Frame Rating: GeForce GTX Titan, GeForce GTX 690, Radeon HD 7990 (HD 7970 CrossFire)
Summary Thus Far
Because of the complexity and sheer amount of data we have gathered using our Frame Rating performance methodology, we are breaking it up into several articles that each feature different GPU comparisons. Here is the schedule:
- 3/27: Frame Rating Dissected: Full Details on Capture-based Graphics Performance Testing
- 3/27: Radeon HD 7970 GHz Edition vs GeForce GTX 680 (Single and Dual GPU)
- 3/30: AMD Radeon HD 7990 vs GeForce GTX 690 vs GeForce GTX Titan
- 4/2: Radeon HD 7950 vs GeForce GTX 660 Ti (Single and Dual GPU)
- 4/5: Radeon HD 7870 GHz Edition vs GeForce GTX 660 (Single and Dual GPU)
Welcome to the second in our intial series of articles focusing on Frame Rating, our new graphics and GPU performance technology that drastically changes how the community looks at single and multi-GPU performance. In the article we are going to be focusing on a different set of graphics cards, the highest performing single card options on the market including the GeForce GTX 690 4GB dual-GK104 card, the GeForce GTX Titan 6GB GK110-based monster as well as the Radeon HD 7990, though in an emulated form. The HD 7990 was only recently officially announced by AMD at this years Game Developers Conference but the specifications of that hardware are going to closely match what we have here on the testbed today - a pair of retail Radeon HD 7970s in CrossFire.
Will the GTX Titan look as good in Frame Rating as it did upon its release?
If you are just joining this article series today, you have missed a lot! If nothing else you should read our initial full release article that details everything about the Frame Rating methodology and why we are making this change to begin with. In short, we are moving away from using FRAPS for average frame rates or even frame times and instead are using a secondary hardware capture system to record all the frames of our game play as they would be displayed to the gamer, then doing post-process analyzation on that recorded file to measure real world performance.
Because FRAPS measures frame times at a different point in the game pipeline (closer to the game engine) its results can vary dramatically from what is presented to the end user on their display. Frame Rating solves that problem by recording video through a dual-link DVI capture card that emulates a monitor to the testing system and by simply applying a unique overlay color on each produced frame from the game, we can gather a new kind of information that tells a very unique story.
The capture card that makes all of this work possible.
I don't want to spend too much time on this part of the story here as I already wrote a solid 16,000 words on the topic in our first article and I think you'll really find the results fascinating. So, please check out my first article on the topic if you have any questions before diving into these results today!
|Test System Setup|
|CPU||Intel Core i7-3960X Sandy Bridge-E|
|Motherboard||ASUS P9X79 Deluxe|
|Memory||Corsair Dominator DDR3-1600 16GB|
|Hard Drive||OCZ Agility 4 256GB SSD|
NVIDIA GeForce GTX TITAN 6GB
NVIDIA GeForce GTX 690 4GB
AMD Radeon HD 7970 CrossFire 3GB
AMD: 13.2 beta 7
NVIDIA: 314.07 beta (GTX 690)
NVIDIA: 314.09 beta (GTX TITAN)
|Power Supply||Corsair AX1200i|
|Operating System||Windows 8 Pro x64|
On to the results!