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Subject: General Tech | June 7, 2017 - 09:10 PM | Scott Michaud
Tagged: Qt, vulkan
During our recent interview, the Khronos Group mentioned that one reason to merge into Vulkan was because, at first, the OpenCL working group wasn’t sure whether they wanted an explicit, low-level API, or an easy-to-use one that hides the complexity. Vulkan taught them to take a very low-level position, because there can always be another layer above them that hides complexity to everything downstream of it. This is important for them, because the only layers below them are owned by OS and hardware vendors.
This post is about Qt, though. Qt is a UI middleware, written in C++, that has become very popular as of late. The big revamp of AMD’s control panel with Crimson Edition was a result of switching from .NET to Qt, which greatly sped up launch time. They announced their intent to support the Vulkan API on the very day that it launched.
First and foremost, their last bulletpoint claims that these stances can change as the middleware evolves, particularly with Qt Quick, Qt 3D, Qt Canvas 3D, QPainter, and similar classes. This is a discussion of their support for Qt 5.10 specifically. As it stands, though, Qt intends to focus on cross-platform, window management, and “function resolving for the core API”. The application is expected to manage the rest of the Vulkan API itself (or, of course, use another helper for the other parts).
This makes sense for Qt’s position. Their lowest level classes should do as little as possible outside of what their developers expect, allowing higher-level libraries the most leeway to fill in the gaps. Qt does have higher-level classes, though, and I’m curious what others, especially developers, believe Qt should do with those to take advantage of Vulkan. Especially when we start getting into WYSIWYG editors, like Qt 3D Studio, there is room to do more.
Obviously, the first release isn’t the place to do it, but I’m curious none-the-less.
Subject: Memory | June 7, 2017 - 08:49 PM | Tim Verry
Tagged: G.Skill, overclocking, ddr4, x299, liquid nitrogen, computex
Amidst the flood of new product announcements at Computex, G.Skill was busy hosting an overclocking competition where its memory was used to in a record breaking overclock that saw DDR4 memory clocked at an impressive 5,500 MHz. Professional overclocker Toppc broke his 5,000 MHz record from last year with the new overclock that was accomplished on Intel’s X299 platform.
Toppc used a MSI X299 Gaming Pro Carbon AC motherboard, Intel Core X-series processor, G.Skill DDR4 memory built using Samsung 8Gb ICs, and, of course, copious amounts of liquid nitrogen! Looking at the HWBot page, it appears Toppc specifically used an Intel Core i7-7740K (Kaby Lake X) processor and 8GB G.Skill Trident Z RGB RAM (CL 14-14-14-14 stock). Both the CPU and memory modules were cooled with liquid nitrogen for the overclock. The CPU-Z screenshot shows the processor running 1 cores / 2 threads with a 133.06 bus speed. It also shows an 8x multiplier and core speed of 1064.46 but I am questioning whether or not it is accurately reading the Kaby Lake X part correctly as running at those speeds wouldn’t need such exotic cooling – perhaps it is needed to run at the 133.06 bus speed and to keep the memory controller from overheating (or melting hehe).
G.Skill is currently pushing the envelope on standard air cooled DIMMs with a prototype kit hitting 4,800 MHz. The company's CVP Tequila Huang stated in a press release:
“We are seeing amazing overclocking potential for these newly released hardware and we believe that more overclocking benchmark records will be achieved very soon by professional overclockers worldwide."
I am interested to see if it will have any additional headroom in the memory overclocking department and if so how long the 5.5 GHz world record will stand.
Subject: General Tech | June 7, 2017 - 04:54 PM | Scott Michaud
Tagged: pc gaming, linux, vulkan, Intel, mesa, feral interactive
According to Phoronix, Alex Smith of Feral Interactive has just published a few changes to the open source Intel graphics driver, which allows their upcoming Dawn of War III port for Linux to render correctly on Vulkan. This means that the open-source Intel driver should support the game on day one, although drawing correctly and drawing efficiently could be two very different things -- or maybe not, we’ll see.
It’s interesting seeing things go in the other direction. Normally, graphics engineers parachute in to high-end developers and help them make the most of their software for each respective, proprietary graphics driver. In this case, we’re seeing the game studios pushing fixes to the graphics vendors, because that’s how open source rolls. It will be interesting to do a pros and cons comparison of each system one day, especially if cross-pollination results from it.
Subject: General Tech | June 7, 2017 - 03:57 PM | Jeremy Hellstrom
Tagged: input, roccat, Kone EMP, gaming mouse
Roccat;s new Kone EMP shares some attributes with earlier members of the Kone lineup, specifically the Owl-Eye optical sensor based on PixArt’s PWM 3361DM, which can be set at up to 12000dpi and the SWARM software suite to program the mouse. The onboard ARM Cortex-M0 and 512kB of memory allows the mouse to keep that programming, even on another machine which does not have SWARM installed. Modders-Inc tested the mouse out, see what they thought of it here.
"The Roccat Kone EMP is the next mouse in the Kone line up and the successor to the Kone XTD. The Kone EMP features Roccat's OWL-Eye optical sensor and four RGB LEDs for custom lighting."
Here is some more Tech News from around the web:
- Corsair GLAIVE RGB USB Gaming Mouse @ Benchmark Reviews
- Patriot Viper V770 Mechanical RGB Keyboard @ techPowerUp
- G.SKILL RIPJAWS KM570 MX Mechanical Gaming Keyboard Review @ NikKTech
Subject: General Tech | June 7, 2017 - 01:21 PM | Jeremy Hellstrom
Tagged: gaming, paradox
Paradox is well named as it has a very different philosophy from the rest of the industry about how to treat games after they have been released. It is becoming quite common for developers to already be working on a sequel to a game that they have just released, or are in the process of releasing. Once a game launched you can expect to see numerous and often expensive DLC released for the game, which usually offer little to no new real gameplay or functionality.
Paradox treats games completely differently, their DLC expansions are often expensive but frequently offer a significant change to the base game and when released they always add several major new features to anyone who owns the game without charge. They do this for a long time after launch, two examples are Crusader Kings II which is five years old and has twelve expansions, while the four year old Europa Universalis IV has ten expansions. Rock, Paper, SHOTGUN sat down with the creative director Johan Andersson and CEO Fredrik Wester to discuss the future of these games and Paradox itself, as well as talking about the effects of offering major updates to older games as opposed to the more common constant release of sequels to games.
"With Crusader Kings II now five years old and twelve expansions deep, and Europa Universalis IV a relatively sprightly four years and ten expansions, what is the future of these titles? At what point are they done and at what point does the thought of a sequel come up."
Here is some more Tech News from around the web:
- Total War: Warhammer 2 is taking everything further @ Rock, Paper, SHOTGUN
- Arms review: Nintendo reinvents the fighting game and it’s brilliant @ Ars Technica
- BattleTech is the mech game I’ve always wanted @ Rock, Paper, SHOTGUN
- Battleborn free downloadable experience launched @ HEXUS
- Ealdorlight is a procedural storytelling fantasy RPG @ Rock, Paper, SHOTGUN
- Brigador: Up-Armored Edition ‘relaunches’ the mech combat game @ Rock, Paper, SHOTGUN
Subject: General Tech | June 7, 2017 - 12:42 PM | Jeremy Hellstrom
Tagged: wannacry, windows 10, security
If you have an unpatched Windows installation you are vulnerable to the SMBv1 exploit, except perhaps if you are still on WinXP in which case your machine is more likely to crash than to start encrypting. Do yourself a favour and head to Microsoft to manually download the patch appropriate for your OS and run it, if you already have it then it will tell you so, otherwise it will repair the vulnerability. The version of Wannacry and its progenitor, EternalBlue, which is making life miserable for users and techs everywhere does not currently go after Win10 machines but you can read how it can easily be modified to do so over at Slashdot.
"The publicly available version of EternalBlue leaked by the ShadowBrokers targets only Windows XP and Windows 7 machines. Researchers at RiskSense who created the Windows 10 version of the attack were able to bypass mitigations introduced by Microsoft that thwart memory-based code-execution attacks."
Here is some more Tech News from around the web:
- Microsoft slaps down Kaspersky's Windows 10 antitrust complaint @ The Inquirer
- LifeTrak Zoom HRV Wearable Body Computer
- Fujitsu PC biz tie-in with Lenovo to happen 'soon' @ The Register
- Why You Must Patch the New Linux sudo Security Hole @ Linux.com
- Foxconn, Amazon, Apple join Toshiba chip plant feeding frenzy @ The Register
- iOS 11 ain't coming to the iPhone 5, iPhone 5C or iPad 4 @ The Inquirer
- TRENDnet TV-NVR104K 4-Channel HD PoE NVR Kit Review @ NikKTech
Subject: General Tech | June 7, 2017 - 07:02 AM | Scott Michaud
Tagged: sale, pc gaming, GOG
GOG.com, formerly Good Old Games, because good old names, is having their summer sale. Discounts are advertised at up to 90%, and a copy of Rebel Galaxy will be gifted immediately following your first purchase.
For me, this was the moment that I jumped on The Witcher 3. I deliberately avoided it until the DLC were bundled and the whole package was on a significant discount, which is now the case. The Witcher 3 Game of the Year, albeit not the year that we’re in, is now 50% off. Another front-page deal is Dragon Age Origins Ultimate Edition for 80% off, as is the original Mirror’s Edge, although I already have both of them. If you haven’t played it yet, Brothers: A Tale of Two Sons is great, and it’s 85% off (under $2).
Subject: General Tech | June 7, 2017 - 02:35 AM | Tim Verry
Tagged: msi, SFF, barebones, nuc, kaby lake, Intel, Optane, computex
MSI recently introduced a new member of its Cubi small form factor barebones PC lineup. The Cubi 3 is a fanless PC that is build around Intel’s Kaby Lake-U processors and will arrive sometime this fall.
The Cubi 3 is a bit larger than its predecessors, but with the larger enclosure MSI was able to achieve a fanless design for up to (U series) Core i7 processors. The SFF PC sports a brushed aluminum case that shows off the top of the CPU heatsink through vents that run around the top edge of the case. There are two flat antennas for Wi-Fi and Bluetooh integrated into the left and right sides of the case.
FanlessTech reports that the MSI Cubi 3 will sport 15W Kaby Lake-U processors from low end Celerons up to Core i7 models. These parts are dual core parts with HyperThreading (2c/4t) with 3 MB or 4 MB of L3 cache and either HD (615 or 620) or Iris Plus (640 or 650) integrated graphics. The processor is paired with two DDR4 SO-DIMM slots for up to 32 GB of 2133 MHz memory, an M.2 2280 SSD (there is even Intel Optane support), and a single 2.5” drive.
The Cubi 3 has an audio jack and two USB 3.0 ports up front, and what appears to be two USB 2.0 ports on the left side. Rear I/O includes one HDMI, one DisplayPort, two more USB 3.0, two Gigabit Ethernet, two COM ports, and one power jack for the 65W AC power adapter.
There is no word on pricing yet, but it is slated to begin production in August with availability this fall.
It is always nice to see more competition in this niche fanless SFF space, and the little box would not look out of place on a desk or even in the living room. What are your thoughts?
JEDEC made the GDDR5X memory standard official almost a year and a half ago where it launched at 10 Gbps and quickly hit 12 Gbps. Set to bridge the gap between GDDR5 and the upcoming GDDR6, the “G5X” standard is quickly catching up to and matching the speeds that GDDR6 will run at.
Specifically, Micron’s Graphics Design Team in Munich was able to achieve an impressive 16 Gbps in their high speed test environment. The team was able to hit 16 Gbps on a “meaningful sampling” of its mass production GDDR5X silicon which makes the feat much more impressive as it means these higher speeds are moving closer to reality than theory. Micron measured a PRBS11 (psuedorandom binary sequence) pattern read at 16 Gbps using an oscilloscope and also showed off a chart that compared the stable data rate timing margin versus data rate from 10 Gbps to 16 Gbps.
In addition to teasing the 16 Gbps memory speed (it will be awhile yet before we see products like graphics cards running memory at those speeds), Micron announced that it expects to being mass productions of GDDR6 chips in early 2018. GDDR6 will see a new (larger) FBGA1180 package, faster base sort speeds (GDDR6 will start at 12Gbps vs G5X's 10Gbps), and moving to a dual channel approach with channels that will have half as many I/O links (GDDR5X is x16/x32 while GDDR6 will be x8/16 per channel). It will be interesting to see how this move will stack up to G5X, but in theory Micron will be able to push clocks even higher (maybe even higher than 16 Gbps) by having more but simpler channels (and it may be easier for graphics card manufacturers to wire up their cards to the memory chips.
SK Hynix, who showed off its first GDDR6 chip at GTC, appears to be following the same I/O design as Micron with two channel memory at x8 or x16 per channel.
Are you ready for faster GDDR5X? Hopefully these new faster G5X chips come out soon to give AMD and NVIDIA a more appealing alternative to HBM and HBM2 for mid-range and high end consumer graphics cards since High Bandwidth Memory seems to still be suffering from limited supply and is holding the GPU guys back on being able to crank up the production lines!
Subject: General Tech | June 6, 2017 - 08:48 PM | Scott Michaud
Tagged: valve, steam, pc gaming
As of today, June 6th, Valve has closed their Greenlight program. New submissions will not be accepted and voting has been disabled. Next week, starting on June 13th, Valve will open Steam Direct, which allows anyone to put their game on the platform for a deposit of $100 per title, which will be refunded once the title makes $1,000 in sales. Valve performs a light amount of testing on each game it receives, so it makes sense to have something that prevents you from drowning upon the opening of the flood gates, and it’s nice that they refund it when sales are high enough that their typical fees cover their expenses, rather than double-dipping.
There is still some doubt floating around the net, though... especially regarding developers from impoverished nations. As a Canadian, it’s by no means unreasonable to spend around a hundred dollars, plus or minus the exchange rate of the year, to put a game, made up of years of work, onto a gigantic distribution platform. That doesn’t hold true everywhere. At the same time, Valve does have a measurable cost per submission, so, if they lower the barrier below that, it would be at their expense. It would also be the right thing to do in some cases. Either way, that’s just my unsolicited two cents.
Steam Direct opens on June 13th.
Subject: Graphics Cards, Displays | June 6, 2017 - 06:06 PM | Scott Michaud
Tagged: hdr, sdr, nvidia, computex
Dmitry Novoselov of Hardware Canucks saw an NVIDIA SDR vs HDR demo, presumably at Computex based on timing and the intro bumper, and noticed that the SDR monitor looked flat. According to his post in the YouTube comments, he asked NVIDIA to gain access to the monitor settings, and they let him... and he found that the brightness, contrast, and gamma settings were way off. He then performed a factory reset, to test how the manufacturer defaults hold up in the comparison, and did his video based on those results.
I should note that video footage of HDR monitors will not correctly describe what you can see in person. Not only is the camera not HDR, and thus not capable of showing the full range of what the monitor is displaying, but also who knows what the camera’s (and later video processing) exposure and color grading will actually correspond to. That said, he was there and saw it in person, so his eyewitness testimony is definitely valid, but it may or may not focus on qualities that you care about.
Anywho, the test was Mass Effect: Andromeda, which has a native HDR profile. To his taste, he apparently prefers the SDR content in a lot of ways, particularly how the blown out areas behave. He claims that he’s concerned about game-to-game quality, because there will be inconsistency between how one color grading professional chooses to process a scene versus another, but I take issue with that. Even in standard color range, there will always be an art director that decides what looks good and what doesn’t.
They are now given another knob, and it’s an adjustment that the industry is still learning how to deal with, but that’s not a downside to HDR.
Subject: Cases and Cooling | June 6, 2017 - 12:39 PM | Jeremy Hellstrom
Tagged: scythe, Mugen 5, air cooler
Scythe's Mugen 5 has a bit of a list to one side, which is designed to give your RAM a little more breathing room and will fit on motherboards with very little clearance between the socket and the DIMMs. At 890g and 130x110x154.5mm it is not the largest cooler on the market but is big enough to warrant attention when picking out a case to install your system in. [H]ard|OCP's tests show this cooler to be more focused the audibility of the cooler than topping the cooling charts, heavy overclockers will be better served by a different cooler but those building a quiet system should check out the full review.
"The Mugen 5 is one of the larger CPU air coolers you will find on the market, and with that is has an "asymmetric design for maximum memory compatibility," so it does not extend deep into DIMM territory. The polished copper baseplate, as well as the rest of the HSF is nickel plated. Also we have a newly engineered mounting mechanism."
Here is some more Tech News from around the web:
- AMD Ryzen 7 1700 5-Way Cooler Comparison @ Kitguru
- EKWB Fluid Gaming 240G Kit @ techPowerUp
- Be quiet! Silent Loop 280mm AIO Liquid CPU Cooler Review @ NikKTech
- Bitfenix Shogun Case Windowed Tower @ Kitguru
Subject: General Tech | June 6, 2017 - 02:27 AM | Scott Michaud
Tagged: skype, microsoft
Microsoft has just announced that they will be retiring several Skype apps in about a month’s time (July 1st). The affected platforms are Windows Phone 8, Windows Phone 8.1, Messaging for Windows 10 Mobile, Windows RT, and Skype apps for TV. It’s important to note that Skype for Windows Phone still works, although it requires the Windows 10 Mobile Anniversary Update or later. This was originally announced last year, but no date was given at the time (just "in the coming months").
Some sites are noting a workaround for affected users: Skype for Web. Unfortunately, this is probably not a viable option in most circumstances. Specifically, Skype for Web does not officially support mobile browsers, which means that Windows RT users might be in luck, but every other affected device is without options come July 1st.
Subject: General Tech | June 6, 2017 - 02:07 AM | Scott Michaud
Tagged: microsoft, windows, windows 10
The Verge is reporting on an allegedly leaked slide from Microsoft that announces a new edition of Windows 10 Pro. It is given the placeholder name “Windows 10 Pro for Workstation PCs” and it has four advertised features: Workstations mode, ReFS, SMBDirect, the ability to use up to four CPUs, and the ability to use up to 6TB of RAM.
Image Credit: GrandMofongo (Twitter)
If this rumor is true, I don’t believe that it will behave like Windows 10 Enterprise. Because it unlocks the ability to address more RAM and CPU sockets, I doubt that users would be able to switch between Windows 10 Pro and “Windows 10 Pro for Workstation PCs” with just a no-reboot login to an Azure Active Directory. This is just speculation, of course, and speculation on a rumor at that.
The Workstation mode is kind-of interesting, though. The Windows 10 Creators Update introduced Game Mode, which allowed games to be prioritized over other software for higher performance (although it hasn’t been a hit so far). Last month, they also announced power management features to throttle background apps, but only when running on battery power. It makes sense that Microsoft would apply the same concepts wherever it would be beneficial, whether that’s optimizing for performance or efficiency for any given workload.
It does seem like an odd headlining feature for a new edition, which I’d assume requires an up-sell over the typical Windows 10 Pro SKU, when they haven’t demonstrated a clear win for Game Mode yet? What do you all think?
Subject: Motherboards | June 5, 2017 - 05:08 PM | Tim Verry
Tagged: tr4, Threadripper, computex, asrock, amd
In case you need just a bit more Computex news, ASRock is jumping into the high-end AMD desktop platform with two new X399 motherboards using the massive TR4 socket for AMD Threadripper. The new premium motherboards are part of the company’s Professional Gaming and Taichi series and are packed with workstation friendly features.
HardwareCanucks spotted the new boards on the show floor.
Both motherboards arare clad in black and silver colors with the professional gaming having some red accents and the Taichi having a stylized gear shaped chipset heatsink. The ASRock X399 Professional Gaming and X399 Taichi both feature eight DDR4 DIMM slots supporting quad channel memory, four PCI-E 3.0 x16 slots, one PCI-E x1 slot, three Ultra M.2 (x4 PCI-E or SATA drives), one U.2 port, and eight SATA 6Gbps ports. The boards are powered by a 24-pin ATX, 8-pin and 4-pin EPS12V and a 6-pin PCI-E power connector to provide stable slot power to PCI-E devices like graphics cards. The Professional Gaming reportedly has a 10+2 power phase feeing the CPU and memory, and while there is no confirmation that the Taichi also has this it should be close if not the same power phase design.
In addition to aesthetic design choices, the boards differ in networking and audio with the ASRock X399 Professional Gaming sporting Creative Sound Blaster Cinema 3 and the X399 Taichi have Purity Sound 4. The Threadripper motherboards both support Wi-Fi and two Intel Gigabit Ethernet ports. The X399 Professional Gaming adds a 10 Gigabit Ethernet interface that is not present on the Taichi, however.
Rear I/O on the TR4 X399 motherboards include eight USB 3.1 Gen 1 ports, three USB 3.1 Gen 2 ports (including one Type-C), dual (Intel) Gigabit Ethernet, six audio connections (5 analog, one digital), two Wi-Fi antenna connectors, and a single PS/2 port. The X399 Professional Gaming also has 10GbE port.
Unfortunately, no word on pricing or availability.
We will have to wait for reviews to know for sure, but it appears that while ASRock did not go quite as crazy with the power input as Asus and it’s ROG Zenith Extreme, the company has some nice-looking motherboards. Hopefully they perform as well as they look and enable enthusiasts to push the envelope in terms of hardware and clockspeeds when overclocking. If you are interested in these motherboards, Computerbase.de has several more photos of them on their site.
If you are looking for something a "bit" smaller, ASRock also unveiled the Mini ITX X370 Gaming-ITX/ac that uses the X370 chipset on the AM4 (Ryzen) platform.
Subject: General Tech | June 5, 2017 - 04:58 PM | Scott Michaud
Tagged: mozilla, valve, steamvr, webvr, apple, macos
At WWDC, Valve and HTC announced that their SteamVR platform would be arriving for macOS. This means that the HTC Vive can now be targeted by games that ship for that operating system, which probably means that game engines, like Unreal Engine 4 and Unity, will add support soon. One of the first out of the gate, however, is Mozilla with WebVR for Firefox Nightly on macOS. Combine the two announcements, and you can use the HTC Vive to create and browse WebVR content on Apple desktops and laptops that have high-enough performance, without rebooting into a different OS.
Speaking of which, Apple also announced a Thunderbolt 3 enclosure with an AMD Radeon RX 580 and a USB-C hub. Alternatively, some of the new iMacs have Radeon graphics in them, with the new 27-inch having up to an RX 580. You can check out all of these announcements in Jim’s post.
Subject: General Tech | June 5, 2017 - 04:13 PM | Jim Tanous
Tagged: wwdc, imac pro, imac, apple, all-in-one
In a product-packed WWDC keynote Monday afternoon, Apple announced significant hardware updates to its all-in-one iMac desktop line. After letting the product line go without updates since late 2015, Apple is finally bringing Kaby Lake to its standard iMac models and, as rumored, will be launching a new high-end "iMac Pro" model in December.
The now "normal" line of iMacs received a range of expected feature updates, including USB-C/Thunderbolt 3 support, and new discrete GPU options from AMD.
The 21.5-inch 4K iMacs will be configurable with Radeon Pro 555 and 560 GPUs with up to 4GB of VRAM, while those opting for the 27-inch 5K iMac will be able to choose from the Radeon Pro 570, 575, or 580 with up to 8GB of VRAM.
The Radeon Pro 580, coupled with software and API improvements coming as part of the next version of macOS, "High Sierra" (no, seriously), was specifically called out as being ready to power a new era of VR experiences and content creation on the Mac, thanks to Apple partnerships with Valve (Steam VR), Unity, and Epic (Unreal Engine 4).
Other new features available on the iMac include higher official RAM limits (32GB for the 21.5-inch model and 64GB for the 27-inch), faster NVMe flash storage (up to 2TB capacities), two Thunderbolt 3 ports (which will support Apple's new external GPU initiative), and improved displays (higher maximum brightness, 10-bit dithering, and greater color reproduction).
The starting price for the new iMacs ranges from $1,099 to $1,799 and they're available for order today at Apple's website.
By far the more interesting Mac-related announcement from today's keynote is the new iMac Pro. Although it shares the same basic design as its "non-Pro" counterparts, it features an improved dual fan cooling system that Apple claims is able to accommodate much higher end hardware than has previously been available in an iMac.
This includes Xeon CPUs ranging from 8 to 18 cores, up to 128GB of 2666MHz DDR4 ECC memory, up to 4TB of flash storage that Apple rates at a speed of 3GB/s, graphics options powered by AMD's upcoming Vega platform, and, to power it all, a 500 watt power supply.
The new iMac Pro will also include four USB-C/Thunderbolt 3 ports (compared to just two on the non-Pro models), as well as 10Gb Ethernet (NBase-T), making it not only the most powerful iMac, but also the most powerful Mac yet, as Apple continues to let its Mac Pro line languish in the midst of future promised updates.
The iMac Pro's hardware is already quite pricey before you factor in Apple's 5K display, design, and "Apple Tax," so those familiar with the company won't be shocked to learn that this new flagship Mac will start at $5,000 when it launches this December.
Subject: Systems | June 5, 2017 - 04:01 PM | Jeremy Hellstrom
Tagged: FiercePC, Imperial Hive, amd, ryzen
The branding you see at the top of eTeknix's review of this system may not match your preferences, unless you really loved Blood Dragon, however the components probably will. The front and side panels of the case are tempered glass so you can see the RGBs present on almost all of the components. The system is powered by a Ryzen 1700 on an Aorus AX370-Gaming 5 motherboard with 16GB of Corsair Vengeance LPX DDR4-2400 with graphics powered by a GeForce GTX 1080 Ti. Your OS and favourite games will sit on a 250GB Samsung 960 EVO M.2 NVME with a 2TB Seagate FireCuda Hybrid drive for extra storage. Drop by to see more pictures as well as the system in action.
"Are you ready to take your gaming to the next level? I’m sure many of you are! Today, we’ll be ticking off a few “firsts” here at eTeknix, as we review our first system from Fierce PC, as well as our first system review featuring the Ryzen 1700X, and first with a GTX 1080 Ti. What’s interesting is that we’ve already reviewed many of the individual components used in this system, so we know they’re pretty rocking, but never before together in this configuration."
Here are some more Systems articles from around the web:
Subject: Mobile | June 5, 2017 - 03:58 PM | Ken Addison
Tagged: wwdc, radeon pro 560, radeon pro 550, radeon pro, macbook pro, MacBook Air, macbook, kaby lake, iris plus6540, iris plus 650, i7-7700hq, i5-7360U, i5-7267u, apple
Alongside other updates, Apple at its World Wide Developers Conference this morning announced some modest updates to the MacBook line of notebooks.
Starting with the MacBook Pro, we see an across the board upgrade to Kaby Lake processors. As we saw on the desktop side with Kaby Lake, there aren't radical differences with these new processor, however we do see a 200MHz bump across the line on clock speeds. Essentially these are the same relative chips in Intel's Kaby Lake processor lineup as Apple used in the Skylake generation.
|MacBook Pro 13" with Function Keys||MacBook Pro 13" with Touch Bar||MacBook Pro 15" with Touch Bar|
|Screen||13.3" 2560x1600 with DCI-P3 Color Gamut, 500-nits||13.3" 2560x1600 with DCI-P3 Color Gamut, 500-nits||15.4" 2880x1800 with DCI-P3 Color Gamut, 500-nits|
|CPU||Core i5-7360U (2.3GHz up to 3.6GHz)||Core i5-7267U (3.1GHz up to 3.5GHz)||Core i7-7700HQ (2.8GHz up to 3.8GHz)|
|GPU||Intel Iris Plus 640||Intel Iris Plus 650||
AMD Radeon Pro 555 (2GB)
AMD Radeon Pro 560 (4GB)
|RAM||8 or 16 GB DDR3-1866 (non-upgradeable)||8 or 16 GB DDR3-2133 (non-upgradeable)||16 GB DDR3-2133 (non-upgradeable)|
|Storage||128, 256, 512, or 1TB NVMe SSD (non-upgradable)||256, 512, or 1TB NVMe SSD (non-upgradable)||256GB, 512GB, 1TB, or 2TB NVMe SSD (non-upgradable)|
|Connectivity||2 x Thunderbolt 3, headphone jack||4 x Thunderbolt 3, headphone jack||4 x Thunderbolt 3, headphone jack|
Disappointingly, we do not see the rumored expandability to 32GB of RAM that many power users have been asking for.
Additionally, graphics are generationally upgraded to Intel's Iris Plus 640 and 650 on the 13" models with and without the touch bar respectively.
The 15" MacBook Pro models see refreshed Polaris GPUs in the form of the Radeon Pro 555 and 560. It's worth nothing that the old entry level 15" MacBook Pro previously had the Radeon Pro 450 GPU, so the base configuration is now a more capable GPU even after you take away the expected improvements to the improved Polaris architecture seen in the RX 580.
In addition, the MacBook saw an upgrade to Kaby Lake processors. Apple also claimed that the onboard SSDs in this machine have seen a speed bump, but provided no real data on such claims.
Finally, the stalwart MacBook Air sees a processor speed bump. We aren't sure exactly what processor is in the new Air, but it seems to only have a 100MHz speed increase. Interestingly enough it still retains HD graphics 6000branding, which would lead us to believe this is still a Broadwell -based mobile processor.
These updated models are now available from Apple.
Subject: Motherboards | June 5, 2017 - 01:34 PM | Jeremy Hellstrom
Tagged: amd, ryzen, ASUS ROG Crosshair VI Hero, asus, x370
[H]ard|OCP have posted a review of ASUS new Ryzen board, the X370 ROG Crosshair VI Hero. The board offers AMD users a lot of choices, three PCIe 3.0 16x slots and three PCIe 2.0 1x slots for daughter cards, eight SATA 6Gbps port as well as an M.2 slot for those who have embraced the new storage form factor. On the back are an impressive dozen USB 3.1 Gen 1 Type-A ports, and two USB 3.1 Gen 2 ports, one Type-A and one Type-C. For testing they ran the DDR4 at 2133MHz during regular testing and at 2800MHz for overclocked testing, unfortunately it seems that we are returning to the days when you need to research RAM compatibility before you buy. That is nothing we haven't seen before, it simply means you should do a little research before you set up your system.
"It’s been years since we’ve reviewed an ASUS ROG offering that was designed for AMD CPUs. That’s not to say that those haven’t existed, those just weren’t worth a look as the AMD side of things has not been compelling for the better part of the last decade. Thanks to AMD Ryzen, we have a reason to take the ASUS Crosshair VI Hero for a test drive and tell you how it fared in the tumultuous sea of AM4 motherboards."
Here are some more Motherboard articles from around the web:
- ASRock X370 Taichi @ Hardware Secrets
- MSI B350M Mortar @ Kitguru
- ECS Durathon 2 Z270H4-I @ Modders-Inc
- BIOSTAR Z270GTN mITX @ Benchmark Reviews