All | Editorial | General Tech | Graphics Cards | Networking | Motherboards | Cases and Cooling | Processors | Chipsets | Memory | Displays | Systems | Storage | Mobile | Shows and Expos
Subject: Systems | October 14, 2016 - 03:32 PM | Jeremy Hellstrom
Tagged: system build
Drop by The Tech Report for their take on the best system components available to build a system at a variety of price points. They take you through the components you will need, from the CPU and cooler right up to the version of OS you could choose. At the end they offer suggestions on entire PC builds if you are not comfortable picking and choosing each component separately, or if you want to compare your dream machine to theirs.
Don't forget we have our own Hardware Leaderboard as well.
"In this edition of the TR System Guide, we examine the effects of Nvidia's GeForce GTX 1060 family and AMD's Radeon RX 460 and RX 470 on the PC-building marketplace."
Here are some more Systems articles from around the web:
Subject: Systems | September 29, 2016 - 04:26 PM | Jeremy Hellstrom
Tagged: gigabyte, BRIX Gaming UHD
Gigabyte did not have a lot of space to fit components into the BRIX Gaming UHD, let alone cooling, as it is 220x110x110mm in size or 2.6L in volume. Into this tiny tower you will find an i7-6700HQ with 16GB of dual channel DDR4-2400 and a 512GB Samsung 950 PRO with two M.2 slots for storage expansion, the third is on wireless duty. Gigabyte chose a 4GB GTX 950 to power the video, not new by any means but able to fulfill gaming duties at 1080p and allows the system to be powered by a 180W power brick. 4k gaming is a bit of a stretch for this but it is impressively designed, check out the benchmarks at Kitguru to see its performance in games.
"Gigabyte’s BRIX line of barebones PCs are typically small and low-powered – at least, when compared with a mini-ITX desktop system, for example. However, the new BRIX Gaming UHD aims to change all of that."
Here is some more Tech News from around the web:
- Zoostorm EVOLVE @ eTeknix
- ECS LIVA One Mini-PC (H110/Skylake) @ techPowerUp
- Wired2Fire Diablo Elite GTX 1080 Gaming PC @ eTeknix
Subject: Systems, Mobile | September 12, 2016 - 01:57 PM | Jeremy Hellstrom
Tagged: VR One, msi, VR, backpack, htc vive
MSI released some more images of their VR One backpack PC designed to give you more freedom of movement when playing around in VR and to make it easier to cart around to show off to friends and relations. We know very little about the internals as of yet, it will have an unspecified overclocked CPU and a GTX 10 series graphics card and will weigh 2.2kg empty, 3.6kg with a batteries installed; it ships with two which are hot-swappable. At 1.5 lbs each, it will be very interesting to see which storage cell technology they used to reach the estimated 1.5 hours of full speed gameplay. It also ships with an adapter so you can utilize mains power.
The VR One is HTC VIVE optimized though in theory an Oculus should work as the connectivity includes an HDMI port, MiniDP and one ultra-speed Thunderbolt 3 port, aka USB 3.1 Type-C as well as four USB 3.0 ports. Cooling is provided by two 9cm ultra blade fans and 9 heat pipes which should only produce noise 41dBA which is good as the system will be on your back while you are using it.
Not all the flashing lights on the backpack are for show, LEDs will tell you the status of your battery to let you know when to swap it out. This can be achieved without shutting the system down, presumably there is a physical switch on the armoured shell of the backpack to allow this feat as it would not accomplish much simply doing it in VR. You can pop by MSI for more information on the MSI Dragon Center system software and the SHIFT Technology, aka the fan controller.
Back in 2008, a customer purchased a laptop from Sony, but refused to accept its end-user license agreement due to its pre-installed software. The customer contacted Sony, demanding to be reimbursed for the junkware. Sony, instead, offered a refund for the PC. The customer, instead of taking the refund, sued Sony for about 3000 Euros.
According to The Register, the EU's highest court has just ruled against the customer.
Honestly, this makes sense. The software was around when they purchased the computer, and Sony offered a refund. Yes, companies should offer crapware-free versions of their laptops, even for a slight fee. If adware-free version existed at all, then there might be an issue, but that would belong with Microsoft (or whoever owns the actual platform). It shouldn't be a burden for the individual system builders, unless collusion was involved.
It's also funny to think that, since the laptop was purchased in 2008, we are probably talking about a Vista-era device. Interesting to think about the difference in speed between the legal system and the tech industry.
Subject: Systems | September 3, 2016 - 12:10 AM | Scott Michaud
Tagged: razer, blade, blade stealth, kaby lake, pascal
The Razer Blade and the Razer Blade Stealth seem to be quite different in their intended usage. The regular model is slightly more expensive than its sibling, but it includes a quad-core (eight thread) Skylake processor and an NVIDIA GTX 1060. The Stealth model, on the other hand, uses a Kaby Lake (the successor to Skylake) dual-core (four thread) processor, and it uses the Intel HD Graphics 620 iGPU instead of adding a discrete part from AMD or NVIDIA.
The Stealth model weighs about 2.84 lbs, while the regular model is (relatively) much more heavy at 4.1 - 4.3 lbs, depending on the user's choice of screen. The extra weight is likely due in part to the much larger battery, which is needed to power the discrete GPU and last-generation quad-core CPU. Razer claims that the Stealth's 53.6 Wh battery will power the device for 9 hours. They do not seem to make any claims about how long the non-Stealth's 70Wh battery will last. Granted, that would depend on workload anyway.
This is where the interesting choice begins. Both devices are compatible with the Razer Core, which allows externally-attached desktop GPUs to be plugged into Razer laptops. If you look at their website design, the Razer Blade Stealth promotes the Core more prominently, even including a “Buy Now” button for it on the header. They also advertise 100% AdobeRGB color support on the Stealth, which is useful for graphics designers because it can be calibrated to either sRGB (web and video) or print (magazines) color spaces.
To me, the Stealth seems more for a user who wants to bring their laptop to work (or school) on a daily basis, and possibly plug it into a discrete GPU when they get home. Alternatively, the Razer Blade without a suffix is for someone who wants a strong, powerful PC that, while not as fast as a full desktop, is decently portable and even VR ready without external graphics. The higher resolution choices, despite the slower internal graphics, also suggests that the Stealth is more business, while the Blade is more gaming.
Before we go, Razer has also included a license of Fruity Loops Studio 12 Producer Edition. This is a popular piece of software that is used to create music by layering individual instruments and tracks. Even if you license Adobe Creative Cloud, this is one of the areas that, while Audition technically can overlap with, it's really not designed to. Instead, think GarageBand.
The Razer Blade Stealth is available now, from $999.99 (128GB QHD) to $1999.00 (1TB 4K).
The Razer Blade is also available now, from $1799.99 (256GB 1080p) to $2699.99 (1TB QHD+).
Subject: Systems | September 1, 2016 - 05:43 PM | Jeremy Hellstrom
Tagged: system build, htc vive, oculus rift, VR
Over at The Tech Report is a new build log, taking you through the steps of building a VR Ready machine. The intent is to build a machine capable of giving you very good performance on a Rift or Vive, while leaving you with enough money to purchase said headset and accoutrements. If money is no object then by all means pick up a couple of Titans or 1080s, but you don't necessarily need to. As with our guides the components included are to give you a guide as to what you will need, if you have a preferred vendor you can substitute all you desire.
"The arrival of Oculus' Rift and HTC's Vive VR headsets is as good an occasion as any to build a brand-new PC, so we tapped MSI and Corsair to help us assemble a system worthy of those headsets' stiff system requirements. See how it all came together in our build log."
Here are some more Systems articles from around the web:
Subject: General Tech, Systems | September 1, 2016 - 10:30 AM | Ryan Shrout
Tagged: VR, snapdragon 820, snapdragon, qualcomm
After Google's unveiling of its pending VR platform, it would follow that the major players in the technology field would toss various hats into the ring. We saw Intel announce a reference head mounted VR system at IDF last month called Project Alloy. Today Qualcomm takes the covers off its own reference head unit, creatively called VR820.
The reference platform is built on exactly what you would expect: a Qualcomm Snapdragon 820 SoC with the Adreno 530 graphics subsystem in place to handle 3D rendering. Thanks to the heterogeneous computing capability of the QC platform, the VR820 integrates an impressive array of data input including the standard gyro and accelerometer. VR820 adds in dual front-facing cameras to allow for spacial tracking and 6-degrees of freedom for movement (left/right, up/down and forward/backward, pitch, yaw and roll) and to integrate see-through or augmented reality applications. Most interesting to me is that the VR820 is among the first platforms to integrate internal eye tracking, ostensibly to allow for tricks like foveated rendering that allow the system to dynamically change quality levels based on where the users' eyes are actually focused.
The VR820 is a reference platform so you'll likely never see a Qualcomm-branded device on the market. Instead VR820 will be available to OEM out for product and resale as early as Q4 of this year, meaning there is a SLIGHT chance you'll see something based on this for the holiday.
Despite being built on what is essentially a smartphone, the VR820 will allow for higher performance on the CPU and GPU courtesy of the looser thermal constraints and the larger battery that will be built into the device. Qualcomm stated that they expect the device to allow for "a couple of hours" of use in it's current implementation. That doesn't mean a partner wouldn't decide to implement a larger battery to expand that time frame.
The current display in this device is a 2560x1440 single screen, though the SD820 and Adreno 530 could address two independent displays should a partner or future reference design call for it. Looks like Qualcomm switched up and implemented a 1440x1440 display per eye in this reference platform. It is an AMOLED display so you should see amazing color depth though I am a bit concerned by the 70Hz refresh rate it peaks at. Both the HTC Vive and the Oculus Rift are targeting 90Hz as the minimum acceptable frame rate for a smooth and high quality user experience. Though I will need hands-on time with the product to decide either way, I am wary of Qualcomm's decision to back off from that accepted standard.
That being said, with the low latency AMOLED screen, Qualcomm tells me the VR820 will have an 18ms "motion to photon" latency which comes in under the theoretical ~20ms maximum for an immersive experience.
The current iteration of VR820 is running Android, though other operating systems like Microsoft's Holographic OS should be compatible if the ecosystem buys in.
It's clear that the goal of untethered VR/AR is the target for mass market experiences. I personally have doubts about the capability of something like VR820 or Intel's Project Alloy to really impact the VR gaming market without being attached to much higher end processing like we see with the Rift and Vive today. More mainstream activities like movies, conferencing and productivity are within the grasp of a processor like the Snapdragon 820. But how well will it handle games that try to emulate Job Simulator or Eve: Valkyrie? Will eye tracking capability allow for higher effective resolution gaming?
There is still a lot to learn about Qualcomm's entry into the dedicated VR space with the VR820, and though pricing will obviously depend on the specifics of the OEM that licenses the design and what modifications may occur, QC thinks the reference platform as we see it here should be in the $500 ballpark.
Subject: Systems, Mobile | August 31, 2016 - 02:30 PM | Sebastian Peak
Tagged: Yoga Book, windows, wacom, notebook, Lenovo, Halo Keyboard, Create Pad, Android
Lenovo has unveiled the Yoga Book, a 2-in-1 design with a unique touch-based lower half below a conventional 1920x1200 IPS touch display. Lenovo is calling the Yoga Book "the world’s thinnest and lightest 2-in-1", with a 9.6mm thickness and weight of 1.52 pounds.
This lower section is a hybrid design, combining Lenovo's "Halo Keyboard" virtual keyboard with a surface called "Create Pad"; allowing the lower half to be used for pen writing (with handwriting recognition) and drawing. The "Real Pen" (which is a dual-use ink pen and stylus) offers 2,048 pressure levels and 100-degree angle detection, according to Lenovo, and promises a precise experience when writing and creating artwork.
"The Halo Keyboard re-imagines the possibilities of a modern keyboard, while providing the technology platform for all other standout Yoga Book productivity-driven features, such as the Create Pad and Real Pen. It appears to the user as a full, backlit virtual keyboard with shortcut keys for a typing experience that matches that of a physical keyboard, easily overcoming the challenges of typing on a tablet screen."
"The lack of physical keys also allows the Halo Keyboard’s flush surface to house the Create Pad. For the artists and free hand note-takers, the Create Pad converts into a virtual notepad that instantly digitizes everything from doodles and to-do lists to web page annotations and on-screen notes, using the Real Pen and our Note Saver app."
The Yoga Book is available in both Android and Windows versions, with the Android version offering a custom interface called "Book UI". As to hardware, both versions are powered by an Intel Atom x5-Z8550 processor (quad-Core, up to 2.4 GHz) with 4GB of LPDDR3 memory and 64GB of onboard storage (expandable via microSD cards up to 128GB in size).
What about pricing? This might be surprising for a high-concept device like this, as Lenovo has chosen to compete in the $500 tablet space. The Android-powered Yoga Book starts at $499, with the Yoga Book with Windows at $549. Both will be available starting in October.
Full press release after the break.
Subject: Systems, Mobile | August 31, 2016 - 10:33 AM | Sebastian Peak
Tagged: 2560x1080, ips, Predator 21 X, notebook, laptop, gaming, curved, acer, kaby lake, GTX 1080, sli
Acer has announced "the world's first notebook with a curved screen", and this panel happens to be attached to a very high-end gaming laptop in the Predator 21 X.
In addition to the 2560x1080 curved 21-inch display, the new machine also offers Tobii eye-tracking technology, Intel 7th Generation "Kaby Lake" processors, and (last but not least) dual NVIDIA GTX 1080 GPUs in SLI.
"The Predator 21 X takes the flagship spot in Acer’s gaming notebook series and is advanced beyond anything on the market today. It’s the world’s first notebook to offer a curved 21-inch IPS display (2560 x 1080), and when combined with wide-angle viewing, it delivers a truly immersive gaming experience.
To bring gameplay immersion to the next level, the notebook also integrates Tobii eye-tracking technology for a new method of control that’s more intuitive and natural. Built-in eye-tracking hardware (infrared sensors and software) unlocks a completely new facet in gaming. By tracking a gamer’s eye with software, the notebook introduces new interactions like aiming, identifying enemies and taking cover simply by gazing at objects on the screen. Eye tracking also enhances the experience by providing infinite views whilst navigating treacherous paths and roads in a game."
Other features of the Predator 21 X include a keyboard with Cherry MX key switches, a unique design for the numeric keypad "that allows it to be flipped over and turned into a Precision Touchpad", a 5-fan cooling system, and a 4-speaker, dual-subwoofer premium sound system.
Pricing and availability have not been revealed.
Subject: Systems | August 17, 2016 - 04:37 PM | Ryan Shrout
Tagged: UHD, SFF, IDF 2016, idf, gigabyte, gaming, brix
While wandering around the exhibit area at this year’s Intel Developers Forum, I ran into our friends at Gigabyte a brand new BRIX small form factor PC. The BRIX Gaming UHD takes the now-standard NUC/BRIX block shape and literally raises it up, extending the design vertically to allow for higher performance components and the added cooling capability to integrate them.
The design of the BRIX Gaming UHD combines a brushed aluminum housing with a rubber base and bordering plastic sections to create a particularly stunning design that is both simple and interesting. Up top is a fan that pulls air through the entire chassis, running over the heatsink for the CPU and GPU. This is similar in function to the Mac Pro, though this is a much more compact device with a very different price point and performance target.
Around the back you’ll find all the connections that the BRIX Gaming UHD supplies: three (!!) mini DisplayPort connections, a full size HDMI output, four USB 3.0 ports, a USB 3.1 connection, two wireless antennae ports, Gigabit Ethernet and audio input and output. That is a HUGE amount of connectivity options and is more than many consumer’s current large-scale desktops.
The internals of the system are impressive and required some very custom design for cooling and layout.
The discrete NVIDIA graphics chip (in this case the GTX 950) is on the left chamber while the Core i7-6500HQ Skylake processor is on the left side along with the memory slot and wireless card.
Gigabyte measures the size of the BRIX Gaming UHD at 2.6 liters. Because of that compact space there is no room for hard drives: you get access to two M.2 2280 slots for storage instead. There are two SO-DIMM slots for DDR4 memory up to 2133 MHz, integrated 802.11ac support and support for quad displays.
Availability and pricing are still up in the air, though early reports are that starting cost will be $1300. Gigabyte updated me and tells me that the BRIX Gaming UHD will be available in October and that an accurage MSRP has not been set. It would not surprise me if this model never actually saw the light of day and instead Gigabyte waited for NVIDIA’s next low powered Pascal based GPU, likely dubbed the GTX 1050. We’ll keep an eye on the BRIX Gaming UHD from Gigabyte to see what else transpires, but it seems the trend of small form factor PCs that sacrifice less in terms of true gaming potential continues.
Subject: Systems | August 17, 2016 - 04:25 PM | Sebastian Peak
Tagged: PC, Omen 900, Omen, hp, gaming, desktop, cube, computer
HP has introduced a new pre-built gaming desktop, and while the Omen series has existed for a while the new Omen offers a very different chassis design.
This Omen isn't just cube-like, it's actually a cube (Image credit: HP)
Inside the specifications look like the typical pre-built gaming rig, with processors up to an Intel Core i7 6700K and graphics options including AMD's Radeon RX 480 and the NVIDIA GeForce GTX 1080. Configurations on HP's online store start at $1799 for a version with a GTX 960, a 1TB spinning hard drive, and a single 8GB DIMM. (Curiously, though reported as the "Omen X", the current listing is for an "Omen 900".)
A look inside an AMD Crossfire configuration (Image credit: HP via The Verge)
HP is certainly no stranger to unusual chassis designs, as those who remember the Blackbird 002 (which Ryan stood on - and reviewed - here) and subsequent Firebird 803 systems will know. The Verge is reporting that HP will offer the chassis as a standalone product for $599, itself an unusual move for the company.
(Image credit: HP)
The new Omen desktop goes on sale officially starting tomorrow.
Subject: Systems, Mobile | August 16, 2016 - 11:39 AM | Sebastian Peak
Tagged: Skylake, nvidia, notebook, laptop, Intel Core i7, gtx 1070, gtx 1060, gigabyte, gaming
GIGABYTE has refreshed their gaming laptop lineup with NVIDIA's GTX 10 series graphics, announcing updated versions of the P55 & P57 Series, and thin-and-light P35 & P37.
"GIGABYTE offers a variety of options based on preference while providing the latest GeForce® GTX 10 series graphics and the latest 6th Generation Intel Core i7 Processor for the power and performance to meet the growing demands of top tier applications, games, and Virtual Reality. With the superior performance GIAGBYTE also includes industry leading features such as M.2 PCIe SSD, DDR4 memory, USB 3.1 with Type-C connection, and HDMI 2.0."
The notebooks retain 6th-gen Intel (Skylake) Core processors, but now feature NVIDIA GeForce GTX 1070 and GTX 1060 GPUs.
Here's a rundown of the new systems from GIGABYTE, beginning with the Performance Series:
The GIGABYE P57 Gaming Laptop
"The new 17” P57 is pulling no punches when it comes to performance, including the all-new, ultra-powerful NVIDIA® GeForce® GTX 1070 & 1060 Graphics. With a fresh GPU, come fresh ID changes. Along with its subtle style, curved lines and orange accents, comes all-new additional air intake ventilation above the keyboard to improve thermal cooling. The backlit keyboard itself supports Anti-Ghost with 30-Key Rollover. The Full HD 1920x1080 IPS display provides vivid and immersive visuals, while a Swappable Bay is included for user preference of an optical drive, an additional HDD, or weight reduction."
Next we have the thin-and-light ULTRAFORCE Gaming models:
The ULTRAFORCE P35
"The new 17.3” P37 reiterates what ULTRAFORCE is all about. Despite being a 17” model, the P37 weights under 2.7kg and retains an ultra-thin and light profile being less than 22.5mm thin. Paired with extreme mobility is the NVIDIA GeForce GTX 1070 graphics. The display comes in both options of 4K UHD 3840x2160 and FHD 1920x1080, achieving high-res gaming thanks to the performance boost with the new graphics.
The P37 includes a hot-swappable bay for an additional HDD, ODD, or to reduce weight for improved mobility, forming a quad-storage system with multiple M.2 PCIe SSDs and HDDs. The Macro Keys on the left, together with the included Macro Hub software, allows up to 25 programmable macros for one-click execution in any games and applications
Powerful yet portable, the thinnest gaming laptop of the series, the 15.6” P35, also has either a UHD 3840x2160 or FHD 1920x1080 display, delivering perfect and vivid colors for an enhanced gameplay experience. Included in the Ultrabook-like chassis is the powerful all-new NVIDIA® GeForce GTX 1070 GPU. The P35 also features the iconic hot-swappable bay for flexible storage and the quad-storage system."
The P37 keyboard features macro keys
We will update with pricing and availability for these new laptops when known.
Subject: Systems | August 16, 2016 - 08:00 AM | Sebastian Peak
Tagged: PC, nvidia, Lenovo, Intel Core i7, IdeaCentre Y910, GTX 1080, gaming, desktop, all in one, AIO
Lenovo has announced a new all-in-one gaming desktop, and the IdeaCentre Y910 offers up to a
7th-generation 6th-generation Intel Core i7 processor and NVIDIA GeForce GTX 1080 graphics behind its 27-inch QHD display.
But this is no ordinary all-in-one, as Lenovo has designed the Y910 to be "effortlessly upgradeable":
"Designed to game, engineered to evolve, the IdeaCentreTM AIO Y910 is easy to upgrade –
no special tools needed. Simply press the Y button to pop out the back panel, for effortless swapping of your GPU, Memory or Storage."
The specs include a 7th-gen Intel Core i7 processor, and if that's not a typo we're talking about Intel Kaby Lake here. Specs have been corrected as 6th-gen Intel Core processors up to an i7. Exactly what SKU might be inside the Y910 isn't clear just yet, and we'll update when we know for sure. It would be limited to 65 W based on the specified cooling, and notice that the CPU isn't on the list of user-upgradable parts (though it could still be possible).
Here's a rundown of specs from Lenovo:
- Processor: Up to a 6th-generation Intel Core i7 Processor
- Graphics: Up to NVIDIA GeForce GTX 1080 8 GB
- Memory: Up to 32 GB DDR4
- Storage: Up to 2 TB HDD + 256 GB SSD
- Display: 27-inch QHD (2560x1440) near-edgeless
- Audio: Integrated 7.1 Channel Dolby Audio, 5W Harmon Kardon speakers
- Webcam: 720p, Single Array Microphone
- Networking: Killer DoubleShot WiFi / LAN
- Rear Ports:
- 2x USB 2.0
- HDMI-in / HDMI-out
- Side Ports:
- 3x USB 3.0
- 6-in-1 Card Reader (SD, SDHC, SDXC, MMC, MS, MS-Pro) Headphone, Microphone
- Cooling: 65 W
- Dimensions (W x L x H): 237.6 x 615.8 x 490.25 mm (9.35 x 24.24 x 19.3 inches)
- Weight: Starting at 27 lbs (12.24 kg)
Update: The IdeaCentre Y910 starts at $1,799.99 for a version with the GTX 1070, and will be available in October.
Subject: Systems | August 16, 2016 - 08:00 AM | Sebastian Peak
Tagged: small form-factor, SFF, nvidia, Lenovo, Killer Networking, Intel, IdeaCentre Y710 Cube, GTX 1080, gaming, gamescom, cube
Lenovo has announced the IdeaCentre Y710 Cube; a small form-factor system designed for gaming regardless of available space, and it can be configured with some very high-end desktop components for serious performance.
"Ideal for gamers who want to stay competitive no matter where they play, the IdeaCentre Y710 Cube comes with a built-in carry handle for easy transport between gaming stations. Housed sleekly within a new, compact cube form factor, it features NVIDIA’s latest GeForce GTX graphics and 6th Gen Intel Core processors to handle today’s most resource-intensive releases."
The Y710 Cube offers NVIDIA GeForce graphics up to the GTX 1080, and up to a 6th-generation Core i7 processor. (Though a specific processor number was not mentioned, this is likely the non-K Core i7-6700 CPU given the 65W cooler specified below).
Lenovo offers a pre-installed XBox One controller receiver with the Y710 Cube to position the small desktop as a console alternative, and the machines are configured with SSD storage and feature Killer Double Shot Pro networking (where the NIC and wireless card are combined for better performance).
- Processor: Up to 6th Generation Intel Core i7 Processor
- Operating System: Windows 10 Home
- Graphics: Up to NVIDIA GeForce GTX 1080; 8 GB
- Memory: Up to 32 GB DDR4
- Storage: Up to 2 TB HDD + 256 GB SSD
- Cooling: 65 W
- Networking: Killer LAN / WiFi 10/100/1000M
- Video: 1x HDMI, 1x VGA
- Rear Ports: 1x USB 2.0 1x USB 3.0
- Front Ports: 2x USB 3.0
- Dimensions (L x D x H): 393.3 x 252.3 x 314.5 mm (15.48 x 9.93 x 12.38 inches)
- Weight: Starting at 16.3 lbs (7.4 kg)
- Carry Handle: Yes
- Accessory: Xbox One Wireless Controller/Receiver (optional)
The IdeaCentre Y710 Cube is part of Lenovo's Gamescom 2016 annoucement, and will be available for purchase starting in October. Pricing starts at $1,299.99 for a version with the GTX 1070.
Subject: Systems, Mobile | August 16, 2016 - 12:00 AM | Sebastian Peak
Tagged: pascal, nvidia, notebook, msi, GTX 1080, gtx 1070, gtx 1060, gaming laptop, gaming
MSI has updated their gaming notebook lineup with the new NVIDIA Pascal mobile GPUs, with the GTX 1080, GTX 1070, and GTX 1060 now available across the board. MSI says the new GPUs will provide up to 40% better performance than the company’s previous GT, GS, and GE models.
“MSI’s GT83/73VR Titan series now showcases an even more commanding design with sports car inspired exhausts and MSI’s Cooler Boost Titan, featuring multiple exhausts and dual whirlwind blade fans to guarantee the best performance even under the most stress. Available in 3 different sizes and 17 unique configurations, including with SLI graphics, 4K panels and Tobii’s eye-tracking technology, MSI’s GT series is the optimum laptop for serious gamers.”
Positioned at the top of the heap is the mighty Titan series, which naturally offers the highest possible specs for those who can afford the price tag.
Notice anything about the top-end GT83 model in the chart above? The GT83VR Titan SLI indeed contains not one, but two NVIDIA GTX 1080 graphics chips, making this $5099 gaming machine a monster of a system - though its 1080p screen real estate means a connected VR headset will be more likely to use all of that available GPU power.
Moving down to the GT72/GT62 series, we see a move to the GTX 1070 GPU accross the board:
Next up is the GS73, which offers (in addition to Pascal graphics) MSI's "Cooler Boost Trinity", which is the company's advanced cooling system for thin notebook designs.
“MSI’s redesigned GS73/63 VR Stealth Pro series now comes with MSI’s Cooler Boost Trinity, a temperature control system featuring three ultra-thin whirlwind blade fans, and a 5-pipe thermal design optimized for ultra-slim gaming notebooks. Available in 17-inch, 15-inch, and 14-inch options, MSI’s GS series gives power mobile gaming a new meaning with the performance of larger systems while measuring less than 1-inch thick.”
The more modest GTX 1060 powers the <1 inch thick notebooks in the series, and both the GS73 and GS63 VR Stealth Pro are equipped with 4K resolution IPS screens (with the GS43VR Phantom Pro at 1080p).
Next we have the VR Apache series, with another approach to cooling called "Cooler Boost 4":
“MSI’s GE72/62 VR Apache series now features MSI’s Cooler Boost 4 technology, an enhanced cooling system with multiple exhausts to keep temperatures low even during the most headed battles. Starting at $1,649, the VR-ready GE series comes in two different sizes and is the ideal unit for gaming enthusiast looking for a powerful and reliable unit.”
These lower-cost gaming machines are still equipped with Intel Core i7 processors, and offer GTX 1060 graphics for both models.
As a very interesting addition to the news of these new laptops, MSI has also announced that select machines equipped with NVIDIA GTX 10 Series graphics will feature 120Hz IPS panels with a 5ms response time.
We should have more imformation on availability soon.
Subject: Systems | August 15, 2016 - 01:30 PM | Jeremy Hellstrom
Tagged: system guide
The Tech Report have released their recommended system components for this summer, which you can check out right here. They have maintained their previous format, offering a choice of several components at the Budget, Sweet Spot and High End levels, wrapping up with example builds. They recommend holding off on building a budget machine for the nonce, at the time of publishing they recommended the RX 480 4GB but we have now seen the release of cards more suitable for this level of build. The Sweet Spot is VR Ready and the High End machine remains Broadwell-E, much as with our own Hardware Leaderboard they cannot recommend moving from the reigning champ.
"In this edition of The Tech Report System Guide, we account for the choices that AMD's Radeon RX 480 and Nvidia's GeForce GTX 1060 afford builders in the under-$300 graphics card market."
Here are some more Systems articles from around the web:
Subject: Graphics Cards, Systems, Mobile | July 27, 2016 - 07:58 PM | Scott Michaud
Tagged: nvidia, Nintendo, nintendo nx, tegra, Tegra X1, tegra x2, pascal, maxwell
Okay so there's a few rumors going around, mostly from Eurogamer / DigitalFoundry, that claim the Nintendo NX is going to be powered by an NVIDIA Tegra system on a chip (SoC). DigitalFoundry, specifically, cites multiple sources who claim that their Nintendo NX development kits integrate the Tegra X1 design, as seen in the Google Pixel C. That said, the Nintendo NX release date, March 2017, does provide enough time for them to switch to NVIDIA's upcoming Pascal Tegra design, rumored to be called the Tegra X2, which uses NVIDIA's custom-designed Denver CPU cores.
Preamble aside, here's what I think about the whole situation.
First, the Tegra X1 would be quite a small jump in performance over the WiiU. The WiiU's GPU, “Latte”, has 320 shaders clocked at 550 MHz, and it was based on AMD's TeraScale 1 architecture. Because these stream processors have single-cycle multiply-add for floating point values, you can get its FLOP rating by multiplying 320 shaders, 550,000,000 cycles per second, and 2 operations per clock (one multiply and one add). This yields 352 GFLOPs. The Tegra X1 is rated at 512 GFLOPs, which is just 45% more than the previous generation.
This is a very tiny jump, unless they indeed use Pascal-based graphics. If this is the case, you will likely see a launch selection of games ported from WiiU and a few games that use whatever new feature Nintendo has. One rumor is that the console will be kind-of like the WiiU controller, with detachable controllers. If this is true, it's a bit unclear how this will affect games in a revolutionary way, but we might be missing a key bit of info that ties it all together.
As for the choice of ARM over x86... well. First, this obviously allows Nintendo to choose from a wider selection of manufacturers than AMD, Intel, and VIA, and certainly more than IBM with their previous, Power-based chips. That said, it also jives with Nintendo's interest in the mobile market. They joined The Khronos Group and I'm pretty sure they've said they are interested in Vulkan, which is becoming the high-end graphics API for Android, supported by Google and others. That said, I'm not sure how many engineers exist that specialize in ARM optimization, as most mobile platforms try to abstract this as much as possible, but this could be Nintendo's attempt to settle on a standardized instruction set, and they opted for mobile over PC (versus Sony and especially Microsoft, who want consoles to follow high-end gaming on the desktop).
Why? Well that would just be speculating on speculation about speculation. I'll stop here.
Prefer your GTX 1060 to arrive packaged in a full system? Overclockers UK can do that with the Titan Neutron
Subject: Systems | July 19, 2016 - 06:57 PM | Jeremy Hellstrom
Tagged: gtx 1060, gainward, GTX 1060 Dual, micro ATX, Overclockers UK, Titan Neutron
Gainward chose a confusing name for their new card, the GTX 1060 Dual, which seems to refer to either the two fans or the two slots it occupies; it is not a secret SLI version. The Micro ATX system is built in a Raijintek Styx Classic case with a Core i5-6400, 8GB DDR-4 2400MHz and strangely a hybrid 1TB Seagate 7200rpm drive with and 8GB MLC cache. On the other hand the packaging material includes some Haribo candies. Kitguru tested it out for performance as well as sound, being a Micro ATX system after all and found that for the price of £900 it was not a bad deal at all. Check out the Overclockers UK Titan Neutron if you are on that side of the pond, or keep the specs in mind if you are shopping around over here in North America.
"The exponential evolution of gaming graphics shows no signs of abating. We have already seen a plethora of NVIDIA GeForce GTX 1080 cards (most recently from MSI), our first taste of the more modestly specified GTX 1060 comes installed in a complete system from Overclockers UK, the Titan Neutron Micro-ATX Gaming PC."
Here are some more Systems articles from around the web:
- ECS LIVA Core Mini-PC @ techPowerUp
- PC Specialist Hyperion Master @ Kitguru
- Fierce PC eSports Imperial Overlord @ Kitguru
Subject: Systems | June 13, 2016 - 04:03 PM | Jeremy Hellstrom
Tagged: nuc, Intel, NUC6i5SYK, Skylake
The new NUC6i5SYK may look like the previous generations but the innards represent a huge step forward. At the base is a Skylake Core i5-6260U which brings with it support for DDR4 and more importantly NVMe SSDs. Connectivity includes Ethernet, 802.11AC Dual Band WiFi, miniDP 1.2 and proper HDMI CEC 1.4b output. The barebones kit will run $380USD, not bad for this type of design. Missing Remote put the new NUC through its paces; check out the results here.
"Updated with an Intel Core i5-6260U with Intel Iris Graphics 540, support for NVMe SSD, and DDR4, the system has the opportunity to fix the shortcomings in the previous generation (cough, CSH). The sleek looks and features will not be as much of a bargain as the plug-in-and-go Intel Pentium based NUC5PGYH. Intel is asking $380/£335 for the barebones kit, but with quite a bit more performance, better networking, and features on tap, it could well be worth the extra dosh."
Here are some more Systems articles from around the web:
- PC Specialist LS-M02 Custom Watercooled System @ Kitguru
- PC Specialist Liquid Series LS-E01 Gaming PC @ eTeknix
- MSI Vortex G65 6QF Gaming PC @ eTeknix
- Overclockers UK 8Pack Asteroid System @ Kitguru
Subject: Cases and Cooling, Systems | June 4, 2016 - 05:39 PM | Scott Michaud
Tagged: gaming keyboard
Wooting, a start-up that is currently running an already-funded Kickstarter, is looking to produce a keyboard with analog inputs. This is not exactly an entirely-new concept. Ben Heck created one back in 2012 by modifying the WASD cluster to include Hall Effect sensors, which were attached to the guts of an Xbox 360 controller to signal thumbstick offsets. The further you press the key, the more intense of an input would be sent to the PC.
The Wooting One, which, again, is a Kickstarter campaign, does it a bit more... professionally. The keyboard uses the “Flaretech” switch, which I've never heard of before now, from Taiwanese manufacturer Adomax. Unlike Ben Heck's Hall Effect sensors, this one measures offset with light sensing. This raises a petty, pedantic argument about whether it's technically a mechanical keyboard, since the activation isn't performed by a direct, mechanical process, but users typically equate “mechanical keyboard” with its quality and feel, which could be achieved with non-mechanical processes. Semantics aside, the light-sensing mechanism allows precise measurement of how far down the key is. From there, it's just a matter of mapping that distance to an input.
This is where the Wooting One looks quite interesting. The firmware and driver will communicate under XInput and apparently other Gamepad APIs, functioning under most games that allow simultaneous gamepad + keyboard input for a single player. They are also expecting to create an open-source system, with an API, that allows games to access the analog input of apparently all keys on the board. This is interesting, because XInput has fairly restrictive limitations of about six axises of analog input (although the two axises corresponding to the triggers are lower precision and, with the Xbox One controller, joined into a single axis). A new API can circumvent all of this for gaming going forward, and it will be required for analog keyboards to get off the ground. It's not a difficult task itself, as there is quite a bit of bandwidth in external IO connections these days, but getting and entire industry's worth of vendors to agree could be a task (unless you're, like, Microsoft). Hopefully it's open, with a permissive license, and a few, big-name engine vendors add support to push it forward.
And, let's be honest -- XInput is limiting. A new API could be good for obscure gamepads, too.
Outside of analog gaming, they are also milking this “know how far down the key is” feature as much as they can. For instance, they are also allowing users to choose the activation distance in digital mode. Users can set their balance between rejecting partial presses and speed of input based on their ability to touch type.
It's a European Kickstarter, and the lowest backer tier that includes the keyboard ships in November and is worth 100 Euro, ~$115 USD. which apparently includes tax and shipping for North America and Europe. That doesn't correlate to a retail price, if the product even gets off the ground, but it's a data point however reliable. Tax-in and free shipping sounds a bit... sketchy for a crowdfunding campaign... but that could just be a sign that they're more affiliated with an existing company (and its supply chain) than they're letting on, rather than business naivety.