Radeon Software Crimson ReLive Edition: Capture and Chill with AMD

Manufacturer: AMD

Third annual release

For the past two years, AMD has made a point of releasing one major software update to Radeon users and gamers annually. In 2014 this started with Catalyst Omega, a dramatic jump in performance, compatibility testing and new features were the story. We were told that for the first time in a very long while, and admitting this was the most important aspect to me, AMD was going to focus on building great software with regular and repeated updates. In 2015 we got a rebrand along with the release: Radeon Software Crimson Edition.  AMD totally revamped the visual and user experience of the driver software, bringing into the modern world of style and function. New features and added performance were also the hallmarks of this release, with a stronger promise to produce more frequent drivers to address any performance gaps, stability concerns and to include new features.

For December 2016 and into the new year, AMD is launching the Radeon Software Crimson ReLive Edition driver. While the name might seem silly, it will make sense as we dive into the new features.

While you may have seen the slides leak out through some other sites over the past 48 hours, I thought it was worth offering my input on the release.

Not a performance focused story

The first thing that should be noted with the ReLive Edition is that AMD isn’t making any claims of substantially improved performance. Instead, the Radeon Technologies Group software team is dedicated to continued and frequent iterations that improve performance gradually over time.

View Full Size

As you can see in the slide above, AMD is showing modest 4-8% performance gains on the Radeon RX 480 with the Crimson ReLive driver, and even then, its being compared to the launch driver of 16.6.2.  That is significantly lower than the claims made in previous major driver releases. Talking with AMD about this concern, it told us that they don’t foresee any dramatic, single large step increases in performance going forward. The major design changes that were delivered over the last several years, starting with a reconstruction of the CrossFire system thanks to our testing, have been settled. All we should expect going forward is a steady trickle of moderate improvements.

(Obviously, an exception may occur here or there, like with a new game release.)

Radeon ReLive Capture and Streaming Feature

So, what is new? The namesake feature for this driver is the Radeon ReLive application that is built in. ReLive is a capture and streaming tool that will draw obvious comparisons to what NVIDIA has done with GeForce Experience. The ReLive integration is clean and efficient, well designed and seems easy to use in my quick time with it. There are several key capabilities it offers.

First, you can record your gameplay with the press of a hotkey; this includes the ability to record and capture the desktop as well. AMD has included a bevy of settings for your captures to adjust quality, resolution, bitrate, FPS and more.

View Full Size

ReLive supports resolutions up to 4K30 with the Radeon R9 series of GPUs and up to 1440p30 with the RX 480/470/460. That includes both AVC H.264 and HEVC H.265.

Along with recording is support for background capture, called Instant Replay. This allows the gamer to always record in the background, up to 20 minutes, so you can be sure you capture amazing moments that happen during your latest gaming session. Hitting a hotkey will save the clip permanently to the system.

View Full Size

Continue reading our overview of the new AMD Radeon Crimson ReLive driver!

What good is a capture stack like this without the ability to stream? ReLive allows you to not just stream to your favorite services like YouTube and Twitch, you can setup and configure your streaming overlays easily to customize it for your audience as well.

View Full Size

AMD has done a great job with this option: you can include system information, a webcam and custom graphics, pre-configured in the Radeon Software before going live.

View Full Size

All this functionality is available through a hotkey enabled popup overlay while in-game, making it easy to change settings and enable features without having to return to your desktop.

This capability comes a performance cost, but not a very dramatic one. AMD indicates that users will see only a 3-4% drop in your running frame rate when ReLive is enabled. I’m going to do some more testing in the coming week to validate, but that seems like a worthwhile tradeoff for the capabilities it provides.

One thing that AMD was quick to point out to us was that Radeon users get this capability in the driver, not in a secondary software application that requires registration. Throwing shade…

Radeon Chill Improves Power Efficiency…sometimes

The second major feature addition with the Radeon Software ReLive Edition is called Radeon Chill and is a result of AMD’s acquisition of the HiAlgo last year. The goal in this implementation is to reduce power consumption on the GPU (and thus temperatures and noise) without affecting the user experience while gaming.

View Full Size

The magic trick at work with Chill is the ability to scale down the frame rate of the game during times when the motion on the screen is still and mostly static. When the user moves a mouse or the action on the screen starts to animate more quickly, the frame rate is increased again instantaneously with the goal of maintaining fluid motion and quick responsiveness. Chill also sets an upper frame rate cap on games to avoid excessive power use.

If you’re like me, you probably hear this and are immediately skeptical about its ability to function without adversely affecting gameplay. In my talks with AMD’s Scott Wasson, he assured me that in games where it is whitelisted, it can actually improve responsiveness by lowering the buffered frames in the pipeline.

View Full Size

View Full Size

Using a tool like AMD’s new OCAT or PresentMon to measure the “time to present frame” data point, a metric taken from the Windows ETW (event timers), AMD shows improved responsiveness with the Chill feature enabled. That’s definitely compelling but we’ll need to measure smoothness of frame delivery as well with Radeon Chill and see how it behaves when going in and out of the lower frame rate states. Stay tuned.

The benefits of Radeon Chill are going to vary from game to game, with the standout example presented by AMD being World of Warcraft. In that case, there was a 31% reduction in power consumption, a 13 degree Celsius drop in average GPU temperature and a decreased 99th percentile frame time of 51%. In addition to those benefits, you would also get lower sound levels from the GPU cooler.

Today the feature is whitelist controlled and must be enabled in the driver for each game. That list only includes 18 games and all of them are DX9-11. There is no support currently for Vulkan or DX12 titles and AMD says only that it is “looking into” developing that capability for a future release. Adding more games is something that we’ll have to wait and see on – I imagine that there was a solid amount of development already completed on the 18-game list we have today before AMD’s acquisition of the HiAlgo and AMD’s commitment to the technology needs to be proven over time.

Enabling the feature is straightforward and you can configure it with a minimum and maximum frame rate per game.

View Full Size

The configurability here makes Chill worth trying out, even if you aren’t sure on the technology itself. If you have a 60 Hz display and want to be sure your game doesn’t go below that, setting the minimum to 60 FPS prevents it from doing so.

View Full Size

The numbers provided by AMD are compelling but I envision a lot of work will go into proving that the technology will rarely, if ever, adversely affect user experience or response time.

Other Tricks

As is usually the case with major driver releases, there are few less flashy features included that are worth mentioning. VP9 4K60 decode acceleration is now GPU accelerated (This is actually a software implementation, so it will not be as power efficient as originally expected.) so you are ready for Google’s new streaming services (with Polaris GPUs), to start.

View Full Size

FreeSync now supports borderless windowed mode, improving the ability for gamers to switch between applications while maintaining a smooth display frame rate. This also has the effect of lowering your input lag on borderless windowed games as the window manager is working in sync with the display rather than opposed.

View Full Size

Finally, thanks to a Raja-induced circumstance, the new driver has the ability to easily detect and announce the presence of a bad HDMI cable, preventing users (and executives) from spending hours trying to troubleshoot the wrong problem.

View Full Size

Closing Thoughts

The Radeon Crimson ReLive Edition driver continues AMD’s promise to iterate with major software releases on an annual cadence. This time we don’t have major performance improvements or shifts in the API landscape to hang a hat on but the Radeon Technologies Group was able to pull together a set of new features that are compelling and will likely have a direct impact on Radeon gamers’ daily use. While the Radeon Chill feature is definitely niche, both in terms of users that will care about its benefits as well as the games it supports, it shows innovation and drive from a group that previously lacked it.

The ReLive capture, instant replay, and streaming integration looks great and the implementation with Radeon Software makes for smooth usage scenarios. Features like the popup overlay and the ability to modify the settings while in-game should mean that the majority of gamers will find a use for it, whether it be for live streaming or just sharing clips of their gaming escapades with friends online. ReLive also means that NVIDIA has one fewer software advantage on Radeon.

View Full Size

Overall, I’m impressed with what AMD and the Radeon Technologies Group has done here, even if it’s harder to show off new features than higher benchmark results. After many conversations with AMD and the software team specifically, I honestly believe that leadership understands the importance of drivers and accessory software to the total platform and is committed to it long term. The days of AMD being in the backseat on software may be ending but the consumers will be the final judge of that.

Video News

December 8, 2016 | 09:22 AM - Posted by Tsbod (not verified)

Still playing catch up to Nvidia but hey at least they are trying!

December 8, 2016 | 09:55 AM - Posted by JohnGR

Yes yes. If they start removing drivers from their download pages, because of stability problems, like Nvidia lately, they will be on par with the green team.

December 8, 2016 | 11:02 AM - Posted by Anonymous (not verified)

Spoken like a true ignorant fangirl

December 8, 2016 | 12:31 PM - Posted by Anonymous (not verified)


December 8, 2016 | 02:13 PM - Posted by Anonymously Anonymous (not verified)

fangirl? debatable
ignorant? no. I've followed the news and JohnGR is right, Nvidia has had recent driver issues, so he does know what he is talking about and therefore isn't ignorant of those issues.

Which brings up the point that ironically, it is you who is ignorant. You either haven't followed the news and don't know about Nvidia's driver problem, or you don't know that ignorant means "uninformed; unaware" and therefore you are ignorant of the meaning of ignorant until now.

December 8, 2016 | 03:44 PM - Posted by Anonymous (not verified)

Ignorant because he leaves the fact the Nvidia releases faster fixes and hotfixes for its drivers and only wants to highlight HIS favorite brand like a true corporate cocksucker

December 8, 2016 | 04:13 PM - Posted by JohnGR

LOL. Calm down and check your blood pressure.
And yes I admit it. Nvidia is pretty fast when they have to remove a driver and publish a hot fix in it's place.
There. Happy now?

December 8, 2016 | 09:08 PM - Posted by spartibus

But where are the actual fixes? The last 5 driver releases have been heinous, causing crashes in Windows 10. I keep having to roll back to 373.06. And before 373.06, there was another long string of poor driver releases. It's getting out of hand.

December 9, 2016 | 08:25 AM - Posted by Anonymous Nvidia User (not verified)

Maybe the problem lies with Win 10. I have win 8.1 and an Nvidia card and I usually download every update. I can confidently state that I haven't had a problem with their updates at all. I also have a "gimped" Kepler card and a nice 4k monitor.

December 9, 2016 | 03:05 PM - Posted by Penteract (not verified)

I have had no trouble with NVIDIA drivers.

December 9, 2016 | 05:04 AM - Posted by Kibrakul (not verified)


December 8, 2016 | 04:16 PM - Posted by Anonymous (not verified)

Chizow's and N7 Sphincter Elite's doublewide jug band sings Nvidia's gimping song!

Bong bing bong bong,
Bong bing bong bong,

We got Green Goblin Gimping going on! Going on!
We got Green Goblin Gimping going on!
We got Green Goblin Gimping, async resources we're a skimping!

We got Green Goblin Gimping going on!

December 8, 2016 | 05:15 PM - Posted by Jeremy Hellstrom

Now that is the kind of quality taunting we appreciate from our readers!

December 13, 2016 | 09:35 AM - Posted by Anonymous Nvidia Bum Lover (not verified)

Your forgot to mention that this must be sung to the music in the song "she'll be comin' 'round the mountain when she comes"

lol, that was great. I got coworkers around me giving me the evil eye for lol

December 8, 2016 | 11:12 AM - Posted by Searching4Sasquatch (not verified)

AMD has taken a week or more to fix major screwups in "bad" drivers. NVIDIA has solved things in 48hrs or less. Get a life.

December 8, 2016 | 11:37 AM - Posted by Anonymous (not verified)

Now for Nvidia to solve their lack of async-compute hardware management features in their GPUs, so games don't have to rely on less efficient software emulation layers that pile on the latency. I'll bet Nvidia can not do that in 48 hours! And what about that 5.8 SP FP T-Flops that the RX 480 can do at much lower clocks compared to Nvidia's mainstream SKUs that have to be clocked higher to to get the SP FP T-Flops. And the GTX 1060/1050 SKUs, what are their SP FP T-Flops numbers.

More DX12 and Vulkan titles will begin to make use of that 5.8 T-Flops of SP FP power for all sorts of non graphics gaming compute acceleration in addition to the Graphics on the RX 480. And the RX 480 supports DX12/Vulkan managed Multi-GPU adaptor and CF while the Nvidia GTX 1060/1050 has had any Multi-GPU DX12/Vulkan managed use gimped along with SLI bing gimped out of existance by the Green Gimpers!

December 8, 2016 | 12:11 PM - Posted by Kibrakul (not verified)

Ye maybe in a few years time we'll see better DX12 & OpenGL games, now you can count them on 1 hand. By that time Nvidia will have newer and better GPU's again....

December 8, 2016 | 12:14 PM - Posted by Kibrakul (not verified)

OpenGL = Vulkan

December 8, 2016 | 08:44 PM - Posted by Anonymous (not verified)

Not it's not! OpenGL has very little to do with Vulkan! Mantle provided the code that became Vulkan and Vulkan has a different feature set than OpenGL with Vulkan including more multi-core CPU features and multi-GPU features and the ability to do compute acceleration on the GPU. Vulkan makes use of SPIR-V the same SPIR-V that OpenCL makes use of to accelerate compute on the GPU. Vulkan is more than a replacement for OpenGL in gaming as Vulkan has a much simpler and close to the metal GPU driver requirement with the games/gaming engines via the Vulkan API calls able to control the GPU more directly than any OpenGL API based games. OpenGL is Doomed to become relegated to the past for most gaming usage while Vulkan represents the future of gaming for more cross platform and cross devices markets Vulkan based gaming!

Vulkan will have more installs across more devices that DX12 which is restricted to Windows 10/M$! So there is a larger install base of Vulkan enabled devices! AMD’s GCN GPUs really like Vulkan for games that are optimized for the Vulkan API and do more non graphics gaming compute acceleration on AMD’s fully in the GPU’s Hardware Managed async-compute. Nvidia is lacking in that fully in the GPU’s hardware async-compute management features and it shows for Vulkan and DX12 with Nvidia’s GPUs not showing much if any improvement at all under the latest graphics APIs!

December 8, 2016 | 12:14 PM - Posted by JohnGR

Maybe 5 years ago. This last year is completely the opposite. Not to mention the times Nvidia had to remove a driver.

December 8, 2016 | 03:36 PM - Posted by Anonymous (not verified)

Still ignorant

December 8, 2016 | 03:42 PM - Posted by Anonymous (not verified)

& damage controlling

December 11, 2016 | 09:01 AM - Posted by Anonymous (not verified)

This is true.

December 9, 2016 | 09:32 AM - Posted by Anonymous Nvidia User (not verified)

Why don't you guys head over to guru3d site and view their comments on new AMD driver package. It seems there are boatloads of bugs in this one causing many to uninstall. And also AMD removes async support for GCN 1.0 cards.

December 9, 2016 | 12:28 PM - Posted by Anonymous (not verified)

That's the games makers removing/borking the GCN 1.0 support and not totally AMD! And you should link to the article and posts!

That said GCN 1.0 is getting a little long in the tooth but MicroCenter appears to only have laptops for sale that only have AMD GCN 1.0 based discrete mobile GPUs in them, and WTF MicroCenter, what's with all the ProBooks with only U series dual core i7s/dual core i5s, where the F--K is some laptop SKUs with i7 QM quad core processors and AMD discrete mobile graphics newer than GCN 1.0.

I'm sure as hell not paying for Nvidia's hight priced tat! And My current with ProBook with a quad core i7 and AMD terascale graphics is getting a little ragged! I like ProBooks because you can still get them with windows 7!

P.S. I never by this year's bleeding edge, I always wait a year and get last year's bleeding edge(new and on sale) at great savings that do not bleed my wallet!

December 10, 2016 | 10:29 PM - Posted by renz (not verified)

well actually there are user on GCN 1.0 cards that testing AoS using old and new driver where new driver showing that Async no longer work on new drivers causing worse result with new drivers.

December 11, 2016 | 12:09 PM - Posted by Anonymous (not verified)

Then that's a regression and AMD and the game's maker need to be asked about it, as it could be on AMD's side or the games maker's side or both!

GCN 1.0 is getting very long in the tooth, but maybe with AMD's GPUOpen/ROCm and other open driver software that older GCM(1.0) will get more support for a longer amount of time.

AMD's newer Vega GPU Micro-Arch is supposed to have even more differences relative to GCN 1.0. But MicroCenter needs to try and get some ProBook stock that uses newer GCN versions than GCN 1.0 and real i7 QM quad core SKUs.

My hopes are with some Linux OS Laptop OEMs getting some Zen/Vega APU based laptop options because I do not expect that windows 7/8.1 will be available as an OS option on any Zen/Vega APU laptops! But maybe HP with it's business line of ProBooks still has loads of 7/8.1 licenses to last until 2020/2023.

I'd even look at an HP ProBook with a windows 10 enterprise subscription license at around 8 dollars per month for say 3 years windows 10 enterprise licensing paid up front! If I could purchase the ProBook laptop with all that spying/cloud disabled out of the box on the enterprise subscription licensing version of windows 10! Windows 10 enterprise can have all the old software update features of windows 7/8.1 with the user more in control of their hardware.

December 8, 2016 | 12:49 PM - Posted by Shank1000 (not verified)

Same could be said about nvidia lol
Both GPUs at the driver end offer something the competition doesn't have.

Amd has killer features like wattman, FRTC and more
Nvidia has FastSync etc

End of the day the driver shouldn't make or break the GPU you choose.

December 9, 2016 | 11:03 PM - Posted by Anonymous (not verified)

Nvidia has killer features too, like 1 driver that didn't cap fps on starcraft 2 and burnt up cards...and 2 seperate instances of drivers turning the fan off killing cards. This long perpetuated bold lie of nvidia having superior drivers has to end. I own both, neither are perfect, but nvidia's are in no way better. I can't wait to jettison this POS GTX970. In torvalds words... Fuck you nvidia.

December 11, 2016 | 09:03 AM - Posted by Anonymous (not verified)

Doesn't matter nvidia best! Gold best! nvidia gold best!

December 11, 2016 | 12:11 PM - Posted by Anonymous (not verified)

I'll bet that when JHH rings a bell that you salivate on que!

December 13, 2016 | 09:31 PM - Posted by Anonymous (not verified)

Not salivate.... conditioned to open wallet and give all money on command.

December 8, 2016 | 09:59 AM - Posted by JohnGR

I think everyone was expecting something like relive, after they removed Raptr from the driver.

December 8, 2016 | 11:05 AM - Posted by Kibrakul (not verified)

"FreeSync now supports borderless windowed mode" Really now? I thought this was present since beginning of the year lol
Ye Freesync is cheaper but you get what you pay for!
Better late than never right....

December 8, 2016 | 11:06 AM - Posted by Anonymous (not verified)

Gsync lost the battle bruh. Did you get the memo?

December 8, 2016 | 11:46 AM - Posted by Tsbod (not verified)

Nvidia has won the war with AMD, whatever AMD comes out with Nvidia almost always has something better in response.

December 8, 2016 | 12:14 PM - Posted by Kibrakul (not verified)

Lol nice troll attempt or extremely out of touch with reality xD

December 8, 2016 | 12:33 PM - Posted by Anonymous (not verified)

I completely forgot that Gsync existed, just like everyone else on Earth. That's what happens when a company tries to push a proprietary technology on an open standards based industry.

December 10, 2016 | 10:34 PM - Posted by renz (not verified)

well gsync exist first. without gsync AMD would never thought of freesync.

December 11, 2016 | 12:32 PM - Posted by Anonymous (not verified)

No Freesync(Marketing Term)! It’s Really called VESA Display Port AdaptiveSync(TM)! AMD just asked its VESA colleagues and the VESA committee chair if it could take the preexisting VESA eDP standard for laptops and adapt that technology for external displays. A little ensuing discussion up the VESA standards body’s chain of representation and a special VESA subcommittee was established with AMD and any other interested VESA members input/membership on that subcommittee. And the respective engineers where brought in provided by any interested VESA members(AMD/Other interested VESA Members) and things developed from there and became the VESA Display Port AdaptiveSync(TM) standard for external monitors/displays!

See how thing evolve in the real world outside the rarefied and quite stagnant air of the bog standard gaming GIT’s living space in his mother’s rather pungent smelling basement!

December 8, 2016 | 01:03 PM - Posted by Anonymous (not verified)

AWESOME driver release !

December 8, 2016 | 01:15 PM - Posted by mLocke

so AMD forces you to run software but everyone complains about GFE constantly


December 8, 2016 | 01:45 PM - Posted by Anonymous (not verified)

Which part of this, specifically, are you complaining about AMD "forcing" people to run?

December 8, 2016 | 03:04 PM - Posted by JohnGR

Probably he means that you have to install drivers to use AMD GPUs. How they dare ask us this. Install drivers.

December 8, 2016 | 03:20 PM - Posted by Mac (not verified)

^ Lol

December 8, 2016 | 03:41 PM - Posted by Anonymous (not verified)

^ damage controlling

December 10, 2016 | 10:39 PM - Posted by renz (not verified)

more like AMD forcing you to have this bloat? because this things like wattman and relive are come in one driver package. stuff like shadowplay you can completely opt out because it is not part of driver core package. and from what i see with reviewer you can get better OC using third party overclocking tool than using amd wattman. so for those that intend to push their card a bit more will see the wattman in amd drivers as unneeded bloat.

December 11, 2016 | 09:05 AM - Posted by Anonymous (not verified)

AMD doesn't force you to install anything. AMD still has the barebones driver install download option.

December 13, 2016 | 12:40 AM - Posted by Anonymous (not verified)

Wattman is not bloat, it's just ability to overclock. ReLive is a optional install after Radeaon software is installed and there is a option to skip it.

AMD also offers a bare minimum driver that is 55MB on the current Crimson ReLive Edition 16.12.1.

December 8, 2016 | 03:37 PM - Posted by Anonymous (not verified)

So true lol

December 8, 2016 | 09:01 PM - Posted by Anonymous (not verified)

GFE is after your private info and you have to register to download drivers and have your metrics slurped! Nvidia also requires one to force open their wallets for more C-Note suction there also!

December 10, 2016 | 10:42 PM - Posted by renz (not verified)

you can download nvidia driver manually at nvidia website anytime without any need to register. only GFE need registration.

December 8, 2016 | 03:17 PM - Posted by Anonymous (not verified)

G-Sync is pretty much the defacto standard for, AYYMD HOUSEFIRES only has 30% marketshare vs Nvidia's 70%, it can never be the standard when it has no market share.

Shitsync lost the war ages ago. G-Sync just works, Shitsync has so many bugs and problems, it's embarassing that VESA even adopted this crap.

December 8, 2016 | 03:40 PM - Posted by Anonymous (not verified)

Most people in my IT social group, about 100+ the ones that wanted a monitor with variable refresh rate ALL bought G-Sync. But don't take my word for it....
Market share speaks for itself and the damn thing just works great with no issues.

December 8, 2016 | 08:57 PM - Posted by Anonymous (not verified)

Anecdotal evidence pulled right from your nether regions! And 2 extra C-Notes right out of you pocket for the G-Sync mark-up on high end monitors while VESA DisplayPort Adaptive sync(TM) in the true industry standard that costs almost nada extra! Oh Look VESA(Video Electronics Standards Association) is an actual standards body, while Nvidia is just one GPU maker! The fools and their C-Notes will always be parted when Nvidia is involved!

December 9, 2016 | 05:07 AM - Posted by Anonymous (not verified)

Damage controlling fangirl

December 9, 2016 | 01:15 PM - Posted by Anonymous (not verified)

Bog standard gaming Git!

December 12, 2016 | 05:28 AM - Posted by Anonymous (not verified)

Clueless bellend

December 9, 2016 | 08:33 AM - Posted by Anonymous Nvidia User (not verified)

Yes Nvidia's hardware solution does cost more than AMD's "software" solution. AMD had to get VESA to adopt the standard and include hardware in new monitors as well as hardware in the Radeon cards to make it work. A freesync monitor still costs more than a monitor without it. Maybe it isn't as much as Gsync but it certainly isn't free. Only newer and more expensive GCN cards support freesync.

December 9, 2016 | 12:45 PM - Posted by Anonymous (not verified)

No VESA’s Display Port Adaptive Sync came from the VESA eDP standard that was used on laptops for ages! "FreeSync" does not exist but in a marketing monkey's feeble brain, and yet even the feeble brained market monkeys are brilliant compared to the bog standard gaming Gits like Anonymous Nvidia User!

VESA’s Display Port Adaptive Sync is derived from eDP!

From: Wikipedia

subheading "eDP"

P.S. AMD is a member of VESA, so is Nvidia and Everybody/DOG!

December 9, 2016 | 02:51 PM - Posted by Anonymous Nvidia User (not verified)

If I'm a feeble brained monkey what are you? The following text is taken directly from the link you sent me under heading 1.2.

DisplayPort version 1.2a may optionally include VESA's Adaptive Sync.[15] AMD's FreeSync utilizes the DisplayPort Adaptive-Sync feature for operation. FreeSync was first demonstrated at CES 2014 on a Toshiba Satellite laptop by making use of the Panel-Self-Refresh (PSR) feature from the Embedded DisplayPort standard,[16] and after a proposal from AMD, VESA later adapted the Panel-Self-Refresh feature for use in standalone displays and added it as an optional feature of the main DisplayPort standard under the name "Adaptive-Sync" in version 1.2a.[17] As it is an optional feature, support for Adaptive-Sync is not required for a display to be DisplayPort 1.2a-compliant.

You need to read or GTFO.

After a proposal from AMD... VESA later adapted the PSR feature. Maybe they paid them to include it who knows.

And adaptive-sync is optional feature.


December 9, 2016 | 05:38 PM - Posted by Anonymous (not verified)

"AMD's FreeSync utilizes the DisplayPort Adaptive-Sync feature for operation"

As in there is no "FreeSync"! FreeSync(marketing term) is just marketing crud! So you the bog standard Gaming Git cannot tell marketing from reality! In fact, one would not be remiss in thinking that you are insane and that you actually think that Nvidia is your mother!

"Embedded DisplayPort standard,[16]", eDP is what AMD and VESA used to make DisplayPort Adaptive-Sync(TM) and AMD is a member of VESA, and so is Nvidia, and all VESA standards are optional for display makers/device makers!

VESA is that standards body made up of its INDUSTRY members to promulgate standards that the members optionally adhere to for hardware compatibility if the member wants its hardware to work on many devices that support the VESA standards! The display/GPU/computer industry is VESA and VESA's committees are made up of the very display makers, GPU makers, etc. that are the display/GPU/computing industry!

No one is forced to join VESA or use the VESA standards, and they are free to employ their own proprietary standards, but proprietary standards do not work with most all display hardware like the the VESA standards do!

It's not good to ever trust marketing from any GPU makers/anyone else! As the marketing "profession" traces its roots back to the snake oil salemen and the first lie ever told!

Really it's about technology and not brand loyality that is important and Technology Companies are not football teams or anyone's mother, or a salvation religion!

December 11, 2016 | 01:37 AM - Posted by Anonymous Nvidia User (not verified)

AMD developed the software and hardware solution ie "Freesync" that utilizes the VESA technology of adaptive sync which was adapted from edp also from VESA.

What is so hard to get.

You're insane if you don't get that freesync is the fusion of VESA's monitor technology with the hardware that AMD had to add to their Radeon cards along with drivers to make it work.

Thanks for raving on.

December 11, 2016 | 12:55 PM - Posted by Anonymous (not verified)

AMD and the other VESA members including Nvidia/Many others ARE VESA and VESA is its MEMBERS! FreeSync does not exist but in the minds of some AMD marketing Monkeys! VESA's eDP was adapted by VESA to become the VESA Display Port AdaptiveSync(TM) standard!

And you are a Bog Standard Gaming GIT! You are even lower on the DE-evolutionary ladder than the BOG Standard deplorable! You have taken an unnatural/sycophant liking to some company’s brand of Gaming/Graphics adaptor and have totally disregarded any other companies' and standards body's technology solutions. You are so emotionally engendered to that GPU maker as to have to defend it at all costs to you fragile ego! You defend your brand in a mistaken belief that that brand is equivalent to your own mother, or some sports franchise!

December 9, 2016 | 06:05 PM - Posted by Anonymous (not verified)

Feeble brained marketing monkeys are brilliant compared to the bog standard gaming Gits(You)! So that would be an instult to any feeble brained marketing monkey out there to even compare your brand of dumbness to their Feeble brained level! But as dumb as those Feeble brained marketing monkeys are they sure can trick the lowest of the low the Bog Standard Gaming Git(You) into loveing a brand/any Brand!

December 9, 2016 | 03:06 PM - Posted by Anonymous Nvidia User (not verified)

Look at the average cost for a VESA display port cable. There wasn't one at Microcenter under $25 when I bought my 4k monitor from them. Plus they can't be over 3m or 10 feet without signal loss.

And adaptive sync is considered optional feature. Don't need it for display to be 1.2a or 1.3 compliant.

December 9, 2016 | 05:54 PM - Posted by Anonymous (not verified)

You are the dictionary definition of insane, failing at something but never learning and then doing that very same thing over and over! You are obsessed with Nvidia and its assumed by you infallibility! It's as if you, in error, think that Nvidia is your very own parent that you are honor bound to defend! You must make the focal point of your very sad existence an attempt to smear Nvidia's competition!

December 9, 2016 | 01:28 AM - Posted by Cyric (not verified)

Its not the freesync that has bugs, rather, it depends greatly on the monitor specs and how it is implemented. For me its not even an equal comparison since Gsync requires a module to the monitor and Freesync does not so there is no better and worse, rather, its "free" vs "augmented"
The best thing for me as a consumer would be for both standards to be supported from both vendors. That way I could have more options without being forced to choose GPU vendor and I could potentially upgrade to something more expensive (with a sync module) whenever I liked.

December 8, 2016 | 03:18 PM - Posted by Orcblood (not verified)

Excellent Review. Can you confirm if Radeon Chill is disabled by default or there is an option to disable? What if I don't care about power draw and temps and just want max performance?

December 8, 2016 | 03:22 PM - Posted by Mac (not verified)

Yes you can toggle it on and off

December 8, 2016 | 04:58 PM - Posted by odizzido (not verified)

I've been pretty happy with AMD on the software side for a while now while Nvidia seems to be getting worse. With chill adding a frame rate cap I think AMD might pull ahead of Nvidia for the games/requirements I have.

I actually just uninstalled geforce experience when they switched to the login required method a while ago. It just didn't offer me anything worth the hassle.

December 9, 2016 | 08:35 AM - Posted by Anonymous Nvidia User (not verified)

EVGA precision x program has had a frame rate locking toggle for ages. FYI I own a over three year old Kepler card.

December 13, 2016 | 12:29 AM - Posted by Anonymous (not verified)

It does a whole lot more than just that, you seem to be talking more about FRTC.

December 8, 2016 | 07:58 PM - Posted by Anonymous (not verified)

These must be the best and smoothest drivers I have ever used bat none. Good job!

December 8, 2016 | 08:15 PM - Posted by Cyclops

So Nvidia have had 4K 60 FPS capture support since 2014, and almost 3 years later, AMD still can't do it.

December 9, 2016 | 12:11 AM - Posted by Anonymous (not verified)

Its kind of like how AMD has had hardware async compute since 2011 and Nvidia promoted async compute during Maxwell never delivered and in Pascal using compute pre-emption to "dynamic load balance". 5 years and counting..

December 9, 2016 | 05:09 AM - Posted by Anonymous (not verified)

and so much for games using that shit....
Maybe in the next 5 years fangirl

December 9, 2016 | 01:12 PM - Posted by Anonymous (not verified)

You are Chizow or N7 Sphincter Elite, or both, posting directly from the rusting doublewide(held together by bubblegum)! How does it feal to be a GIT with a sister/wife(Swife) and webbed hands and feet! You appear, and more so your offspring with each passing generation, to resemble the creature from the black lagoon! De-Evolution is the direction of both you and your progeny! And in your case the process appears to be complete, so back to the primordial soup with you and your offspring!

December 12, 2016 | 05:31 AM - Posted by Anonymous (not verified)

Blahblahblah blah do you even hear yourself idiot? \facepalm

December 9, 2016 | 01:17 PM - Posted by Cyclops

Except that video capture is heavily and widely used and Async is not.

December 9, 2016 | 10:59 PM - Posted by Anonymous (not verified)

So your saying that capture software wasn't around before either one implemented it ?

December 10, 2016 | 01:04 AM - Posted by Cyclops

Of course it has, but good luck capturing 4K 60 FPS WITHOUT using shadowplay. You will lose so much performance the games will be borderline unplayable.

December 8, 2016 | 10:23 PM - Posted by veermaharaj (not verified)

Well at least they are trying.
After they killed the older more stable omega drivers for the crimson filled buggy drivers I was practically crying.

Loss of hotkey presets and such was horrible.
Can't even set the resolution and assign it to presets anymore.
RX0480 is a great card for the price though.

I just hope with Radeon in it's own division now, they can get a good budget to devote to drivers and stop subsidising other divisions.

Between my RX480 and my GTX970, the RX is a nice small step up for not much cash.

December 9, 2016 | 05:54 AM - Posted by Enzarch

Here is a better solution for your "hotkeyed presets"

Accepts command line usage, so nothing needed running in the background.

December 12, 2016 | 06:02 PM - Posted by Anonymous (not verified)

A sentiment consisting of "at least they are trying" isn't really what you want to hear about one of two parties completing in a duopoly.

December 9, 2016 | 08:17 AM - Posted by Anonymous (not verified)

WattMan is locking my memoryspeed at 150MHz and i can't change it.
The result is that all games run at 30fps max.

R9 380X - dualmonitor (AOC g2460PF@144)(LG 24EA53@60) - Windows 7

The fix is to disable the second monitor or unplug it. Then WattMan clocks at the right 1500MHz and i can change it.

December 9, 2016 | 08:52 AM - Posted by maonayze

And your point is?

Well at least there is a workaround to get done what you need to do. All you need to do now is report the issue you are having to AMD and hopefully it will be fixed in a future update.

PCPer time to get rid of those annoying Anonymous post capabilities. It only attracts trolls.

Getting back on topic, I think this is a major step in the right direction for RTG and their drivers. I have installed them and had a few hours on BF1 with no issues and I am looking forward to playing with the other features this weekend.

Nice to see Raja Koduri and the team keeping the promises of solid and timely driver support going. Well Done AMD/RTG. :-)

December 9, 2016 | 09:46 AM - Posted by willmore

Did they actually compare temperature differences with percent? How does that even matter at all? Just because you can put numbers in a spread sheet and do math on them doesn't mean that you'll produce results that mean anything.

As to why this is stupid, try this. Convert the values to a different temperature scale--say Fahrenheit--and rerun the calculations. You get a different resutl. Try Kelvin. Different results again.

Where's that Jackie Chan .gif?

December 9, 2016 | 11:09 AM - Posted by slyons89

Disappointing that the R9 300 series (such as my R9 390X) are not listed as being supported for ReLive. The Hawaii chips (and others) have hardware encoders supporting VCE and it works with OBS studio for H264 recording (at least 720p/30). I don't understand why it isn't supported for ReLive, even if they had to limit it to 720p.

December 9, 2016 | 12:44 PM - Posted by Anonymous (not verified)

R9 3xx series are supported.

December 9, 2016 | 05:55 PM - Posted by SimmonsTheMad33 (not verified)

Ive been using Nvidia for years, but Im extremely excited for AMD with this Driver Release. The more they improve, the more they light a fire under Nvidia's butt and make better products and services for me to enjoy. =D

December 10, 2016 | 05:40 PM - Posted by Anonymous (not verified)

More GPUOpen goodness! Linux/Vulkan supported!

"GPUOpen's OCAT is designed to provide an FPS overlay and performance measurement utility for Direct3D 11, Direct3D 12, and Vulkan graphics APIs. Or sort of like Windows' popular FRAPS utility but for modern APIs including Vulkan." (1)


"AMD's GPUOpen Open Capture and Analytics Tool (OCAT) For Linux?"

December 10, 2016 | 11:47 PM - Posted by Anonymous (not verified)

Drivers improvements are always welcome but what's with the retarded naming.

December 11, 2016 | 02:28 PM - Posted by Anonymous Nvidia User (not verified)

It's all in the budget for marketing AMD allotted. Maybe all the cool names we already taken. You get to relive your gaming experiences by being able to record them.

December 11, 2016 | 02:59 PM - Posted by Anonymous (not verified)

Anonymous Nvidia gaming GIT! Your Swife Brandeen awaits, as do all your young'ens with their cute little webbed hands and feet! Look and them kids paddle! You are on your way back to the primordial ooze bog from which you came! And them kids can stay under that there ooze for a long time as your offspring have very well developed gills!

Cool names are for little brains that can't quite wrap their single brain cell around that science oriented technology! Now it is time for JHH to ring that bell and for you salivate on Que!

December 12, 2016 | 03:12 PM - Posted by Anonymous (not verified)

As someone who upgraded from a GTX 760 to an R9 290X, AMD Crimson software is nothing short of fantastic.
Now with ReLive, it works better than Shadowplay and the streaming/recording functionality is absolutely fantastic.

It's going to be very, very hard on me to go back to team green even when I had such awful experiences with GFE.

December 13, 2016 | 01:26 PM - Posted by Eric (not verified)

Good Luck every1

December 13, 2016 | 01:31 PM - Posted by Yankooo97

The day has come i am upgrading from Nvidia to Amd.

December 13, 2016 | 02:34 PM - Posted by Grzegorz Leżanka (not verified)

I was very suprised when new drivers come. Its good and simply feature. I have rx 480 and its suits me perfect. Me and my friend testing ashes of singuarity 2560x1080 with custom extrime setings. my 480's got more than his gtx 970 When in 3dmark 11 it heve worse score. In te past i have 7990 its still be beter in dx11 but future is dx12. I hoping that the AMD will handle this. Am asking for hearing from you my love AMD

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Lines and paragraphs break automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <blockquote><p><br>
  • Web page addresses and e-mail addresses turn into links automatically.

More information about formatting options

This question is for testing whether you are a human visitor and to prevent automated spam submissions.