Subject: Displays | September 22, 2017 - 05:25 PM | Jeremy Hellstrom
Tagged: 27, freesync, Asus ROG Strix XG27VQ, asus, XG27VQ, 1080p, va lcd
To start with the particular specification which will upset some people, the ASUS XG37VQ is a 1080p monitor; so if life starts at 1440p then feel free to move on. For those still reading, this Freesync monitor supports refresh rates from 48 to 144Hz and can display 95% sRGB coverage. Techgage were impressed with the quality of the display but when it came to the RGBs present on the monitor they had some questions; the ROG logo that is projected from the bottom of the monitor only comes in red, while the glowing circle on the back of the display supports a full gamut of colours which no one will ever see. Pop over for the full review.
"Let's cut right to the chase. The Asus ROG Strix XG27VQ is a $350 gaming monitor, 27 inches in size, with a resolution of 1920 x 1080 and a refresh rate of 144 Hz. We're looking at a VA LCD panel here with FreeSync support, sporting an 1800R curvature."
Here are some more Display articles from around the web:
- AOC AGON AG271QG 144-165 Hz @ techPowerUp
- Philips BDM4037UW 40-Inch Curved 4K UHD LCD Display Review @ NikKTech
- FreeSync vs. G-Sync: 2017 Update @ Techspot
- Asus MX34VQ Review: 34" Ultra Wide Curved 100Hz Monitor @ Techspot
Subject: Displays | September 11, 2017 - 11:38 PM | Tim Verry
Tagged: va, ultrawide, productivity, philips, business, 32:9, 1080p gaming
Philips recently revealed a massive 49” ultra-wide monitor slated for release in the second half of next year. The so-called Philips 492P8 takes the bigger is better approach with its 32:9 aspect ratio ultra-wide monitor based on the same VA (vertical alignment) panel as Samsung’s more expensive (and feature-full) CH90 QLED. With a planned MSRP of $1,077, Philips has cut a few features in its model namely support for AMD’s FreeSync 2 and Samsung’s QLED backlighting. It Is not yet clear whether or not the monitor will retain the same 144Hz refresh rate and high dynamic range (HDR).
The 49-inch diagonal monitor features a 3840 x 1080 resolution and a 1800R curvature. The 492P8 is rated at a maximum brightness of 600 cd/m2 and a contrast ratio of 5,000:1. The monitor is based on a VA panel which is a compromise between the fast response times and refresh rates of TN and the colors and viewing angles of IPS (and PLS) with strong contrast, good viewing angles, decent refresh rates (response times can be an issue in gaming as far as possible motion blur), and the ability to crank up the brightness. With the axing of FreeSync 2 support, this may not be the best option for gamers wanting an ultra-wide, but this monitor is sure to find a place in the corporate world with lots of side-by-side windows open in brightly lit office environments. Depending on reviews it could also be good for flight sims, 4X games, and other gaming as well.
The monitor features DisplayPort, HDMI, VGA, and USB Type-C display inputs (one each) as well as (using the USB Type-C port to connect to a PC) a two port USB 3.0 hub, one Ethernet jack, and two 3.5mm audio jacks (one headphone and one microphone).
The Philips 492P8 32:9 VA monitor is slated for a Q2 2018 release with a MSRP of $1,077 (C899). OF course, there is plenty of time for specifications and pricing to change between now and then, but it seems Philips is aiming for a budget option under $1100.
I would have liked to see more vertical resolution (I mean, why not at least 1200p? heh) but you can’t have everything, especially for cheap. What do you think about the 32:9 aspect ratio? Also, would you put a 49" ~34 pound monitor on your desk?
Acer Predator Z271T With Tobii Eye Tracking
It seems like it's never been a better time to be a PC gamer. With new technologies like VR, AR, HDR, adaptive sync, and high refresh rates being introduced or improved upon at a rapid pace, there's always something new and exciting right around the corner.
Today, we're taking a look at one new technology that promises to bridge the gap between traditional monitors and full-blown VR or AR setups: eye tracking. Originally developed for its use as an assistive device for users with disabilities, eye tracking is making a big jump to gaming, as it can both provide an additional method of control input as well as alter the way the user experiences the game.
We first took a look at Tobii a few years ago with an early standalone eye tracking device. Now Tobii eye tracking is starting to make its way directly into monitors, and we spent some time with one such monitor: the Acer Predator Z271T.
Specs & Box Contents
The Acer Predator Z271T -- which I'll refer to as "Z27" going forward -- is a $700 27-inch monitor with a curved VA panel, 1920x1080 native resolution, and 144Hz refresh rate. The complete technical specifications:
|Acer Predator Z271T|
|Panel Technology||Vertical Alignment (VA)|
|Tilt Angle||-5 to +25 degrees|
|Viewing Angle||178 degrees horizontal/vertical|
|Maximum Adjustable Height||4.72 inches|
|Standard Refresh Rate||144 Hz|
|Color Supported||16.7 Million|
|Tearing Prevention Technology||G-SYNC|
|Speakers||2 x 7W|
|3.5mm Audio Output||Yes|
|USB 3.0||Yes (4-port hub)|
|Operating Power Consumption||27 watts|
|Standby Power Consumption||500 mW|
|Off-Mode Power Consumption||400 mW|
|Physical Characteristics (with stand)|
|VESA Mount Compatible||Yes (100mm x 100mm)|
|Package Contents||1 x DisplayPort cable
1 x HDMI cable
1 x USB 3.0 Cable
In terms of physical characteristics, the Z27 weighs in at 16.76lbs and is 20.4-inches high, 24.4-inches wide, and 10.6-inches deep when attached to its included stand. From the stand, the Z27 can tilt from -5 degrees to 25 degrees, and swivel up to 30 degrees side-to-side.
Subject: Displays | August 13, 2017 - 03:46 PM | Scott Michaud
Tagged: Samsung, PLS
And, naturally, things break right when you make a big purchase. The day after I set up the Oculus, one of my monitors had a wobbly backlight and buzz, quickly going black-screen despite the on light showing it was connected. I revived it by turning it off and on again, but it was clear that it was dead. That said, I bought it back in ~2005-2006, so it lived a long life.
Its replacement? A 24-inch mainstream Samsung PLS, 1080p display. It was surprisingly difficult finding a cheap (but solid) monitor that also had a wall mount, but this one was luckily $80-off at Staples ($169.96 CDN before taxes until August 15th). It was also compatible with FreeSync, but my GPUs are NVIDIA so it’s not a feature that I can comment on. It doesn't have a high refresh rate or anything, but it seems very good (for its price) so far.
One thing that I will note, however, is that you need to be careful with your wall mounts... there’s a stub for the stand that will not come off, and there’s not much room between it and the VESA mounts. Unless you have holes at pretty much the very bottom of your mount, which I luckily did, you will need to buy a new mount (or do some hacky thing with standoffs or whatever).
Subject: Displays | July 31, 2017 - 03:58 PM | Jeremy Hellstrom
Tagged: gsync, freesync
At recent AMD events, attendees were invited to try a blind sight test (an oxymoron if there ever was one) in which they had a chance to play on a AMD system with the new Vega GPU and Freesync as well as a machine powered by a GTX 1080 and G-Sync. The two machines and monitors were concealed so you could not tell which was which.
Seeing as how many of us did not have a chance to attend these conferences nor see the difference between the two, [H]ard|OCP decided to replicate the experiment, albeit with a GTX 1080 Ti in the G-Sync system. The two Windows 10 64-bit systems were powered by a AMD Ryzen 7 1800X CPU with 16GB of DDR4-2666MHz; the only difference was the GPU and display. The two displays were capable of up to a 100Hz refresh rate and the display settings were matched as well as humanly possible. The two monitors were a $720 ASUS MX34V with FreeSync and a $1300 ASUS PG348 G-Sync display, something worth noting for those with a shopping list.
Check out the video of the subjective experiences of the participants here, remembering that this is not exactly a rigid scientific experiment.
"Totally unscientific and subjective testing is scorned by many, so if that gets your panties in a bunch, I suggest you stop reading. We had the opportunity to preview AMD's RX Vega this weekend, and we put it up against NVIDIA's GTX 1080 Ti, both using 100Hz FreeSync and G-Sync panels, with our testers representing 223 combined years of gaming experience."
Here are some more Display articles from around the web:
- Acer Predator XB271HU bmiprz 144-165 Hz @ techPowerUp
- Philips BDM4350UC 43in 4k IPS @ Kitguru
- The Frame TV by Samsung Revealed! @ TechARP
Subject: Displays | July 10, 2017 - 02:25 PM | Jeremy Hellstrom
Tagged: AHVA, ips display, viewsonic, XG2703-GS, 1440p, 165hz, g-sync
ViewSonic's 27" XG2703-GS display hits at least three of the four marks that high end users are looking for; it is 1440p, it does not have a curve and the maximum refresh rate is 165Hz. The disagreement on the perfection of the display will come from those who prefer Freesync to G-SYNC, for this monitor only supports NVIDIA's adaptive sync technology. The panel is an Advanced Hyper-Viewing Angle (AHVA) IPS screen from AU Optronics, the standard for displays with a maximum refresh rate of 144Hz and higher. Techspot ran this monitor though a few games to see what kind of performance you can expect on this display, check out their results here.
"There is one type of monitor that ticks nearly every box for high quality PC gaming. One that provides a good mix of resolution and high refresh rate, while still being realistically usable on today's most popular gaming hardware. I'm talking about the latest 27-inch 1440p IPS monitors that hit a whopping 165 Hz with support for adaptive sync."
Here are some more Display articles from around the web:
- Nixeus NX-EDG27 27-inch, 2560×1440 IPS, 144Hz FreeSync Gaming Monitor @ Custom PC Review
- Asus ROG GX501VI Zephyrus 120hz IPS @ Kitguru
- ASUS ZenScreen MB16AC USB-C Portable Monitor @ Phoronix
Subject: Displays | June 14, 2017 - 03:06 PM | Jeremy Hellstrom
Tagged: UP3218K, ultrasharp, dell, 8k
Ars Technica had the chance to test Dell's new $5000 UltraSharp UP3218K, a 32" 10-bit IPS panel with a resolution of 7680×4320. It uses two DisplayPort 1.4 connections to drive this beast and as even the GTX 1080 Ti struggles with high graphics settings at 4k there are some performance problems. Ars was able to test Rise of the Tomb Raider, Metro: Last Light, and GTA V and while they ran at 8K on a single GTX 1080 Ti; "they also crashed. A lot." GTA V performed the best of the lot, reaching a high of 50FPS and a low of 15FPS, though they looked very pretty while doing so. Drop by to download a screenshot and pan around to get a sense of what this screen can do.
"While Acer's 4K, HDR-ready, 144Hz Predator X27 gaming monitor is pretty hot, Dell has something even better: the 8K Dell UltraSharp UP3218K (buy here). This, if you're unfamiliar, is a display that sports a whopping 7680×4320 pixels spread over a 32-inch 10-bit IPS panel."
Here are some more Display articles from around the web:
- Acer Predator XB252Q 240Hz G-SYNC @ Kitguru
- Nixeus NX-VUE27P 1440P IPS Monitor Review @ Hardware Canucks
- AOC PDS241 24in Monitor @ Kitguru
Subject: Displays | June 12, 2017 - 07:01 PM | Scott Michaud
Tagged: g-sync, free sync, dell, alienware, 240Hz
Also at the E3 event, Alienware launched a gaming monitor with two SKUs: one with G-Sync and one with FreeSync. Otherwise, these displays are apparently identical. They also apparently have lighting on the back, although it’s unclear whether this is RGB or locked to the Alienware shade of teal. (I’m guessing it’s Alienware teal.) At first, I was wondering why you would even want a light behind a display at all, but I guess it would make sense if it was very low power and you could leave it on while the rest of the display is off, giving a slight glow to an otherwise dark room.
As for the specifications: both of these displays operate at 240 Hz, native, not overclocked. To achieve this rate, its panel is 24.5-inch, 1080p, and TN. The structure itself has a thin bezel on the top, left, and right side, although the bottom has a bit more thickness for the Alienware typeface logo and buttons. Despite being otherwise identical, the G-Sync model (AW2518H) has an MSRP of $699.99, while the FreeSync model (AW2518HF) is $200 cheaper at $499.99.
Both models launch on June 13th.
Subject: Displays | June 9, 2017 - 11:24 AM | Ryan Shrout
Tagged: Samsung, hdr, freesync 2, freesync, CHG90, CHG70, amd
Samsung made a surprise announcement this morning, taking the wraps off of the first FreeSync 2 monitors to grace our pages, officially. These gaming displays come in three difference sizes, one of them incredibly unique, and all with HDR support and Quantum Dot Technology to go along with the variable refresh rate technology of FreeSync.
All three displays utilize the QLED Quantum Dot tech first showcased in the QLED TV lineup launched just this past January at CES. It uses a new metal core and has some impressive color quality capabilities, going to 125% of the sRGB color space and 95% of the DCI-PE color space! I don't yet know what the peak luminance is, or how many backlight zones there might be for HDR support, but I have asked Samsung for clarification and will update here when I get feedback. All three displays use VA panels.
All three displays also become the first to pass certification with AMD for FreeSync 2, which we initially detailed WAY BACK in January of this year. FreeSync 2 should tell us that this display meets some minimum standards for latency, color quality, and low frame rate compensation. These are all great on paper, though I am still looking for details from AMD on what exactly the minimum standards have been set to. At the time, AMD would only tell me that FreeSync 2 displays "will require a doubling of the perceivable brightness and doubling of the viewable color volume based on the sRGB standards."
The bad boy of the group, the Samsung CHG90 (part number C49HG90), is easily the most interesting. It comes in with a staggering screen size of 49-inches and a brand new 32:9 aspect ratio with an 1800R curvature. With a 3840x1080 resolution, I am eager to see this display in person and judge how the ultra-wide design impacts our gaming and our productivity capability. (They call this resolution DFHD, for double full HD.) The refresh rate peaks at 144 Hz and a four-channel scanner is in place to minimize any motion blur or ghosting. A 1ms rated response time also makes this monitor incredibly impressive, on paper. Price for the C49HG90 is set at $1499 with preorders starting today on Amazon.com. (Amazon lists a June 30th release date, but I am looking to clarify.)
Also on the docket is the CHG70, available in two sizes, a 32-in (C32HG70) and a 27-in (C27HG70) model. Both are 2560x1440 resolution screens with 16:9 aspect ratios, 1ms response times and FreeSync 2 integrations. That means the same 125% sRGB and 95% DCI-P3 color space support along with the Samsung Quantum Dot technology. Both will sport a 144 Hz refresh rate and an 1800R curvature. The specifications are essentially identical between all three models, making the selection process an easier choice based on price segment and screen real estate. The C27HG70 will be on preorder from Samsung.com exclusively for $599 while the C32HG70 will be on preorder at Newegg.com for $699, just $100 more.
All three displays will feature a Game Mode to optimize image settings for...gaming.
Samsung’s CHG90 extends the playing field for virtual competitors, with its 49-inch design representing the widest gaming monitor available. The monitor delivers a dramatic 1,800R curvature and an ultra-wide 178-degree viewing angle, ensuring that content is clearly visible from nearly any location within a given space. As a result, gamers no longer need to worry about the logistics, expenses, and bezel interference that occur when combining multiple smaller monitors together for an expanded view.
The new CHG90 monitor includes a height adjustable stand (HAS), allowing flexible height adjustment for improved viewing comfort. Designed for the most demanding games, the CHG70 monitor goes a step further with a dual-hinge stand that provides users more precise control over how the display panel is positioned.
In addition to Game Mode, a feature that optimizes image setting for playing games when connected to a PC or a game console, each of the new monitors include a game OSD dashboard, designed to blend seamlessly into game interfaces.
A full table of specifications is below and trust me on this one guys, I am already up in Samsung's and AMD's face to get these monitors in here for review!
Now all we are missing is the power of a Radeon RX Vega card to push this high resolution, high refresh rate HDR goodness!!
Subject: Graphics Cards, Displays | June 6, 2017 - 06:06 PM | Scott Michaud
Tagged: hdr, sdr, nvidia, computex
Dmitry Novoselov of Hardware Canucks saw an NVIDIA SDR vs HDR demo, presumably at Computex based on timing and the intro bumper, and noticed that the SDR monitor looked flat. According to his post in the YouTube comments, he asked NVIDIA to gain access to the monitor settings, and they let him... and he found that the brightness, contrast, and gamma settings were way off. He then performed a factory reset, to test how the manufacturer defaults hold up in the comparison, and did his video based on those results.
I should note that video footage of HDR monitors will not correctly describe what you can see in person. Not only is the camera not HDR, and thus not capable of showing the full range of what the monitor is displaying, but also who knows what the camera’s (and later video processing) exposure and color grading will actually correspond to. That said, he was there and saw it in person, so his eyewitness testimony is definitely valid, but it may or may not focus on qualities that you care about.
Anywho, the test was Mass Effect: Andromeda, which has a native HDR profile. To his taste, he apparently prefers the SDR content in a lot of ways, particularly how the blown out areas behave. He claims that he’s concerned about game-to-game quality, because there will be inconsistency between how one color grading professional chooses to process a scene versus another, but I take issue with that. Even in standard color range, there will always be an art director that decides what looks good and what doesn’t.
They are now given another knob, and it’s an adjustment that the industry is still learning how to deal with, but that’s not a downside to HDR.