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Subject: General Tech | September 16, 2016 - 05:32 PM | Jeremy Hellstrom
Tagged: input, razer, turret, wireless mouse, wireless keyboard
The picture below give you a good idea of the size of these two couch combat kits, the Lapdog above it is obviously much larger but is intended for the same use. The Turret is 7x121x11.6mm and the mousepad portion of the keyboard folds under for easy storage. The mouse resembles a miniaturized Orochi, a mere 100x66x35mm, which may be a bit small for some hands, Legion Hardware did quickly get used to the size though. The Turret is not great for hardcore gaming because of its size, but for surfing from the couch or playing casual games it is sufficient and is far easier to store than the Lapdog when not in use. Check out the review here.
"On hand or rather in lap is Razer’s new Turret gaming mouse and lapboard, designed for kicking back and relaxing in the living room for some casual PC gaming. The Turret is an all in one solution that provides a quick and easy setup so you can spend more time playing, but is it all it’s cracked up to be? Let’s find out..."
Here is some more Tech News from around the web:
- Fnatic Gear Flick Mouse @ techPowerUp
- Ozone Neon 3K Mouse @ Kitguru
- Corsair MM800 RGB Polaris Gaming Mouse Pad @ eTeknix
- Cooler Master MasterKeys Pro S RGB @ techPowerUp
Subject: General Tech, Networking | September 16, 2016 - 04:27 PM | Jeremy Hellstrom
Tagged: router, DIY, homebrew, openwrt
Ars Technica took router modding to a new level this year; why just flash your router with OpenWRT when you can make one from a mini PC? The original was a dual gigabit NIC mini-PC with a 1037u Ivy Bridge Celeron from Alibaba, Homebrew 2.0 is sourced from Amazon, has four Intel gigabit LAN ports and runs on a J1900 Bay Trail Celeron. You simply install an inexpensive SSD is installed in the mini-PC, set up OpenWRT and configure your network settings. In this latest update Ars compares their homebrew routers to several retail routers to see how they fall in terms of performance. Check it out to see how they fare and possibly to learn a bit about network benchmarks.
"Famously around the Ars forums, this problem soon evolved into our homebrew router initiative. In January, I showed my math as a DIY-Linux router outpaced popular off-the-shelf options like the Netgear Nighthawk X6 and the Linksys N600 EA-2750. And in August, I shared the steps necessary to build one of your own."
Here is some more Tech News from around the web:
- Microsoft fiddles results to show Edge is 'better' than Opera and Chrome @ The Inquirer
- Xiaomi Can Silently Install Any App On Your Android Phone Using A Backdoor @ Slashdot
- Apple Japan Unit Ordered To Pay $118M Tax For Underreporting Income @ Slashdot
- 10 GNOME Shell Extensions You Should Be Using @ Linux.com
- Chrome and Firefox are blocking access to The Pirate Bay @ The InquirerE
- NikKTech & Alphacool AIO Global Giveaway
Subject: General Tech | September 16, 2016 - 01:56 AM | Scott Michaud
Tagged: valve, steam, pc gaming
A few days ago, Valve changed how user reviews work on Steam. Now, user reviews on the search page and at the top of the product page will only reflect customers who purchased the game from Steam. Other user reviews will still be collected, but only from the product's reviews panel with a more broad filter applied, which must be done manually.
This change was made because Valve detected some titles where review scores varied greatly between Steam user and outside keys. If the vast majority of reviewers who purchased the content on Steam and the vast majority of reviewers who acquired the game outside of Steam are the same, then random error converges quickly. An average of 1000 reviews should be within 3% of the average opinion of 1,000,000 random customers, for 95% of titles. 99% of titles would be within 4% of the average opinion, given 1000 reviews for a million customers.
Of course, the differences are not always truly random. Keys which were given to crowd-funding backers could be abnormally good, if it well-served the niche audience that helped it get made, or abnormally bad, if it slighted that audience.
In the worst case, developers could be giving away keys to services that flood fraudulent reviews.
As such, Valve took the position that
it will (Update: Yeah, I kind-of messed up the grammar on this sentence when I restructured it in editing... read it without the strikethrough, and this update of course) only reviews from their direct customers would be promoted. This upset many developers, although some games received a bump in score, if you trust Steam Spy. Again, if their title was a hit on Kickstarter, Patreon, or other services, then it subtracts their most evangelical users.
On the other hand, from Valve's perspective, they want to promote the opinion that best applies to someone browsing on Steam. This makes sense, since a review should be intended to guide someone who doesn't already have an opinion of the title one way or the other. Again, reviews are designed to be the general consensus of a random group of people -- the expected value of an average user -- but constrainted to a certain set of properties.
Of course, it would be beneficial to Valve to run further experiments to make sure that an average Steam reviewer reflects an average Steam customer for each, specific title. Basically, it's a good hypothesis, but testing isn't done. It could change greatly as it evolves through the Scientific Method.
Subject: General Tech | September 15, 2016 - 11:34 PM | Scott Michaud
Tagged: logitech, saitek
Saitek is pretty much the leading manufacturer of elaborate gaming peripherals. They're the group that makes joysticks with separate throttles, dashboards, and so forth, for flight simulators, driving games, and sci-fi titles. Until now, they were a subsidiary of Mad Catz, which is best known for third-party console controllers, although they also made PC accessories since the DOS era. In case you've never heard of them, Mad Catz also made GameShark.
Now, Logitech has purchased the Saitek portion of Mad Catz's business, which handles "simulation" accessories. According to their blog post, the company plans to merge Saitek into their Logitech G series of products. That's about all the we know of their plans at the moment, though. This should be interesting to follow over the next few years.
Finance-oriented sources claim that the acquisition totals about $13 million USD, in cash.
Subject: General Tech | September 15, 2016 - 10:21 PM | Scott Michaud
Tagged: microsoft, windows 10, Windows Store
If you have developed a Win32 or .NET application, and are interested in publishing it for the Windows Store, then Microsoft has released a tool to translate from the one to the other. There are some obvious concerns about this, which I will discuss later in this post, but most of those are more relevant to society as a whole, versus a single person who writes an app. This used to be called Project Centennial, and it's designed to help users enter the UWP platform with little effort, using the APIs they are comfortable with.
The major concern (from a society standpoint) is that the whole reason why Microsoft doesn't deprecate Win32 is because there's too much of it in use. This conversion process forces the application to only be installed through sideloading, or by uploading it to Windows Store. This is much better than iOS and the now deprecated Windows RT, which don't allow sideloading content, but there's nothing preventing Microsoft from just killing sideloading in five, twenty, or a hundred years. Since that's the only way to express yourself through a native application without a license for Microsoft, you can see what could go wrong if a government tells them that encryption software needs to go away, or a civil rights group attempts to release a controversial work of art.
Again, as I said earlier, this is a society issue, though. For interested developers, the tool is a way to bring your old software to a new distribution method. People like Tim Sweeney will probably say “no thanks” for political reasons, but, if that's not a concern for you, the tool exists.
DesktopAppConverter is free on the Windows Store.
Subject: Networking | September 15, 2016 - 08:42 PM | Sebastian Peak
Tagged: Rivet Networks, NiC, networking, Killer Networking, Killer E2500, Ethernet, controller
Rivet Networks have announced the new Killer E2500 Gigabit Ethernet controller, and they are partnering with MSI and GIGABYTE to bring the new controller to consumer gaming motherboards.
“The Killer E2500 delivers powerful networking technology to gamers and performance users, including significant new enhancements to its Advanced Stream Detect 2.0 Technology and the all new Killer Control Center. In addition to detecting and optimally prioritizing your games, video, and voice applications with Advanced Stream Detect 2.0 Technology, the Killer E2500 also detects and manages 500+ of the top global websites.”
The networking performance is said to be improved considerably with the new controller and software, with "Lag and Latency Reduction Technology":
“Through its patented technology, Killer is able to get network packets to your applications and web browsers up to 25% faster than the competition during single application usage, and potentially by more than 10x faster when multitasking.”
As I quickly realized when reviewing the Killer Wireless-AC 1535 last year, the software is just as important as the hardware with a Killer adapter. For the new E2500, the Killer Control Center has been re-designed, to provide “users full control of all aspects of their system’s networking performance”.
Rivet Networks describes the functionality of this Killer Control Center software, which allows users to control:
- The priority of each application and popular website
- The bandwidth used by each application and popular website
- The Killer interface that each application is going over
- The total bandwidth being used by system
I found that enabling the Killer Software bandwidth management to significantly affect latency when gaming (which you can see here, again revisiting the AC 1535 review), and Rivet Networks is confident that this new system will offer even better performance. We’ll know exactly how this new controller and software performs once we have one of the new motherboards featuring this E2500 controller onboard.
Subject: General Tech, Graphics Cards | September 15, 2016 - 06:51 PM | Jeremy Hellstrom
Tagged: RGB, msi, GTX 1080, EKWB, factory overclocked
MSI has just turned 30 and to help you join in the festivities they've released a custom GTX 1080 for purchase. It uses an EK Predator Liquid Cooling Unit, the card is fully covered by a waterblock and a radiator and fan are already attached. The card comes in a wooden box as a keepsake.
The card is still two slots high and the GPU is overclocked somewhat, the boost is 1860 MHz. In addition to the 30th Anniversary and MSI logos on the card, there are of course RGB lights which offer 16.8 million colours controlled by the MSI Gaming App.
Subject: General Tech | September 15, 2016 - 05:58 PM | Ryan Shrout
Tagged: VR, video, tesla, Silverstone, podcast, nvidia, msi, MoCA, Maximus VIII Formula, MasterLiquid, holodeck, GFE, geforce experience, euclideon, cooler master, asus, actiontec
PC Perspective Podcast #417 - 09/15/16
Join us this week as we discuss the Maximus VIII Forumla, MoCA adapters, GFE logins and more!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
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Hosts: Ryan Shrout, Allyn Malventano, Josh Walrath and Jeremy Hellstrom
Week in Review:
This episode is brought to you by Casper! (Use code “pcper”)
News items of interest:
Hardware/Software Picks of the Week
Subject: General Tech | September 15, 2016 - 04:43 PM | Jeremy Hellstrom
Tagged: t-mobile, hack, net neutrality
This probably won't last long, so try it out now if you want or just laugh at the way telco providers completely ignore net neutrality while the debate rages on in courts and government. It seems that T-Mobile does not count any data used in a speed test against your monthly bill, likely because customers on limited data might become quite irate at a T-Mobile tech blowing through their monthly data. A bright young kid has found a way to take advantage of this, he discovered any media sent from any folder labelled "/speedtest" will not count against monthly data limits and set up a proxy to allow anyone take advantage of this feature.
Drop by Slashdot for more information as well as their usual reasoned and well thought our discussion below the story, which may or may not contain numerous other ways to circumvent providers attempts at hiding the ways they circumvent their own billing for data usage.
"Ajit writes that he then created a proxy server that allows users to access any site with this method. All a T-Mobile user has to do is go to this page and input any URL they want to visit. "Just like that, I now had access to data throughout the T-Mobile network without maintaining any sort of formal payments or contract," Ajit wrote on Medium. "Just my phone's radios talking to the network's radios, free of any artificial shackles."
Here is some more Tech News from around the web:
- Dell XPS 13 refresh boasts Kaby Lake internals and 22-hour battery life @ The Inquirer
- Did you know iOS 10, macOS Sierra has a problem with crappy VPNs? You do now @ The Register
Subject: General Tech, Graphics Cards | September 15, 2016 - 01:55 AM | Tim Verry
Tagged: rtg, radeon technologies group, Polaris, crimson, amd radeon, amd
It has now been a year since the formation of AMD’s Radeon Technologies Group and the graphics driven division has proven itself rather successful. Looking back with hindsight, AMD's new graphics division has enjoyed several wins with new products and advancements in driver support reclaiming market share from NVIDIA and new initiatives advancing VR, HDR, and open source visual effects.
Specifically, the Radeon Technologies Group, led by Raja Koduri, has managed to launch its new "Polaris" graphics architecture based on a 14nm FinFET process with the RX 400 series for consumers and the Radeon Pro Duo, Radeon Pro WX series, and Radeon Pro SSG (Solid State Graphics) for professionals. The company asl hit a milestone on FreeSync monitor design wins with a total of 101 displays launched to date.
Along with actual hardware, the graphics division has shaken up branding by rolling out new driver software under the Radeon Crimson Edition brand (with 21 driver releases since release) and dropping FirePro in favor of carrying over the Radeon name to create new Radeon Pro branding for its professional series of graphics cards. Driver support has also been enhanced on Linux and the AMDGPU-Pro driver works for RX 400 series.
Further, the Radeon Technologies Group launched its GPUOpen initiative back in December to foster the creation and advancement of free and open source visual effects and productivity code that developers are free to download, modify, and share.
Speaking of market share, AMD has managed to claw back some discrete GPU market share from a lowly 18% of GPUs in Q2 2015 to nearly 30% last quarter (Q2'16). That is a very respectable jump in just a year's time especially against NVIDIA's successful Pascal launches helped both by the price/performance of RX 400 as well as much needed focus on improving driver quality and timeliness of releases.
Where does this leave AMD and its RTG? Honestly, the graphics division is in a much better place than it was last year and it is in a decent position to survive and make a difference. There are still many unknowns and just as AMD's processor division is dependent on a successful Zen release, the graphics division will need Vega to be a hit in order for AMD to get wins on the high end and compete with NVIDIA on the flagship and performance fronts. They will further need Vega to update their professional series of cards many of which are still using the company's Fiji architecture which is not as power efficient as Pascal or future Volta (the competition).
With that said, the team had solid wins since their formation and are gearing up for the future. According to the announcement, the Radeon Technologies Group will be focusing on pushing virtual reality (VR) and HDR (high dynamic range) in gaming by working with developers, improving drivers, adding to their GPUOpen software collection, and launching new products.
From the press release:
"We’re passionate about perfecting pixels and delivering an unrivaled gaming experience for our community, and uncompromising power and creative freedom for developers and content creators. And if you think our first year was exciting, wait until you see what RTG has lined up for the future."
In the near future, Raja Koduri told Venture Beat to expect VR backpacks to be on show at CES in January and to look out for mobile Polaris graphics cards. Also, Radeon Crimson Edition may be incorporating features from recently acquired startup HiAlgo who developed software to dynamically monitor gameplay and adjust the resolution to maintain maximum frame rates and prevent overheating during long game sessions. One of their techniques called HiAlgo Switch would allow gamers to switch from full to half resolution (and back again) at the press of a hot-key button so as to keep FPS high if a gamer anticipates they are about to enter a demanding area that would normally result in low frame rates. While these techniques are not very important for desktop gaming (especially the CPU/GPU limiter to prevent overheating), all three would come in handy for mobile gamers using laptops with discrete cards or especially APUs.
I am looking forward to seeing where Raja and the RTG team go from here and what they have in store for AMD graphics.
Subject: Storage | September 14, 2016 - 09:53 PM | Jeremy Hellstrom
Tagged: VX500, ocz, toshiba, TC35, mlc, sata 6Gbs
We've seen a lot of high end SSDs lately so it is nice to be able to link to the new VX500 series from OCZ, or Toshiba to be more technically correct. Running with MSRPs of ~$150 for the 512GB model and ~$340 for the 1TB model these drives will fit more comfortably into many budgets. The 1TB model does come with a bit of a price increase thanks to the use of larger MLC NAND chips and the presence of a RAM cache, the 512GB model forgoes the cache altogether. Hardware Canucks put the 512GB and 1TB models to the test and their speeds hit the top of the SATA charts; if you can't afford the newest SSD tech this is a drive worthy of your consideration. They did not have the time to fully test the durability but the five year hassle free warranty and rated total disk writes show that the NAND is unlikely to die any time soon.
"OCZ is diving back into the mainstream SSD market in a big way. Their new VX500 series combines an affordable price with excellent performance and some incredible NAND durability."
Here are some more Storage reviews from around the web:
- Toshiba's OCZ VX500 512GB SSD @ The Tech Report
- Toshiba OCZ VX500 512GB @ Kitguru
- OCZ VX500 512 GB @ techPowerUp
- Toshiba OCZ VX500 SSD @ The SSD Review
- Adata's Premier SP550 480GB SSD @ The Tech Report
- Crucial MX300 750GB SSD, Now Packing Micron 3D TLC NAND @ Custom PC Review
- Kingston Industrial Temperature MicroSD @ Benchmark Reviews
Subject: General Tech | September 14, 2016 - 06:16 PM | Jeremy Hellstrom
Tagged: frame rating, deus ex: mankind divided, dx12, gaming
Just as we do here at PC Perspective, The Tech Report relies on rating frame times to provide accurate benchmarks as opposed to the raw number of frames per second a card provides. This means that their look at the new DX12 patch for Deus Ex focuses on different data which does not produce the same results as FRAPs would. This shows in their results, switching to DX12 results in much longer frame times in Deus Ex, with many spikes and a significant amount of frames that take more than 50ms to refresh. Drop by to see their full look here.
"An early version of Deus Ex: Mankind Divided's DirectX 12 rendering path is available now, and many sites and AMD itself are already producing average FPS numbers using that software. We go inside the second to see what the real story is."
Here is some more Tech News from around the web:
- Deus Ex: Mankind Divided - PC graphics performance @ Guru of 3D
- Deus Ex: Mankind Divided Review @ OCC
- Dishonored 2: Happy Hour With Corvo Attano @ Rock, Paper, SHOTGUN
- Humble Store End of Summer Sale
- Wot I Think: Master Of Orion @ Rock, Paper, SHOTGUN
- CryEngine 5.3 release to add Vulkan support this November @ HEXUS
- Quick Look: The Turing Test @ GiantBomb
- Endless Space 2 Hands On: Buying Planets As The Mafia-Like Lumeris @ Rock, Paper, SHOTGUN
- Battlefleet Gothic: Armada Opening Tau Beta Tomorrow @ Rock, Paper, SHOTGUN
Subject: General Tech | September 14, 2016 - 05:06 PM | Jeremy Hellstrom
Tagged: pascal, tesla, p40, p4, nvidia, neural net, m40, M4, HPC
The Register have package a nice explanation of the basics of how neural nets work in their quick look at NVIDIA's new Pascal based HPC cards, the P4 and P40. The tired joke about Zilog or Dick Van Patten stems from the research which has shown that 8-bit precision is most effective when feeding data into a neural net. Using 16 or 32-bit values slows the processing down significantly while adding little precision to the results produced. NVIDIA is also perfecting a hybrid mode, where you can opt for a less precise answer produced by your local, presumably limited, hardware or you can upload the data to the cloud for the full treatment. This is great for those with security concerns or when a quicker answer is more valuable than a more accurate one.
As for the hardware, NVIDIA claims the optimizations on the P40 will make it "40 times more efficient" than an Intel Xeon E5 CPU and it will also provide slightly more throughput than the currently available Titan X. You can expect to see these arrive in the market sometime over then next two months.
"Nvidia has designed a couple of new Tesla processors for AI applications – the P4 and the P40 – and is talking up their 8-bit math performance. The 16nm FinFET GPUs use Nv's Pascal architecture and follow on from the P100 launched in June. The P4 fits on a half-height, half-length PCIe card for scale-out servers, while the beefier P40 has its eyes set on scale-up boxes."
Here is some more Tech News from around the web:
- Windows 10 Anniversary Update might not arrive on your PC until November @ The Inquirer
- iOS 10 reviewed: There’s no reason not to update @ Ars Technica
- iOS 10 rollout goes titsup as update 'bricks' iPhones and iPads @ The Inqurier
- DevOps and the Art of Secure Application Deployment @ Linux.com
- HTC to unveil new Desire smartphones on September 20 @ DigiTimes
- Using a thing made by Microsoft, Apple or Adobe? It probably needs a patch today @ The Register
- New York Fines Viacom, Mattel and Hasbro For Tracking Kids Online @ Slashdot
- Microsoft's Service Fabric for Linux hits public preview @ The Register
Subject: General Tech | September 14, 2016 - 05:34 AM | Scott Michaud
Tagged: pc gaming, fallout 4, bethesda
I don't usually post individual deals, but this is a fairly big drop in price for a very popular game. The physical copy of Fallout 4, for PC of course, is currently a little over $18. Since, digitally, it is still a $60 game, this is about 70% less than the price on Steam.
I'm guessing that this deal is to clear out stock for an upcoming Game of the Year edition. This is something to keep in mind. The last DLC has just been released two weeks ago, and, if history serves, that means it won't be too long before they release the game with the DLC bundled in. Probably, if you waited this long, you should wait until that gets released (and goes on sale) to pick it up. I doubt that it would arrive before 2017, though, so it's up to you.
Subject: Processors | September 13, 2016 - 10:51 PM | Tim Verry
Tagged: GLOBALFOUNDRIES, FD-SOI, 12FDX, process technology
In addition to the company’s efforts to get its own next generation FinFET process technology up and running, GlobalFoundries announced that will continue to pursue FD-SOI process technology with the addition of a 12nm FD-SOI (FDX in GlobalFoundries parlance) node to its roadmap with a slated release of 2019 at the earliest.
FD-SOI stands for Fully Depleted Silicon On Insulator and is a planar process technology that uses a thin insulator on top of the base silicon which is then covered by a very thin layer of silicon that is used as the transistor channel. The promise of FD-SOI is that it offers the performance of a FinFET node with lower power consumption and cost than other bulk processes. While the substrate is more expensive with FD-SOI, it uses 50% of the lithography layers and companies can take advantage of reportedly easy-to-implement body biasing to design a single chip that can fulfill multiple products and roles. For example, in the case of 22FDX – which should start rolling out towards the end of this year – GlobalFoundries claims that it offers the performance of 14 FinFET at the 28nm bulk pricing. 22FDX is actually a 14nm front end (FEOL) and 28nm back end of line (BEOL) combined. Notably, it purportedly uses 70% lower power than 28nm HKMG.
A GloFo 22nm FD-SOI "22FDX" transistor.
The FD-SOI design offers lower static leakage and allows chip makers to use body biasing (where substrate is polarized) to balance performance and leakage. Forward Body Biasing allows the transistor to switch faster and/or operate at much lower voltages. On the other hand, Reverse Body Biasing further reduces leakage and frequency to improves energy efficiency. Dynamic Body Biasing (video link) allows for things like turbo modes whereby increasing voltage to the back gate can increase transistor switching speed or reducing voltage can reduce switching speeds and leakage. For a process technology that is aimed at battery powered wearables, mobile devices, and various Internet of Things products, energy efficiency and being able to balance performance and power depending on what is needed is important.
22FDX offers body biasing.
While the process node numbers are not as interesting as the news that FD-SOI will continue itself (thanks to marketing mucking up things heh), GlobalFoundries did share that 12FDX (12nm FD-SOI) will be a true full node shrink that will offer the performance of 10nm FinFET (presumably its own future FinFET tech though they do not specify) with better power characteristics and lower cost than 16nm FinFET. I am not sure if GlobalFoundries is using theoretical numbers or compared it to TSMC’s process here since they do not have their own 16nm FinFET process. Further, 12FDX will feature 15% higher performance and up to 50% lower power consumption that today’s FinFET technologies. The future process is aimed at the “cost sensitive mobile market” that includes IoT, automotive (entertainment and AI), mobile, and networking. FD-SOI is reportedly well suited for processors that combine both digital and analog (RF) elements as well.
Following the roll out of 22FDX GlobalFoundries will be preparing its Fab 1 facility in Dresden, Germany for the 12nm FD-SOI (12FDX) process. The new process is slated to begin tapping out products in early 2019 which should mean products using chips will hit the market in 2020.
The news is interesting because it indicates that there is still interest and research/development being made on FD-SOI and GlobalFoundries is the first company to talk about next generation process plans. Samsung and STMicroelectronics also support FD-SOI but have not announced their future plans yet.
If I had to guess, Samsung will be the next company to talk about future FD-SOI as the company continues to offer both FinFET and FD-SOI to its customers though they certainly do not talk as much about the latter. What are your thoughts on FD-SOI and its place in the market?
Also read: FD-SOI Expands, But Is It Disruptive? @ EETimes
Subject: Mobile | September 13, 2016 - 05:02 PM | Jeremy Hellstrom
Tagged: asus, ASUS ROG, GX800VH, watercooling
Kitguru got their hands on the ASUS ROG GX800, the gaming laptop with the docking station that provides watercooling. The design is unique and it certainly looks big enough to deal with the heat produced by a pair of desktop class GTX 1080s and an overclocked i7-6820HK. The laptop's cooling system links to the radiator and pump inside the docking station via a small port on the bottom of the laptop, which also has dual 330W power bricks to add extra power to the system. From the testing it seems ASUS really did do a great job, the four different profiles based on the amount of power and cooling available to the laptop do have an effect on performance which shows in the benchmarks. The price is going to be equally impressive, when ASUS finally releases the GX800.
"The model code suggests that GX800 is an upgrade of GX700, however that is wide of the mark. GX800 has a similar appearance to GX700 but the hardware is all new, starting with a pair of Nvidia GTX 1080 GPUs in SLI. Yes, two 1080s in a laptop, driving a 4K display for maximum gaming pleasure."
Here are some more Mobile articles from around the web:
More Mobile Articles
- MSI GE72VR Apache Pro (GTX 1060) @ techPowerUp
- The HTC 10 Smartphone @ Tech ARP
- Samsung Galaxy A9 Pro @ Tech ARP
- lloclip Active Lens iPhone 6 / 6s & 6 / 6s plus @ MissingRemote
- CHJGD 10000mAh Ultra Compact PowerBank Review @ NikKTech
Subject: General Tech | September 13, 2016 - 04:38 PM | Jeremy Hellstrom
Tagged: VR, holoverse, euclideon
It is hard to believe but it was indeed five years ago when Euclideon first started talking about their Unlimited Detail technology and how it can be used to create a holodeck. You can now visit their first hologram entertainment centre, assuming you can get to Australia where the centre is located. The video that [H]ard|OCP posted along with their interview looks very impressive, though it is difficult to get a feeling of what it would be like inside the room.
Ryan sat down (virtually) with the CEO of Euclideon, Bruce Dell, to talk about the recent updates to their Euclideon Unlimited Detail engine, the addition of animation capability and the opening of virtual reality hologram entertainment rooms based on the tech.
The technology used to create the rooms is fascinating and very different from the polygon based rendering techniques we are accustomed to. They have named it Unlimited Detail and describe it as using 'trillions of little computer generated atoms' to create flat images on the wall or 3D holograms inside the room. Their UD engine can also stream 3D graphics from hard drives at a speed which does not need a cache, essentially giving them unlimited video memory which they use to project the equivalent of 20,000,000 converted polygons per square metre. Check out the article as it is well worth looking at.
"It's been five years since we last heard from Bruce Dell of Euclideon about its Unlimited Detail Technology and how he saw it changing the gaming world. Since then Bruce has not been sitting on his hands, and are now delivering the Holoverse VR / AR experience to the folks Down Under. And a new video showing this off!"
Here is some more Tech News from around the web:
- Delete Google Maps? Go ahead, says Google, we'll still track you @ The Register
- This changes every-string: the companies keen to fix Apple's iPhone 7 AirPods @ The Inquirer
- Ericsson strikes partnerships with Intel and Google for pay TV @ The Register
- SOHOpeless Seagate NAS boxen become malware distributors @ The Register
- Microsoft To Kill The Lumia Brand In Favor of a New Surface Phone, Says Report @ Slashdot
- Watching semiconductor superlattices grow @ Nanotechweb
Subject: Cases and Cooling | September 12, 2016 - 07:35 PM | Jeremy Hellstrom
Tagged: wall mount, thermaltake, Core P3
We spotted the Thermaltake Core P3 wall mounted enclosure at CES but never had a chance to set up a system inside of it. Recently [H]ard|OCP did have an opportunity to test out this enclosure which can either stand on its own or be easily attached to a wall. They walk you through the assembly of the case, the variety of accessories which ship with the case and the various configuration options the Core P3 offers. Not only does this case make your system look very unique, it passed their cooling tests with flying colours. It retails for ~$120, not bad at all for a decent case, let alone such a unique looking one. Check out their full review right here.
"The Thermaltake Core P3 chassis can be mounted standing, in a desktop orientation, or directly to the wall. The open design allows you to see all the components in your system easily and the wall-mount option allows you to place your system in view like a work of art. All of these options come in at an easy-on-the-wallet price as well."
Here are some more Cases & Cooling reviews from around the web:
- Lian Li PC-M25A Micro-ATX @ Benchmark Reviews
- IN WIN 303 Mid Tower Case Review @ NikKTech
- Alphacool Eisbaer 240 CPU AIO Cooler @ [H]ard|OCP
- Corsair H115i Review @ OCC
- Thermalright Le Grand Macho RT @ techPowerUp
Subject: Systems, Mobile | September 12, 2016 - 05:57 PM | Jeremy Hellstrom
Tagged: VR One, msi, VR, backpack, htc vive
MSI released some more images of their VR One backpack PC designed to give you more freedom of movement when playing around in VR and to make it easier to cart around to show off to friends and relations. We know very little about the internals as of yet, it will have an unspecified overclocked CPU and a GTX 10 series graphics card and will weigh 2.2kg empty, 3.6kg with a batteries installed; it ships with two which are hot-swappable. At 1.5 lbs each, it will be very interesting to see which storage cell technology they used to reach the estimated 1.5 hours of full speed gameplay. It also ships with an adapter so you can utilize mains power.
The VR One is HTC VIVE optimized though in theory an Oculus should work as the connectivity includes an HDMI port, MiniDP and one ultra-speed Thunderbolt 3 port, aka USB 3.1 Type-C as well as four USB 3.0 ports. Cooling is provided by two 9cm ultra blade fans and 9 heat pipes which should only produce noise 41dBA which is good as the system will be on your back while you are using it.
Not all the flashing lights on the backpack are for show, LEDs will tell you the status of your battery to let you know when to swap it out. This can be achieved without shutting the system down, presumably there is a physical switch on the armoured shell of the backpack to allow this feat as it would not accomplish much simply doing it in VR. You can pop by MSI for more information on the MSI Dragon Center system software and the SHIFT Technology, aka the fan controller.
Subject: General Tech | September 12, 2016 - 04:40 PM | Jeremy Hellstrom
Tagged: mit, terahertz camera, georgia tech
MIT have come up with a camera which radiates EM at terahertz frequencies which can read a bit of a closed book thanks to the difference in reflectivity between ink and paper. This is less a spy device than a way to read ancient scrolls and parchments which could disintegrate at a touch. The camera can only penetrate to a depth of about nine pages before the clarity of the image degrades and the text can no longer easily be read. The software the camera communicates with is able to recognize the letters and words in the images, it is not the scientists who read the manuscripts directly. The Inquirer points out that this means it is also capable of defeating captchas, an impressive feat in and of itself though one with possible negative repercussions.
"IMAGINE IF you could read a book like Superman. Well, thanks to research by MIT and Georgia Tech, X-ray vision could be the next big thing in reading after the team created a camera that can read closed books."
Here is some more Tech News from around the web:
- Mos Eisley Recreated By Obsidian Artists Just For Fun @ Rock, Paper, SHOTGUN
- Samsung to 'remotely deactivate' Note 7 handsets after six-year-old injured @ The Register
- Intel pulls out hard cash to gobble virtual CPU upstart Soft Machines @ The Register
- Firefox 49 Postponed One Week Due To Unexpected Bugs @ Slashdot
- Seagate is being sued by its own staff over big leaky phish @ The Register
- Sony’s PS4 Pro: The Pros, The Cons & The Baffling @ Techgage