrom
The arrival of the 800 series chipset from AMD marks a happy time for anyone looking to build a decent machine at a modest price. The reviews of the high end version of this chipset, the 890FX, have been positive and one of the big winners has been the totally redesigned SB850. Now that AMD's southbridge must handle a serious amount of bandwidth from not only SATA2 channels but also SATA 6Gbs, there needs to be the ability to share resources when that much data transfer saturates the pipe. Unfortunately,
Subject: General Tech | April 27, 2010 - 04:25 PM | Jeremy Hellstrom
You might have noticed there is a jump in price with boards sporting USB 3.0, as the controller that is provided by NEC/Renesas
is a tad expensive. There is currently a cheaper alternative on the market but it is limited to PCIe 1x, it really is not a good alternative. SemiAccurate now reports ASUS has confirmed that one of their subsidiary companies, ASMedia, will be producing a full speed USB 3.0 controller and at enough of a reduced that ASUS is switching ne
Subject: General Tech | April 26, 2010 - 03:50 PM | Jeremy Hellstrom
Just a few months ago we saw the first 2nd generation Atom parts from Intel, the Atom N450 and N470 both single core dual thread 45nm parts with 612KB cache, the N450 clocked at 1.66GHz and the N470 at 1.83GHz and using DDR2.
Subject: General Tech | April 26, 2010 - 03:20 PM | Jeremy Hellstrom
TIBURON, CA-April, 26 2010 - Jon Peddie Research (JPR), the industry's research and consulting firm for graphics and multimedia, announced today its estimated graphics chip shipments and supplier's market share for Q1'10.
The year, 2009 came in above expectations with an 11% year to year growth, an amazing comeback. Q1 of 2010 showed traditional seasonal slowdown with everyone except Nvidia and SiS showing decline.
Subject: General Tech | April 23, 2010 - 10:51 PM | Jeremy Hellstrom
Upgrading can be a bit of a hassle, sometimes the problem is hardware related but more often it is software as your programs are updated more frequently than your hardware unless you are very very hard on your components.
Subject: General Tech | April 23, 2010 - 10:26 PM | Jeremy Hellstrom
FREMONT, Calif., April 23 /PRNewswire/ -- Corsair, a worldwide designer and supplier of high-performance components to the PC gaming hardware market, today announced that it has filed a registration statement on Form S-1 with the U.S. Securities and Exchange Commission (SEC) relating to a proposed initial public offering of shares of its common stock.
Subject: General Tech | April 23, 2010 - 06:48 PM | Jeremy Hellstrom
Subject: General Tech | April 23, 2010 - 03:22 PM | Jeremy Hellstrom
ASUS' is looking at releasing a product to compete with Apple's iPad by the end of the year according to the information at DigiTimes. They have adopted Google's Android as a platform, will be Tegra based and should cost about $500. It will have some features the iPad is missing, such as as USB connectivity, an integrated webcam, and Adobe Flash. We should get our first glimpse of the Eee Pad at Computex and may see MSI's planned M Pad there as well.
Subject: General Tech | April 22, 2010 - 05:39 PM | Jeremy Hellstrom
Even just a quick peek at Psyko's 5.1 PC Gaming Headsettells you this is not your average headset, and that doesn't count the kit it comes with. The headset is an eye catching orange with serious padding on the headband as well as the cups. Those cups have a transparent plastic outside which can be flipped up to allow some fresh air into your sweaty earholes after a long gaming session. The headphones are not all that you will g
Subject: General Tech | April 22, 2010 - 04:00 PM | Jeremy Hellstrom
An Australian fellow by the name of Bruce Dell has started a company called Unlimited Detail which is working on a very different way to display graphics; one that has caught the eye of professionals like John Peddie. He is abandoning polygons and the graphics hardware required to pump them out, but not by adopting ray tracing. Instead he uses voxels, or pixel clouds to render objects, or at least their surfaces so as to avoid the performance hit of rendering internals that are never seen. That has been the big hurdle to bring voxels to the PC or console and he has overcome