Podcast #461 - AMD Ryzen 3, Threadripper, Logitech Powerplay, and more!

Subject: General Tech | August 3, 2017 - 12:00 PM |
Tagged: podcast, wolfenstein, wdc, Vibe, Vega Nano, Threadripper, ryzen 3, radeon rx vega, QLC, htc, Fanatec, Clubsport lite elite, BiCS3, amd, video

PC Perspective Podcast #461 - 08/03/17

Join us for AMD Ryzen 3, Threadripper, Logitech Powerplay, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: http://pcper.com/podcast - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano

Peanut Gallery: Ken Addison, Alex Lustenberg

Program length: 1:38:20

Podcast topics of discussion:
  1. Week in Review:
  2. News items of interest:
  3. Hardware/Software Picks of the Week
    1. 1:25:45 Ryan: Logitech G903
    2. 1:34:05 Allyn: Things I would have loved to grow up learning / playing (pixel kit): 1 2
  4. Closing/outro

Source:

Unreal Engine 4 Enterprise Sizzle Video

Subject: General Tech | August 2, 2017 - 11:41 PM |
Tagged: pc gaming, epic games, unreal engine 4, ue4

Apart from a Fortnite clip that they snuck in, Epic Games has published a video to highlight the recent use of Unreal Engine 4 in the enterprise. The game engine is attractive to several industries, including architectural visualization, product demos, and even rendering video for TVs and movies. For instance, you can walk through a building (even in VR) that you’re intending to create and move walls around, or customize a car and see it in that state before you order it.

One that caught my eye was the Paris VR demo from The Chainsmokers and Sony Music. This was the first that I’ve heard of it, but I find kind-of abstract, music video demos interesting. It reminds me a little of the Ellie Goulding WebGL demo from back in 2011. It should be a cute little demo if you have a PSVR, although you can also watch a playthrough on YouTube.

Amazon Web Services Releases Lumberyard Beta 1.10

Subject: General Tech | August 2, 2017 - 08:03 PM |
Tagged: pc gaming, amazon

Amazon Web Services launched a new version of their Lumberyard game engine at SIGGRAPH. They advertise that the new version, Lumberyard Beta 1.10, is 50% original code from when they launched back in February 2016. The engine started as a fork of CryEngine, and I’ve watched it evolve rapidly since about November. They’re pushing the engine into sort-of an entity-component framework, similar to Unity, but with a focus on C++ and Lua. You create scripts that define some functionality, then place them on the relevant entities (versus making a hierarchy of strict subclasses like you would do in Unreal Engine 4’s C++ API).

Amazon’s visual scripting system, Script Canvas, was supposed to launch in 1.10 but I can’t see it mentioned so I’m guessing it slipped.

So what does the version have? Mostly a bunch of new rendering features. Lumberyard 1.10 adds temporal anti-aliasing and order-independent transparency. Lumberyard, because it is a deferred renderer, cannot use MSAA. The engine currently supports FXAA and SMAA, as well as supersampling of course, but 1.10 adds TAA, which blends parts of previous frames into the current one. Since the point of anti-aliasing is to know all the geometry that makes up a pixel, not just what is on top and dead center, sub-pixel variation should eventually average out to a clean image.

Order-independent transparency should be more interesting. I don’t think it’s currently available in Unreal Engine 4 or (stock) Unity 5, although I could be wrong on that, but it is noticeable for scenes with a lot of transparency. To drive the point home, NVIDIA Research made a demo in Lumberyard for GDC with glasses in a bar, embedded above. As the camera pans around the glasses, you can see the multiple reflections in the top-left side of the upside-down glass is much more stable on the left image, and where the two reflections meet in the center blends correctly.

Lumberyard 1.10 also includes a lot of editor UI tweaks, which isn’t appealing to write about but... honestly... that’s what you want in a professional content creation tool update. Their entity component tools seem to be growing nicely from the screenshots I’ve seen.

You can download Lumberyard 1.10 free from their website.

Source: Amazon
Author:
Subject: General Tech
Manufacturer: Logitech

Logitech Powerplay Wireless Charging System

Logitech was the first company to introduce a commercially available wireless mouse, way back in 1991. Since then, the company and its competitors have evolved the concept to the point where most of the technology's downsides have been addressed, even for some of the most demanding users. But despite significant improvements over the past few years, the one advantage that traditional wired mice have continued to hold over their wireless counterparts is power.

Absent technical issues, a wired mouse will always be ready to work when you sit down at your PC. It will never give up and quit on you in the middle of a gaming session or business presentation. Wireless mice, conversely, rely on batteries with limited running time. The batteries in modern wireless mice can last weeks, even months in some cases, but at some point they'll need to be recharged or replaced. Depending on the situation, it might not be a big deal to simply plug in the USB charging cable or swap batteries when your mouse dies, but it's a safe bet that most wireless mouse users have been caught without adequate battery life at a highly inconvenient time at least once.

The obvious solution to this issue is wireless charging. The technology is already commercially available for devices like smartphones and smart watches, and for years we've been promised more ambitious solutions, such as desks that charge all of your devices at once. But there's a difference between the type of wireless charging products that have been on the market for the past few years and the type of product that would be ideal for your mouse. In other words, it's easier to design and implement a small wireless charging system that accommodates a stationary object (your smartphone) than it is to create an adequately sized mousing surface that can charge an often rapidly moving device.

logitech-powerplay-1-2.jpg

But that's exactly the challenge that Logitech decided to address, and the result of their efforts is the Powerplay, the world's first consumer-targeted wireless charging system for mice. When paired with compatible Logitech devices, the Powerplay system offers a low latency "Lightspeed" experience for both gaming and everyday productivity, and it's the first step into a world where users may never need to worry about charging their mouse.

Continue reading our review of the Logitech Powerplay Wireless Charging System!

Hit the town in Pillars of Eternity 2

Subject: General Tech | August 2, 2017 - 01:55 PM |
Tagged: Pillars of Eternity 2, gaming

A new video showing off Pillars of Eternity 2 game play was posted over at Rock, Paper, SHOTGUN.  It focuses on a town called Nekataka which you will be exploring in the sequel to the popular RPG.  Sailing will also be a large part of the game, not just for fast travel as there will also be naval combat, a feature with a troubled history in gaming.  There is still no specific release date for the game, only that it will launch in 2018.  It is fully funded but you can still get backer bonuses if you head to their Fig page and donate.

deadfire-playerexperience-2560x1440.jpg

"How pleasing it is, then, to see precisely the kind of big old city I want to visit in the latest update video. It’s called Neketaka, a name I will always enjoy saying out loud but will almost certainly mangle the vowels of every time I write it down."

Here is some more Tech News from around the web:

Gaming

Acer's take on a VR headset comes at a reasonable price

Subject: General Tech | August 2, 2017 - 12:55 PM |
Tagged: AR, acer

Acer's new mixed reality headset, is now available from the Microsoft Store.  The $300 price tag compares extremely favourably to the $3000 Hololens that Microsoft is selling.  The two headsets will both run on Windows Holographic and will have steep hardware requirements.  Acer recommends a Ryzen 8 1700 or Core i7 paired with at least an RX 480 or GTX 980 and 16GB of RAM.  The headset will not be able to overlay virtual images over real objects, hence the mixed reality moniker, rather it will be somewhat like a VR environment to work in.  Drop by The Inquirer for a peek.

MSWindowsMRAcer19201080RGB-540x334.jpg

"The headset we tested in prototype last month is available to anyone looking to build content for it, for $300 a squirt. It had been made available in private beta to some devs back in April but now it's in the Microsoft Store."

Here is some more Tech News from around the web:

Tech Talk

 

Source: The Inquirer

Slip a Viper on your head, Patriot's new gaming headsets

Subject: General Tech | August 1, 2017 - 01:59 PM |
Tagged: audio, patriot, V361, V370, gaming headset, virtual 7.1, Viper

Patriot's new Viper V361 And V370 headsets are virtual twins, virtual 7.1 surround sound in fact.  They share the same specifications, a dynamic range of 20 Hz – 20 KHz, 32Ohm
impedance and 40mm neodymium drivers with 30mm neodymium sub-drivers to provide the virtual surround sound.  Indeed at first look the only difference is the price, $50 for the V361 and $70 for the V370.  Techgage discovered the difference, the V370 is thoroughly infected with RGB-itis, if you find yourself in need of a glowing head.  As for the audio quality, check out the full review.

Patriot-V361-V370-Both-Headsets-680x428.jpg

"How often does a product force you into an attitude adjustment? Patriot’s V361 and V370 headsets have revealed themselves to be a pair of price and performance champs. The best thing? They prove that virtual surround sound doesn’t need to be pricey to be desirable. Let’s check them out."

Here is some more Tech News from around the web:

Audio Corner

Source: Techgage

Unmasking a new photolithography technique

Subject: General Tech | August 1, 2017 - 12:24 PM |
Tagged: photolithography, DOLFIN

In the eternal search for ways to fabricate smaller features in semiconductors, EUV seems to be the current focus for production facilities.  Researchers at the University of Chicago and the Argonne National Laboratory may have a solution which could prove to be very useful in the future and could even see the mask technology currently used in photolithography become obsolete.  DOLFIN, aka Direct Optical Lithography of Functional Inorganic Nanomaterials, creates features by making a film of nanoparticles with photoactive ligands which is then covered in a glas or quartz mask with a patterned metal layer and exposed to UV light.  This is very similar to current methods, the mask is reusable and the amount of UV light required is similar to that needed currently. 

This method differs in several ways, not least of which is it does not require as many rare and unhealthy solutes.  What could really help it take off is the fact that seems to be cheaper and more reliable than current processes and it is capable of creating a six-layer 3D pattern in 19 process steps; conventional technology would take 43 steps.  There is more over at Nanotechweb.

allyn-intel-25nm-nand-bunnysuit.jpg

"The fact that the dose of UV required in the new technique is comparable to that for conventional photoresists opens up a plethora of opportunities for advanced device manufacturing, he tells nanotechweb.org."

Here is some more Tech News from around the web:

Tech Talk

 

Source: Nanotechweb

Flashback!

Subject: General Tech | July 31, 2017 - 01:11 PM |
Tagged: flash, Adobe, bad idea, open source

Just when you thought it was safe, there is a group who are attempting to ensure that Adobe Flash never dies, just like the killer from a horror movie in the 80's and 90's.  These poor misguided fools feel that by making Flash open source, the community will be able to salve the open sores which Flash is covered in.  If you can pass a sanity check, you might wonder why anyone would want to keep this application alive.  It would seem that the developer who started this petition on GitHub because "Flash is an important piece of Internet history and killing Flash means future generations can't access the past,".  One could make the same argument about Geocities and sound roughly as coherent.  You can pop over to The Inquirer for a name, as well as a link to the petition.

Capture.PNG

"A LOYAL but misguided fool has started a petition in the hope of convincing Adobe to take Flash's source code into the open source."

Here is some more Tech News from around the web:

Tech Talk

 

Source: The Inquirer

Conduct Psychic Warfare with MSI's new gaming mice

Subject: General Tech | July 28, 2017 - 01:12 PM |
Tagged: msi, clutch, Clutch GM60, Clutch GM70, gaming mouse, wireless mouse, ambidextrous

MSI's Clutch GM 60 and Clutch GM70 gaming mice are almost twins, the difference being the GM70's support for wireless usage and a slight weight gain thanks to the required hardware.  Both of these mice are somewhat modifiable, you can switch out the wings as well as a portion of top shell; they are also symmetrical so can be used in either hand comfortably.  The mice contain a PMW 3360 optical sensor with sensitivity adjustable between 1000-3600 Hz in 100Hz steps.  Neoseeker tested out the performance of the mice for gaming and as a source for a funky light show in their recent review.

13.jpg

"The Clutch GM 60 and Clutch GM70 gaming mice are essentially the same mouse design, with the GM70 model being a few grams heavier when calculating the added internal wireless hardware. Both mice come with two sets of side grips to allow the user to configure their mouse choice to fit their hand with a "dragon scale" pattern on the sides to facilitate a firm grip, improving movement precision during use."

Here is some more Tech News from around the web:

Tech Talk

 

Source: Neoseeker