Review Index:

Galaxy GeForce GTX 260+ 896MB Graphics Card Review

Author: Ryan Shrout
Manufacturer: Galaxy

Testing Methodology and System Setup

The Galaxy GeForce GTX 260+ is highly overclocked as well!  Rather than use the stock clock rates of 576 MHz core, 1242 MHz shader and 1000 MHz memory, Galaxy went with much higher rates: 656 MHz core (13.8%), 1405 MHz shader (13.1%), 1130 MHZ memory (13.0%)

Testing Methodology

Graphics card testing has
become the most hotly debated issue in the hardware enthusiast
community recently.  Because of that, testing graphics cards has become
a much more complicated process than it once was.  Before you might
have been able to rely on the output of a few synthetic, automatic
benchmarks to make your video card purchase, that is just no longer the
case.  Video cards now cost up to $500 and we want to make sure that we
are giving the reader as much information as we can to aid you in your
purchasing decision.  We know we can't run every game or find every bug
and error, but we try to do what we can to aid you, our reader, and the
community as a whole.

With that in mind, all the
benchmarks that you will see in this review are from games that we
bought off the shelves just like you.  Of these games, there are two
different styles of benchmarks that need to be described.

The first is the
"timedemo-style" of benchmark.  Many of you may be familiar with this
style from games like Quake III; a "demo" is recorded in the game and a
set number of frames are saved in a file for playback.  When playing
back the demo, the game engine then renders the frames as quickly as
possible, which is why you will often see the "timedemo-style" of
benchmarks playing back the game much more quickly than you would ever
play the game.  In our benchmarks, the FarCry tests were done in this
matter: we recorded four custom demos and then played them back on each
card at each different resolution and quality setting.  Why does this
matter?  Because in these tests where timedemos are used, the line
graphs that show the frame rate at each second, each card may not end at the same time precisely
because one card is able to play it back faster than the other -- less
time passes and thus the FRAPs application gets slightly fewer frame
rates to plot.  However, the peaks and valleys and overall performance
of each card is still maintained and we can make a judged comparison of
the frame rates and performance.

The second type of benchmark
you'll see in this article are manual run throughs of a portion of a
game.  This is where we sit at the game with a mouse in one hand, a
keyboard under the other, and play the game to get a benchmark score. 
This benchmark method makes the graphs and data easy to read, but adds
another level of difficulty to the reviewer -- making the manual run
throughs repeatable and accurate.  I think we've accomplished this by
choosing a section of each game that provides us with a clear cut path.
We take three readings of each card and setting, average the scores,
and present those to you.  While this means the benchmarks are not
exact to the most minute detail, they are damn close and practicing
with this method for many days has made it clear to me that while this
method is time consuming, it is definitely a viable option for games
without timedemo support.

The second graph is a bar
graph that tells you the average framerate, the maximum framerate, and
the minimum framerate.  The minimum and average are important numbers
here as we want the minimum to be high enough to not affect our gaming
experience.  While it will be the decision of each individual gamer
what is the lowest they will allow, comparing the Min FPS to the line
graph and seeing how often this minimum occurs, should give you a good
idea of what your gaming experience will be like with this game, and
that video card on that resolution.

Our tests are completely based around the second type of benchmark method mentioned above -- the manual run through.

System Setup and Comparisons

For our testing today we will be comparing the new Galaxy GTX 260+ to an overclocked standard GeForce GTX 260 from EVGA, BFG's initial GeForce GTX 280 release and the AMD Radeon HD 4870 512MB card.

Test System Setup


Intel Core 2 Extreme QX9650


EVGA nForce 790i Ultra SLI Motherboard - NVIDIA GPUs

Intel DX48BT2 Motherboard - AMD GPUs


OCZ Technology 2 x 2GB DDR-1333

Hard Drive

Western Digital Raptor 150 GB - Review

Sound Card

Sound Blaster Audigy 2 Value

Video Card

Galaxy GeForce GTX 260+ 896MB

EVGA GeForce GTX 260 FTW 896MB

BFG Tech GeForce GTX 280 1GB

AMD Radeon HD 4870 512MB

Video Drivers

NVIDIA Forceware 178.34

AMD Catalyst 8.8

Power Supply PC Power and Cooling 1000 watt

DirectX Version


/ DX9c

Operating System

Windows Vista Ultimate 64-bit

  • Bioshock
  • Crysis
  • World in Conflict
  • 3DMark06
  • 3DMark Vantage

February 13, 2013 | 12:01 AM - Posted by Tony Tran (not verified)

how do i know if its GTX260 or GTX260+
MY GPU looks exactly like picture you have.
Specifics:GPUZ Nvidia GeForce GTX260, GDDR3, 896mb
Gpu clock 576mhz, Memomry 999mhz, Shaders 1242.
Gpu GT200, Revision A2, PCI-E x16@x16, Direct X support 10/sm4.0, Bios Version 62.00.A1.00.0A, Releas date june 16 2008.

Thought the gtx260+ would look like the link below.

October 19, 2013 | 02:33 AM - Posted by IvanMuse007 (not verified)

Please can You give me the driver upload it to the web or something please.
I have the GPU but I don't have the DRIVER!

March 5, 2014 | 05:09 PM - Posted by LarsV12 (not verified)

You're both stupid dumbasses.. there's only one type of GTX 260. The only difference between the model in the blog and a reference 260 is the bumped shaders (i.e. 192 vs 216). The drivers a universal, NVIDIA drivers - any compatible GeForce drivers version released after the card was RTMed should work. I mean, WTf are you noobs whining about??

October 19, 2013 | 02:31 AM - Posted by IvanMuse007 (not verified)

I don't know is it possible but it would be good if you could upload the driver because I have the GPU but I dont have the driver.

Please, answer ASAP!

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