Subject: Displays | September 27, 2016 - 03:35 PM | Jeremy Hellstrom
Tagged: pimax, vr headset, steam vr
As Rock, Paper, SHOTGUN asks in the title, can the $300 Pimax VR headset be too good to be true? It ships without headphones, or you can buy the $350 which includes audio of moderate quality or provide your own if they fit comfortably under the headset. It also does not ship with any controllers, which means that Steam games which require anything other than a mouse and keyboard will simply not work; not an empty catalogue of games but definitely more limited than the two more expensive competitors.
The headset does offer better resolution, 1920x2160 per eye, which the reviewer noticed immediately as being clearer than the competition ... as long as you were looking directly at the text or object. There were issues at the edges of your view however, as well as with quickly turning your head which is likely due to the 60fps refresh rate. This is less than the 90fps the Vive or Rift can manage as well as creating concerns about reprojection and dropped frames. There were a few other concerns mentioned in the review which you should familiarize yourself with, but the Pimax is very interesting, a light VR headset with great resolution and only two connecting cord for $300.
"In the interim, here’s Chinese outfit Pimax, who are selling what they label as the first 4K VR headset for PC, which works with SteamVR. It’s also $350 (or $300 without headphones), compared to the Rift’s $599 and Vive’s $799"
Here are some more Display articles from around the web:
- From The Wirecutter: The best 4K monitors (so far) @ Ars Technica
- BenQ XR3501 Curved Gaming Monitor @ Kitguru
- Dell UltraSharp 24 InfinityEdge U2417H 24in Monitor @ Kitguru
Subject: Displays | August 31, 2016 - 01:44 PM | Sebastian Peak
Tagged: Z271T, XB271HUT, XB251HQT, Tobii, Predator, montior, gaming, g-sync, eye-tracking, display, curved, acer, 240Hz, 165hz, 144hz
Acer has announced three new G-Sync gaming monitors, all of which come equipped with eye-tracking technology from Tobii. The displays announced range from 24.5" to 27" in size, with refresh rates ranging up to 240 Hz.
Acer Predator Z271T
"Each new monitor features NVIDIA G-SYNC and high refresh rates for smooth gaming experiences without lag. The new Predator gaming monitors are available in different sizes and configurations to meet the needs of a wide range of users looking to take their gaming experiences forward."
- Predator Z271T: 27”, curved screen (1800R curvature), FHD 1920 x 1080, 144 Hz)
- Predator XB251HQT: 24.5”, flat ZeroFrame screen, FHD 1920 x 1080, 240 Hz)
- Predator XB271HUT: 27”, flat ZeroFrame screen, WQHD 2560 x 1440, 165 Hz)
Acer Predator XB271HUT
The Z271T is the sole curved display option, offering an 1800 radius curve and standard 1920x1080 resolution at 144 Hz. The flat-paneled versions provide a choice between very high refresh rates (240 Hz with the 1920x1080 XB251HQT) and higher resolution (2560x1440 at 165 Hz from the XB271HUT).
Acer Predator XB251HQT back, side view
U.S. pricing and availablity have not been announced.
Subject: General Tech, Processors, Displays, Shows and Expos | August 16, 2016 - 01:50 PM | Ryan Shrout
Tagged: VR, virtual reality, project alloy, Intel, augmented reality, AR
At the opening keynote to this summer’s Intel Developer Forum, CEO Brian Krzanich announced a new initiative to enable a completely untether VR platform called Project Alloy. Using Intel processors and sensors the goal of Project Alloy is to move all of the necessary compute into the headset itself, including enough battery to power the device for a typical session, removing the need for a high powered PC and a truly cordless experience.
This is indeed the obvious end-game for VR and AR, though Intel isn’t the first to demonstrate a working prototype. AMD showed the Sulon Q, an AMD FX-based system that was a wireless VR headset. It had real specs too, including a 2560x1440 OLED 90Hz display, 8GB of DDR3 memory, an AMD FX-8800P APU with R7 graphics embedded. Intel’s Project Alloy is currently using unknown hardware and won’t have a true prototype release until the second half of 2017.
There is one key advantage that Intel has implemented with Alloy: RealSense cameras. The idea is simple but the implications are powerful. Intel demonstrated using your hands and even other real-world items to interact with the virtual world. RealSense cameras use depth sensing to tracking hands and fingers very accurately and with a device integrated into the headset and pointed out and down, Project Alloy prototypes will be able to “see” and track your hands, integrating them into the game and VR world in real-time.
The demo that Intel put on during the keynote definitely showed the promise, but the implementation was clunky and less than what I expected from the company. Real hands just showed up in the game, rather than representing the hands with rendered hands that track accurately, and it definitely put a schism in the experience. Obviously it’s up to the application developer to determine how your hands would actually be represented, but it would have been better to show case that capability in the live demo.
Better than just tracking your hands, Project Alloy was able to track a dollar bill (why not a Benjamin Intel??!?) and use it to interact with a spinning lathe in the VR world. It interacted very accurately and with minimal latency – the potential for this kind of AR integration is expansive.
Those same RealSense cameras and data is used to map the space around you, preventing you from running into things or people or cats in the room. This enables the first “multi-room” tracking capability, giving VR/AR users a new range of flexibility and usability.
Though I did not get hands on with the Alloy prototype itself, the unit on-stage looked pretty heavy, pretty bulky. Comfort will obviously be important for any kind of head mounted display, and Intel has plenty of time to iterate on the design for the next year to get it right. Both AMD and NVIDIA have been talking up the importance of GPU compute to provide high quality VR experiences, so Intel has an uphill battle to prove that its solution, without the need for external power or additional processing, can truly provide the untethered experience we all desire.
Subject: Displays | August 4, 2016 - 09:20 PM | Sebastian Peak
Tagged: vrr, variable refresh rate, SE2717H, monitor, ips, freesync, display, dell, 27-inch
Dell's newest monitor is the SE2717H, a 27-inch display with AMD's FreeSync technology and an IPS panel - all for just $249.
The matte-finish display offers 1920x1080 resolution, with a variable refresh-rate range from 48 Hz - 75 Hz, with a 6 ms response time. The 6-bit panel achieves 16.7 million colors via FRC (frame rate control, A.K.A. dithering), so it perhaps wouldn't be appropriate for color-accurate work, but just fine for gaming.
Dell SE2717H Specifications:
- Display Size: 27 Inches
- Aspect Ratio: (16:9)
- Backlight Technology: LED
- Display Screen Coating: Antiglare with 3H hardness
- Panel Type: In-Plane switching Technology
- Panel Bits: 6-bits + FRC panel
- Maximum Resolution: 1920 x 1080
- Viewing Angle: 178° vertical / 178° horizontal
- Contrast Ratio: 1000: 1 (typical), 8 Million: 1 (Dynamic)
- Pixel Pitch: 0.3114 mm
- Pixel Per Inch (PPI): 82
- Brightness: 300 cd/m2 (typical)
- Response Time: 6ms (gray to gray)
- Free Sync support frame frequency: Yes, 48-75Hz
- Color Support:
- Color Gamut (typical): 84% (CIE 1976), 72% (CIE 1931)
- Color Depth: 16.7 Million colors
- Narrow Bezel (Edge of Monitor to Edge of viewable screen) 11mm
- Tilt (-5° to 21°)
- Built in cable-management
Subject: Displays | July 14, 2016 - 12:43 PM | Tim Verry
Tagged: USB 3 Type-C, up3017q, oled, DisplayPort, Dell 4K, dell, 4K 120
Initially teased at CES earlier this year, Dell’s UP3017Q is an amazing 30-inch 4K monitor with an OLED panel capable of running at 120Hz. The thin bezeled UltraSharp is also extremely thin at less than 0.5” at the edges. Running a resolution of 3840 x 2160, the 30” monitor comes in at 146 PPI (pixels per inch). The UP3017Q was originally slated for a March release, but it ended up not being available. Reportedly, Dell is still fine tuning the monitor and it will be available soon though the company has not given a new specific launch date when you will actually be able to buy it.
It has some rather impressive specifications, and I am really interested in seeing it in person! The panel manufacturer is still unknown (though many have guessed it is one from LG), but it offers up a resolution of 3840 x 2160, refresh rate of up to 120Hz, 0.1ms response time, and 400,000:1 contrast ratio. Being OLED (Organic Light Emitting Diode), the monitor will be able to deliver true blacks and excellent colors in a very thin profile thanks to not needing a separate backlight (the pixels themselves emit light). Dell claims that the UP3017Q 4K monitor fully supports 100% of the Adobe RGB and 97.8% DCI-P3 color spaces. At a claimed 1.07 billion colors this is a 10-bit color monitor which will be useful in professional applications where color accuracy is paramount.
Dell has further claimed that it has mitigated burn in on this monitor by implementing a “pixel shifting algorithm” as well as placing a sensor on the monitor that can detect when you are looking at it and turn off when no one is watching anything on it (which some might find a bit creepy but it can likely be turned off heh). There are five buttons on this monitor, four on the bottom edge for OSD controls and one on the back to release the monitor from its stand.
One interesting hang up lies in the video inputs on this monitor. It only has HDMI 2.0, Mini DisplayPort 1.2, and USB Type-C. As posters over at [H] pointed out, the HDMI 2.0 and DP 1.2 connections do not have enough bandwidth to support the panels 3840 x 2160 resolution at 120Hz. Fortunately the refresh rate is not a lie. There is a a way to do it, but users will need to use the USB Type-C connector and it’s DisplayPort Alternate Mode feature to do it. At DisplayPort 1.2, the DisplayPort Alt Mode can give you 5.4 Gbps per lanes and using all four available lanes can hit a total of 21.6 Gbps which would be enough to support 4096x2160@60Hz. However, the DisplayPort 1.3 standard (which this monitor and it’s USB Type-C port seems to support) can give up to 8.1 Gbps for up to 32.4 Gbps of bandwidth (25.92 Gbps after 8b/10b encoding overhead) which should allow the full 3840x2160@120Hz to be used. It is unfortunate that Dell opted to go with this odd port arrangement and not include a direct DP 1.3+ port though!
This monitor has a lot of potential, but this massive OLED comes at a price: when it comes to market it will have a MSRP of $4,999! As much as many would want this to be their new gaming PC monitor, I think it will be mainly for commercial and design applications especially with the input lag being unknown and no support for the various variable refresh rate technologies (AMD FreeSync and NVIDIA G-Sync) If that is what you are looking for there are much cheaper options, but if you want an all out OLED monitor for work and media and price is no object I would be very eagerly waiting for reviews on this!
What are your thoughts on this monitor and OLED?
Subject: Displays | June 25, 2016 - 02:23 AM | Scott Michaud
Tagged: valve, oculus rift, Oculus, htc vive
Facebook has disabled their software check that prevents Oculus Store games from running without an Oculus Rift being connected. Further, Motherboard has directly quoted an Oculus spokesperson as saying “We won't use hardware checks as part of DRM on PC in the future”. This check prevented these games from running on the HTC Vive using the user-created tool, Revive, until the creator of Revive disabled the DRM in response.
Oculus will continue to develop their DRM itself, of course. They have also been approaching developers to make Oculus-exclusive content, and I expect that will continue. This is where we get into a little bit of a debate that has been brewing online. Some believe that, due to the size of the potential market, exclusivity could bring content to life that otherwise would not be viable. While that does have some merit to muse over, I cannot see how that would be any better (for society) than all the platform holders pitching in to an open incubation fund. This way, art will not locked away unless it absolutely requires a specific feature that some platforms cannot provide, and consumers will have a larger pool of content to justify the initial purchase.
That topic aside, Oculus has not pledged that they won't interfere with third-parties that want to support Oculus-exclusive titles on other headsets. A hardware check will not be involved, now or in the future, though.
Subject: Displays | June 9, 2016 - 02:55 AM | Scott Michaud
Tagged: asus, 4k 144hz, ips
Well this will be an impressive set of features some day. People have been asking for high-refresh, 4K panels with good colors for quite a while. It was almost a running joke in some of our comments. Apparently, ASUS took it seriously, and they are looking to release a 144Hz, 4K, IPS Gaming monitor, and they had a prototype on the show floor at Computex 2016.
Image Credit: VR-Zone
Okay then. That checks off just about every box on the enthusiast wishlist, except maybe OLED (depending on whether the specific enthusiast loves its contrast or fears it color accuracy). Also, it is unclear whether they will support the FreeSync or G-Sync, but either could happen -- or both! Or neither.
We won't know until they make an official announcement... again, some day.
Subject: Displays | May 30, 2016 - 07:12 AM | Ryan Shrout
Tagged: computex, asus, ROG, swift, pg248q
During the company's Republic of Gamers event at Computex 2016, ASUS officially announced the release of the ROG Swift PG248Q monitor. Though we have seen it teased previously, today's information release has some interesting new details.
Based on a 24-inch 1920x1080 TN panel, the PG248Q was specifically built for gamers that desire a smaller display, to avoid being forced to move their head to find a specific target. The idea here is that eSports players, and those aspiring, need to have the entire monitor in their field of view at all times.
The small size and 1080p resolution don't mean the display is devoid of impressive features though. It is a G-Sync monitor, so gamers can enjoy tear-free, smooth gaming with GeForce graphics cards as well as a 180Hz refresh rate! Add to that combination a rated response time of 1ms (grey to grey) and you have an incredibly high performance gaming panel.
The PG248Q will be the official display of some impressive gaming events including the ESL One 2016 and The International 2016, so I expect ASUS to have a ground swell of interest in this model.
No specifics on pricing or availability quite yet, but I've put in the requests accordingly.
Subject: Displays | May 25, 2016 - 05:20 PM | Jeremy Hellstrom
Tagged: quantum dots, QD Vision, AOC
AOC is partnering with QD Vision to bring QLED displays to market in the near future. If the term does not seem familiar you can revisit our older coverage, but essentially they are tiny particulates which radiate colour when excited based on size with larger dots fluoresce red, mid-sized dots green and the smallest blue. This property allows a much wider colour gamut to be produced and requires a lot less energy to do so. AOC will be launching a series of PLS/PLS-ADS displays in the near future which will provide up to 98% Adobe RGB colour reproduction, the first generation will be 1080p but expect to see this change as the technology matures. We don't have set dates or prices as of yet but we do have the PR which you can read below.
San Francisco, California – May 25, 2016 – Today AOC, one of the world’s leading monitor brands, announced that their latest quantum dot-based monitors will be available in North America this year. The new monitors, which were introduced in China last month, integrate QD Vision’s Color IQ™ technology to deliver the most vivid color viewing experience commercially available today, enabling 50 percent better color performance than a typical LCD monitor, at a competitive price point.
AOC will sell its 27-inch and quantum dot displays, which deliver 98 percent Adobe RGB color, making them ideal for entertainment, photography and gaming. The new AOC Quantum Dot monitors will be available later this year online and at AOC retailers.
“Given the overwhelming positive feedback we’ve received from customers and reviewers alike, we are thrilled to expand our distribution to North America,” said Mr. Lidong Yan, general manager of monitor BU, OBM China, TPV Group. “QD Vision has helped us deliver the widest color gamut displays available today with their leading-edge quantum dot technology, and we can now bring the latest product innovations and display technology to a broader global audience.”
QD Vision’s Color IQ solution enables the widest, more accurate color gamut across screens by utilizing semiconductor nanocrystals, called quantum dots, to precisely and efficiently convert light emissions and create virtually any color of the visible spectrum. Color IQ Optics lead in green chemistry nano-material innovation and deliver the most brilliant, full gamut color displays, providing a superior viewing experience over any other commercial technology, including OLED, but at a much lower overall cost.
“Quantum dot technology provides far more natural and vivid viewing, and these new monitors from AOC will enhance performance, accuracy and user experience for consumers worldwide,” said John Volkmann, chief marketing officer at QD Vision. “AOC is one of the leaders in delivering the most accurate, wide color gamut experience and by integrating QD Vision’s Color IQ optics, these monitors deliver incredible performance at affordable price points.”
Today, most high-end monitors can only display 95 percent of the Adobe RGB color gamut while many mainstream models are limited to illustrating, at most, 70 percent of the Adobe spectrum. Using QD Vision's Color IQ solution, AOC quantum dot displays deliver nearly 100 percent of the full Adobe RGB spectrum, resulting in remarkably crisp images with vivid, life-like colors, making them ideally suited for binge-watching television shows, online gaming, personal photography or other activities that would benefit from the highest degree of color accuracy and brightness consistency.
The PLS/PLS-ADS wide view angle panel offers perfect image performance and real color uniformity at an extremely large viewing angle of 178°, and flicker-free technology provides critical eye support for photographers who are used to long-time photo editing, providing a more comfortable viewing experience that promotes greater eye health. The AOC 27” quantum dot monitors features 1920 x 1080 resolution, ?E<3 color deviation, 50 million:1 dynamic contrast and support for multiple I/O ports including VGA, DVI-D, HDMI and an audio line output. The series is compatible with Blu-ray players and most gaming consoles, including PS3/PS4 and Xbox 360.
Subject: Displays | May 2, 2016 - 05:53 PM | Jeremy Hellstrom
Tagged: freesync, amd, about damn time
Better late than never, our friend Robert Hallock has informed the world that AMD has updated their FreeSync display list with response ranges and panel types. Having the physical size of the display, the resolution and the accepted inputs are necessary but this update offers a much better look at the displays you will be getting. If you are unwilling to give up the colour reproduction of a IPS panel for the speed of an TN this is invaluable to you, as is pointing out the few VA based monitors.
Listing the top and bottom frequencies of the variable refresh displays is arguably even more important. We now know that currently only the Acer XR341CK and BX340CK, the Nixeus NX-VUE24 and the Viewsonic XG2701 are capable of dropping to 30Hz and that a total of 17 models can reach 144Hz. Check out the list for the available 4K displays as well as regular 1440p and ultra-wide 1440p displays in the list and refer back to it regularly as there are a few monitors awaiting final specifications and more coming out in the near future.