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Subject: General Tech | September 24, 2017 - 02:30 PM | Scott Michaud
Tagged: w3c, eff, DRM
On September 18th, the Electronic Frontier Foundation, EFF, announced that they were leaving the World Wide Web Consortium, W3C, due to its stance on DRM, effective immediately. This was published in the form of an open letter from Cory Doctorow, which is available on the EFF’s website.
There’s several facets to the whole DRM issue. In this case, Cory Doctorow seems focused mostly on the security side of things. Creating an architecture to attach code that manipulates untrusted data is sketchy, at a time that browser vendors are limiting that attack surface by killing as many plug-ins as possible, and, in this case, a legal minefield is layered atop it due to copyright concerns. Publishers are worried about end-users moving data in ways that they don’t intend... even though every single time that content is pirated before its release date is a testament that the problem is elsewhere.
We can also get into the issue of “more control isn’t the same as more revenue” again, some other time.
As for the consequences of this action? I’m not too sure. I don’t really know how much sway the EFF had internally at the W3C. While they will still do what they do best, fight the legal side of digital freedom, it sounds like they won’t be in a position to officially guide standards anymore. This is a concern, but I’m not in a position to quantify how big.
Subject: Graphics Cards | September 24, 2017 - 12:33 PM | Scott Michaud
Tagged: pc gaming, nvidia, graphics drivers
New graphics drivers for GeForce cards were published a few days ago. Unfortunately, I became a bit reliant upon GeForce Experience to notify me, and it didn’t this time, so I am a bit late on the draw. The 385.69 update adds “Game Ready” optimizations for a bunch of new games: Project Cars 2, Call of Duty: WWII open beta, Total War: WARHAMMER II, Forza Motorsport 7, EVE: Valkyrie - Warzone, FIFA 18, Raiders of the Broken Planet, and Star Wars Battlefront 2 open beta.
We’re starting the holiday games rush, folks!
There isn’t really any major new features of this driver per se. It’s a lot of game-specific optimizations and a whole page of bug fixes, ranging from flickering in DOOM to preventing NVENC from freaking out at frame rates greater than 240 FPS.
One open issue is that GeForce TITAN (which I’m assuming refers to the original, Kepler-based one) cannot be installed on a Threadripper-based motherboard in Windows 10. The OS refuses to boot after the initial install. I’m guessing this has been around for a while, but in case you’re planning on upgrading to Threadripper (or buying a second-hand TITAN) it might be good to know.
If you haven’t received notification to update your drivers yet, poke GeForce Experience to make sure that it’s running and checking. Or, of course, you can download them from NVIDIA’s website.
Subject: General Tech | September 23, 2017 - 10:29 PM | Scott Michaud
Tagged: SHIELD TV, pc gaming, nvidia
NVIDIA is adding a third SKU to their SHIELD TV line-up, shaving $20 off the price tag by including just a media remote, rather than the current low-end SKU’s media remote and a gamepad. This makes the line-up: SHIELD (16GB, Remote Only) for $179.00, SHIELD (16GB, Remote + Gamepad) for $199.99, and SHIELD PRO (500GB, Remote + Gamepad) for $299.99.
All SKUs come with MSI levels of uppercase brand names.
This version is for those who are intending to use the device as a 4K media player. If you are not interested in gaming, then that’s $20 in your pocket instead of a controller that you will never use on your shelf. If, however, you want to game in the future, then the first-party SHIELD CONTROLLER is $59.99 USD, so buying the bundle with the gamepad now will save you about
$30 (Update, Sept 24th @ 5:45pm: $40... I mathed wrong.) That leaves a little bit to think about, but the choice can now be made.
The new bundle is now available for pre-order, and it ships on October 18th.
Subject: Graphics Cards, Mobile | September 23, 2017 - 09:59 PM | Scott Michaud
Tagged: Imagination Technologies
Canyon Bridge, a private investment LLC and a believable codename for an Intel processor architecture, has just reached an agreement with Imagination Technologies to acquire most of their company. This deal is valued at £550 million GBP and does not include MIPS Technologies, Inc., which Imagination Technologies purchased on February 8th of 2013.
According to Anandtech, however, MIPS Technologies, Inc. will be purchased by Tallwood Venture Capital for $65 million USD.
The reason why Imagination Technologies is expected to be split in two like this is because purchasing CPU companies places you under national security review with the United States, and Canyon Bridge is backed by the Chinese government. As such, they can grab everything but the CPU division, which lets another party swoop in for a good price on the leftover.
That said, it is currently unclear what either company, Canyon Bridge Capital Partners or Tallwood Venture Capital, wants to do with Imagination Technologies or MIPS Technologies, Inc., respectively. When Canyon Bridge attempted to purchase Lattice Semiconductor last year, they mentioned that they were interested in their FPGAs, their “video connectivity” products (HDMI, MHL, etc.), and their wireless products (60 GHz, etc.). I would assume that they’re just picking up good technology deals, but it’s also possible that they’re looking into accelerated compute companies in particular.
There’s still a few barriers before the sale closes, but it’s looking like we’re not going to end up with Imagination just merging into an existing player or something.
Subject: Processors, Chipsets | September 23, 2017 - 06:52 PM | Scott Michaud
Tagged: Z370, z270, kaby lake, Intel, coffee lake
According to the Netherlands arm of Hardware.info, while Kaby Lake-based processors will physically fit into the LGA-1151 socket of Z370 motherboards, they will fail to boot. Since their post, Guru3D asked around to various motherboard manufacturers, and they claim that Intel is only going to support 8th Generation processors with that chipset via, again, allegedly, a firmware lock-out.
Thankfully, it's not Chocolate Lake.
Image credit: The Red List
If this is true, then it might be possible for Intel to allow board vendors to release a new BIOS that supports these older processors. Guru3D even goes one step further and suggests that, just maybe, motherboard vendors might have been able to support Coffee Lake on Z270 as well, if Intel would let them. I’m... skeptical about that last part in particular, but, regardless, it looks like you won’t have an upgrade path, even though the socket is identical.
It’s also interesting to think about the issue that Hardware.info experienced: the boot failed on the GPU step. The prevailing interpretation is that everything up to that point is close enough that the BIOS didn’t even think to fail.
My interpretation of the step that booting failed, however, is wondering whether there’s something odd about the new graphics setup that made Intel pull support for Z270. Also, Intel usually supports two CPU generations with each chipset, so we had no real reason to believe that Skylake and Kaby Lake would carry over except for the stalling of process tech keeping us on 14nm so long.
Still, if older CPUs are incompatible with Z370, and for purely artificial reasons, then that’s kind-of pathetic. Maybe I’m odd, but I tend to buy a new motherboard with new CPUs anyway, but I can’t envision the number of people who flash BIOSes with their old CPU before upgrading to a new one is all that high, so it seems a little petty to nickel and dime the few that do, especially at a time that AMD can legitimately call them out for it.
There has to be a reason, right?
Subject: General Tech | September 23, 2017 - 01:39 PM | Scott Michaud
Tagged: ue4, epic games, pc gaming
Epic Games has released a preview build of Unreal Engine 4.18. This basically sets a bar for shipped features, giving them a bit of time to crush bugs before they recommend developers use it for active projects. This version has quite a few big changes, especially in terms of audio and video media.
WebAssembly is now enabled by default for HTML5.
As for the cool features: Epic is putting a lot of effort in their media framework. This allows for a wider variety of audio and video types (sample rates, sample depths, and so forth) as well as, apparently, more control over timing and playback, including through Blueprints visual scripting (although you could have always made your own Blueprint node anyway). If you’re testing out Unreal Engine 4.18, Epic Games asks that you pay extra attention to this category, reporting any bugs that you find.
Epic has also improved their lighting engine, particularly when using the Skylight lighting object. They also say that Volumetric Lightmaps are also, now, enabled by default. This basically allows dynamic objects to move through a voxel-style grid of lighting values that are baked in the engine, which adds indirect lighting on them without a full run-time GI solution.
The last thing I’ll mention (although there’s a bunch of cool things, including updates to their audio engine and the ability to reference Actors in different levels) is their physics improvements. Their Physics Asset Editor has been reskinned, and the physics engine has been modified. For instance, APEX Destruction has been pulled out of the core engine into a plug-in, and the cloth simulation tools, in the skeletal mesh editor, are no longer experimental.
Unreal Engine 4.18 Preview can be downloaded from the Epic Launcher, but existing projects should be actively developed in 4.17 for a little while longer.
Subject: General Tech | September 23, 2017 - 01:10 PM | Scott Michaud
Tagged: pc gaming, crytek
The latest version of CRYENGINE, 5.4, makes several notable improvements. Starting with the most interesting one for our readers: Vulkan has been added at the beta support level. It’s always good to have yet another engine jump in with this graphics API so developers can target it without doing the heavy lifting on their own, and without otherwise limiting their choices.
More interesting, at least from a developer standpoint, is that CRYENGINE is evolving into an Entity Component framework. Amazon is doing the same with their Lumberyard fork, but Crytek has now announced that they are doing something similar on their side, too. The idea is that you place relatively blank objects in your level and build them up by adding components, which attaches the data and logic that this object needs. This system proved to be popular with the success of Unity, and it can also be quite fast, too, depending on how the back-end handles it.
I also want to highlight their integration of Allegorithmic Substance. With game engines switching to a PBR-based rendering model, tools can make it easier to texture 3D objects by stenciling on materials from a library. That way, you don’t need to think how gold will behave, just that gold should be here, and rusty iron should be over there. All of the major engines are doing it, and Crytek, themselves, have been using Substance, but now there’s an actual, supported workflow.
CryEngine is essentially free, including royalty-free, to use. Their business model currently involves subscriptions for webinars and priority support.
Subject: General Tech | September 23, 2017 - 12:41 PM | Scott Michaud
Tagged: pc gaming, amazon
Lumberyard has been out for a little over a year and a half, and it has been experiencing steady development since then. Just recently, they published a blog post highlighting where they want the game engine to go. Pretty much none of this information is new if you’ve been following them, but it’s still interesting none-the-less.
From a high level, Amazon has been progressing their fork of CryEngine into more of a component-entity system. The concept is similar to Unity, in that you place objects in the level, then add components to them to give them the data and logic that you require. Currently, these components are mostly done in Lua and C++, but Amazon is working on a visual scripting system, like Blueprints from Unreal Engine 4, called Script Canvas. They technically inherited Flow Graph from Crytek, which I think is still technically in there, but they’ve been telling people to stop using it for a while now. I mean, this blog post explicitly states that they don’t intend to support migrating from Flow Graph to Script Canvas, so it’s a “don’t use it unless you need to ship real soon” sort of thing.
One of Lumberyard’s draws, however, is their license: free, but you can’t use this technology on any cloud hosting provider except AWS. So if you make an offline title, or you use your own servers, then you don’t need to pay Amazon a dime. That said, if you do something like leaderboards, persistent logins, or use cloud-hosted multiplayer, then you will need to do it through AWS, which, honestly, you were probably going to do anyway.
The current version is Lumberyard Beta 1.10. No release date has been set for 1.11, although they usually don’t say a word until it’s published.
Subject: General Tech | September 23, 2017 - 12:22 PM | Scott Michaud
Tagged: pc gaming, Unity
While it’s not technically released yet, Unity has flipped the naming scheme of Unity 2017.2 to Unity 2017.2.0f1. The “f” stands for final, so we will probably see a blog post on it soon. This version has a handful of back-end changes, such as improved main-thread performance when issuing commands to graphics APIs, but the visible changes are mostly in two areas: XR (VR + AR) and baked lighting.
From the XR standpoint, a few additions stand out. First, this version now supports Google Tango and Windows Mixed Reality, the latter of which is tied to the Windows 10 Fall Creators Update, so it makes sense that Unity would have support in the version before that gets released (October 17th). In terms of features, the editor now supports emulating a Vive headset, so you can test some VR elements without having a headset. I expect this will mostly be good for those who want to do a bit of development in places where they don’t have access to their headset, although that’s blind speculation from my standpoint.
The other area that got a boost is baked global illumination. Unity started introducing their new Progressive Lightmapping feature in Unity 5.6, and it bakes lighting into the scenes in the background as you work. This update allows you to turn shadows on and off on a per-object basis, and it supports double-sided materials. You cannot have independent lighting calculations for the front and back of a triangle... if you want that, then you will need to give some volume to your models. This is mostly for situations like the edge of a level, so you don’t need to create a second wall facing away from the playable area to block light coming in from outside the playable area.
I’m not sure when the official release is, but it looks like the final, supported build is out now.
Subject: Graphics Cards | September 23, 2017 - 12:16 AM | Scott Michaud
Tagged: google, nvidia, p100, GP100
NVIDIA seems to have scored a fairly large customer lately, as Google has just added Tesla P100 GPUs to their cloud infrastructure. Effective immediately, you can attach up to four of these GPUs to your rented servers on an hourly or monthly basis. According to their pricing calculator, each GPU adds $2.30 per hour to your server’s fee in Oregon and South Carolina, which isn’t a lot if you only use them for short periods of time.
If you need to use them long-term, though, Google has also announced “sustained use discounts” with this blog post, too.
While NVIDIA has technically launched a successor to the P100, the Volta-based V100, the Pascal-based part is still quite interesting. The main focus of the GPU design, GP100, was bringing FP64 performance up to its theoretical maximum of 1/2 FP32. It also has very high memory bandwidth, due to its HBM 2.0 stacks, which is often a huge bottleneck for GPU-based applications.
For NVIDIA, selling high-end GPUs is obviously good. The enterprise market is lucrative, and it validates their push into the really large die sizes. For Google, it gives a huge reason for interested parties to consider them over just defaulting to Amazon. AWS has GPU instances, but they’re currently limited to Kepler and Maxwell (and they offer FPGA-based acceleration, too). They can always catch up, but they haven’t yet, and that's good for Google.
Subject: Displays | September 22, 2017 - 05:25 PM | Jeremy Hellstrom
Tagged: 27, freesync, Asus ROG Strix XG27VQ, asus, XG27VQ, 1080p, va lcd
To start with the particular specification which will upset some people, the ASUS XG37VQ is a 1080p monitor; so if life starts at 1440p then feel free to move on. For those still reading, this Freesync monitor supports refresh rates from 48 to 144Hz and can display 95% sRGB coverage. Techgage were impressed with the quality of the display but when it came to the RGBs present on the monitor they had some questions; the ROG logo that is projected from the bottom of the monitor only comes in red, while the glowing circle on the back of the display supports a full gamut of colours which no one will ever see. Pop over for the full review.
"Let's cut right to the chase. The Asus ROG Strix XG27VQ is a $350 gaming monitor, 27 inches in size, with a resolution of 1920 x 1080 and a refresh rate of 144 Hz. We're looking at a VA LCD panel here with FreeSync support, sporting an 1800R curvature."
Here are some more Display articles from around the web:
- AOC AGON AG271QG 144-165 Hz @ techPowerUp
- Philips BDM4037UW 40-Inch Curved 4K UHD LCD Display Review @ NikKTech
- FreeSync vs. G-Sync: 2017 Update @ Techspot
- Asus MX34VQ Review: 34" Ultra Wide Curved 100Hz Monitor @ Techspot
Subject: Graphics Cards | September 22, 2017 - 04:36 PM | Jeremy Hellstrom
Tagged: Radeon Software 17.9.2, crossfire, Vega
The newest Radeon Software ReLive 17.9.2 is especially worth grabbing if you have or plan to have more than one Vega based card in your system as it marks the return of Crossfire support. You can pair up Vega64 or Vega56 cards but do make sure they are a matched set. We haven't had time to test the performance results yet but you can be sure we will be working on that in the near future. Below are the results which AMD suggests you can expect in several different games, as well as a look at the other notes associated with this new driver.
Radeon™ Software Crimson ReLive Edition is AMD's advanced graphics software for enabling high-performance gaming and engaging VR experiences. Create, capture, and share your remarkable moments. Effortlessly boost performance and efficiency. Experience Radeon Software with industry-leading user satisfaction, rigorously-tested stability, comprehensive certification, and more.
Radeon Software Crimson ReLive Edition 17.9.2 Highlights
- Radeon RX Vega Series Up to 2x Multi GPU support
- Project CARS 2™ Multi GPU profile support added
Hearts of Iron IV™ may experience a system hang when the campaign scenario is launched.
Radeon Software may display an erroneous "1603 Error" after installing Radeon Software. This error will not affect your Radeon Software installation.
Subject: Graphics Cards | September 22, 2017 - 02:23 PM | Jeremy Hellstrom
Tagged: GTX 1080 Ti FTW3 ELITE, gtx 1080 ti, evga
EVGA has released a new improved GTX 1080 Ti FTW3 Elite card, with 11GB of GDDR5x, running at 12GHz with a bandwidth of 528.3 GB/s. The reference card has GDDR5x running at 11GHz with 484 GB/s of memory bandwidth so it will be interesting to see how this changes the performance of the card.
The iCX cooler on the card offers nine thermal sensors and multiple MCUs along with asynchronous fan control to manage both heat and sound simultaneously. You can choose between black or white models depending on the colour scheme in your PC and there are customizable RGB colour for the visual alarms present on the card. PR just below the back end.
September 21st, 2017 – The EVGA GeForce GTX 1080Ti FTW3 ELITE cards are now available with 12GHz of GDDR5 memory, giving it 528 GB/s of memory bandwidth! These cards are available with either the ELITE Black or White shroud, and of course comes with EVGA’s exclusive iCX technology, giving you 9 thermal sensors, onboard thermal LED indicators and incredible cooling with quiet operation.
- Includes EVGA iCX Technology
- 12GHz GDDR5 Memory
- 528 GB/s of Memory Bandwidth
- Available in ELITE Black and White Colors
Includes EVGA iCX Technology
- Featuring a total of 11 global patents (pending and granted), iCX is efficiency perfected.
- 9 Additional Sensors and MCU's embedded on the PCB.
- Purposefully-directed Airflow Chambers.
- Newly Designed Die-Cast Baseplate and Backplate.
- Full Control Using EVGA Precision XOC.
- EVGA's iCX is the Very Definition of Interactive Cooling.
Learn more and buy now at https://www.evga.com/articles/01149/evga-geforce-gtx-1080-ti-12ghz/
Subject: General Tech | September 22, 2017 - 02:05 PM | Jeremy Hellstrom
Tagged: DRAM, Samsung, SK Hynix, micron
The change process technology continues to have a negative effect on DRAM supplies and according to the story posted on Electronics Weekly there is no good news in sight. The three major vendors, Samsung, SK Hynix and Micron are all slowing production as a result of new fabs being built and existing production lines upgraded for new process technology such as EUV. This will ensure that prices continue to slowly creep up over the remainder of this year and likely into 2018. Drop by for more information on the challenges each are facing.
"While overall DRAM demand will remain high in 2018, new fabs being planned will not be ready for mass production until 2019 at the earliest."
Here is some more Tech News from around the web:
- What Happened To ReRAM? @ Semiconductor Engineering
- esla Discontinues Its Most Affordable Model S @ Slashdot
- Ah, good ol' Windows update cycles... Wait, before anything else, check your hardware @ The Register
- Asustek to launch next-generation ZenFone 5 in March 2018 @ DigiTimes
- Parrot mimics owner to make purchases using Amazon Echo @ The Inquirer
- BlackBerry's QNX to run autonomous car software @ The Register
- iOS11 turns Bluetooth and Wifi back on if its 5am, or you walk about a bit @ The Inquirer
Subject: Editorial | September 22, 2017 - 09:00 AM | Jim Tanous
Tagged: video, Ryan Shrout, pcper mailbag, pcper
It's Friday, which means it's time for PC Perspective's weekly mailbag, our video show where Ryan and team answer your questions about the tech industry, the latest and greatest hardware, the process of running a tech review website, and more!
Here's what you'll find on today's show:
00:22 - PCPer Mailbag audio podcast?
01:14 - Games with DirectX, OpenGL, and Vulkan?
02:44 - Where are the AMD-based laptops?
06:51 - Does faster RAM = higher IPC?
08:28 - Using an iGPU with a discrete GPU?
10:55 - Why are Vega GPUs still so expensive?
14:41 - Do you need to reinstall Windows after upgrading CPU?
16:48 - How to minimize screen tearing without G-SYNC?
18:58 - Dummy dies and 32-core/64-thread Threadripper parts?
22:14 - The Cincinnati Bengals offense?
Be sure to subscribe to our YouTube Channel to make sure you never miss our weekly reviews and podcasts, and please consider supporting PC Perspective via Patreon to help us keep videos like our weekly mailbag coming!
Subject: General Tech | September 21, 2017 - 12:43 PM | Alex Lustenberg
Tagged: z270, windows 10, WD, video, toshiba, ShadowPlay, ryzen, podcast, nvidia, nuc, msi, max-q, Intel, gs63vr, GLOBALFOUNDRIES, gigabyte, EPYC, ansel, 2500U, 12TB
PC Perspective Podcast #468 - 09/21/17
Join us for discussion on AMD Raven Ridge rumors, Intel and Global Foundries new fabrication technology!
The URL for the podcast is: http://pcper.com/podcast - Share with your friends!
- iTunes - Subscribe to the podcast directly through the iTunes Store (audio only)
- Google Play - Subscribe to our audio podcast directly through Google Play!
- RSS - Subscribe through your regular RSS reader (audio only)
- MP3 - Direct download link to the MP3 file
Hosts: Ryan Shrout, Josh Walrath, Sebastion Peak, Allyn Malventano
Peanut Gallery: Ken Addison, Alex Lustenberg
Program length: 1:39:59
Week in Review:
News items of interest:
Hardware/Software Picks of the Week
Subject: Memory | September 21, 2017 - 11:46 AM | Tim Verry
Tagged: X399, ryzen, overclocking, Intel X299, ddr4-4600, ddr4, corsair
Corsair has launched a new Vengeance LPX DDR4 memory kit that is capable of hitting 4600 MHz at 1.5 volts. The new kit is a 16GB (2 x 8GB) kit that Corsair reportedly co-developed with AsRock for fine tune using their X299 OC Formula motherboard. The DDR4 kit is made using hand sorted Samsung B-dies and it supports Intel XMP 2.0 standards allowing it to clock at 4600 MHz with a single setting change in the UEFI.
The Vengeance LPX DIMMs run with CAS timings of 19-26-26-46 and need only 1.5V to clock at 4600 MHz. This kit will be ideal for Intel’s X299 as well as AMD’s X399 platforms. While Ryzen and Threadripper platforms may need a bit more tweaking to get working, they would benefit the most from the higher clocked memory allowing the Infinity Fabric to clock higher.
Being one of the highest factory clocked DIMMs, they come at a cost. The new RAM kit (CMK16GX4M2F4600C19) is available now for $549.99 with a lifetime limited warranty.
For something a bit more tame, earlier this week Corsair launched a 2 x 8GB kit (CMK16GX4M2F4500C19) clocked at 4500 MHz with CL19-19-19-39 timings (at 1.45V) that is also available now for $479.99 MSRP. Enthusiasts might be better off buying the cheaper kit and overclocking them (though not guaranteed and might need a bit more than 1.5V) while workstation and enterprise customers with corporate expense accounts can opt for the more expensive but factory clocked 4600 MHz kit.
At time of writing the new kits were not up on Amazon yet, but they should be shortly. You can find the cheaper 4500 MHz kit on Corsair's web store but it is listed at $504.99 currently. If you wait a bit, that price should go down closer to MSRP as other retailers put up their listings.
Subject: General Tech | September 20, 2017 - 09:44 PM | Josh Walrath
Tagged: GLOBALFOUNDRIES, FinFET, FD-SOI, 12nm, 14nm, 14nm+, 22FDX, 28FDX, 12FDX, amd, Vega, ryzen
Subject: General Tech, Graphics Cards | September 20, 2017 - 06:21 PM | Jeremy Hellstrom
Tagged: nvidia, ShadowPlayk, ansel, battlegrounds, shadow of mordor
Gamescom 2017 just wrapped up and NVIDIA made a few interesting announcements during the conference. For those enjoying PlayerUnknown’s Battlegrounds, they announced the game now fully supports ShadowPlay Highlights along with the newly released Lawbreakers. That means you can capture all your gameplay in 4K 60 FPS, with either always-on or manual saving, and built-in uploading tools.
In addition to video capture of gameplay, their Ansel screen capture tool for the artistically inclined has also been updated. Ansel now works in 25 titles, from The Witcher 3 through Hellblade: Senua’s Sacrifice to new genres like Pro Evolution Soccer 2018 so you can truly show that the 'injured' player lying on the turf truly did take a dive. NVIDIA reports that you will be able to capture super-resolution, 360-degree, HDR, and stereo photographs in games developed in either the Unity Engine or the Unreal Engine as Ansel will now be provided as an add-in for those game engines.
Last but not least is a giveaway. NVIDIA will be giving away 50,000 Middle Earth: Shadow of Mordor game codes to GeForce Experience community members! You do have to sign up to win but once you are a member of GFE you are automagically entered to win. They will message you in app on Sept 26th to let you know if you are a winner so you can still sign up if you are interested. It will also support Ansel, if you run across a photogenic orc beheading you want to share.
As a reminder, the offer for any who purchases of select GeForce GTX 1080 Ti or 1080 GPUs, as well as systems and laptops containing the same will get Destiny 2 on the PC launch date.
Subject: General Tech | September 20, 2017 - 02:13 PM | Jeremy Hellstrom
Tagged: gaming, divinity original sin 2
The original game was the first RPG that offered you a chance to argue with yourself, with a unique method of dialogue between the two main characters you played. It incorporated the environmental effects of spells in a much more effective way than the majority of RPGs, making it wise to dump water on an opponent before zapping them with a lightning bolt. The quests were often quite unique and the sequel seems to keep that alive, one reviewer at Rock, Paper, SHOTGUN describes how they "ate the meat from the shark’s mouth" as part of the solution to a quest. If you are looking for a different type of fantasy RPG that will make you smile, cry and scratch your head, often simultaneously, then check out the review and see if you want to pick up the game that launched today.
"Divinity: Original Sin 2 is out of Early Access and fully released. Adam and John have both spent many, many hours with the alpha, and are now beginning to chew their way through the full version."
Here is some more Tech News from around the web:
- Humble Very Positive Bundle
- Abe's Oddysee free @ Humble Bundle
- Dontnod delay Vampyr into 2018 @ Rock, Paper, SHOTGUN
- Tower Thoughts: What I Think About Destiny 2 So Far @ Techgage
- Codemasters F1 2017: PC graphics performance @ Guru of 3D