Subject: Editorial, General Tech | March 30, 2016 - 08:00 AM | Tim Verry
Tagged: U-Verse, opinion, isp, Internet, FTTN, FTTH, editorial, data cap, AT%26T
AT&T U-Verse internet users will soon feel the pain of the company's old school DSL users in the form of enforced data caps and overage charges for exceeding new caps. In a blog post yesterday, AT&T announced plans to roll out new data usage caps for U-Verse users as well as a ('Comcastic') $30 per month option for unlimited data use.
Starting on May 23, 2016 AT&T U-Verse (VDSL2 and Gigapower/Fiber) customers will see an increase to their usage allowance based on their speed tier. Currently, U-Verse FTTN customer have a 250 GB cap regardless of speed tier while FTTH customers in its Gigapower markets have a higher 500 GB cap. These caps were soft caps and not enforced meaning that customers were not charged anything for going over them. That will soon change, and all U-Verse customers will be charged for going over their cap at a rate of $10 for every 50 GB over the cap. (e.g. Even if you use only 1 GB over the cap, you will still be charged the full $10 fee.).
The new U-Verse caps (also listed in the chart below) range from 300 GB for speeds up to 6 Mbps and 600 GB for everything up to its bonded pair 75 Mbps tier. At the top end, customers lucky enough to get fiber to the home and speed plans up to 1 Gbps will have a 1 TB cap.
|Internet Tier||New Data Caps||Overage Charges|
|AT&T DSL (all speeds)||150 GB||$10 per 50GB|
|AT&T U-Verse (768 Kbps – 6 Mbps)||300 GB||$10 per 50GB|
|AT&T U-Verse (12 Mbps – 75Mbps)||600 GB||$10 per 50GB|
|AT&T U-Verse FTTH (100 Mbps – 1 Gbps)||1 TB||$10 per 50GB|
Uverse customers that expect to use more than 500 GB over their data cap ($100 is the maximum overage charge) or that simply prefer not to worry about tracking their data usage can opt to pay an additional $30 monthly fee to be exempt from their data cap.
It's not all bad news though. General wisdom has always been that U-Verse customers subscribed to both internet and TV would be exempt from the caps even if AT&T started to enforce them. This is not changing. U-Verse customers subscribed to U-Verse TV (IPTV) or Direct TV on a double play package with U-Verse internet will officially be exempt from the cap and will get the $30/month unlimited data option for free.
AT&T DSL users continue to be left behind here as they will not receive an increase in their 150 GB data allowance, and from the wording of the blog post it appears that they will further be left out of the $30 per month unlimited data option (which would have actually been a very welcome change for them).
Karl Bode over at DSLReports adds a bit of interesting history in mentioning that originally AT&T stated that U-Verse users would not be subject to a hard data cap because of the improved network architecture and its "greater capacity" versus the old school CO-fed DSL lines. With the acquisition of Direct TV and the way that AT&T has been heavily pushing Direct TV and pushing customers away from its IPTV U-Verse TV service, it actually seems like a perfect time to not enforce data caps since customers going with its Direct TV satellite TV would free up a great deal of bandwidth on the VDSL2 wireline network for internet!
This recent move is very reminiscent of Comcast's as it "trials" data caps and overages in certain markets as well as having it's own extra monthly charge for unlimited data use. Considering the relatively miniscule cost to deliver this data versus the monthly service charges, these new unlimited options really seem more about seeking profit than any increased costs especially since customers have effectively had unlimited data this whole time and will soon be charged for the same service they've possibly been using for years. I will give AT&T some credit for implementing more realistic data caps and bumping everyone up based on speed tiers (something Comcast should adopt if they are set on having caps). Also, letting Internet+TV customers keep unlimited data is a good thing, even if it is only there to encourage people not to cut the cord.
The final bit of good news is that existing U-Verse customers will have approximately four months before they will be charged for going over their data caps. AT&T claims that they will only begin charging for overages on the third billing cycle, giving customers at least two 'free' months of overages. Users can opt to switch between unlimited and capped options at will, even in the middle of a billing cycle, and the company will send as many as seven email reminders at various data usage points as they approach the cap in the first two months as a warning to the overages.
This is a lot to take in, but there is still plenty of time to figure out how the changes will affect you.
Are you a U-Verse or AT&T DSL user? What do you think about the new data caps for U-Verse users and the $30/month unlimited data option?
Subject: Editorial | March 28, 2016 - 08:44 PM | Scott Michaud
Tagged: windows 10, Oculus, microsoft
— Tim Sweeney (@TimSweeneyEpic) March 28, 2016
... and so am I.
When you develop software, you will always be reliant upon platforms. You use their interfaces to make your hardware do stuff. People who maintain these will almost always do so with certain conditions. In iOS's case, you must have all of your content certified by Apple before it can be installed. In Linux's case, if you make any changes to the platform and distribute them, you need to also release what those changes are.
Sometimes, they are enforced with copyright law. Recently, some platform vendors use chains of trust with strong, mathematical keys. This means that, unless Apple, Microsoft, Oculus, or whoever else made a mistake, members of society can be entirely locked out of creating and installing content.
This has pros and cons.
On the one hand, it can be used to revoke malware authors, scammers, and so forth. These platforms, being more compact, are usually easier to develop for, and might even be portable across deeper platforms, like x86 or ARM.
On the other hand, it can be used to revoke anything else. Imagine that you live in a jurisdiction where the government wants to ban encryption software. Imagine you live in a jurisdiction where the government wants to ban art featuring characters who are LGBT. Imagine you just want to use your hardware in a way that the vendor does not support, such as our attempts to measure UWP application performance.
We need to be extra careful when dealing with good intentions. These are the situations where people will ignore potential abuses because they are blinded by their justifications. This should not be taken lightly, because when you build something, you build it for everyone to use and abuse, intentionally, or even blinded by their own justifications, which often oppose yours.
For art and continued usability, Microsoft, Oculus, and everyone else needs to ensure that their platforms cannot be abused. They are not a government, and they have no legal requirement to grant users free expression, but these choices can have genuine harm. As owners of platforms, you should respect the power that your platform enables society to wield, and implement safeguards so that you can continue to provide it going forward.
Subject: Editorial | March 6, 2016 - 11:05 AM | Ryan Shrout
Tagged: video, streaming out loud, sol., pcper live, live
Missed the 12-hour event? Live the magic for yourself here:
Several weeks ago, I tossed out the idea of doing a long-form live stream with the goal of showcasing for our readers, viewers and fans what we do around here. Why not dedicate a full day to interviewing guests, playing some games, doing some Q&A and putting together some projects? Well that's what we are doing.
Let me introduce you to...
Streaming Out Loud - PCPer Live!
Starts: 9am PT / 12pm ET
Ends: 9pm PT / 12am ET
Need a reminder? Join our live mailing list!
That's right, we are hosting a 12-hour long live stream on PC Perspective in which we will drag as many guests in with us as possible to talk shop, giveaway some hardware and celebrate PC enthusiasts and technology!
- Patrick Norton, tekthing.com
- Tom Petersen, NVIDIA
- Andrew Coonrad, Logitech
- Jacob Freeman, EVGA
- David Hewlett, The Internet
- Dan Baker, Oxide Games
- Ben Kuchera, Polygon.com
- 650 GQ Power Supply
- 650 P2 Power Supply
- Z170 Classified K
- GTX 970 (3975)
- AOC G2460PF FreeSync 24" 1080p TN
- VOID Surround RGB Headset
- M65 RGB Mouse
- Strafe RGB Keyboard MX Silent
- G502 Proteus Spectrum mouse
- G810 Orion Spectrum keyboard
- G640 mouse pad
- X99S SLI Krait Edition motherboard
- 5x Thunder Storm gaming mouse pads
- OCZ Storage Solutions
- 2x Trion 150 480GB SSDs
- More to be confirmed!!
Activities (schedule to be determined):
- Allyn teaches soldering
- Future of VR discussion
- Q&A from chat and Twitter
- Building a table PC
- Gaming sesssions: Rocket League, UT2004, more
- Ken vs. Ryan Steam Controller Challenge
- Riveting game of RISK on a table-top PC
And of course, who wouldn't want to tune in and see the carnage of a team of wily computer nerds attempt to keep a live stream on and stable for the entirety of a 12 hour day? If nothing else, it might be fun to see what breaks, right?
I want to thank our friends and sponsors for getting together some prizes for us as well as to the guests that willingly are going to spend some of their Sunday with us, all in the name of PC gaming and PC hardware!
Have anything specific you want us to cover or discuss? Let me know in the comments below!! Don't forget to sign up for our PC Perspecgive Live! Mailing List to get the latest updates on dumb shit like this we will be doing in the future!
PS: You can find the schedule for Sunday's live stream festivities after the break!
28HPCU: Cost Effective and Power Efficient
Have you ever been approached about something and upon first hearing about it, the opportunity just did not seem very exciting? Then upon digging into things, it became much more interesting? This happened to me with this announcement. At first blush, who really cares that ARM is partnering with UMC at 28 nm? Well, once I was able to chat with the people at ARM, it is much more interesting than initially expected.
The new hotness in fabrication is the latest 14 nm and 16 nm processes from Samsung/GF and TSMC respectively. It has been a good 4+ years since we last had a new process node that actually performed as expected. The planar 22/20 nm products just were not entirely suitable for mass production. Apple was one of the few to actually develop a part for TSMC’s 20 nm process that actually sold in the millions. The main problem was a lack of power and speed scaling as compared to 28 nm processes. Planar was a bad choice, but the development of FinFET technologies hadn’t been implemented in time for it to show up at this time by 3rd party manufacturers.
There is a problem with the latest process generations, though. They are new, expensive, and are production constrained. Also, they may not be entirely appropriate for the applications that are being developed. There are several strengths with 28 nm as compared. These are mature processes with an excess of line space. The major fabs are offering very competitive pricing structures for 28 nm as they see space being cleared up on the lines with higher end SOCs, GPUs, and assorted ASICs migrating to the new process nodes.
TSMC has typically been on the forefront of R&D with advanced nodes. UMC is not as aggressive with their development, but they tend to let others do some of the heavy lifting and then integrate the new nodes when it fits their pricing and business models. TSMC is on their third generation of 28 nm. UMC is on their second, but that generation encompasses many of the advanced features of TSMC’s 3rd generation so it is actually quite competitive.
Subject: Editorial | January 27, 2016 - 01:27 PM | Josh Walrath
Tagged: Thrustmaster, T150, Rocket League, racing wheel, racing, project cars, livestream, GRID Autosport, gaming, force feedback, DiRT Rally, Assetto Corsa
Did you miss the live stream for yesterday racing action? No worries, catch up on the replay right here!
On Thursday, January 28th at 5:30 PM ET we will be hosting a livestream featuing some racing by several of our writers. We welcome our readers to join up and race with us! None of us are professionals, so there is a very good chance that anyone that joins can easily outrace us!
We have teamed up with Thrustmaster to give away the TM T150 Racing Wheel! The MSRP on this number is $199.99, but we are giving it away for free. This was reviewed a few months ago and the results were very good for the price point. You can read that entire review here!
We will be playing multiple games throughout the livestream, so get those Steam clients fired up and updated.
We will be racing through the Rallycross portion of DR. These are fun races and fairly quick. Don't forget the Joker lap!
This is another favorite and features a ton of tracks and cars with some interesting tire (tyre) physics thrown in for good measure!
Another fan favorite with lovely graphics and handling/physics that match the best games out there.
We will be announcing how to join up in the contest during the livestream! Be sure to tune in!
Fighting for Relevance
AMD is still kicking. While the results of this past year have been forgettable, they have overcome some significant hurdles and look like they are improving their position in terms of cutting costs while extracting as much revenue as possible. There were plenty of ups and downs for this past quarter, but when compared to the rest of 2015 there were some solid steps forward here.
The company reported revenues of $958 million, which is down from $1.06 billion last quarter. The company also recorded a $103 million loss, but that is down significantly from the $197 million loss the quarter before. Q3 did have a $65 million write-down due to unsold inventory. Though the company made far less in revenues, they also shored up their losses. The company is still bleeding, but they still have plenty of cash on hand for the next several quarters to survive. When we talk about non-GAAP figures, AMD reports a $79 million loss for this past quarter.
For the entire year AMD recorded $3.99 billion in revenue with a net loss of $660 million. This is down from FY 2014 revenues of $5.51 billion and a net loss of $403 million. AMD certainly is trending downwards year over year, but they are hoping to reverse that come 2H 2016.
Graphics continues to be solid for AMD as they increased their sales from last quarter, but are down year on year. Holiday sales were brisk, but with only the high end Fury series being a new card during this season, the impact of that particular part was not as great as compared to the company having a new mid-range series like the newly introduced R9 380X. The second half of 2016 will see the introduction of the Polaris based GPUs for both mobile and desktop applications. Until then, AMD will continue to provide the current 28 nm lineup of GPUs to the market. At this point we are under the assumption that AMD and NVIDIA are looking at the same timeframe for introducing their next generation parts due to process technology advances. AMD already has working samples on Samsung’s/GLOBALFOUNDRIES 14nm LPP (low power plus) that they showed off at CES 2016.
Thank you for all you do!
Much of what I am going to say here is repeated from the description on our brand new Patreon support page, but I think a direct line to our readers is in order.
First, I think you may need a little back story. Ask anyone that has been doing online media in this field for any length of time and they will tell you that getting advertisers to sign on and support the production of "free" content has been getting more and more difficult. You'll see this proven out in the transition of several key personalities of our industry away from media into the companies they used to cover. And you'll see it in the absorption of some of our favorite media outlets, being purchased by larger entities with the promise of being able to continue doing what they have been doing. Or maybe you've seen it show as more interstitial ads, road blocks, sponsored site sections, etc.
At PC Perspective we've seen the struggle first hand but I have done my best to keep as much of that influence away from my team. We are not immune - several years ago we started doing site skins, something we didn't plan for initially. I do think I have done a better than average job keeping the lights on here though, so to speak. We have good sell through on our ad inventory and some of the best companies in our industry support the work we do.
Some of the PC Perspective team at CES 2016
Let me be clear though - we aren't on the verge of going out of business. I am not asking for Patreon supporters to keep from firing anyone. We just wanted to maintain and grow our content library and capability and it seemed like the audience that benefits and enjoys that content might be the best place to start.
Some of you are likely asking yourself if supporting PC Perspective is really necessary? After all, you can chug out a 400 word blog in no time! The truth is that high quality, technical content takes a lot of man hours and those hours are expensive. Our problem is that to advertisers, a page view is a page view, they don't really care how much time and effort went into creating the content on that page. If we spend 20 hours developing a way to evaluate variable refresh rate monitors with an oscilloscope, but put the results on a single page at pcper.com, we get the same amount of traffic as someone that just posts an hour's worth of gameplay experiences. Both are valuable to the community, but one costs a lot more to produce.
Frame Rating testing methodology helped move the industry forward
The easy way out is to create click bait style content (have you seen the new Marvel trailer??!?) and hope for enough extra page views to make up for the difference. But many people find the allure of the cheap/easy posts too easy and quickly devolve into press releases and marketing vomit. No one at PC Perspective wants to see that happen here.
Not only do we want to avoid a slide into that fate but we want to improve on what we are doing, going further down the path of technical analysis with high quality writing and video content. Very few people are working on this kind of writing and analysis yet it is vitally important to those of you that want the information to make critical purchasing decisions. And then you, in turn, pass those decisions on to others with less technical interest (brothers, mothers, friends).
We have ideas for new regular shows including a PC Perspective Mailbag, a gaming / Virtual LAN Party show and even an old hardware post-mortem production. All of these take extra time beyond what each person has dedicated today and the additional funding provided by a successful Patreon campaign will help us towards those goals.
I don't want anyone to feel that they are somehow less of a fan of PC Perspective if you can't help - that's not what we are about and not what I stand for. Just being here, reading and commenting on our work means a lot to us. You can still help by spreading the word about stories you find interesting or even doing your regular Amazon.com shopping through our link on the right side bar.
But for those of you that can afford a monthly contribution, consider a "value for value" amount. How much do you think the content we have produced and will produce is worth to you? If that's $3/month, thank you! If that's $20/month, thank you as well!
Support PC Perspective through Patreon
The team and I spent a lot of our time in the last several weeks talking through this Patreon campaign and we are proud to offer ourselves up to our community. PC Perspective is going to be here for a long time, and support from readers like you will help us be sure we can continue to improve and innovate on the information and content we provide.
Again, thank you so much for support over the last 16 years!
Looking Towards 2016
ARM invited us to a short conversation with them on the prospects of 2016. The initial answer as to how they feel the upcoming year will pan out is, “Interesting”. We covered a variety of topics ranging from VR to process technology. ARM is not announcing any new products at this time, but throughout this year they will continue to push their latest Mali graphics products as well as the Cortex A72.
Trends to Watch in 2016
The one overriding trend that we will see is that of “good phones at every price point”. ARM’s IP scales from very low to very high end mobile SOCs and their partners are taking advantage of the length and breadth of these technologies. High end phones based on custom cores (Apple, Qualcomm) will compete against those licensing the Cortex A72 and A57 parts for their phones. Lower end options that are less expensive and pull less power (which then requires less battery) will flesh out the midrange and budget parts. Unlike several years ago, the products from top to bottom are eminently usable and relatively powerful products.
Camera improvements will also take center stage for many products and continue to be a selling point and an area of differentiation for competitors. Improved sensors and software will obviously be the areas where the ARM partners will focus on, but ARM is putting some work into this area as well. Post processing requires quite a bit of power to do quickly and effectively. ARM is helping here to leverage the Neon SIMD engine and leveraging the power of the Mali GPU.
4K video is becoming more and more common as well with handhelds, and ARM is hoping to leverage that capability in shooting static pictures. A single 4K frame is around 8 megapixels in size. So instead of capturing video, the handheld can achieve a “best shot” type functionality. So the phone captures the 4K video and then users can choose the best shot available to them in that period of time. This is a simple idea that will be a nice feature for those with a product that can capture 4K video.
Podcast #378 - Updates from the Radeon Technology Group, a new case from Antec, ASUS Maximus VIII Gene and more!
Subject: Editorial | December 10, 2015 - 01:21 AM | Ken Addison
Tagged: podcast, video, freesync, hdr, displayport 1.3, antec, P380, Maximus VIII Gene, killer networks, corsair, h5 sf, carbide 600
PC Perspective Podcast #378 - 12/10/2015
Join us this week as we discuss updates from the Radeon Technology Group, a new case from Antec, ASUS Maximus VIII Gene and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the Store
- RSS - Subscribe through your regular RSS reader
- MP3 - Direct download link to the MP3 file
Hosts: Josh Walrath, Jeremy Hellstrom, Allyn Malventano, and Sebastian Peak
Program length: 1:35:43
Week in Review:
0:51:45 This week’s podcast is brought to you by Casper. Use code PCPER at checkout for $50 towards your order!
News item of interest:
1:18:00 Nexus Mods Probably Hacked
Hardware/Software Picks of the Week:
Jeremy: Kid friendly, robot approved
Subject: Editorial, Mobile, Shows and Expos | December 9, 2015 - 07:04 AM | Scott Michaud
Tagged: yahoo, mozilla, google, Firefox OS, Android
Author's Disclosure: I volunteer for Mozilla, unpaid. I've been to one of their events in 2013, but otherwise have no financial ties with them. They actually weren't aware that I was a journalist. Still, our readers should know my background when reading my editorial.
Mozilla has announced that, while Firefox OS will still be developed for “many connected devices,” the organization will stop developing and selling smartphones through carriers. Mozilla claims that the reason is because they “weren't able to offer the best user experience possible.” While the statement is generic enough to apply in a lot of contexts, I'm not sure how close to the center of that region it is.
This all occurred at the “Mozlando” conference in Florida.
Firefox OS was born when stakeholders asked Mozilla to get involved in the iOS and Android duopoly. Unlike Windows, Blackberry, and other competitors, Mozilla has a history of leveraging Web standards to topple industry giants. Rather than trying to fight the industry leaders with a better platform, and hoping that developers create enough apps to draw users over, they expanded what Web could do to dig the ground out of their competitors.
The issue is that being able to achieve high performance is different from actually achieving it. The Web, as a platform, is getting panned as slow and “memory hungry” (even though free memory doesn't make a system faster -- it's all about the overhead required to manage it). Likewise, the first few phones landed at the low end, due in part to Mozilla, the non-profit organization remember, wanting to use Firefox OS to bring computing to new areas of the world. A few hiccups here and there added another coat of paint to the Web's perception of low performance.
Granted, they couldn't compete on the high end without a successful app ecosystem if they tried. Only the most hardcore of fans would purchase a several-hundred dollar smartphone, and intend to put up with just Web apps. Likewise, when I've told people that phones run on the Web, they didn't realize we mean “primarily localhost” until it's explicitly stated. People are afraid for their data caps, even though offline experiences are actually offline and stored locally.
The Dinosaur in the Room
Then there's the last question that I have. I am a bit concerned about the organization as a whole. They seem to be trying to shed several products lately, and narrow their focus. Granted, all of these announcements occur because of the event, so there's plenty of room for coincidence. They have announced that they will drop ad tiles, which I've heard praised.
The problem is, why would they do that? Was it for good will, aligning with their non-profit values? (Update: Fixed double-negative typo) Or was it bringing in much less money than projected? If it's the latter, then how far do they need to shrink their influence, and how? Did they already over-extend, and will they need to compensate for that? Looking at their other decisions, they've downsized Firefox OS, they are thinking about spinning out Thunderbird again, and they have quietly shuttered several internal projects, like their division for skunkworks projects, called “Mozilla Labs.” Mozilla also has a division called "Mozilla Research," although that is going strong. They are continually hiring for projects like "Servo," a potential new browser engine, and "Rust," a programming language that is used for Servo and other projects.
While Mozilla is definitely stable enough, financially, to thrive in their core products, I'm concerned about how much they can do beyond that. I'm genuinely concerned that Mozilla is trying to restructure while looking like a warrior for both human rights and platforms of free expression. We will not see the books until a few months from now, so we can only speculate until then. The organization is pulling inward, though. I don't know how much of this is refocusing on the problems they can solve, or the problems they can afford. We will see.