Gmail Now Supports Multiple Calls and Placing Calls On Hold

Subject: General Tech | July 21, 2011 - 04:27 PM |
Tagged: networking, voip, google

The Gmail blog recently showed off a new feature that allows you to put one call on hold while accepting another, a feature that standard phones have had for a long time now. Inside Gmail, you are able to start a call to another computer or a physical phone and then you are free to place this call on hold by hitting the “hold” button. When you wish to return to the call, you simply hit the “Resume” button- just like a normal phone. When a second person calls you, you will be asked to accept or reject it, and if you accept the call the first call will automatically be placed on hold.

multiplecalls.png

According to Google, the call hold feature “works across all call types (voice, video, and phone)” and the only caveat is a limit of two outgoing calls to physical phones can be active at a time. The only feature I see missing from this function is integration with Google Music that would allow me to set up custom hold music to the chagrin to telemarketers and customer support everywhere. After all, it is almost a Friday and everyone would just love to hear some Rebecca Black, right!?

Source: Gmail Blog

Podcast #163 - Mini ITX Z68 Motherboard, PDXLAN coverage, Sandy Bridge-E rumors and more!

Subject: General Tech | July 21, 2011 - 03:37 PM |
Tagged: vellamo, podcast, nvidia, Intel, eyefinity, Android, amd

PC Perspective Podcast #163 - 7/21/2011

This week we talk about a Mini ITX Z68 Motherboard, PDXLAN coverage, Sandy Bridge-E rumors and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

  • iTunes - Subscribe to the podcast directly through the iTunes Store
  • RSS - Subscribe through your regular RSS reader
  • MP3 - Direct download link to the MP3 file

Hosts: Ryan Shrout, Jeremy Hellstrom and Allyn Malventano

This Podcast is brought to you by MSI Computer, and their all new Sandy Bridge Motherboards!

Program length: 1:22:27

Program Schedule:

  1. 0:00:31 Introduction
  2. 1-888-38-PCPER or podcast@pcper.com
  3. http://pcper.com/podcast
  4. http://twitter.com/ryanshrout and http://twitter.com/pcper
  5. 0:02:20 BlackBerry PlayBook Review: Good Hardware Seeks Great Software
  6. 0:04:10 Eyefinity and Me - An Idiot's Guide to AMD's Multi-Monitor Technology
  7. 0:05:05 Qualcomm Vellamo Browser Benchmark and Results - Android Web Performance
  8. 0:10:45 Zotac thinks small with their new Z68 motherboard
  9. 0:15:15 This Podcast is brought to you by MSI Computer, and their all new Sandy Bridge Motherboards!
  10. 0:16:20 One Billion work units down and the FLOPs are still rising - team ranking page 
  11. 0:20:05 Intel Sandy Bridge-E Processors Just In Time For Christmas But With Some Features Removed 
  12. 0:25:02 Steam readies update to download system, just in (Valve) time
  13. 0:29:25 PDXLAN Custom Cases Round 1
  14. 0:34:15 Overclockers Achieve Impressive Llano Overclocking Results, Come Close to 5GHz
  15. 0:38:30 Intel and AMD be warned; ARM could grab up to 20% of the laptop market in the next 4 years 
  16. 0:44:00 Southern Island is ahead of the pack, but it is set to low power for now  
  17. 0:48:02 FPS games have hit the innovation wall? Not so says John Carmack 
  18. 0:56:35 With Intel's recent purchasing habits, could crossdressing be in their future? 
  19. 1:03:00 New Apple Hardware overview
  20. 1:09:45 Quakecon Reminder - http://www.quakecon.org/
    1. Tshirts, prizes, stuff!
  21. 1:12:30 Hardware / Software Pick of the Week
    1. Ryan: Spotify
    2. Jeremy: sweet RAM deal
    3. Allyn: http://www.passwordcard.org/en
  22. 1-888-38-PCPER or podcast@pcper.com
  23. http://pcper.com/podcast   
  24. http://twitter.com/ryanshrout and http://twitter.com/pcper
  25. 1:20:55 Closing

Source:

Steelseries' subtle gaming keyboard

Subject: General Tech | July 21, 2011 - 01:35 PM |
Tagged: input, steelseries, steelseries 6G V2

Many gaming keyboards feel the need for glowing keys, LED screens or even fans to cool your palms while you game.  The SteelSeries 6G V2 goes a completely different way to satisfy those who want a good quality keyboard without any extravagant bells or whistle.  It is a mechanical keyboard which can handle 6 simultaneous keypresses over USB and an unlimited amount over PS/2.  The evil Windows key that lives under your keft palm has been replaced with a SteelSeries Key that will activate the sparse media keys sharing space with your function keys.  At $120ish it may be a bit rich for some gamer's blood, Funky Kit recommends it for those who are willing to pay the price.

FK_Steelseries.jpg

"Revolutionary designs for keyboards dont exaclty pop up all the time. The old saying "if it isn't broken..." holds true to the basic keyboard design. Sure there are fancy things thrown in there like backlit keys, LCD screens, and macro buttons. But does that really matter for most people? Not really.

Steelseries has taken that if it isn't broken formula, but tweaked it a bit. This particular keyboard, the "6G V2 gaming keyboard" gives a basic design look of a $10 keyboard you can buy at any big retail store but packs some cool stuff under the hood. Read more ahead ..."

Here is some more Tech News from around the web:

Tech Talk

Source: Funky Kit

Corsair Announces New Modular Power Supplies

Subject: General Tech | July 21, 2011 - 01:02 PM |
Tagged: PSU, modular, corsair

Corsiar has recently introduced a new line of modular power supplies based on the popular TX V2 Enthusiast Series. The new modular PSUs have an attached ATX 12V cable and a full compliment of flat, detachable cables. Being 80+ Bronze certified, the new PSUs are able to deliver at least 85% efficiency at 50% load. Available from authorized retailers in July, the models range in wattage from 550 watts to 850 watts.

tx550m_psu_backangle_300.png

The Corsair TX550M is based on the TX550 V2 and is able to support the following connectors in addition to the non-modular ATX 12V cable.

Model Corsair TX550M
Wattage 550W @ 50°C
EPS 1
PCI-E 2
Molex 6
SATA Power 6
Floppy 2
MTBF 100,000 Hours
MSRP $109 USD

 

On the voltage front, the PSU is capable of delivering 45A on the +12V rail and 25A on the +5V rail.

Read more about the new power supplies.

Source: Corsair

Quakecon isn't the only party in Dallas

Subject: General Tech, Shows and Expos | July 21, 2011 - 11:35 AM |
Tagged: Texas GamExperience, amd

You still have a while to wait before the start of Quakecon in Dallas, and then even longer to wait until the PC Perspective Hardware Workshop starts of and you can act like the maddest fool around in order to win prizes.  That doesn't mean that Houston is quiet, indeed [H]ard|OCP and AMD just hosted the Texas GamExperience there this past weekend.  They posted pictures of the event, including an awe inspiring EyeFinity Experience.  Click through to see the rest of the pictures.

H_Eyefinity.jpg

"AMD and HardOCP got together this past weekend in Dallas to put together an event that was focused on giving back to the enthusiast computer hardware community that has given so much to us."

Here is some more Tech News from around the web:

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Source: [H]ard|OCP

Bumpday 7/20/2011: 3D Glasses not available in all areas

Subject: Editorial, General Tech | July 20, 2011 - 02:00 PM |
Tagged: bumpday, 3d

This week LG unveiled their glasses-free 3D LCD display with only a minimal amount of LG employees trying to pet a poorly Photoshopped Formula One race car. 3D is quite heavily promoted lately with the hype machine apparently being fueled by anthropomorphic blue cats and Box Office records. 3D on the PC has been around for much longer, however. NVIDIA and ELSA had support for 3D glasses over a decade ago for 3D effects in games of the time. There really has not really been much said about 3D between then and the rush of publicity now so I guess it is time to bump it up in our memory.

Bumpday2.png

This week’s intermission… in the third dimension

In August 2002 the epitome of threads on ATI’s lack of 3D stereoscopic support was born with a simple message: give your greens to the green. Of course whenever you mention one brand over another there immediately becomes a three-way comparison between the market leaders: ATI, nVidia, and Matrox (wha-what!?! Actually another article will be posted soon; an old Matrox technology has a spiritual successor… because the body’s long since dead.) Even back then, however, we had people who bashed 3D technology long before it was cool to dislike 3D technology. Some people like it a lot though, enough to drop down 1600$ on a pair of 3D VR glasses, but no money on an ATI card.

BUMP!

Source: PCPer Forums

Apple brings OS X Lion to the masses

Subject: General Tech | July 20, 2011 - 01:52 PM |
Tagged: osx, macbook, mac, lion, imac, apple

gestures_missioncontrol_screen.jpg

Mission Control (Courtesy of Apple)

Apple released their latest operating system dubbed OS X Lion today that includes more than 250 new features the company states will make dramatic improvements to how users interact with Apple's entire line of computer systems. The $29.99 upgrade includes several new features like multi-touch gestures, full-screen apps, a new Mission Control section, and a new location for Mac apps called LaunchPad.

whatsnew_launchpad_screen.jpg

LaunchPad (Courtesy of Apple)

Apple expanded OS X's ability to view installed applications through a new program called Launchpad. Launchpad allows users to see all of their apps on one screen gives you instant access to all the apps on your Mac. Previously, loaded apps were viewed in a smaller window and now Launchpad will use all the screen real estate more efficiently to show users all their apps at one time. 

mail_screen1.jpg

Apple Mail (Courtesy of Apple)

OS X Lion also showcases a redesigned Mail program that uses a widescreen view to show message lists in modular sections that are more intuitive to read and use. Another section called Conversations gives users a basic timeline to show threads of messages from specific people. The revamped program also includes search suggestions and search tokens to make finding archived or buried e-mails alot simpler than clicking around for them.

whatsnew_server_screen.jpg

Apple Server (Courtesy of Apple)

Another interesting feature Apple added is the OS X Lion Server that provides more control over user and administerator permissions versus the previous Server app. This program can basically turn almost any Mac into a basic server with secure options for remotely managing computers running Lion and other iOS devices like iPhones and iPad2s. Server admins can also send updates to all their users wirelessly through push notifications. Apple also made many improvements to the OS's file sharing options and to other programs like Wiki Server, iCal Server and Mail Server.

The OS X Lion upgrade can be purchased from the Mac App Store or online at Apple.com for $29.99. The entire download weighs in at around 3.49GB, which is a pretty significant update that should give many users more flexibility in how their use and interact with their Apple systems.

Source: Apple

FPS games have hit the innovation wall? Not so says John Carmack

Subject: General Tech | July 20, 2011 - 12:54 PM |
Tagged: john carmack, gaming

In a recent interview John Carmack seemed quite annoyed by a question implying that the current generation of first person shooters are all carbon copies of each other.  He picked one of the favourite targets of game critics, Call of Duty, citing the fact that if people were sick of the game and its general game play that it would not sell the way that it does.  He also touched on the cinematic opportunities offered by 3rd person game play; when you watch a movie it is very rare for the director to choose a first person view as that limits their creative choices for effects and environments.  Follow the link from Slashdot for more information.

carmack-flying.jpg

"id Software co-founder John Carmack defended the creativity of first-person shooter games in a recent interview. The legendary programmer, who was a pioneer in the shooter genre with Doom and Quake, said he doesn't like hearing from developers that shooters aren't good because they're not reinventing the wheel. 'I am pretty down on people who take the sort of creative auteurs' perspective. It's like "Oh, we're not being creative." But we're creating value for people — that's our job! It's not to do something that nobody's ever seen before. It's to do something that people love so much they're willing to give us money for... you see some of the indie developers that really take a snooty attitude about this,' he lamented."

Here is some more Tech News from around the web:

Gaming

 

Source: Slashdot

Southern Island is ahead of the pack, but it is set to low power for now

Subject: General Tech | July 20, 2011 - 12:25 PM |
Tagged: southern islands, nvidia, gpu, amd, 28nm

Thanks to some information garnered by SemiAccurate we have a very good idea of AMD's release plans for their new GPU family, what we have been referring to as Southern Islands.  The confusion that we felt from AMD's announcement that Southern Island parts would be ready sooner than expected arose from the reported difficulties that TSMC was having with their 28nm HKMG process.  Thankfully someone had a chance to take apart some 28nm TSMC field programmable arrays and inside found a HKMG design modified for lower power states than the original specs.  That doesn't mean cellphone level graphics performance but certainly means that the first GPUs we see from Southern Islands will not be the high end cards.  AMD did the same thing with previous generations of GPUs, so the release schedule is becoming a habit, even if not what would be preferred.

There are other side effects to this choice by AMD and TSMC which are probably going to hurt NVIDIA, who are hoping to get full power Kepler based GPUs out at the beginning of next year.  Since NVIDIA tends towards more aggressive clocks, the experience that TSMC has with what is called the HPL 28nm process will not necessarily help NVIDIA's HKMG 28nm process.  SemiAccurate has more.

chipworks_151433-c_branded.jpg

"The final piece of the TSMC 28nm HKMG process puzzle was put in place at SemiCon last week, it now makes sense. Chipworks got ahold of a Xilinx Kintex-7 FPGA, and it revealed a few secrets on the operating table.

If you recall, AMD is on track to put out Southern Islands chips much earlier than most people, SemiAccurate included, expected, possibly even this quarter. The real question is what process they are going to make it on, the TSMC 40nm SiON or 28nm HKMG? 40nm would be big, hot, and limited, think volcanic island more than Southern, while the 28nm SHP HKMG process wasn’t supposed to be ready until late Q1, best case. The short story is that Southern Islands is very likely not on either one."

Here is some more Tech News from around the web:

Tech Talk

Source: SemiAccurate

Chris Blizzard, Mozilla Blogs: The process of multi-process

Subject: Editorial, General Tech | July 19, 2011 - 11:59 PM |
Tagged: mozilla, firefox

One side-effect of splitting a program up into multiple processes is that instructions do not inherently have a specific order. One of the most evident places for that to occur is during a videogame. I am sure most gamers have played a game where the controls just felt sluggish and muddy for some inexplicable reason. While there could be a few problems, one likely cause is that your input is not evaluated for a perceivably large amount of time. Chris Blizzard of Mozilla took on this and other issues with multithreaded applications and wrapped it around the concept of Firefox past, present, and future.

22-mozilla.jpg

Firefox is getting Beta all the time.

One common misconception is that your input is recognized between each frame, which is untrue: many frames could go by before input affects the events on screen. John Carmack in a recent E3 interview discussed about iD measuring up to 100ms worth of frames occurring before a frame occurred which recognized the user’s command. This is often more permissible for games with slower-paced game design where agility is less relevant; if your character would lose to a Yak in a foot race, turns about as quick as one, and takes a hundred bullets to die: you will not notice that you started to dodge a few milliseconds earlier as you would expect to die in either case. In a web browser it is much less dramatic though the same principle is true: the browser is busy doing its many tasks and cannot waste too much time checking if the user has requested something yet. This aspect of performance, along with random hanging, is considered “responsiveness”. Mozilla targets 50 milliseconds (one-twentieth of a second) as the maximum time before Firefox rechecks its state for changes.

Chris Blizzard goes on to discuss how hardware is mostly advancing on the front of increases in parallelism rather than clock speed and other per-thread advancements. GPGPU was not a topic in the blog post leaving the question for the distant future centered on what a multithreaded DOM would look like – valuing the classical multicore over the still budding many-core architectures. Memory usage and crashing were also addressed though this likely was more to dispel the Firefox stereotype of being a memory hog starting later in the Firefox 2 era.

GPGPU-Trail.png

The GPGPU trail is not Mozilla's roadmap.

The last topic discussed was Sandboxing for security. One advantage of branching off your multiple threads into multiple discrete processes is that you could request that the operating system assign limited rights to individual processes. The concept of limited rights is to prevent one application from exploiting too much permissions for the purpose of forcing your computer to do something undesirable. If you are accepting external data, such as a random website on the internet, you need to make sure that if it can exploit vulnerability in your web browser that it gains as little permission as possible. While it is not a guarantee that external data will be executed with dangerous permission levels: the harder you can make it, the better.

What does our readers think? (Registration not required to comment.)

Source: Mozilla Blog