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Subject: Graphics Cards | February 16, 2019 - 09:02 AM | Tim Verry
Tagged: turing, tuf, RTX 2060, nvidia, graphics card, factory overclocked, asus
Asus recently announced two new Turing-based graphics cards that are part of the TUF (The Ultimate Force) series. Clad in urban camo with shades of grey, the Asus TUF RTX 2060 6GB Gaming and TUF RTX 2060 OC 6GB Gaming pair Nvidia’s 12nm TU106 GPU and 6GB of GDDR6 memory with a dual fan cooler and backplate. As part of the TUF series, the new graphics cards use Asus’ Auto Extreme manufacturing technology and are put through its 144-hour validation program.
The RTX 2060 GPU features 1920 CUDA cores, 120 TMUs, 48 ROPs, 240 Tensor cores, and 30 RT cores. The standard TUF RTX 2060 6GB Gaming graphics card comes clocked at 1365 MHz base and 1689 MHz boost out of the box with the boost clock jumping to 1710 MHz in OC Mode. The OC model graphics card, however, comes clocked by default at 1365 MHz base and 1710 MHz boost in Gaming Mode and 1740 MHz boost in OC Mode (when using Asus’ software).
The TUF Graphics cards feature one dual layer DVI, two HDMI 2.0b, and one DisplayPort 1.4 video outputs. The dual fan cooler is IP5X dust resistant and uses dual ball bearing fans. A black metal backplate is secured to the card to help PCB rigidity. The cards measure 20.4 x 12.5 x 4.6 centimeters so should be compatible with most cases. The cards are powered by a single 8-pin PCI-E power connector.
The TUF cards use a no-frills design sans any RGB or extra features so should be priced competitively and may go well with a silent PC or sleeper PC build. Unfortunately, Asus is not talking specific pricing or availability yet.
- NVIDIA GeForce RTX 2060 Review Part One: Initial Testing
- NVIDIA GeForce RTX 2060 Review Part Two: 1440p and OC
- The Architecture of NVIDIA's RTX GPUs - Turing Explored
Subject: General Tech | February 15, 2019 - 12:28 PM | Jeremy Hellstrom
Tagged: v8.1-M, arm, helium, cortex
Today ARM will reveal what it has up it's sleeves, with an announcement about their updated Armv8.1-M. This will add M-Profile Vector Extension to the current model, which will give a boost to it's ability to process input locally, without needing to connect to the cloud for back up. It will also include Low Overhead Branch Extensions which will optimize the performance of onboard memory. These two improvements, along with the others which you can read about at The Registerr will make your IoT devices a little more powerful in a few years, once Armv8.1-M hits the market.
"This technology is expected to be the foundation of future beefy Arm Cortex-M CPU cores that chipmakers can license and stick in their components."
Here is some more Tech News from around the web:
- Insurance Giant Allstate Buys Independent Phone Repair Company, Joins Right To Repair Movement @ Slashdot
- OpenAI has a fake news bomb made of AI and no clue what to do with it @ The Inquirer
- TSMC gearing up for 7nm chip production for Qualcomm @ DigiTimes
- Google’s Waymo risks repeating Silicon Valley’s most famous blunder @ Ars Technica
- Hack My House: Garage Door Cryptography Meets Raspberry Pi @ Hackaday
Subject: General Tech | February 14, 2019 - 05:30 PM | Jim Tanous
Tagged: sound card, radeon viii, podcast, Nu Audio, hyperx, evga, encrypted storage, DLSS, battlefield V, audiophile
PC Perspective Podcast #532 - 2/13/2019
This week we take a look at a high-end audio card from EVGA, a USB flash drive with built-in hardware encryption, and new gaming mouse from HyperX, the latest NVIDIA and AMD driver updates, and GTX 1660 Ti rumors.
Subscribe to the PC Perspective Podcast
Check out previous podcast episodes: http://pcper.com/podcast
00:07:14 - Review: EVGA NU Audio Card
00:26:26 - Review: iStorage datAshur Pro Encrypted USB Drive
00:32:41 - Review: HyperX Pulsefire Core Gaming Mouse
00:36:40 - News: AMD Radeon Adrenalin 19.2.2 Driver Update
00:42:04 - News: AMD Pro Driver Support for Radeon VII
00:47:18 - News: NVIDIA DLSS Driver & Battlefield V
00:59:07 - News: Microsoft Wants You to Dump Internet Explorer
01:03:12 - News: GTX 1660 Ti Spec Rumors
01:15:53 - Picks of the Week
Subject: General Tech | February 14, 2019 - 03:23 PM | Scott Michaud
Tagged: microsoft, windows 10
Microsoft has pushed a test build for Windows 10 20H1, which is scheduled to be publicly released around April 2020. For context, we are currently on Windows 10 18H2 and Windows 10 19H1 is expected to ship in a couple of months (~April 2019).
Microsoft still plans on shipping Windows 10 19H2 around October 2019.
This decision was met with snark from some of the more prominent reporters on Microsoft and Windows. One issue that was raised is how the rings will be handled going forward. Currently, there does not exist a branch that contains 19H2. It seems likely that “Skip Ahead” will never drop back to 19H2, especially since rolling back from a preview build is generally unsupported. Will Microsoft continue to have “Skip Ahead” be two builds out, “Fast” be one build out, “Slow” be at most one build out, and “Release Preview” be incremental on the current build? Or will “Skip Ahead” kind-of roll back to “Fast” once the latter catches up and they no longer need to have a feature that requires an abnormally long testing branch?
As for the changes? Not a whole lot. One that stands out is a seemingly innocuous “updating the name of the Windows Light them to be Windows (light)”. This sort-of suggests themes that will not be Windows. I could see some sort of interface or theming update taking an abnormally long time… although I somewhat doubt that is the mystery big feature.
On the other hand, it must be something that Microsoft wants actively tested. Whether that’s automated (via telemetry on a wide array of computers) or through direct feedback from their users will need to be seen.
Subject: Graphics Cards | February 14, 2019 - 01:54 PM | Jeremy Hellstrom
Tagged: 1440p, radeon vii, amd
When The Tech Report initially tested AMD's brand new Radeon VII they focused on 4K performance. This lead to some feedback from those playing at 1440p, which convinced them to revisit the card and the competition, at this resolution. The results remained similar to their previous tests, demonstrating this is a card that is good a multiple things but not the best at any. The price to performance beats a GTX 1080 Ti if you can pick up the Radeon VII at MSRP, but overall the RTX 2080 remains a better card for gaming.
On the other hand if you are doing work which requires large pools of VRAM, the Radeon VII offers a good mix of performance for such tasks and can power your after hours gaming.
"Our initial tests showed AMD's Radeon VII couldn't beat the GeForce RTX 2080 for 4K gaming superiority, but many more enthusiasts have high-refresh-rate 2560x1440 displays to deliver their pixel fix. We retested the RTX 2080 and Radeon VII at 2560x1440 to see which card comes out on top."
Here are some more Graphics Card articles from around the web:
- AMD Radeon VII Mega Benchmark @ Techspot
- Battlefield V - DLSS PC performance update @ Guru of 3D
- Nvidia GeForce RTX 2070 Max-Q @ Techspot
- OCC Reviews the MSI RTX 2060 Gaming Z 6G @ Overclockers Club
Subject: General Tech | February 14, 2019 - 12:24 PM | Jeremy Hellstrom
Tagged: tensorflow, google, Downtiration, deep learning, ai
Downtiration is not a word, but then again what you are about to hear isn't exactly a song either, though is closer to one than many of the insipid honey drenched hits you are likely to hear today. A company by the name of Search Laboratory fed Google's Tenserflow software with 999 love songs and let it assemble the new benchmark for sentimental songbirds. It is also a great example as to the current limitations of AI and Deep Learning, regardless of what the PR flacks would have you believe.
You can thank The Register for the next two irrecoverable minutes of your life.
"The song, entitled 'Downtiration Tender love' was created by media agency Search Laboratory and its "character-based Recurrent Neural Network," that uses Google's open-source machine learning software, TensorFlow loaded up with 999 snippets from the world's greatest love songs."
Here is some more Tech News from around the web:
- It's now 2019, and your Windows DHCP server can be pwned by a packet, IE and Edge by a webpage, and so on @ The Register
- 1TB SSD prices fall over 50% since 2018 @ DigiTimes
- Samsung Galaxy's flagship leaks ... don't matter much. Here's why @ The Register
- The Raspberry Pi 3 can now run Windows 10 on ARM @ The Inquirer
Subject: Graphics Cards | February 13, 2019 - 06:08 PM | Jeremy Hellstrom
Tagged: amd, Adrenalin Edition, 19.2.2
Along with the adrenaline rush of releasing the new Radeon VII comes a new driver, available everywhere at the low price of $0.00! The 19.2.2 versions offers you the following benefits AMD fans.
- AMD Radeon VII Far Cry
- New Dawn Metro Exodus
- Sid Meier’s Civilization VI: Gathering Storm
- Crackdown 3
- Up to 5% performance gains with AMD Radeon Software Adrenalin 2019 Edition 19.2.2 on a Radeon RX 590
- Using the Alt+Tab shortcut out of a fullscreen application or game may be slow or take longer than expected when using a display connected by DisplayPort.
- Apply and Discard buttons may not appear in some areas of Radeon Overlay under the Radeon WattMan overclocking tab.
- Radeon WattMan may fail to apply memory clock changes on AMD Radeon VII.
- AMD Radeon VII may intermittently experience a system hang when attempting to perform a timeout detection and recovery on Windows7 system configurations.
- Radeon WattMan may display the incorrect max fan/temperature values for AMD Radeon VII.
- Radeon WattMan may experience issues with changed values failing to save or load when multiple changes are applied at once.
- AMD Radeon VII may experience intermittent system stability issues on some X399 motherboards.
- Player Unknown’s Battlegrounds may intermittently experience an application crash when changing post-processing settings.
- Radeon Settings may experience an application hang when loading the performance histogram in a game profile through game manager.
- Update Notifications may sometimes incorrectly list the currently installed driver as an available upgrade.
- Apex Legends may intermittently experience line corruption on AMD Radeon VII.
Subject: General Tech | February 13, 2019 - 02:53 PM | Jeremy Hellstrom
Tagged: Metro Exodus, gaming, nvidia, amd, DLSS, ray tracing
The Guru of 3D took over two dozen cards on the Metro, with a focus on the DX12 render path with DX-R support which does make the NVIDIA results a bit more interesting for now. If you are looking to play at 1080p with every bell and whistle on, you can scrape by on a GTX 1080 or Vega 56 but you should really consider bumping that to an RTX 2070 or Vega 64. For 1440p gamers the new Radeon VII is capable of providing a good experience but you are far better off with an RTX 2080 or better.
At 4k, well, even the RTX 2080 Ti can barely make 50fps, with the rest of the pack reaching 40fps at best. As to the effects of DLSS and ray tracing on the visual quality and overall performance? Read on to see for yourself.
"A game title of discussion and debate, yes Metro Exodus for the PC is here, and we're going to put it to the test with close to 30 graphics cards in relation to framerates, frame times and CPU scaling."
Here is some more Tech News from around the web:
- Metro Exodus @ The Inquirer
- Metro Exodus Benchmark Performance, RTX & DLSS @ TechPowerUp
- Metro Exodus @ Rock, Paper, SHOTGUN
- Metro Exodus PC Game & Performance @ BabelTechReview
- Metro Exodus: A beautiful, brutal single-player game—with insane RTX perks @ Ars Technica
- Great GameMaker Games @ Humble
- System Shock 3 returns to OtherSide after Starbreeze sell publishing rights @ Rock, Paper, SHOTGUN
- NVIDIA DLSS Test in Battlefield V @ TechPowerUp
- Doom II mod Eviternity teaches everything to know about demon slaying @ Rock, Paper, SHOTGUN
- Our favorite two-player board games, 2019 edition @ Ars Technica
- Phoenix Point delayed to September @ Rock, Paper, SHOTGUN
- Skyrim total conversion Enderal expands onto Steam next week @ Rock, Paper, SHOTGUN
Subject: General Tech | February 13, 2019 - 01:12 PM | Jeremy Hellstrom
Tagged: gps, 10 bit, Future, oh no
You might have missed something in 1999, while everyone focused on the other Y2K bug, which was older GPS devices going haywire. This was because the date is stored as a 10 bit character which means that 1024 weeks after the start of the epoch, the dates on your GPS device rolls back to 0 and it is no longer able to give positional data as it depends on knowing when, as well as where you are.
On April 6th, this will happen once again and far more people are bound to notice than when this previously occurred. There are ways to ensure that devices do not suffer this bothersome 10 bit problem but with the lack of news coverage and general awareness not many have bothered. Devices which adhere to the ICD-200/IS-GPS-200 specification will have no problems whatsoever; but many devices did not originally and when was the last time you saw a firmware update for the GPS in your car?
"Older satnavs and such devices won't be able to use America's Global Positioning System properly after April 6 unless they've been suitably updated or designed to handle a looming epoch rollover."
Here is some more Tech News from around the web:
- Microsoft plasters over critical flaws in Internet Explorer and Exchange @ The Inquirer
- Intel SGX 'safe' room easily trashed by white-hat hacking marauders: Enclave malware demo'd @ The Register
- Amazon and Google are pressing smart home firms to report your every waking moment @ The Inquirer
- Western Digital Releases Their RISC-V Cores To The World @ Hackaday
Subject: Graphics Cards | February 13, 2019 - 12:17 PM | Sebastian Peak
Tagged: whql, rtx, raytracing, nvidia, Metro Exodus, graphics, gpu, geforce, gaming, driver, DLSS, battlefield V, 418.91
NVIDIA's GeForce 418.91 WHQL drivers have brought DLSS support to Battlefield V and both real-time ray tracing and DLSS to the upcoming Metro Exodus, which will be the first game to support the technologies from day one when it is released (now exclusively on Epic's game store) on February 15.
Battlefield V - This stunning World War II combat game, created by EA and DICE, was the first to support real-time ray-traced reflections and has now added support for DLSS — giving a performance boost of up to 40 percent with ray-tracing reflections enabled.
Metro Exodus - The third installment in the haunting Metro franchise, developed by 4A Games and Deep Silver, will support RTX-enabled real-time ray tracing — the first time it has been used in a game for global illumination. At launch, the game will also support DLSS, boosting performance up to 30 percent, as well as a host of other NVIDIA gaming technologies, including HairWorks, PhysX, Ansel and Highlights.
NVIDIA has posted a video showcasing the performance improvement with DLSS vs. real-time ray tracing in BFV, where gains of up to 40% are advertised:
As to Metro Exodus, with the additional ray traced components it would seem the upcoming game will end up being a popular benchmark for the technologies, after we have seem most of the ray tracing and DLSS discussion surround BFV to this point (Port Royal notwithstanding). At some future date Shadow of the Tomb Raider will enter the mix as well, but this is still awaiting ray tracing and DLSS support via a planned update.
For its part Metro is only gaining 30% with DLSS (vs. real-time ray tracing + TAA) according to NVIDIA, which is obviously lower than the boost to BFV. We have seen a preview of real-time ray tracing and DLSS performance in the latest Metro game over at Tom's Hardware, where they look at the performance differences and perceived quality between the two. It's also worth noting that both BFV and Metro Exodus are not fully ray traced games, as Tom's explains:
"Battlefield applies ray tracing to reflections. Metro Exodus uses it for global illumination from the sun/sky, modeling how light interacts with various surfaces. Local light sources are not ray traced, though."
The Battlefield V DLSS update is now rolling out, with some early performance numbers already available. Metro Exodus will be released on February 15, and is the latest title to eschew Steam in favor of Epic's new platform.
Subject: General Tech | February 12, 2019 - 05:52 PM | Scott Michaud
Tagged: Rust, mozilla, deep learning, c++
The basic premise of “deep learning” is that you process big pools of data to try and find “good” and/or “bad” patterns. After you build up a set of trained data, you can compare new data against it to accomplish some goal.
Other vendors, such as Microsoft and their IntelliCode system, have been using deep learning to assist in software development. It’s an interesting premise that, along with unit tests, static code analysis, and so forth, should increase the quality of code.
Personally, I’m one of those people that regularly use static code analysis (if the platform has a good and affordable solution available). It’s good to follow strong design patterns, but it’s hard to recover from the “broken window theory” once you get a few hundred static code analysis warnings… or a few hundred compiler warnings. Apathy just sets in and I just end up ignoring everything from that feedback level, down. It pushes me to, if I can control a project from scratch, keep it clean of warnings and code analysis issues.
All that is to say – it’ll be interesting to see how Clever-Commit is adopted. Since it’s apparently on a per-commit basis, it shouldn’t be bogged down by past mistakes. I wonder if we can somehow add that theory to other forms of code analysis. I’m curious what sort of data we could gather by scanning from commit to commit… what that would bring in terms of a wholistic view of code quality for various projects.
And then… what will happen when deep learning starts generating code? Hmm.
Subject: Graphics Cards | February 12, 2019 - 03:56 PM | Scott Michaud
Tagged: pc gaming, ue4, epic games, dxr, DirectX 12, microsoft
The upcoming version of Unreal Engine, 4.22, will include several new features.
The most interesting addition for our audience is probably “Early Access” support for DirectX 12 Raytracing (DXR) on DirectX 12. This includes the low-level framework to cast and evaluate rays in shaders (although they don’t clarify whether that means written shaders, nodes for graph-based shaders, or both) as well as higher-level features that use DXR, such as area lights, soft shadows, and reflections. They have also added a denoiser for shadows, reflections, and ambient occlusion, which will improve image quality with lower sample counts.
If you remember NVIDIA’s RTX announcement, many of their first-party demos were built using Unreal Engine 4. This includes the Star Wars demo with the two Stormtroopers putting their feet in their mouths on an elevator with their boss. It makes sense that Epic would be relatively far along in RTX support, especially just before GDC.
A few other additions include Visual Studio 2019 support (although Visual Studio 2017 is still the default). The new Unreal Audio Engine is now enabled by default for new projects, which was a complete re-write of the original system that started a few years ago. The old audio system was a bit of a mess, and, worse, varied from platform to platform.
Unreal Engine 4.22 also (experimentally) opts-in to the much longer file and paths names that were introduced with the Windows 10 Anniversary Update. The previous limit was 260 characters for a full path, which was defined as MAX_PATH in Win32. I’m not sure what the new limit is, but I think it’s 32,767 characters after expansion. I could be wrong, though.
If you have the Epic Launcher installed, whether it’s for Unreal Engine, Fortnite, something from the Epic Store, Unreal Tournament 4, or whatever, then you can check out Unreal Engine 4.22 for free. (Royalties apply under certain circumstances… but, at that point, you are making money off of it.)
Subject: Storage | February 12, 2019 - 03:48 PM | Jeremy Hellstrom
Tagged: team group, delta TUF RGB, ssd, RGB, QLC, S2258
Team Group and ASUS have ... collaborated ... to bring you a new TUF branded SSD with all the RGBs you could want. Inside is 64 layer 3D TLC NAND from Micron, attached to Silicon Motion's SM2258 controller, which tells you just about all you need to know about the performance. If you aren't familiar with how that particular combo performs compared to the competition then the Guru of 3D will be more than happy to show you.
What this drive does do differently is provide you with a 12V RGB header to allow ASUS' AURA software to colourize your storage. If your SSD is mounted plain sight and not contributing to the light show in your case, this might be a good way to feed your need for more RGB light bleed.
"Today, we have a relatively new product from Taiwain based company Team Group to review. Part of their new collab with Asus' long lived 'TUF' lineup, this SSD brings beefy looks, RGB, and solid specifications to the 240GB, 500GB, and 1TB storage points. Let's check it out."
Here are some more Storage reviews from around the web:
- WD Black NVMe SSD (2018) 500 GB @ TechPowerUp
- Patriot Scorch 512GB M.2 NVMe SSD Review @ NikKTech
- Crucial P1 NVMe M.2 SSD @ Modders-Inc
Subject: Graphics Cards | February 12, 2019 - 02:53 PM | Scott Michaud
Tagged: pc gaming, battlefield V, ea, dice, nvidia, DLSS, dxr
The Battlefield V Tides of War Chapter 2: Lightning Strikes Update #3 patch, beyond sounding like a Final Fantasy title, has quite a few major improvements. The headlining feature is improved RTX support, which we will discuss shortly, but fans of the game may appreciate the other bullet points, too.
But first, because we are a computer hardware site, the RTX stuff. DLSS, which was recently added to 3DMark and greatly improved the image quality, has been added to Battlefield V. This setting uses machine learning to produce a best guess at antialiasing, versus calculating it with a direct algorithm (such as with TXAA or FXAA). Now that MSAA is somewhat uncommon, because it is incompatible with certain rendering processes, we’re stuck with either antialiasing via post-process or super-sampling. Super-sampling is expensive, so it’s usually either FXAA, which tries to find edges and softens them, or TXAA, which gives neighboring frames different sub-pixel positions and blends them. Both cases have issues. TXAA is considered the “higher end” option, although it gets ugly when objects move, especially quickly and visibly smooth. Because DLSS is basically a shortcut to provide something that looks like super-sampling, it should avoid many of these issues.
DXR raytracing performance was also improved.
Okay, now the tech enthusiasts can stop reading – it’s time for the fans.
Vaultable object detection is said to have a major improvement with this release. DICE acknowledges that Battlefield V movement wasn’t as smooth as it should be. There were a lot of waist-high barriers that players can get stuck behind, which the vaulting system should propel them over. It should be much easier to move around the map after this update, which is good for people like me who like to sneak around and flank.
DICE has also discussed several netcode changes, such as adding more damage updates per packet and fixing some issues where damage should be ignored, or healing should occur but would be ignored, and so forth. Basically, all of the netcode improvements were related to health or damage in some way, which is a good area to focus on.
Also, the Rush game mode, introduced in the Battlefield Bad Company sub-franchise, will return on March 7th "for a limited time"... whatever they mean by that.
The update should be available now.
Subject: Mobile | February 12, 2019 - 02:25 PM | Jeremy Hellstrom
Tagged: gigabyte, gaming laptop, aero 15-X9, 8750H, 4k, 2070 Max-Q
Gigabyte's Aero 15-X9 gaming laptop will set you back $2800, if you want the full 4K display and there is a more expensive model with an i9-8950HK if you feel the i7-8750H is underpowered. Kitguru reviewed the i7 model, with an RTX 2070 Max-Q, a 1TB Intel 760p M.2 NVMe SSD and 16GB of DDR4-2666MHz and the slightly less expensive 1080p 15.6" display with a top refresh of 144Hz.
Unfortunately this review was completed before the newest GeForce driver dropped, so Kitguru couldn't test DLSS, however the comparative performance scores are still valid. Take a peek right here.
"The combination of Intel 6-core CPU and RTX 2070 Max-Q graphics was always going to work well but the thing that makes this potentially the single most interesting laptop that was launched at CES was the inclusion of a Microsoft Azure AI feature."
Here are some more Mobile articles from around the web:
More Mobile Articles
- Lenovo ThinkPad X1 @ TechARP
- Dell XPS 13 9380 + Intel Core i7 8565U Ubuntu Linux Performance @ Phoronix
- he Best Tablets 2019 @ Techspot
- Samsung Galaxy A9 2018 @ TechARP
Subject: General Tech | February 12, 2019 - 01:29 PM | Jeremy Hellstrom
Tagged: Android, pie, nougat, Oreo, security
Careful what pictures you open up on your Android device as you may find yourself regretting looking at that meme. Among the 42 new vulnerabilities listed in Android's newest Security Bulletin is a rather nasty one which could use a special PNG image to execute arbitrary code on your phone. Currently unpatched, it affects even the newest Android Pie version and once a fix is determined, who knows how long it will take to propagate to your provider and your specific model of phone. In the mean time surf carefully and take a peek at Slashdot for links to the other vulnerabilities, including 10 other critical ones.
"While this certainly doesn't apply to all images, Google discovered that a maliciously crafted PNG image could be used to hijack a wide variety of Androids -- those running Android Nougat (7.0), Oreo (8.0), and even the latest Android OS Pie (9.0),"
Here is some more Tech News from around the web:
- Google reportedly poaches Intel, Qualcomm and Nvidia engineers for 'gChips' team @ The Inquirer
- TSMC to move 7nm EUV process to volume production in March @ DigiTimes
- For Valentine’s Day, Ars writers describe the tech they cherish the most
- Amazon buys mesh router pioneer Eero to round out its smart home offering @ The Inquirer
- New iPhones To Stick With Lightning Over USB-C, Include Slow-Charging 5W USB-A Charger In Box @ Slashdot
- QNAP NAS user? You'd better check your hosts file for mystery anti-antivirus entries @ The Register
- Broken shoes and tyres could be history thanks to new materials that repair themselves @ PhysicsWorld
- Microsoft Teases HoloLens 2 @ Slashdot
- 620 million accounts stolen from 16 hacked websites now for sale on dark web, seller boasts @ The Register
- A Malicious WiFi Backdoor In A Keyboard’s Clothing @ Hackaday
- Axiom Verge - Get It FREE For A Limited Time! @ TechARP
Subject: Graphics Cards | February 12, 2019 - 11:17 AM | Sebastian Peak
Tagged: Vega 20, update, uefi, radeon vii, radeon, graphics, gpu, firmware, csm, bios, amd
After reports first surfaced regarding the lack of UEFI support from the new Radeon VII graphics card (with an ASRock BIOS update the first to address the issue), AMD has announced the release of a new BIOS update for AIB partners to add this UEFI GOP support to the card.
The statement from AMD, via TechPowerUp:
"AMD has released a BIOS for the Radeon VII with UEFI GOP included for our AIB partners. We will also make a one click installable BIOS available to end users via AMD.com. We do not expect gaming performance differences between the non UEFI BIOS and the UEFI GOP included BIOS, although the non UEFI BIOS may experience slower boot times from cold boot."
AMD specifically mentions that performance will not be impacted with the new BIOS, though boot times should improve slightly with the card no longer causing CSM to be enabled, which also broke the secure boot process. The one-click updater for owners of any Radeon VII will be available directly from AMD, and I will update our review sample when that becomes available.
In other Radeon VII news, the launch of the latest Radeon Pro driver (Radeon Pro Software for Enterprise 19.Q1 WHQL) includes some limited support for consumer Radeon cards - including Radeon VII, though not available at launch as reported by AnandTech this morning:
Image via AnandTech
"Under the program, certain Radeon consumer cards, including R5 300, R7, and RX series products will be able to install the Radeon Pro drivers. These products, in turn will be able to access certain professional features of the Radeon Pro drivers, but lack the all-critical certifications and optimizations that typically set the Pro drivers apart."
The lack of workstation optimizations make this less attractive for owners of Radeon VII, though it makes sense as otherwise there would be even less differentiation between the latest Radeon flagship and its workstation counterpart (Radeon Instinct MI50).
Subject: General Tech | February 11, 2019 - 08:20 PM | Scott Michaud
Tagged: media keys, google, chrome
Image Credit: Google
The update should be useful to those of us who, for example, listen to YouTube playlists. I am curious what sort of controls Google will add to tune its behavior. For instance, I probably do not want to close every old YouTube tab that I have laying around just so I can use Spotify in peace.
The feature will be added to Chrome OS, macOS, and Windows. Linux users will need to wait a little bit for some reason.
This one is certified for VESA DisplayHDR 600, which requires a minimum of 600 cd/m2 in both small patches for highlights (at least 10% of the screen) as well as full-screen for brief periods to convey the sharp brightness during scenes of explosions. The panel also must produce 350 cd/m2 across the whole panel for long periods of time. It is VESA’s second-highest DisplayHDR certification behind DisplayHDR 1000 (excluding the True Black variants, which add low-brightness performance to the criteria).
In terms of its other features: it is built around a VA panel that has a 4K (3840 x 2160) native resolution. The monitor can accept inputs over 2x HDMI, DisplayPort, or USB-C. Its color gamut is listed as 95% DCI-P3. It is only capable of a 60Hz refresh rate, which may or may not be something that people care about. Personally, I value higher refresh rates, although that’s mostly for typical 2D things, like moving my mouse and simple UI animations. Above 60 FPS is less noticeable for me in busy scenes, like most first-person shooters, although it does add a bit to the experience.
The LG 32UL750-W is currently on pre-order for an MSRP of $749.99. B&H Photo has it listed for $746.99. As far as I know, neither LG nor B&H Photo lists when these pre-orders will ship. Anandtech says that the monitor is already shipping in Japan, however.
Subject: Graphics Cards | February 11, 2019 - 03:30 PM | Scott Michaud
Tagged: nvidia, rtx, vulkan
Microsoft got quite a bit of mindshare with the announcement of DirectX Raytracing (DXR) at last year’s GDC 2018. NVIDIA’s RTX technology was somewhat synonymous with DirectX 12 for a while, although NVIDIA was not exactly hiding their equivalent extension for Vulkan. It’s not that you must use DirectX 12 – it’s that you cannot use DirectX 11.
Image Credit: iOrange (via GitHub)
And now there’s a tutorial on GitHub by the user Sergii Kudlai (iOrange), complete with source code licensed under MIT. iOrange is a programmer for Digital Extremes, which is best known for their 2013 hit, Warframe, although they also collaborated with Epic Games on the earlier Unreal Tournament editions (UT2004 and earlier). They also worked on Epic Pinball.
The article is very casually worded and covers up to a single triangle.
If you’re interested in a little more depth, NVIDIA is also releasing Ray Tracing Gems for free on their website, although you need to be registered with their developer portal.
Ray Tracing Gems is available here. Currently only the first two chapters are up, but the rest will arrive every few days until approximately February 25th.