Subject: Editorial, General Tech | March 8, 2012 - 04:00 PM | Ken Addison
Tagged: Z77, ssd, podcsat, podcast, msi, Intel, gpu, cpu, asus, amd, 7870, 7850
PC Perspective Podcast #192 - 03/08/2012
Join us this week as we talk about the AMD Radeon HD 7870 and 7850, Z77 Motherboard previews, and a Steam console?
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, and Allyn Malvantano
This Podcast is brought to you by
- 0:00:42 Introduction
- 1-888-38-PCPER or firstname.lastname@example.org
- http://twitter.com/ryanshrout and http://twitter.com/pcper
- 0:02:00 Installing Windows 8 Consumer Preview In A VirtualBox Virtual Machine
- 0:05:00 AMD Radeon HD 7870 2GB and HD 7850 2GB Pitcairn Review
- 0:18:30 ASUS Z77 Chipset Motherboard Preview: Formula, Gene, mini-ITX
- 0:24:30 MSI X79A-GD65 (8D) LGA 2011 ATX Motherboard Review
- 0:26:00 Visual Computing Still Decades from Computational Apex
- 0:36:00 This Podcast is brought to you by
, and their all new Sandy Bridge Motherboards!
- 0:37:00 GDC 12: The bigger big picture, Steam Box to be announced?
- 0:40:30 MSI Shows of Next Generation Twin Frozr IV Cards at Cebit
- 0:42:30 Peter Pan presents a stylish mouse at CeBIT; Thermaltake's Level 10 M
- 0:45:45 Apple Launching Quad Core Graphics A5X Powered iPad 3 With Retina Display
- 0:49:00 Hardware / Software Pick of the Week
- 1-888-38-PCPER or email@example.com
- http://twitter.com/ryanshrout and http://twitter.com/pcper
Subject: General Tech | March 8, 2012 - 03:09 PM | Jeremy Hellstrom
Tagged: TSMC, 28nm
The news broke yesterday that TSMC had halted production on 28nm production in mid February for an undisclosed reason. SemiAccurate thought this strange as the only company that is admitting to problems with TSMC's 28nm process is NVIDIA, but at least production was scheduled to restart by the end of March. Today from DigiTimes we hear a more positive story about not only the 28nm but also the 20nm process line as TSMC predicts that the demand for chips from their customers could go as high as 95% of their capacity. Perhaps because of the lack of pressure because of a currently well stocked channel they shut down the line to ensure no preventable problems would prevent them from meeting this high demand?
"Taiwan Semiconductor Manufacturing Company (TSMC) chairman and CEO Morris Chang has commented that development of 20nm and 28nm processes is progressing well. The market believes TSMC's capacity utilization rate in second-quarter 2012 should be close to 95%.
Chang indicated that 28nm processes will likely contribute 10% of 2012 revenues.
Industry sources pointed out that TSMC's capacity utilization of its 28nm and 45nm processes at its 12-inch wafer plant has not decreased and delivery usually takes 8-10 weeks.
Equipment makers also indicated that TSMC has been ordering equipment and installations will be completed in first-half 2012.
Industry sources added that other Taiwan-based IC design houses have been experiencing increasing orders. The market was pessimistic before the Lunar New Year holidays causing inventory levels to be low. This has induced the recent wave of increased orders."
Here is some more Tech News from around the web:
- Stop the wedding! WD, Hitachi GST told to wait a day @ The Register
- Lytro camera @ Engadget
- Micron warms up solid hardness, shoves in PCIe hole @ The Register
- Adaptec trickles RAID RoCket fuel into new Xeons @ The Register
- The five technologies that will transform homes of the future @ Ars Technica
- Nvidia joins AMD and Intel in the Linux Foundation @ The Inquirer
- For Windows 8 Users, Stardock Revives the Start Menu @ Slashdot
- Samsung WB700 Review @ HardwareLOOK
- Air Canada’s GoGo In Flight WiFi Tested; A Turbulence Free Experience @ Hardware Canucks
Subject: General Tech, Graphics Cards, Processors, Mobile | March 8, 2012 - 04:02 AM | Scott Michaud
Tagged: ray tracing, tablet, tablets, knight's ferry, Intel
Intel looks to bring ray-tracing from their Many Integrated Core (Intel MIC) architecture to your tablet… by remotely streaming from a server loaded with one or more Knight’s Ferry cards.
The anticipation of ray-tracing engulfed almost the entirety of 3D video gaming history. The reasonable support of ray-tracing is very seductive for games as it enables easier access to effects such as global illumination, reflections, and so forth. Ray-tracing is well deserved of its status as a buzzword.
Render yourself in what Knight’s Ferry delivered… with scaling linearly and ray-traced Wolfenstein
Screenshot from Intel Blogs.
Obviously Intel would love to make headway into the graphics market. In the past Intel has struggled to put forth an acceptable offering for graphics. It is my personal belief that Intel did not take graphics seriously when they were content selling cheap GPUs to be packed in with PCs. While the short term easy money flowed in, the industry slipped far enough ahead of them that they could not just easily pounce back into contention with a single huge R&D check.
Intel obviously cares about graphics now, and has been relentless at their research into the field. Their CPUs are far ahead of any competition in terms of serial performance -- and power consumption is getting plenty of attention itself.
Intel has long ago acknowledged the importance of massively parallel computing but was never quite able to bring products like Larabee against anything the companies they once ignored could retaliate with. This brings us back to ray-tracing: what is the ultimate advantage of ray-tracing?
Ray-tracing is a dead simple algorithm.
A ray-trace renderer is programmed very simply and elegantly. Effects are often added directly and without much approximation necessary. No hacking around is required in the numerous caveats within graphics APIs in order to get a functional render on screen. If you can keep throwing enough coal on the fire, it will burn without much effort -- so to speak. Intel just needs to put a fast enough processor behind it, and away they go.
Throughout the article, Daniel Pohl has in fact discussed numerous enhancements that they have made to their ray-tracing engine to improve performance. One of the most interesting improvements is their approach to antialiasing. If the rays from two neighboring pixels strike different meshes or strike the same mesh at the point of a sharp change in direction, denoted by color, between pixels then they are flagged for supersampling. The combination of that shortcut with MLAA will also be explored by Intel at some point.
A little behind-the-scenes trickery...
Screenshot from Intel Blogs.
Intel claims that they were able to achieve 20-30 FPS at 1024x600 resolutions streaming from a server with a single Knight’s Ferry card installed to an Intel Atom-based tablet. They were able to scale to within a couple percent of theoretical 8x performance with 8 Knight’s Ferry cards installed.
I very much dislike trusting my content to online streaming services as I am an art nut. I value the preservation of content which just is not possible if you are only able to access it through some remote third party -- can you guess my stance on DRM? That aside, I understand that Intel and others will regularly find ways to push content to where there just should not be enough computational horsepower to accept it.
Ray-tracing might be Intel’s attempt to circumvent all of the years of research that they ignored with conventional real-time rendering technologies. Either way, gaming engines are going the way of simpler rendering algorithms as GPUs become more generalized and less reliant on fixed-function hardware assigned to some arbitrary DirectX or OpenGL specification.
Intel just hopes that they can have a compelling product at that destination whenever the rest of the industry arrives.
Subject: General Tech | March 8, 2012 - 12:38 AM | Tim Verry
Tagged: unreal, udk, samaritan, nvidia, fxaa
Last year we saw Unreal unviel their Samaritan demo which showed off next generation gaming graphics using three NVIDIA 580 GTX graphics cards in SLI. Epic games showed off realistic hair and cloth physics along with improved lighting, shadows, anti-aliasing, and more bokeh effects than gamers could shake a controller at with their Samaritan demo, and I have to say it was pretty impressive stuff a year ago, and it still is today. What makes this round special is that hardware has advanced such that the Samaritan level graphics can be achieved in real time with a single graphics card, a big leap from last year's required three SLI'd NVIDIA GTX 580s!
The Samaritan demo was shown at this years' GDC 2012 (Games Developers Conference) to be running on a single NVIDIA "Kepler" graphics card in real time, which is pretty exciting. Epic did not state any further details on the upcoming NVIDIA graphics card; however, the knowledge that the single GPU was able to pull off what it took three Fermi cards to do certainly holds promise.
According to GeForce; however, it was not merely the NVIDIA Kepler GPU that made the Samaritan demo on a single GPU possible. The article states that it was the inclusion of NVIDIA's method for anti-aliasing known as FXAA, or Fast Approximate Anti-Aliasing that enabled it. Unlike the popular MSAA option employed by (many of) today's games, FXAA uses much less memory, enabling single graphics cards to avoid being bogged down by memory thrashing. They further state that the reason MSAA is not ideal for the Samaritan demo is because the demo uses deferred shading to provide the "complex, realistic lighting effects that would be otherwise impossible using forward rendering," a method employed by many game engines. The downside to the arguably better lighting in the Samaritan demo is that it requires four times as much memory. This is because the GPU RAM needs to hold four samples per pixel, and the workload is magnified four times in areas of the game where there are multiple intersecting pieces of geometry.
FXAA vs MSAA
They go on to state that without AA turned on, the lighting in the Samaritan demo uses approximately 120 MB of GPU RAM, and with 4x MSAA turned on it uses about 500 MB. That's 500 MB of memory dedicated just to lighting when it could be used to hold more of the level and physics, for example and would require a GPU to swap more data that it should have to (using FXAA). They state that FXAA on the other hand, is a shader based AA method that does not require additional memory, making it "much more performance friendly for deferred renderers such as Samaritan."
Without anti-aliasing, the game world would look much more jagged and not realistic. AA seeks to smooth out the jagged edges, and FXAA enabled Epic to run their Samaritan demo on a single next generation NVIDIA graphics card. Pretty impressive if you ask me, and I'm excited to see game developers roll some of the Samaritan graphical effects into their games. Knowing that Epic Game's engine can be run on a single graphics card implies that this future is all that much closer. More information is available here, and if you have not already seen it the Samaritan demo is shown in the video below.
Subject: General Tech, Storage | March 7, 2012 - 01:39 PM | Jeremy Hellstrom
Tagged: western digital, ssd, hitachi, flash, EMC
Hitachi Global Storage Technologies, which was the result of the merger of Hitachi and IBM's HDD businesses, is likely being purchased by Western Digital tomorrow for about $4.3 billion. This makes sense as WD has been using Hitachi GST as a sales partner when providing EMC with high end flash disks. This deal comes on the heels of a major sell, the SSD400S flash disk which uses Intel's 34nm SLC NAND and the SSD400S-B which utilizes the new 25nm NAND developed by Intel. Check out the specifications of the flash drives as well as the new SSD company over at The Register.
"WD is buying Hitachi GST and the acquisition is expected to be formally announced tomorrow with a condition of two years of independence for Hitachi GST - imposed by a Chinese anti-competition regulator. EMC has certified Hitachi GST's SSD400S flash disks for use in its VNX mid-range unified storage arrays, including the all-flash VNX5500-F, so WD will effectively fulfil this deal once the acquisition is announced."
Here is some more Tech News from around the web:
- TSMC suddenly halts 28nm production @ SemiAccurate
- AMD cuts loose GlobalFoundries stake @ The Register
- Peter Molyneux has left Microsoft @ The Inquirer
- Workers can't escape Windows 8 Metro - Microsoft COO @ The Inquirer
- 5 Tips and Tricks for Using Yum @ The Register
- Adobe lobs out Flash update to plug 3D security hole @ The Register
- Six foot speaker shakes buildings to their foundation @ Hack a Da
- Digital Innovations Accessories @ TechwareLabs
- Cebit 2012 HardwareHeaven Coverage
Subject: General Tech | March 7, 2012 - 01:12 PM | Jeremy Hellstrom
Tagged: thermaltake, Level 10 M, gaming mouse
Thermaltake General Manager Peter Pan had the following to say,
"At Thermaltake Group we have always been proud of being a pioneer in design, performance and innovation, we are very excited to launch the Level 10 M Gaming Mouse which is our latest collaboration with DesignworksUSA since the legendary Level 10 Chassis."
The specifications above don't even begin to cover the actual features available on this fully adjustable mouse, with almost every dimension of this mouse can be adjusted for the perfect fit to your hand.
Anyone that already owns a keyboard with LED lighting on it will be delighted to see the way that multicoloured LEDs shine through the grating visible on the top of the mouse and that is not all that grating can do. Take a look below for reassurance that no matter how long you are gaming or working for, your hand is not going to break out in a sweat.
Show off your style at work, LAN parties or just to match the theme of the machine you have at home; this BMW inspired mouse will definitely get you some attention.
Subject: General Tech | March 7, 2012 - 01:30 AM | Tim Verry
Tagged: sales, record, pcga, PC, gaming
In two surprising bits of news, the PC gaming alliance is not only still alive and kicking, but their recent report indicates that the PC games industry saw record sales numbers in 2011. The consortium reported that worldwide PC game sales hit $18.6 billion last year, a year over year increased of 15%. The initial numbers definitely seem to suggest that PC gaming is nowhere near dead.
The PCGA states that the rise in sales is due to increases in the Chinese PC games market and the rise in popularity of Free-to-Play games like TF2, Star Trek: Online, League of Legends, and World of Warcraft (which has a free component), and many others. The integration of some of the most popular Free to Play games into Valve's Steam store certainly didn't hurt either!
Further, the release of several big hit titles including Battlefield 3, Skyrim, Saints Row: The Third, and Portal 2, and Deus Ex: Human Revolution (my pick for PC Per Game of the Year) all contributed to the record sales numbers on the PC. According to the article, Asian publisher Tencent launched League of Legends and is now bringing in 11 million players (though it's likely that not all of those players are active and/or spend money on the service) and will be surpassing Activision as the company making the most money off of PC games. Zynga, the company behind many of the
annoying time sinks popular Facebook games, continued to rake in a boatload of money with 2011 revenue of $1.1 billion.
Not only did the PC gaming alliance report these positive numbers for 2011, but they predict that the PC games industry will continue to grow. As digital distribution systems catch on and broadband connections continue to improve and spread into new areas (though Verizon and AT&T aren't helping matters by stopping further roll outs of FIOS and Uverse), the PCGA predicts that the industry will grow to $25.5 billion, which would be a 37% rise in four years. If the growth rate continues in Asian markets and publishers continue to back down from DRM in favor of producing more titles that people want to buy, their predicted growth is certainly achievable. More information on the PCGA report can be found here along with the full press release here(PDF).
Subject: General Tech | March 6, 2012 - 03:16 PM | Jeremy Hellstrom
Tagged: Z77, mini-itx, maximus v gene, maximus v formula, asus, Sabertooth, p8z77-V deluxe, p8z77 work station
Ryan wasn't the only one to get a preview of the new Intel Express Z77 motherboards, other models have been spotted on the web. [H]ard|OCP had the same preview of the mATX Maximus V GENE, the SABERTOOTH Z77, mITX P8Z77-I Deluxe, ROG Maximus V Formula and the P8Z77-V Deluxe and a WorkStation version of the Deluxe as well. All are LGA1155 boards with built in video out to take advantage of the next generation of Intel's onboard HD graphics and all but the Gene feature Lucid's Hydra technology. These are the first examples of this chipset and the boards are something to behold.
"If you find new motherboards to be worthy of eye candy, then we have a treat for you as ASUS pulled back the curtains on its Z77 model motherboards last week here in Dallas, TX. While there is a whole lot we can't tell you about the next generation Intel processors to occupy the LGA1155 socket, we can run down a very new software feature set."
Here is some more Tech News from around the web:
- A sneak peek at Asus' next-gen Intel motherboards @ The Tech Report
- AMD Confirms CPU Bug Found By DragonFly BSD's Matt Dillon @ Slashdot
- AMD invests in Nuvixa for OpenCL-accelerated applications @ DigiTimes
- Co-chiefs likely to run future TSMC, says Chang @ DigiTimes
- Intel runs three Ivy Bridge fabs ragged for April blast off @ The Register
- Windows 8 Tricks, Tips and Shortcuts @ Techspot
Subject: General Tech, Shows and Expos | March 6, 2012 - 03:41 AM | Scott Michaud
Tagged: valve, Steam Box, GDC, GDC 12
Valve and Razer formally agree to support Razer Hydra motion controller in Valve’s four most popular titles and two upcoming ones.
A little over two years ago, Valve and Razer announced a partnership for their Sixense high-precision motion controllers. During CES 2010, attendees were able to experiment with a prototype motion controller from Sixense to control Left 4 Dead 2. Sixense TrueMotion controllers were later released by Razer last June as the Razer Hydra.
Now you're thinking with controllers.
This Game Developers Conference (GDC) fast forwards us to almost a year after the launch of the Razer Hydra. The price for the controller has dropped $40 to $99.99 at some point between then and now. Valve has also announced that support would be extended from Portal 2 and Left 4 Dead 2 to include Half-Life 2, Team Fortress 2 and upcoming Dota 2 and Counter-Strike: Global Offensive.
The fishiest part of this whole announcement involves the Steam Box rumor from a few days ago. Valve appears to be very focused on the best portions of console gaming for the PC all of a sudden. I could easily see motion controls be used to support The Steam Box or whatever it might be called -- especially if it were used for more than just gaming and by more than just gamers.
So what do you all think?
Subject: General Tech | March 5, 2012 - 05:23 PM | Jeremy Hellstrom
Tagged: msi, hd 7850, hd 7870, Twin Frozr
(Industry, CA) Leading international mainboard and graphics card maker MSI today officially announced the launch of R7870 Twin Frozr 2GD5/OC and R7850 Twin Frozr 2GD5/OC, two new graphics cards equipped with AMD's latest 28nm HD 7800 GPU. The R7800 series features the exclusive Twin Frozr III cooling design that is equipped with MSI's Propeller Blade technology - patented in several countries – for 20% more cooling than conventional fans. Combined with MSI's SuperPipe technology and large cooling fins, the R7870 Twin Frozr 2GD5/OC core temperature is 15°C lower than reference boards and fan noise is reduced by 9dB* in full load. The R7870 Twin Frozr 2GD5/OC supports GPU voltage adjustment technology to boost overclocking potential by up to 20%** when used with MSI's exclusive Afterburner overclocking utility. Gamers can now unleash the full potential of their graphics card for gaming and multimedia applications.
Advanced Twin Frozr III Design Runs 15˚C Cooler and 9dB Quieter than Reference Boards
The MSI R7870/R7850 Twin Frozr 2GD5/OC features the Twin Frozr III cooling module that has won popular acclaim from media around the world. The proprietary Propeller Blade technology has been patented in multiple countries and features special airflow channels on the edge of the fan blades to increase airflow by 20% compared to conventional designs and reduce noise as well! Under full load, the GPU core of the R7870 Twin Frozr 2GD5/OC graphics card is 15˚C lower than the reference design and operating noise is reduced by 9dB to less than 30dB. This combination of outright performance and ultra-quiet operation is proof that MSI products can provide gaming enthusiasts with the coolest and quietest user experience!
MSI's Exclusive Afterburner Core Voltage Adjustment Technology
The R7870 Twin Frozr 2GD5/OC graphics card supports GPU core voltage adjustment technology that can be used with the popular Afterburner overclocking utility to boost overclocking potential by 20%. The ability to push the graphics card to its limits reinforces MSI's excellence in software and hardware customization, making MSI the first choice of overclocking enthusiasts. In addition to overclocking, Afterburner also supports advanced fan speed control, custom overclocking settings, Predator audio/video capture and Kombustor burn-in testing. Most exciting of all is that gamers can download the Afterburner APP for Android or iOS operating systems to perform overclocking, remote monitoring and fan speed control in real-time from their handheld devices.
PCI Express Gen 3 Graphics Card with 28nm GPU
The MSI R7800 family is equipped with AMD's latest 28nm GPU that offers greater performance and processing power than the previous generation, while reducing power consumption. The MSI R7800 series graphics cards support thePCI Express Gen 3 standard, which when combined with a compatible CPU and mainboard, double bandwidth to a staggering 32GB/s for delivering the ultimate in gaming performance.
Supports Next Generation AV Ports and AMD Eyefinity Multi-Display Technology
MSI R7800 graphics cards provide DisplayPort 1.2 and HDMI 1.4a outputs that support 3D video, 7.1 channel lossless TrueHD video and DTS-HD audio, as well as supporting AMD's proprietary Eyefinity multiple display technology. The support for next-generation audio-video standards makes the MSI R7800 family the best choice for professionals and gamers.