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Subject: Systems, Mobile | November 27, 2016 - 04:25 PM | Scott Michaud
Tagged: virtual boy, RISC, Nintendo, nec
I was one of the lucky kids who got a Virtual Boy, which was actually quite fun for nine-year-old me. It wasn’t beloved by the masses, but when you’re in a hotel, moving across the country, you best believe I’m going to punch that Teleroboxer cat in the head, over and over. It was quite an interesting piece of technology, despite its crippling flaws.
To see for yourself, Ben Heck published a full disassemble, with his best-guess explanations. He then performs a repair by 3D printing a clamp to put pressure on a loose ribbon connector.
From a performance standpoint, the Virtual Boy was launched with a 32-bit NEC RISC processor, clocked at 20 MHz. Keep in mind that, one, this is a semi-mobile, battery-powered device and, two, it launched around the same time as the original Pentium processor reached 120 MHz. The RAM setup is... unclear. I’m guessing PlanetVB accidentally wrote MB and KB to refer to “megabit” (Mb) and “kilobit” (kb) instead of “megabyte” and “kilobyte”, meaning the Wikipedia listing of 128KB VRAM, 128KB DRAM, and 64KB WRAM is accurate. The cartridge could also address up to an additional 16MB of RAM, meaning that specific titles could load as much as they need, albeit at a higher BOM cost. Shipped titles maxed out at 8KB of cartridge-expanded RAM, though.
Ben Heck’s video will be part of a series, where he will try to make it smaller and head-mounted.
Subject: Systems | November 26, 2016 - 04:21 PM | Scott Michaud
Tagged: Samsung, Lenovo
thebell, a Korean news outlet and sister site of ZDNet Korea, published a rumor that Samsung was in talks to sell their PC business to Lenovo. While I’m struggling with the Google Translate from Korean, it sounds like this would be caused by Samsung selling their printing business to HP, leading to the company divesting from related markets, too. This news was picked up by the American ZDNet and, some time after, Samsung released a statement outright denying the rumor: “The rumor is not true.”
So, as far as we know, Samsung is staying in the PC market.
Since it was a clear denial, not a decline to comment, this probably means that the rumor is either completely false, or, if it’s based on a kernel of truth, it’s very early or very tiny. It seems likely, though, that Lenovo would want to buy up pretty much anyone’s PC business at this point, if the price is right. As for Samsung selling? I could see it being something that could have been discussed behind-the-scenes to some level of seriousness, although that’s what hoaxes prey upon. Again, as far as we know, Samsung will keep their PC business, and there isn’t really anything concrete to say otherwise.
Subject: Graphics Cards, Systems | November 10, 2016 - 11:44 AM | Ryan Shrout
Tagged: VR, rift, Oculus, atw, asynchronous timewarp, asynchronous spacewarp, asw
Oculus has announced that as of today, support for Asynchronous Spacewarp is available and active for all users that install the 1.10 runtime. Announced at the Oculus Connect 3 event in October, ASW promises to complement existing Asynchronous Timewarp (ATW) technology to improve the experience of VR for lower performance systems that might otherwise result in stutter.
A quick refresher on Asynchronous Timewarp is probably helpful. ATW was introduced to help alleviate the impact of missed frames on VR headsets and started development back with Oculus DK2 headset. By shifting the image on the VR headset without input from the game engine based on relative head motion that occurred AFTER the last VR pose was sent to the game, timewarp presents a more accurate image to the user. While this technology was first used as a band-aid for slow frame rates, Oculus felt confident enough in its advantages to the Rift that it enables for all frames of all applications, regardless of frame rate.
ATW moves the entire frame as a whole, shifting it only based on relative changes to the user’s head rotation. New Asynchronous Spacewarp attempts to shift objects and motion inside of the scene by generating new frames to insert in between “real” frames from the game engine when the game is running in a 45 FPS state. With a goal of maintaining a smooth, enjoyable and nausea-free experience, Oculus says that ASW “includes character movement, camera movement, Touch controller movement, and the player's own positional movement.”
To many of you that are familiar with the idea of timewarp, this might sound like black magic. Oculus presents this example on their website to help understand what is happening.
Seeing the hand with the gun in motion, ASW generates a frame that continues the animation of the gun to the left, tricking the user into seeing the continuation of the motion they are going through. When the next actual frame is presented just after, the gun will have likely moved slightly more than that, and then the pattern repeats.
You can notice a couple of things about ASW in this animation example however. If you look just to the right of the gun barrel in the generated frame, there is a stretching of the pixels in an artificial way. The wheel looks like something out of Dr. Strange. However, this is likely an effect that would not be noticeable in real time and should not impact the user experience dramatically. And, as Oculus would tell us, it is better than the alternative of simply missing frames and animation changes.
Some ASW interpolation changes will be easier than others thanks to secondary data available. For example, with the Oculus Touch controller, the runtime will know how much the players hand has moved, and thus how much the object being held has moved, and can better estimate the new object location. Positional movement would also have this advantage. If a developer has properly implemented the different layers of abstraction for Oculus and its runtime, separating out backgrounds from cameras from characters, etc., then the new frames being created are less likely to have significant distortions.
I am interested in how this new feature affects the current library of games on PCs that do in fact drop below that 90 FPS mark. In October, Oculus was on stage telling users that the minimum spec for VR systems was dropping from requiring a GTX 970 graphics card to a GTX 960. This clearly expands the potential install base for the Rift. Will the magic behind ASW live up to its stated potential without an abundance of visual artifacts?
In a blog post on the Oculus website, they mention some other specific examples of “imperfect extrapolation.” If your game or application includes rapid brightness changes, object disocclusion trails (an object moving out of the way of another object), repeated patterns, or head-locked elements (that aren’t designated as such in the runtime) could cause distracting artifacts in the animation if not balanced and thought through. Oculus isn’t telling game developers to go back and modify their titles but instead to "be mindful of their appearance."
Oculus does include a couple of recommendations to developers looking to optimize quality for ASW with locked layers, using real-time rather than frame count for animation steps, and easily adjustable image quality settings. It’s worth noting that this new technology is enabled by default as of runtime 1.10 and will start working once a game drops below the 90 FPS line only. If your title stays over 90 FPS, then you get the advantages of Asynchronous Timewarp without the potential issues of Asynchronous Spacewarp.
The impact of ASW will be interesting to see. For as long as Oculus has been around they have trumpeted the need for 90 FPS to ensure a smooth gaming experience free of headaches and nausea. With ASW, that, in theory, drops to 45 FPS, though with the caveats mentioned above. Many believe, as do I, that this new technology was built to help Microsoft partner with Oculus to launch VR on the upcoming Scorpio Xbox console coming next year. Because the power of that new hardware still will lag behind the recommended specification from both Oculus and Valve for VR PCs, something had to give. The result is a new “minimum” specification for Oculus Rift gaming PCs and a level of performance that makes console-based integrations of the Rift possible.
Subject: Systems | November 9, 2016 - 03:31 PM | Jeremy Hellstrom
Tagged: VR, vive, rift, Oculus, htc, build guide, amd
Neoseeker embarked on an interesting project recently; building a VR capable system which costs less than the VR headset it will power. We performed a similar feat this summer, a rig which at the time cost roughly $900. Neoseeker took a different path, using AMD parts to keep the cost low while still providing the horsepower required to drive a Rift or Vive. They tested their rig on The Lab, Star Wars: Trials on Tatooine and Waltz of the Wizard, finding the performance smooth and most importantly not creating the need for any dimenhydrinate. There are going to be some games this system struggles with but at total cost under $700 this is a great way to experience VR even if you are on a budget.
"Team Red designed this system around their very capable Radeon RX 480 8GB video card and the popular FX-6350 Vishera 6-Core CPU. The RX 480 is obviously the main component that will not only be leading the dance, but also help drive the total build cost down thanks to its MSRP of $239. At the currently listed online prices, the components for system will cost around $660 USD in total after applicable rebates."
Here are some more Systems articles from around the web:
- Intel Kaby Lake Linux Testing With MSI's Cubi 2 Mini PC @ Phoronix
- MSI Aegis Ti (GTX 1080 SLI) Gaming PC @ Kitguru
- Gigabyte BRIX i7A-7500 @ Kitguru
- Freshtech Solutions Project 7 GTX 1080 Gaming PC @ eTeknix
Subject: Systems, Mobile | November 6, 2016 - 07:00 AM | Scott Michaud
Tagged: Nintendo, nes, Cortex A7, arm, Allwinner
It looks like Peter Brown, Senior Reviews Editor at GameSpot received an NES Classic and promptly disassembled it for a single photo. From there, users on Reddit searched the component model numbers and compiled specifications. According to their research, the system (unless Nintendo made multiple, interchangeable models) is based on an Allwinner R16 SoC, which has four ARM Cortex A7 cores and an ARM Mali 400 MP2 GPU. Attached to this is 256MB of DDR3 RAM and 512 MB of flash.
Image Credit: Peter Brown
Thankfully, the packaging of each chip has quite large, mostly legible branding, so it's easy to verify.
In terms of modern phone technology, this is about the bottom of the barrel. The Allwinner R16 should be roughly comparable to the Raspberry Pi 2, only that system has about four times the RAM as Nintendo's. This is not a bad thing, of course, because its entire goal is to emulate a device that was first released in 1983 (in Japan) albeit at high resolution. Not all of the games will be free for them to include, either. Mega Man 2, PAC-MAN, Final Fantasy, Castlevania 1 and 2, Ninja Gaiden, Double Dragon II, Bubble Bobble, Tecmo Bowl, Super C, and Galaga are all from third-party publishers, who will probably need some cut of sales.
Users are claiming that it doesn't look like it could be updated. Counting the ports, it doesn't look like there's any way in, but I could be wrong. That said, I never expected it to be upgradeable so I guess that's that?
The NES Classic Edition goes on sale on November 11th for $59.99 USD MSRP.
Subject: General Tech, Displays, Systems | November 3, 2016 - 07:01 AM | Scott Michaud
Update November 3rd @ 2:20pm: As noted in the comments, the video and article are back from 2014. As I said in the article, the concept was teased in Adobe MAX, but I must have found an old source and misread the date. I've also embed the new video just below.
Original post below
Adobe MAX started yesterday, and Dell used it as a venue to announce their Smart Desk concept. While it draws comparisons with Microsoft's Surface Studio, especially with their dial-based input accessory, it's unclear whether the similarities stop. For instance, while they promote how it uses “Dell Precision workstation performance,” they don't explicitly state that it is a PC itself. Unlike the Surface Studio, it might be a peripheral to be paired with a full desktop, which its thin profile suggests, unless it requires a specific device that's just not pictured.
I mean, it would be possible to fit a laptop into a twenty-some-inch tablet that's designed to permanently sit on a desk, but, unless the software requires deep OS integration, you would think that going the Wacom route would be a win for both parties. While powering hardware wouldn't be an issue, you would still need to use slower-for-the-price laptop components to dissipate heat and exist in a small volume. If it does contain a PC, it would be running Windows 10, too, because that was clearly shown on the secondary UltraSharp 27 monitor attached to it. On the other hand, the interface, while nothing about it excludes being a complex driver for everyday desktops, is the sort of thing that a company would do if they're shipping it in a full PC.
We'll know more in the future as Dell spills the beans (and probably develops a marketable product to have beans spilled over). What would you be more interested in? An all-in-one or a peripheral?
Subject: Systems | October 26, 2016 - 04:31 PM | Sebastian Peak
Tagged: workstation, nvidia, microsoft, Intel, GTX 980M, GTX 965M, desktop, DCI-P3, core i7, core i5, all-in-one, AIO, 4000x3500
Microsoft has announced their first all-in-one PC with the Surface Studio, and it looks like Apple has some serious competition on their hands in the high-end AIO workstation space. Outfitted with the highest resolution display this side of Cupertino, 6th-generation Intel Skylake processors, and discrete NVIDIA graphics, there is plenty of power for most users (though gamers will clearly be looking elsewhere). Make no mistake, this new AIO from Microsoft is not going to replace a standard desktop for most people due to the $2999+ price tag, but for creative professionals and other workstation users it is a compelling option.
"Expanding the Surface family, Surface Studio is a new class of device that transforms from a workstation into a powerful digital canvas, unlocking a more natural and immersive way to create on the thinnest LCD monitor ever built.1 With a stunning ultra-HD 4.5K screen, Surface Studio delivers 63 percent more pixels than a state-of-the-art 4K TV. Surface Studio works beautifully with pen, touch and Surface Dial — a new input device designed for the creative process that lets you use two hands on the screen to compose and create in all new ways."
The star of the show is the 28-inch PixelSense display, which boasts a massive 4500x3000 resolution for a pixel density of 192 ppi, and the taller 3:2 aspect ratio will be welcomed by some users as well. Microsoft is using 10-bit panels for this premium AIO offering, and color reproduction should be outstanding with the Surface Studio thanks to "individually color calibrated" displays. Another advantage for creative customers is the display's multi-touch capability and 1024 pressure-level Surface Pen, which makes this a very nice option for digital artists - especially at 28 inches/192 ppi.
Touchscreen desktops need display placement flexibility to be useful, and here Microsoft has a "zero gravity" hinge to allow for easy movement. The design looks stable thanks to a pair of arms connecting the display to the base, and this lower half is what actually houses the PC components. What's inside? Here's a look at the official specs:
- Screen: 28” PixelSense™ Display
- Resolution: 4500 x 3000 (192 PPI)
- Color settings: Adobe sRGB and DCI-P3, individually color calibrated
- Touch: 10 point multi-touch
- Aspect Ratio: 3:2
- Supports Pen enabled and Zero Gravity Hinge
- Processor: 6th Generation Intel® Core™ i5 or i7
- Memory: 8GB, 16GB, or 32GB RAM
- i5 Intel 8GB: NVIDIA® GeForce® GTX 965M 2GB GDDR5 memory
- i7 Intel 16GB: NVIDIA® GeForce® GTX 965M 2GB GDDR5 memory
- i7 Intel 32GB: NVIDIA® GeForce® GTX 980M 4GB GDDR5 memory
- Rapid Hybrid Drive options: 1TB or 2TB
- Connections & expansions:
- 4 x USB 3.0 (one high power port)
- Full-size SD ™ card reader (SDXC) compatible
- Mini DisplayPort
- Headset jack
- Compatible with Surface Dial on-screen interaction*
- 1 Gigabit Ethernet port
- Cameras, video and audio:
- Windows Hello1 face sign-in camera
- 5.0 MP camera with 1080p HD video (front)
- Autofocus camera with 1080p HD video (rear)
- Dual microphones
- Stereo 2.1 speakers with Dolby® Audio™ Premium
- 3.5 mm headphone jack
- Wi-Fi: 802.11ac Wi-Fi wireless networking, IEEE 802.11 a/b/g/n compatible
- Bluetooth: Bluetooth 4.0 wireless technology
- Xbox Wireless built-in
- TPM chip for enterprise security
- Enterprise-grade protection with Windows Hello2 face sign-in
- Warranty: 1-year limited hardware warranty
- Display: 637.35 mm x 438.90 mm x 12.5 mm (25.1” x 17.3” x 0.5”)
- Base: 250.00 mm x 220.00 mm x 32.2 mm (9.8” x 8.7” x 1.3”)
- Product weight: 9.56 kg max (21 lbs max)
The Surface Studio is currently available for pre-order at Microsoft.com with prices ranging from $2999 to $4199, depending on configuration.
Subject: Motherboards, Systems | October 25, 2016 - 06:33 PM | Jeremy Hellstrom
Tagged: amd, A68N-5200, biostar
Something awful happened and you can no longer wait for Zen to arrive; you need a low cost motherboard and chip ASAP. Your memory, storage and PSU are all good, you just need something to plug them into and you really don't want to spend a lot upgrading with new silicon just around the corner. Alternatively, perhaps you have some components lying around and need a system capable of basic tasks and again, you don't want to spend a lot to get it up and running.
The BioStar A68N-5200 eTeknix just tested might just be what you need, up to 16GB DDR3, a single PCIe 16x slot, a pair of SATA 6.0Gb/s slots, two USB 3.0 slots and four USB 2.0 along with other connectors and an quad-core A6-5200 with HD8400 graphics onboard. You won't win any benchmarking contests but it is a decent start for $60.
"Despite a lot of the media focus being on Kaby Lake and AMD’s fabled Zen architecture, it’s important to remember that some users require a new motherboard as a matter of urgency and cannot wait for upcoming solutions. Not only that, in low-end scenarios such as a home office system or HTPC, modern processors provide more than enough performance."
Here are some more Motherboard articles from around the web:
- ASRock X99 Taichi @ Kitguru
- MSI X99A Tomahawk @ Kitguru
- GIGABYTE Z170X-UD5 TH Motherboard Review @ Hardware Canucks
Subject: Systems | October 14, 2016 - 03:32 PM | Jeremy Hellstrom
Tagged: system build
Drop by The Tech Report for their take on the best system components available to build a system at a variety of price points. They take you through the components you will need, from the CPU and cooler right up to the version of OS you could choose. At the end they offer suggestions on entire PC builds if you are not comfortable picking and choosing each component separately, or if you want to compare your dream machine to theirs.
Don't forget we have our own Hardware Leaderboard as well.
"In this edition of the TR System Guide, we examine the effects of Nvidia's GeForce GTX 1060 family and AMD's Radeon RX 460 and RX 470 on the PC-building marketplace."
Here are some more Systems articles from around the web:
- MSI Vortex G65VR 6RE GTX 1070 SLI Gaming PC @ eTeknix
- Cyberpower Hyper Liquid 100 GTX 1080 Gaming PC @ eTeknix
- Competitive Gaming On A Budget – Can It Be Done? FNATIC And AMD Say YES! @ Techgag
Subject: Systems | September 29, 2016 - 04:26 PM | Jeremy Hellstrom
Tagged: gigabyte, BRIX Gaming UHD
Gigabyte did not have a lot of space to fit components into the BRIX Gaming UHD, let alone cooling, as it is 220x110x110mm in size or 2.6L in volume. Into this tiny tower you will find an i7-6700HQ with 16GB of dual channel DDR4-2400 and a 512GB Samsung 950 PRO with two M.2 slots for storage expansion, the third is on wireless duty. Gigabyte chose a 4GB GTX 950 to power the video, not new by any means but able to fulfill gaming duties at 1080p and allows the system to be powered by a 180W power brick. 4k gaming is a bit of a stretch for this but it is impressively designed, check out the benchmarks at Kitguru to see its performance in games.
"Gigabyte’s BRIX line of barebones PCs are typically small and low-powered – at least, when compared with a mini-ITX desktop system, for example. However, the new BRIX Gaming UHD aims to change all of that."
Here is some more Tech News from around the web:
- Zoostorm EVOLVE @ eTeknix
- ECS LIVA One Mini-PC (H110/Skylake) @ techPowerUp
- Wired2Fire Diablo Elite GTX 1080 Gaming PC @ eTeknix
Subject: Systems, Mobile | September 12, 2016 - 01:57 PM | Jeremy Hellstrom
Tagged: VR One, msi, VR, backpack, htc vive
MSI released some more images of their VR One backpack PC designed to give you more freedom of movement when playing around in VR and to make it easier to cart around to show off to friends and relations. We know very little about the internals as of yet, it will have an unspecified overclocked CPU and a GTX 10 series graphics card and will weigh 2.2kg empty, 3.6kg with a batteries installed; it ships with two which are hot-swappable. At 1.5 lbs each, it will be very interesting to see which storage cell technology they used to reach the estimated 1.5 hours of full speed gameplay. It also ships with an adapter so you can utilize mains power.
The VR One is HTC VIVE optimized though in theory an Oculus should work as the connectivity includes an HDMI port, MiniDP and one ultra-speed Thunderbolt 3 port, aka USB 3.1 Type-C as well as four USB 3.0 ports. Cooling is provided by two 9cm ultra blade fans and 9 heat pipes which should only produce noise 41dBA which is good as the system will be on your back while you are using it.
Not all the flashing lights on the backpack are for show, LEDs will tell you the status of your battery to let you know when to swap it out. This can be achieved without shutting the system down, presumably there is a physical switch on the armoured shell of the backpack to allow this feat as it would not accomplish much simply doing it in VR. You can pop by MSI for more information on the MSI Dragon Center system software and the SHIFT Technology, aka the fan controller.
Back in 2008, a customer purchased a laptop from Sony, but refused to accept its end-user license agreement due to its pre-installed software. The customer contacted Sony, demanding to be reimbursed for the junkware. Sony, instead, offered a refund for the PC. The customer, instead of taking the refund, sued Sony for about 3000 Euros.
According to The Register, the EU's highest court has just ruled against the customer.
Honestly, this makes sense. The software was around when they purchased the computer, and Sony offered a refund. Yes, companies should offer crapware-free versions of their laptops, even for a slight fee. If adware-free version existed at all, then there might be an issue, but that would belong with Microsoft (or whoever owns the actual platform). It shouldn't be a burden for the individual system builders, unless collusion was involved.
It's also funny to think that, since the laptop was purchased in 2008, we are probably talking about a Vista-era device. Interesting to think about the difference in speed between the legal system and the tech industry.
Subject: Systems | September 3, 2016 - 12:10 AM | Scott Michaud
Tagged: razer, blade, blade stealth, kaby lake, pascal
The Razer Blade and the Razer Blade Stealth seem to be quite different in their intended usage. The regular model is slightly more expensive than its sibling, but it includes a quad-core (eight thread) Skylake processor and an NVIDIA GTX 1060. The Stealth model, on the other hand, uses a Kaby Lake (the successor to Skylake) dual-core (four thread) processor, and it uses the Intel HD Graphics 620 iGPU instead of adding a discrete part from AMD or NVIDIA.
The Stealth model weighs about 2.84 lbs, while the regular model is (relatively) much more heavy at 4.1 - 4.3 lbs, depending on the user's choice of screen. The extra weight is likely due in part to the much larger battery, which is needed to power the discrete GPU and last-generation quad-core CPU. Razer claims that the Stealth's 53.6 Wh battery will power the device for 9 hours. They do not seem to make any claims about how long the non-Stealth's 70Wh battery will last. Granted, that would depend on workload anyway.
This is where the interesting choice begins. Both devices are compatible with the Razer Core, which allows externally-attached desktop GPUs to be plugged into Razer laptops. If you look at their website design, the Razer Blade Stealth promotes the Core more prominently, even including a “Buy Now” button for it on the header. They also advertise 100% AdobeRGB color support on the Stealth, which is useful for graphics designers because it can be calibrated to either sRGB (web and video) or print (magazines) color spaces.
To me, the Stealth seems more for a user who wants to bring their laptop to work (or school) on a daily basis, and possibly plug it into a discrete GPU when they get home. Alternatively, the Razer Blade without a suffix is for someone who wants a strong, powerful PC that, while not as fast as a full desktop, is decently portable and even VR ready without external graphics. The higher resolution choices, despite the slower internal graphics, also suggests that the Stealth is more business, while the Blade is more gaming.
Before we go, Razer has also included a license of Fruity Loops Studio 12 Producer Edition. This is a popular piece of software that is used to create music by layering individual instruments and tracks. Even if you license Adobe Creative Cloud, this is one of the areas that, while Audition technically can overlap with, it's really not designed to. Instead, think GarageBand.
The Razer Blade Stealth is available now, from $999.99 (128GB QHD) to $1999.00 (1TB 4K).
The Razer Blade is also available now, from $1799.99 (256GB 1080p) to $2699.99 (1TB QHD+).
Subject: Systems | September 1, 2016 - 05:43 PM | Jeremy Hellstrom
Tagged: system build, htc vive, oculus rift, VR
Over at The Tech Report is a new build log, taking you through the steps of building a VR Ready machine. The intent is to build a machine capable of giving you very good performance on a Rift or Vive, while leaving you with enough money to purchase said headset and accoutrements. If money is no object then by all means pick up a couple of Titans or 1080s, but you don't necessarily need to. As with our guides the components included are to give you a guide as to what you will need, if you have a preferred vendor you can substitute all you desire.
"The arrival of Oculus' Rift and HTC's Vive VR headsets is as good an occasion as any to build a brand-new PC, so we tapped MSI and Corsair to help us assemble a system worthy of those headsets' stiff system requirements. See how it all came together in our build log."
Here are some more Systems articles from around the web:
- Titan X Pascal SLI at 5K @ Kitguru
- Shuttle XPC Cube SZ170R8 w/ i5-6600K @ techPowerUp
- Shuttle SH110R4 Mini PC barebones @ Kitguru
Subject: General Tech, Systems | September 1, 2016 - 10:30 AM | Ryan Shrout
Tagged: VR, snapdragon 820, snapdragon, qualcomm
After Google's unveiling of its pending VR platform, it would follow that the major players in the technology field would toss various hats into the ring. We saw Intel announce a reference head mounted VR system at IDF last month called Project Alloy. Today Qualcomm takes the covers off its own reference head unit, creatively called VR820.
The reference platform is built on exactly what you would expect: a Qualcomm Snapdragon 820 SoC with the Adreno 530 graphics subsystem in place to handle 3D rendering. Thanks to the heterogeneous computing capability of the QC platform, the VR820 integrates an impressive array of data input including the standard gyro and accelerometer. VR820 adds in dual front-facing cameras to allow for spacial tracking and 6-degrees of freedom for movement (left/right, up/down and forward/backward, pitch, yaw and roll) and to integrate see-through or augmented reality applications. Most interesting to me is that the VR820 is among the first platforms to integrate internal eye tracking, ostensibly to allow for tricks like foveated rendering that allow the system to dynamically change quality levels based on where the users' eyes are actually focused.
The VR820 is a reference platform so you'll likely never see a Qualcomm-branded device on the market. Instead VR820 will be available to OEM out for product and resale as early as Q4 of this year, meaning there is a SLIGHT chance you'll see something based on this for the holiday.
Despite being built on what is essentially a smartphone, the VR820 will allow for higher performance on the CPU and GPU courtesy of the looser thermal constraints and the larger battery that will be built into the device. Qualcomm stated that they expect the device to allow for "a couple of hours" of use in it's current implementation. That doesn't mean a partner wouldn't decide to implement a larger battery to expand that time frame.
The current display in this device is a 2560x1440 single screen, though the SD820 and Adreno 530 could address two independent displays should a partner or future reference design call for it. Looks like Qualcomm switched up and implemented a 1440x1440 display per eye in this reference platform. It is an AMOLED display so you should see amazing color depth though I am a bit concerned by the 70Hz refresh rate it peaks at. Both the HTC Vive and the Oculus Rift are targeting 90Hz as the minimum acceptable frame rate for a smooth and high quality user experience. Though I will need hands-on time with the product to decide either way, I am wary of Qualcomm's decision to back off from that accepted standard.
That being said, with the low latency AMOLED screen, Qualcomm tells me the VR820 will have an 18ms "motion to photon" latency which comes in under the theoretical ~20ms maximum for an immersive experience.
The current iteration of VR820 is running Android, though other operating systems like Microsoft's Holographic OS should be compatible if the ecosystem buys in.
It's clear that the goal of untethered VR/AR is the target for mass market experiences. I personally have doubts about the capability of something like VR820 or Intel's Project Alloy to really impact the VR gaming market without being attached to much higher end processing like we see with the Rift and Vive today. More mainstream activities like movies, conferencing and productivity are within the grasp of a processor like the Snapdragon 820. But how well will it handle games that try to emulate Job Simulator or Eve: Valkyrie? Will eye tracking capability allow for higher effective resolution gaming?
There is still a lot to learn about Qualcomm's entry into the dedicated VR space with the VR820, and though pricing will obviously depend on the specifics of the OEM that licenses the design and what modifications may occur, QC thinks the reference platform as we see it here should be in the $500 ballpark.
Subject: Systems, Mobile | August 31, 2016 - 02:30 PM | Sebastian Peak
Tagged: Yoga Book, windows, wacom, notebook, Lenovo, Halo Keyboard, Create Pad, Android
Lenovo has unveiled the Yoga Book, a 2-in-1 design with a unique touch-based lower half below a conventional 1920x1200 IPS touch display. Lenovo is calling the Yoga Book "the world’s thinnest and lightest 2-in-1", with a 9.6mm thickness and weight of 1.52 pounds.
This lower section is a hybrid design, combining Lenovo's "Halo Keyboard" virtual keyboard with a surface called "Create Pad"; allowing the lower half to be used for pen writing (with handwriting recognition) and drawing. The "Real Pen" (which is a dual-use ink pen and stylus) offers 2,048 pressure levels and 100-degree angle detection, according to Lenovo, and promises a precise experience when writing and creating artwork.
"The Halo Keyboard re-imagines the possibilities of a modern keyboard, while providing the technology platform for all other standout Yoga Book productivity-driven features, such as the Create Pad and Real Pen. It appears to the user as a full, backlit virtual keyboard with shortcut keys for a typing experience that matches that of a physical keyboard, easily overcoming the challenges of typing on a tablet screen."
"The lack of physical keys also allows the Halo Keyboard’s flush surface to house the Create Pad. For the artists and free hand note-takers, the Create Pad converts into a virtual notepad that instantly digitizes everything from doodles and to-do lists to web page annotations and on-screen notes, using the Real Pen and our Note Saver app."
The Yoga Book is available in both Android and Windows versions, with the Android version offering a custom interface called "Book UI". As to hardware, both versions are powered by an Intel Atom x5-Z8550 processor (quad-Core, up to 2.4 GHz) with 4GB of LPDDR3 memory and 64GB of onboard storage (expandable via microSD cards up to 128GB in size).
What about pricing? This might be surprising for a high-concept device like this, as Lenovo has chosen to compete in the $500 tablet space. The Android-powered Yoga Book starts at $499, with the Yoga Book with Windows at $549. Both will be available starting in October.
Full press release after the break.
Subject: Systems, Mobile | August 31, 2016 - 10:33 AM | Sebastian Peak
Tagged: 2560x1080, ips, Predator 21 X, notebook, laptop, gaming, curved, acer, kaby lake, GTX 1080, sli
Acer has announced "the world's first notebook with a curved screen", and this panel happens to be attached to a very high-end gaming laptop in the Predator 21 X.
In addition to the 2560x1080 curved 21-inch display, the new machine also offers Tobii eye-tracking technology, Intel 7th Generation "Kaby Lake" processors, and (last but not least) dual NVIDIA GTX 1080 GPUs in SLI.
"The Predator 21 X takes the flagship spot in Acer’s gaming notebook series and is advanced beyond anything on the market today. It’s the world’s first notebook to offer a curved 21-inch IPS display (2560 x 1080), and when combined with wide-angle viewing, it delivers a truly immersive gaming experience.
To bring gameplay immersion to the next level, the notebook also integrates Tobii eye-tracking technology for a new method of control that’s more intuitive and natural. Built-in eye-tracking hardware (infrared sensors and software) unlocks a completely new facet in gaming. By tracking a gamer’s eye with software, the notebook introduces new interactions like aiming, identifying enemies and taking cover simply by gazing at objects on the screen. Eye tracking also enhances the experience by providing infinite views whilst navigating treacherous paths and roads in a game."
Other features of the Predator 21 X include a keyboard with Cherry MX key switches, a unique design for the numeric keypad "that allows it to be flipped over and turned into a Precision Touchpad", a 5-fan cooling system, and a 4-speaker, dual-subwoofer premium sound system.
Pricing and availability have not been revealed.
Subject: Systems | August 17, 2016 - 04:37 PM | Ryan Shrout
Tagged: UHD, SFF, IDF 2016, idf, gigabyte, gaming, brix
While wandering around the exhibit area at this year’s Intel Developers Forum, I ran into our friends at Gigabyte a brand new BRIX small form factor PC. The BRIX Gaming UHD takes the now-standard NUC/BRIX block shape and literally raises it up, extending the design vertically to allow for higher performance components and the added cooling capability to integrate them.
The design of the BRIX Gaming UHD combines a brushed aluminum housing with a rubber base and bordering plastic sections to create a particularly stunning design that is both simple and interesting. Up top is a fan that pulls air through the entire chassis, running over the heatsink for the CPU and GPU. This is similar in function to the Mac Pro, though this is a much more compact device with a very different price point and performance target.
Around the back you’ll find all the connections that the BRIX Gaming UHD supplies: three (!!) mini DisplayPort connections, a full size HDMI output, four USB 3.0 ports, a USB 3.1 connection, two wireless antennae ports, Gigabit Ethernet and audio input and output. That is a HUGE amount of connectivity options and is more than many consumer’s current large-scale desktops.
The internals of the system are impressive and required some very custom design for cooling and layout.
The discrete NVIDIA graphics chip (in this case the GTX 950) is on the left chamber while the Core i7-6500HQ Skylake processor is on the left side along with the memory slot and wireless card.
Gigabyte measures the size of the BRIX Gaming UHD at 2.6 liters. Because of that compact space there is no room for hard drives: you get access to two M.2 2280 slots for storage instead. There are two SO-DIMM slots for DDR4 memory up to 2133 MHz, integrated 802.11ac support and support for quad displays.
Availability and pricing are still up in the air, though early reports are that starting cost will be $1300. Gigabyte updated me and tells me that the BRIX Gaming UHD will be available in October and that an accurage MSRP has not been set. It would not surprise me if this model never actually saw the light of day and instead Gigabyte waited for NVIDIA’s next low powered Pascal based GPU, likely dubbed the GTX 1050. We’ll keep an eye on the BRIX Gaming UHD from Gigabyte to see what else transpires, but it seems the trend of small form factor PCs that sacrifice less in terms of true gaming potential continues.
Subject: Systems | August 17, 2016 - 04:25 PM | Sebastian Peak
Tagged: PC, Omen 900, Omen, hp, gaming, desktop, cube, computer
HP has introduced a new pre-built gaming desktop, and while the Omen series has existed for a while the new Omen offers a very different chassis design.
This Omen isn't just cube-like, it's actually a cube (Image credit: HP)
Inside the specifications look like the typical pre-built gaming rig, with processors up to an Intel Core i7 6700K and graphics options including AMD's Radeon RX 480 and the NVIDIA GeForce GTX 1080. Configurations on HP's online store start at $1799 for a version with a GTX 960, a 1TB spinning hard drive, and a single 8GB DIMM. (Curiously, though reported as the "Omen X", the current listing is for an "Omen 900".)
A look inside an AMD Crossfire configuration (Image credit: HP via The Verge)
HP is certainly no stranger to unusual chassis designs, as those who remember the Blackbird 002 (which Ryan stood on - and reviewed - here) and subsequent Firebird 803 systems will know. The Verge is reporting that HP will offer the chassis as a standalone product for $599, itself an unusual move for the company.
(Image credit: HP)
The new Omen desktop goes on sale officially starting tomorrow.
Subject: Systems, Mobile | August 16, 2016 - 11:39 AM | Sebastian Peak
Tagged: Skylake, nvidia, notebook, laptop, Intel Core i7, gtx 1070, gtx 1060, gigabyte, gaming
GIGABYTE has refreshed their gaming laptop lineup with NVIDIA's GTX 10 series graphics, announcing updated versions of the P55 & P57 Series, and thin-and-light P35 & P37.
"GIGABYTE offers a variety of options based on preference while providing the latest GeForce® GTX 10 series graphics and the latest 6th Generation Intel Core i7 Processor for the power and performance to meet the growing demands of top tier applications, games, and Virtual Reality. With the superior performance GIAGBYTE also includes industry leading features such as M.2 PCIe SSD, DDR4 memory, USB 3.1 with Type-C connection, and HDMI 2.0."
The notebooks retain 6th-gen Intel (Skylake) Core processors, but now feature NVIDIA GeForce GTX 1070 and GTX 1060 GPUs.
Here's a rundown of the new systems from GIGABYTE, beginning with the Performance Series:
The GIGABYE P57 Gaming Laptop
"The new 17” P57 is pulling no punches when it comes to performance, including the all-new, ultra-powerful NVIDIA® GeForce® GTX 1070 & 1060 Graphics. With a fresh GPU, come fresh ID changes. Along with its subtle style, curved lines and orange accents, comes all-new additional air intake ventilation above the keyboard to improve thermal cooling. The backlit keyboard itself supports Anti-Ghost with 30-Key Rollover. The Full HD 1920x1080 IPS display provides vivid and immersive visuals, while a Swappable Bay is included for user preference of an optical drive, an additional HDD, or weight reduction."
Next we have the thin-and-light ULTRAFORCE Gaming models:
The ULTRAFORCE P35
"The new 17.3” P37 reiterates what ULTRAFORCE is all about. Despite being a 17” model, the P37 weights under 2.7kg and retains an ultra-thin and light profile being less than 22.5mm thin. Paired with extreme mobility is the NVIDIA GeForce GTX 1070 graphics. The display comes in both options of 4K UHD 3840x2160 and FHD 1920x1080, achieving high-res gaming thanks to the performance boost with the new graphics.
The P37 includes a hot-swappable bay for an additional HDD, ODD, or to reduce weight for improved mobility, forming a quad-storage system with multiple M.2 PCIe SSDs and HDDs. The Macro Keys on the left, together with the included Macro Hub software, allows up to 25 programmable macros for one-click execution in any games and applications
Powerful yet portable, the thinnest gaming laptop of the series, the 15.6” P35, also has either a UHD 3840x2160 or FHD 1920x1080 display, delivering perfect and vivid colors for an enhanced gameplay experience. Included in the Ultrabook-like chassis is the powerful all-new NVIDIA® GeForce GTX 1070 GPU. The P35 also features the iconic hot-swappable bay for flexible storage and the quad-storage system."
The P37 keyboard features macro keys
We will update with pricing and availability for these new laptops when known.