Review Index:

RAGE Performance and Image Quality Evaluation - Day 1

Manufacturer: id Software

RAGE Peforms...well

RAGE is not as dependant on your graphics hardware as it is on your CPU and storage system (which may be an industry first); the reason for which we will discover when talking about the texture pop-up issue on the next page.


The first id Software designed game since the release of Doom 3 in August of 2004, RAGE has a lot riding on it.  Not only is this the introduction of the idTech 5 game engine but also culminates more than 4 years of development and the first new IP from the developer since the creation of Quake.  And since the first discussions and demonstrations of Carmack's new MegaTexture technology, gamers have been expecting a lot as well. 

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Would this game be impressive enough on the visuals to warrant all the delays we have seen?  Would it push today's GPUs in a way that few games are capable of?  It looks like we have answers to both of those questions and you might be a bit disappointed.  

Performance Characteristics

First, let's get to the heart of the performance question: will your hardware play RAGE?  Chances are, very much so.  I ran through some tests of RAGE on a variety of hardware including the GeForce GTX 580, 560 Ti, 460 1GB and the Radeon HD 6970, HD 6950, HD 6870 and HD 5850.  The test bed included an Intel Core i7-965 Nehalem CPU, 6GB of DDR3-1333 memory running off of a 600GB VelociRaptor hard drive.  Here are the results from our performance tests running at 1920x1080 resolution with 4x AA enabled in the game options:

Continue reading our initial look at RAGE performance and image quality!!

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Yes, I am being a smartass, but the number speaks the truth.  All of those cards mentioned above were able to play the game at 60 frames per second in both indoor and outdoor areas of the game and during high action sequences.  That may sound more than a bit surprising, but let me show you the in-game options:

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That's all you get PC gamers - a setting for antialiasing and a resolution option.  What happens to everything else?  It is all adjusted automatically by the game engine on-the-fly depending on the hardware it sits on with the sole goal of hitting that 60 FPS mark.  So to be clear, the RAGE engine is built in a way that it will target 60 FPS and will adjust image quality accordingly.

This sounds way more scary (or cool depending on your stance) than it actually turns out to be.  In some reports I heard with the last development build before final release where you could in fact disable the 60 frames lock, even the GTX 560 Ti was able to push more than 100 FPS and the GTX 580 well over 200.  

Here is a 1080p video of about 8 minutes of our gameplay.

RAGE is not as dependant on your graphics hardware as it is on your CPU and storage system (which may be an industry first); the reason for which we will discover when talking about the texture pop-up issue on the next page.

October 5, 2011 | 03:38 PM - Posted by roki977 (not verified)

Only thing that bothers me in this game are tons off very low quality textures. In some cases, in closed rooms it looks just horrible or you need to press button but you almoast cant find it because so low resolution than you can count very big pixels. Dont remember last time a saw so low textures in any better PC game.

btw. very nice evaluation and thank you.

October 5, 2011 | 04:43 PM - Posted by Ryan Shrout

You are right - the variance in texture quality is insane throughout the game.

October 6, 2011 | 04:37 AM - Posted by Anonymous (not verified)

You can adjust the texture quality via config files ... the textures are HEAVILY compressed when loaded into memory (to hit the 60 fps mark), so look around ... you can notice a huge difference going from 8k to 16k textures.

October 6, 2011 | 09:29 AM - Posted by Anonymous (not verified)

The textures are very poor. Even Unreal Engine 3 looks so much better than this, and that engine came out in 07' when this engine was started.


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October 5, 2011 | 06:11 PM - Posted by rahul (not verified)

You mention that it is dependent upon CPU and storage. If you get time, some benchmarks will be appreciated.
Thanks for the evaluation so far. Nice work, as always from PCPer.

October 5, 2011 | 09:07 PM - Posted by Anonymous (not verified)

On the keynote video Carmack specifically states that the texture data had to be compressed to get down to 25gigs. That I think is really what makes a lot of the textures bad. you can see it very well in dimly light textures it resembles the distortion you see on low quality video compression. he also says at some point he'd like a less compressed texture pack available. I can't remember what size range he mentions but he says the source art before any compression was over 1 terabyte. Also mentions the gpu can transcode from one compression format to another which could also degrade the texture.

October 6, 2011 | 03:56 AM - Posted by Wu Li (not verified)

Carmack mentioned a possible 75gb super high texture pack. Combined with the 25gb PC game download that's an insane 100gb download. The internet just isn't up to that in the vast majority of places so id obviously had to cut back on the PC textures and think about placating PC gaming enthusiasts later.

Obviously id could have offered a CD texture pack upgrade to PC owners before releasing the game, but that too might have just compounded all the technical problems they've had launching it onto PC. The irony is that PC gaming enthusiasts have been complaining for years that few new games are pushing the technology and Rage offers them a chance to do support one effort, but they have to be willing to put with a few serious growing pains.

October 6, 2011 | 09:23 AM - Posted by Anonymous (not verified)

this game is a complete dissapointment, try crysis 2 in dx11 mode. this is more like a slightly advanced doom3 engine, very big waiste of money.

very dissapointed in id

October 6, 2011 | 09:31 AM - Posted by Anonymous (not verified)

Another thing to notice is the poor AI which is easily
comparable to Doom3.

This game makes me rage on how poorly written it is.

October 6, 2011 | 09:25 AM - Posted by Anonymous (not verified)

I won't be purchasing another id game, ever.

October 6, 2011 | 09:30 AM - Posted by Anonymous (not verified)

Waiste of 60$, I want a refund!

October 6, 2011 | 12:43 PM - Posted by Deviate (not verified)

I love how everyone is a ruthless critic these days. id is aware of it, they've said so, and they're working on a solution. It isn't the first time a game this has happened.

Incase you haven't noticed, id is a *little* different company now as it was before. It's much larger, which is a requirement of developing todays games, but unfortunately it's not the best scenario when it comes to results time. Honestly, I think there are too many hands involved, and they bit off a large amount to chew and eventually deadlines have to be met one way or another. Since Bethesda owns them now I don't believe they buy into their "when its done" philosophy, so at some point the game has to ship. The good news for the PC platform is, there is such a thing as patches. Again, this is not something new.

Relax. Inhale.... Exhale. Repeat.

October 6, 2011 | 12:51 PM - Posted by Deviate (not verified)

BTW, this isn't directed at Ryan's article. But to all the posters crying about how it's such a terrible and horiffic flop.

If it's long awaited, over hyped, over the top flop that you want to complain about, try DNF.

October 7, 2011 | 12:18 AM - Posted by Wu Li (not verified)

PC gamers could give professional wrestlers lessons in trash talk.

Id spent six years developing this game and did not rush it out the door to meet a deadline. AMD screwed up using outdated code in their first Rage performance driver, quickly fixed the problem, and now both AMD and Nvidia are rushing to produce improved drivers. That's business as usual, but with the added complication that Rage uses openGL instead of the more familiar Direct X.

October 7, 2011 | 03:39 PM - Posted by Ivan (not verified)

I agree with PC:
-Rage doesn't gave me the same experience of all others Id's FPS ;
-Rage and, perhaps, Id Tech 5 where optimized for consoles. What means that is a HUGE opportunity in the market waiting for someone that make a PC Game that uses the power of modern PC hardware;
-The last great PC FPS in Id's tradition was Doom3. I hope Doom 4 honor the Id's tradition in PC Game, but sincerely I don't believe.

October 7, 2011 | 09:50 PM - Posted by Dan (not verified)

Honestly, I love the game. Sure there are a few bottle and can labels out of focus, a bit blurry... But honestly, when there's a horde of mad insane bloodthirsty gay mutants after my ass... the least thing I worry about or look at, are the few blurry textures!! Which, I might ad, in real life, you wouldn't notice them either, because the brain simply doesn't work that way.

People need to stop the bitching over piddly crap and just enjoy what is a very well written, fun and fast game.

October 10, 2011 | 02:28 PM - Posted by bezerk (not verified)


Thank you for intelligent answer !

October 12, 2011 | 08:21 AM - Posted by JSL

I expected more of an ending than what the game provided.
Though, using the pulse cannon on my monarch to destroy a lot of authority vehicles (bandits) gave me all the money and racing certificates I needed from the bartender.

December 14, 2011 | 03:04 PM - Posted by jon (not verified)

i had no probs

i7 2600k @5GHZ water cooled
128gb crucial M4 ssd x2 in raid 0.
2tb spinpoints x2 for storage
16GB gskill ram
dual GTX580s.

textures always looked amazing. game ran flawlessly

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