GTC 17: NVIDIA Demos (Professional) Multi-User VR

Subject: Graphics Cards | May 9, 2017 - 07:01 AM |
Tagged: VR, quadro, nvidia, gp102

Four Quadro P6000s installed in a single server, which looks like a 4U rack-mounted box, are shown running four HTC Vive Business Edition VR systems through virtual machines. It isn’t designed to be a shipping product, just a demo for NVIDIA’s GPU Technology Conference that was developed by their engineers, but that should get the attention of this trade show’s attendees, who are mostly enterprise-focused.

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For context, this system has roughly equivalent GPU horsepower to four Titan Xps, albeit with twice the RAM and slightly different clocks; there’s plenty of power per headset to harness. Still, running this level of high-performance application on a virtual machine could be useful in a variety of business applications, from architectural visualization to, as NVIDIA notes, amusement parks.

Given that it’s just a proof-of-concept demo, you’ll need to build it yourself to get one. They didn’t mention using any special software, though.

Source: NVIDIA

Contest: Win an ASUS GTX 1070 8GB or GTX 1050 Ti Dual-fan OC Card!

Subject: General Tech, Graphics Cards | May 5, 2017 - 10:14 AM |
Tagged: gtx 1070, GTX 1050 Ti, giveaway, geforce, contest, asus

With spring filling us with happy thoughts, our friends at ASUS are gracing us with some hardware to giveaway - that's right, it's time for a contest!

Here's what's on the docket for our readers and fans:

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The ASUS Dual-fan line is a great option for gamers that want to balance performance and value and are quieter, cooler, and faster than reference specs. 

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How do you enter? Use the form below!

Win an ASUS GeForce® GTX 1070 8GB Dual-fan OC Edition!!

I do have to apologize - this contest is open to US and Canada (except Quebec) residents only. Sorry!

A HUGE THANKS goes to our partners at ASUS for supporting PC Perspective and our raders with this great contest! Good luck to everyone!

AMD Releases Radeon Software Crimson ReLive 17.5.1

Subject: Graphics Cards | May 5, 2017 - 12:21 AM |
Tagged: amd, graphics drivers

Aligning with the release of Prey, AMD released the first Radeon Crimson ReLive graphics driver of the month: 17.5.1. This version optimizes the aforementioned title with up to a 4.7% boost in performance, versus 17.4.4 as measured on an RX 580, according to AMD. It also adds multi-GPU support to the title, for those who have multiple AMD graphics cards.

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A bunch of bugs were also fixed in this release, as is almost always the case. Probably the most important one, though, is the patch to their auto-updater that prevents it from failing. They also fixed a couple issues with hybrid graphics, including a crash in Civilization VI with those types of systems.

You can pick up 17.5.1 from AMD’s website.

Source: AMD

Prey The Fourth Be With You??? GeForce 382.05 Drivers

Subject: Graphics Cards | May 4, 2017 - 10:24 PM |
Tagged: nvidia, graphics drivers

If you’re cringing while reading that headline, then rest assured I felt just as dirty writing it.

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NVIDIA has released another graphics driver, 382.05, to align with a few new game releases: Prey, Battlezone, and Gears of War 4’s latest update. The first title is a first-person action-adventure title by Arkane Studios, which releases tomorrow. Interestingly, the game runs on CryEngine... versus their internally-developed Void engine, as seen in Dishonored 2; Unreal Engine, as they’ve used with the original Dishonored; or id Tech, which Bethesda’s parent company, ZeniMax, owns through id Software and has a bit of a name-association with franchise that this Prey rebooted.

Cross-eyed yet? Good. Let’s move on.

Fans of Gears of War 4, specifically those who have multiple NVIDIA graphics cards, might be interested in SLI support for this DirectX 12-based title. As we’ve mentioned in the past, the process of load-balancing multiple GPUs has changed going from DirectX 11 to DirectX 12. According to The Coalition, SLI support was technically available on 381.89 (and 17.4.4 for AMD CrossFire), but NVIDIA is advertising it with 382.05. I’m not sure whether it’s a timing-based push, or if they optimized the experience since 381.89, but you should probably update regardless.

The driver also adds / updates the SLI profile for Sniper: Ghost Warrior 3 and Warhammer 40,000: Dawn of War III. A bunch of bugs have been fixed, too, such as “In a multi-display configuration, the extended displays are unable to enter sleep mode.” along with a couple of black and blue screen issues.

You can get them from GeForce Experience or NVIDIA’s website.

Source: NVIDIA

Benchmarking finessed Polaris, the XFX RX 580 8GB GTS Black Edition

Subject: Graphics Cards | May 1, 2017 - 02:47 PM |
Tagged: amd, RX 580, RX 580 8GB GTS Black Edition, factory overclocked, xfx

Overclockers Club takes a look at XFX's new RX 580, inside and out as they completely removed the cooler to let you see all the parts.  The card does come overclocked right out of the box, however OCC pushed the card further, hitting 1440MHz on the GPU and 2116MHz for the memory.  That result fell short of the Powercolor Golden Sample card they tested but is still not bad, as XFX is not charging much of a premium over the reference model.  Pop by to see the full results.

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"XFX's RX 580 8GB GTS Black Edition card is a factory overclocked card that uses a TrueClock OC of 1405MHz on the core right out of the gate with an OC+ core clock of 1425MHz possible. A total of 8GB of high speed GDDR5 memory is used to handle the textures to make 2560 x 1440 the new resolution target."

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Graphics Cards

NVIDIA Releases GeForce 381.89 Drivers

Subject: Graphics Cards | April 28, 2017 - 09:02 PM |
Tagged: nvidia, graphics drivers

The latest Game Ready drivers from NVIDIA, 381.89, launched a couple of days before yesterday’s release of Warhammer 40,000: Dawn of War III. These drivers were the target of optimizations for that game, as well as Heroes of the Storm 2.0, Batman: Arkham VR, Rick and Morty: Virtual Rick-ality, and Wilson’s Heart.

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Beyond game-specific optimizations, there isn’t a whole lot of difference between these and the previous drivers, 381.65. According to the release notes, the idle voltage has been reduced in some circumstances, a crash in Sniper Elite 3 has been resolved, and two bluescreens have been fixed. That said, there’s occasionally undocumented changes that crop up.

You can pick up these drivers from NVIDIA’s website, or through GeForce Experience.

Source: NVIDIA

AMD Releases Radeon Software Crimson ReLive 17.4.4

Subject: Graphics Cards | April 28, 2017 - 03:32 PM |
Tagged: amd, graphics drivers

The latest graphics driver from AMD, Radeon Software Crimson ReLive 17.4.4, aligns with yesterday’s release of Warhammer 40,000: Dawn of War III. They claim that, when the update is applied to an 8GB Radeon RX 580, users could see a performance gain of up-to 7% under certain conditions (when compared to 17.4.3).

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The driver was re-released on April 27th, with the new installer no-longer adding a desktop shortcut to join the Quake Champions beta. I haven’t seen it personally, but OC3D claims that the shortcut pointed to a bit.ly link. I can see why users would be upset; AMD should have added an option in the installer that says something like, “Would you like to check out the Quake Champions beta? Yes, No, Create a Desktop Shortcut for Later” rather than just add stuff to the system. That said, a desktop shortcut is as benign as you can get, and I can also see why AMD wouldn’t think much of it.

That issue aside, the driver also fixes several bugs. One notable entry is, for users with an HDR-compatible display, Mass Effect: Andromeda will now display the correct colors under Windows 10 Creators Update. The most severe fix seems to be for RX 550 users, where the GPU would hard-lock a system after “long periods of time” since the last reboot. It sounds like those users should update to 17.4.4 as soon as convenient.

Radeon Software Crimson ReLive 17.4.4 is available at AMD’s website.

Source: AMD

Sapphire Launches New Pulse Series of Graphics Cards

Subject: Graphics Cards | April 25, 2017 - 03:11 AM |
Tagged: sapphire, RX 580, RX 550, pulse, Polaris, nitro+, GCN

Earlier this month Sapphire announced a new budget-oriented series of graphics cards it calls PULSE. The new series slides in below the premium Nitro+ series to offer cheaper graphics cards that retain many of the high-quality hardware components but lack the flashy extras on the coolers, come in at lower factory overclocks, and have fewer PCI-E power inputs which, in theory, means lower overclocking headroom. The new graphics cards series is currently made up of five Polaris-based GPUs: the Sapphire Pulse RX 580, RX 570, RX 570 ITX, and RX 550.

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According to Sapphire, Pulse graphics cards use many of the high-end components as the Nitro+ cards including Black Diamond Chokes 4, long lasting capacitors, fuse protection. And intelligent fan control. The new graphics cards have aluminum backplates, removeable Quick Connect fans with semi-passive cooling technology that allows the fans to turn off when the card is under light load. The RX 580 and RX 570 use Dual-X coolers and the RX 570 ITX and RX 550 use single fan shrouded coolers.

Compared to Nitro+, the coolers are a bit less flashy and there are no Nitro+ Glow LEDs. If you are not a fan of bling or do not have a windowed case, the Pulse cards might save you a bit of money while getting you most of the performance if Sapphire’s claims are accurate.

Speaking of performance, the Pulse branded graphics cards are factory overclocked, just not as much. The Sapphire Pulse RX 580 with its 2,304 cores comes with a boost clock of 1366 MHz, the RX 570 and RX 570 ITX come with GPU boost clocks of 1,284 MHz and 1,244 MHz respectively, and the RX 550 has a boost clock of 1,206 MHz. Memory clocks sit at 8,000 MHz for the RX 580 and 7,000 MHz for the remaining Pulse cards (RX 570, RX 570 ITX, and RX 550).

Along with the introduction of its new Pulse series of graphics cards, Sapphire has entered a “strategic partnership” with motherboard manufacturer Asrock. The new graphics cards are shipping now and will be available at retailers shortly. Pricing for the RX 550 isn’t available, but prices for the other cards has appeared online as follows: Pulse RX 580 8GB for $229.99, Pulse RX 580 4GB for $199.99, Pulse RX 570 for $179.99, Pulse RX 570 ITX for $169.99.

In all, the Pulse cards appear to be about $20 cheaper than the Nitro+ variant. We will have to wait and see if those prices hold up once retailers get stock in.

Also read:

Source: Sapphire

The RX 580 on Linux, locked stock and overclock

Subject: Graphics Cards | April 24, 2017 - 06:08 PM |
Tagged: linux, RX 580, amd, overclocking, Polaris

Phoronix have had a chance to test out the refreshed Polaris RX 580 on the Linux 4.11 kernel and Mesa 17.1-devel, initially the AMDGPU-PRO 17.10 driver update was not included thanks to interesting timing.  The performance deltas are as you would expect, a slight increase in performance that is relative to the increased clock speeds, just as when run on Windows.  They also had a chance to try overclocking the new card, AMD added support for overclocking GCN 1.2 and newer cards on their proprietary Linux driver in 2016.  They managed to increase the core by 6% without running into stability issues however when they overclocked the memory, they saw serious performance decreases.  Check out the steps they tried along with the results from the overlocked GPU here.

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"Yesterday I posted the initial Radeon RX 580 Linux benchmarks while now with having more time with this "Polaris Evolved" card I've been able to try out a bit more, like the AMDGPU Linux overclocking support. Here are the ups and downs of overclocking the Radeon graphics card under Linux."

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Source: Phoronix

Rumor: GeForce GT 1030 Planned, Potentially with GP108

Subject: Graphics Cards | April 22, 2017 - 12:53 AM |
Tagged: pascal, nvidia, gt 1030, gp108

Expreview.com (machine-translated from Chinese) believes that NVIDIA will launch the GeForce GT 1030 to compete in the low-end. It’s difficult to tell how confident they are about this next part, due to the translation, but they believe that it will be based on a new Pascal design, GP108, rather than a further-disabled GP107 (as seen in the GTX 1050 and GTX 1050 Ti). Those parts have 640 and 768 CUDA cores, respectively, which might be where their estimate of 512 CUDA cores for GP108 comes from.

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As for the merits as a product, it seems a little odd to me. There is some room for it in terms of performance, sliding between the GTX 1050 and integrated graphics with a GTX 750-class part, just with higher clocks and/or lower power due to the Pascal architecture. It does seem risky, though, considering the GTX 1050 already occupies the $110 USD price point.

The post also suggests that the cards will have 1 GB and 2 GB variants.

Cooler, Quieter, Faster - CORSAIR Launches the Hydro GFX GTX 1080 Ti

Subject: Graphics Cards | April 21, 2017 - 02:59 PM |
Tagged: corsair, msi, gtx 1080 ti, nvidia, factory overclocked

Corsair partnered with MSI to produce the Hydro GFX GTX 1080 Ti, which has integrated watercooling based around the Corsiar H55 AiO cooler.  That cooler is used to support a factory overclock of 1,506 MHz Core, 1,620 MHz Boost and a memory frequency of 11,124MHz, though with the watercooling many will seek to find exactly how much more they can squeeze out of the silicon.

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According to their own testing, the GPU barely breaches 40C under load which translates into a higher sustained boost clock.  The ML120 LED PWM fan attached to the radiator can be manually set to run between 400-2,400 RPM to allow users to better control how the card operates.  This release adds to Corsair's previous offering, a GTX 1080 cooled with the same H55.

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FREMONT, CA – April 20th, 2017 - CORSAIR®, a world leader in enthusiast memory, PC components and high-performance gaming hardware today announced the release of the new CORSAIR Hydro GFX GTX 1080 Ti all-in-one liquid cooled graphics card. Combining the extreme gaming horsepower of the NVIDIA® GeForce® GTX 1080 Ti GPU with world-renowned CORSAIR Hydro Series liquid cooling and magnetic levitation airflow, the Hydro GFX GTX 1080 Ti delivers the phenomenal performance of an overclocked GTX 1080 Ti with all the benefits of liquid cooling. Cooler temperatures, lower noise, higher clock speeds, and easy installation combine to allow the Hydro GFX GTX 1080 Ti to offer all the performance, with none of the compromises. Developed in partnership with the expert graphics team at MSI®, the Hydro GFX GTX 1080 Ti is powered by the NVIDIA GeForce GTX 1080 Ti, the most advanced NVIDIA GeForce GPU ever made. Boasting an irresponsible level of graphics processing performance, the GTX 1080 Ti features 11GB of GDDR5X memory, 3,584 CUDA Cores and a massive 352-bit memory bus, allowing it to drive today’s most demanding games and graphics applications at not just ultra-detail settings and high frame-rates, but stunning 4K resolution; it’s the ultimate GeForce GPU for PC enthusiasts who demand nothing but the best. The Hydro GFX GTX 1080 Ti pushes that performance even further, with a factory overclocked GPU core frequency of 1,506 MHz, boost frequency of 1,620 MHz and a memory frequency of 11,124 MHz, squeezing every frame per second, polygon and pixel out of the GTX 1080 Ti GPU.

The improvements aren’t just in MHz; with the Hydro GFX GTX 1080 Ti, CORSAIR takes NVIDIA’s best and makes it better. By equipping the GPU with a CORSAIR Hydro Series H55 liquid cooler, the heat produced by the GTX 1080 Ti GPU is efficiently channelled away by a micro-fin copper base to a 120mm radiator, allowing heat to be rapidly dissipated and exhausted out of your PC rather than build up inside. The result is up to 50 percent lower GPU temperatures, which in turn allows the Hydro GFX GTX 1080 Ti to boost its GPU clock speeds higher for longer, producing up to ten percent faster performance versus a stock GTX 1080 Ti. What’s more, with quick and easy installation into most 120mm case fan mounts, the Hydro GFX GTX 1080 Ti and its radiator are easy to fit into almost any PC case.

To cool the fastest GeForce GPU ever, CORSAIR selected its most advanced 120mm cooling fan, the ML120 LED. CORSAIR ML Series fans harness magnetic levitation technology to physically suspend the fan rotor away from the fan motor when in operation. This greatly reduces friction and fan noise, allowing the Hydro GFX GTX 1080 Ti to run cool while the ML120 spins at incredibly low noise levels, even with the GPU at full load. What’s more, with 4-pin PWM fan control and a 400-2,400 RPM range, you can tweak and tune the Hydro GFX GTX 1080 Ti’s cooling to suit your system – cool and quiet, or maximum airflow for the lowest temperatures and highest overclocks.

Combining the very best of NVIDIA Pascal GPU architecture, MSI graphics card design and both CORSAIR Hydro Series liquid cooling and magnetic levitation airflow, the CORSAIR Hydro GFX GTX 1080 Ti is the GTX 1080 Ti, but cooler.

Specifications:

  • GPU: NVIDIA GeForce GTX 1080 Ti
  • CUDA Cores: 3,584
  • Interface: PCI Express 3.0 x16
  • Boost / Base Core Clock: 1,506 MHz / 1,620 MHz (OC Mode) 1,493 MHz / 1,607 MHz (Gaming Mode) 1,480 MHz / 1,582 MHz (Silent Mode)
  • Memory Clock: 11,124 MHz (OC Mode) 11,016 MHZ (Gaming Mode) 11,016 MHz (Silent Mode)
  • Memory Size: 11,264MB
  • Memory Type: 11GB GDDR5X
  • Memory Bus: 352-bit
  • Output: 3x DisplayPort (Version 1.4), 1x HDMI (Version 2.0), 1x DL-DVI-D
  • Power Connector: 1x 8-pin, x 1x 6-pin
  • Power Consumption: 250W Recommended
  • PSU: 600W
  • SKU: CB-9060010-WW
  • Dimensions: Card - 269 x 111 x 35 mm, Cooler - 151 x 120 x 52 mm Weight: Card - 1,363g, Package - 2,318g
Source: Corsair

MSI announces accelerated GAMING X+ series

Subject: Graphics Cards | April 21, 2017 - 02:34 PM |
Tagged: msi, nvidia, GAMING X+, Twin Frozr VI, GTX 1080, factory overclocked

MSI have announced a new family of GTX 1080s to the market, dubbed the GAMING X+ series.  There are four models, two with 8GB of RAM and two with 6GB, all with respectable factory overclocks.  All of the cards have a Twin Frozr VI cooler with double bearing TORX fans offering quiet performance as well as the capacity to allow you to push a bit more out of the card if you so desire.  They also contain the mysteriously named Premium Thermal Compound X.

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The MSI Gaming App has been update with a One-click to VR app that should make switching between your head mounted display and your desktop monitors quicker and easier.  It also lets you switch your RGBs between 5 different patterns for those who like their GPU illuminated.  Full PR below.

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As the world’s leading GAMING graphics card vendor, MSI is proud to announce a new line of graphics cards based on the award-winning GAMING X series. Loaded up with faster graphics memory, the new GAMING X+ series provide an additional boost to graphics performance for smooth gameplay. Built around NVIDIA’s GeForce® GTX 10 series GPUs, the MSI GeForce® GTX 1080 GAMING X+ 8G and GeForce® GTX 1060 GAMING X+ 6G use the full force of the TWIN FROZR VI cooler, allowing for higher core and memory clock speeds for increased performance in games. The well-known shapes of the stunning TWIN FROZR cooler are intensified by a fiery red GAMING glow piercing through the cover, while the MSI GAMING dragon RGB LED on the side can be set to any of 16.8 million colors to match your mood or build. A completely new custom PCB design using Military Class 4 components enables higher overclocking performance to push your graphics card to the max. The classy matte black solid metal backplate gives the card more structural strength and provides a nice finishing touch.

Thermal Design
As MSI’s best thermal design to date, TWIN FROZR VI has raised the bar of Graphics Card air cooling. TORX Fan 2.0 is the enhanced version of the patented TORX Fan technology which generates 22% more air pressure for better cooling performance while further reducing noise levels. On the GeForce® GTX 1080 GAMING X+, the new fans are equipped with Double Ball Bearings to ensure lasting smooth and silent operation. Connected to the huge heatsink are 8mm copper heat pipes with a squared shape at the bottom for optimal heat transfer from the solid nickel-plated copper baseplate combined with Premium Thermal Compound X to keep the Pascal powerhouse cool.

MSI Gaming App
The MSI Gaming App allows gamers to quickly switch between OC, Gaming and Silent performance modes, depending on their needs. The latest version of MSI Gaming App features One-click to VR, which instantly optimizes your PC for the best Virtual Reality experience. It also includes host of premium features like EyeRest to improve image quality and Dragon Eye which allows you to watch a YouTube video or stream while gaming. Last but not least, the Gaming App features a LED control tab, allowing gamers to choose from 5 unique lighting modes to set the right ambience for their gaming sessions with just one click.

Prepare for VR with MSI
To fully enjoy the immersive worlds of Virtual Reality, high-performance hardware is required. MSI GeForce GTX 1060 and above graphics cards deliver perfect performance for a smooth VR experience. The MSI Gaming App now features a function to optimize the user’s PC for VR performance.

 

Source: MSI

AMD Releases Radeon Software Crimson ReLive 17.4.3

Subject: Graphics Cards | April 21, 2017 - 02:12 AM |
Tagged: amd, graphics drivers

During the lull in game releases, AMD has released a new graphics driver with official, WHQL-certified support for Windows 10 Creators Update. As we’ve discussed in the past, I tend to err on the side of, “If you do a decent job at internal QA and the user can choose to skip a version or three, then rapid release is probably better than sitting around for a Microsoft certificate”. I mean, why not push out fixes as they are available if there’s no obvious downsides?

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Every so often, a WHQL version needs to be certified, though, if only to be accepted into Windows Update. Note that I don’t actually know whether this specific driver will be pushed by Microsoft after an update to the Creators Update – it’s just an example of a situation where WHQL matters.

That aside, the release notes for Radeon Software Crimson ReLive 17.4.3 do not state any specific fixes or changes. The main reason for this driver is to support the Creators Update for Windows 10, as well as add support for the new Radeon RX 570 and Radeon RX 580 graphics cards.

Source: AMD

Teaching an old star new tricks, the Radeon RX 580

Subject: Graphics Cards | April 18, 2017 - 04:04 PM |
Tagged: RX 580, radeon, Polaris, amd, powercolor, red devil

Ryan covered the improvements over the previous Polaris based cards the RX 580 offers, a higher Rated Clock and standardizing memory frequency of all RX 580 models to 8GHz.  That lead to the expected increase in performance compared the the RX 480, in a marketplace somewhat different than what the first Polaris chips arrived in.  Consumers now know what NVIDIA's current generation cards provide in performance and prices have settled as much as can be expected in the volatile GPU market.  Those using cards several generations old may be more receptive to an upgrade than they were with the previous generation, especially as the next large launches are some time off; we shall see if this is true in the coming months.

One particular reason to consider upgrading is VR support, something [H]ard|OCP covers in their review.  The improved speeds do not provide miracles in their VR Leaderboard however they do show improvements in some games such as Serious Sam, with reprojection rates dropping markedly.

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"AMD is launching the AMD Radeon RX 500 series today, and we lead with a custom retail Radeon RX 580 GPU based video card from PowerColor. We’ll take the Red Devil RX 580 Golden Sample video card through the paces and see how it compares to the competition at the same price point."

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Source: [H]ard|OCP

NVIDIA Releases GeForce 381.65 Drivers

Subject: Graphics Cards | April 6, 2017 - 01:57 PM |
Tagged: nvidia, graphics drivers

Lining up with yesterday’s Windows 10 Creators Update opt-in, NVIDIA releases OS Game Ready drivers. GeForce 381.65 also includes their game-specific optimizations for the Quake Champions closed beta that you have probably seen people tweeting about over the last day or so. Also, as you would expect from a graphics card and graphics driver launching on the same day, this version adds support for the new TITAN Xp.

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This driver also adds Ansel support to a pair of titles: Snake Pass and Kona. Snake Pass is a puzzle platformer with a bit of a Rare art style. Kona is a mystery title with, as NVIDIA describes it, adventure, puzzle, and survival elements, set in the fictional, northern Canada village of Atamipek Lake.

You can get the new drivers from GeForce Experience or their website.

Source: NVIDIA

NVIDIA Releases TITAN Xp with Fully-Unlocked GP102

Subject: Graphics Cards | April 6, 2017 - 01:13 PM |
Tagged: titan xp, pascal, nvidia

While I realize that it’s the other way around if anything, part of me wants to believe that NVIDIA released this new graphics card, the TITAN Xp, solely to prevent people from calling last year’s Titan X “Titan XP”. Alternatively, they could be trolling everyone, but doing so with a legit product launch.

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The NVIDIA TITAN Xp is, finally, a fully-unlocked GP102 for the consumer market, which was previously exclusive to the Tesla P40 and Quadro P6000 graphics cards. The extra 256 CUDA cores and slight bump in boost clocks equate to an expected 10.7% increase in boost shader capacity (12.15 TFLOPs vs 10.97 TFLOPs). Memory bandwidth, for its 12GB of GDDR5X, has also increase from 480 GB/s to 547.7 GB/s, which is a 14.1% increase.

NVIDIA's blog post also mentions that macOS drivers are coming this month.

The NVIDIA TITAN Xp is available now from NVIDIA’s website for $1200 USD. 2016’s NVIDIA Titan X is also listed at $1200, but is out of stock for some weird reason… hmm. It’s almost like they released an all-around better product at the same price point.

Source: NVIDIA

AMD Releases Radeon Software Crimson ReLive 17.4.1

Subject: Graphics Cards | April 4, 2017 - 09:21 PM |
Tagged: graphics drivers, amd

The first AMD Radeon driver of April isn’t aligned with a major game launch. Instead, this release seems to focus on gaming technologies in general. For VR, Radeon Software Crimson ReLive 17.4.1 adds Oculus’ Asynchronous Spacewarp (ASW) to R9 Fury, R9 390, and R9 290 graphics cards. It also adds, for Windows 10, SteamVR Asynchronous Reprojection to RX 480 and RX 470 graphics cards.

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The driver also adds a couple of extra display options based on the (also just added) DP1.4 HBR3 cable standard. For now, it seems like it’s just (read: “just”) 8K 60 Hz dual-cable and 8K 30Hz single-cable. The increased bandwidth also allows for several other formats, but those have nothing to do with today’s driver.

Update: AMD released a video on the same day to advertise 8K / HDR / FreeSync 2. Embed below.

A few bugs were also fixed, most of which were general bug-fixes not associated with games. Tom Clancy’s Ghost Recon Wildlands is the one exception, which should now scale better with multiple GPUs.

AMD Radeon Software Crimson ReLive 17.4.1 is now available from AMD’s website.

Source: AMD

Imagination Technologies Releases Apple GPU Loss Statement

Subject: Graphics Cards, Mobile | April 3, 2017 - 06:18 PM |
Tagged: apple, Imagination Technologies, PowerVR

This morning, Imagination Technologies Group released a press statement announcing that Apple Inc. intends to phase out their technology in 15 to 24 months. Imagination has doubts that Apple could have circumvented every piece of intellectual property, and they have requested proof from Apple that their new solution avoids all patents, trade secrets, and so forth. According to Imagination’s statement, Apple has, thus far, not provided that proof, and they don’t believe Apple’s claims.

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On the one hand, it makes sense that Apple would not divulge their own trade secrets to their current-partner, soon-competitor until it’s necessary for them to do so. On the other hand, GPUs, based on previous stories, like the Intel / NVIDIA cross-license six years ago, are still a legal minefield for new players in the industry.

So, in short, Apple says they don’t need Imagination anymore, but Imagination calls bull.

From the financial side of things, Apple is a gigantic chunk of Imagination’s revenue. For the year ending on April 30th, 2016, Apple contributed about £60.7 million GBP (~$75 million USD in today’s currency) to Imagination Technology’s revenue. Over that same period, Imagination Technology’s entire revenue was £120.0 million GBP ($149.8 million USD in today’s currency).

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To see how losing essentially half of your revenue can damage a company, I’ve included a screenshot of their current stock price (via Google Finance... and I apologize for the tall shot). It must be a bit scary to do business with Apple, given how much revenue they can add and subtract on a moment’s notice. I’m reminded of the iPhone 6 sapphire glass issue, where GT Advanced Technologies took on a half-billion dollars of debt to create sapphire for Apple, only to end up rejected in the end. In that case, though, Apple agreed to absolve the company of its remaining debt after GT liquidated its equipment.

As for Apple’s new GPU? It will be interesting to see how it turns out. Apple already has their own low-level graphics API, Metal, so they might have a lot to gain, although some macOS and iOS applications use OpenGL and OpenGL ES.

We’ll find out in less than two years.

Vulkans on the Fury Road

Subject: Graphics Cards | April 3, 2017 - 03:15 PM |
Tagged: mad max, linux, kepler, maxwell, pascal, NVIDA, vulkan, opengl

With Vulkan support being added to Mad Max, at least in beta form, Phoronix decided to take advantage of the release to test the performance of a wide variety of NVIDIA cards on the API.  They grabbed over a dozen cards encompassing three different architectures, from the GTX 680 through to the GTX 1080 Ti, so you get a very good look at the change in performance of NVIDIA on Vulkan.  The results are clear, in every case Vulkan was superior to OpenGL and in many cases framerate more than doubled.  Drop by for a look at what some predicted was a DOA API.

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"Yesterday game porter firm Feral Interactive released a public beta of Mad Max that features a Vulkan renderer in place of its OpenGL API for graphics rendering on Linux. In addition to Radeon Vulkan numbers, I posted some NVIDIA Mad Max Linux benchmarks with both renderers. Those results were exciting on the few Pascal cards tested so I have now extended that comparison to feature a line-up of 14 NVIDIA GeForce graphics cards from Kepler, Maxwell, and Pascal families while looking at this game's OpenGL vs. Vulkan performance."

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: Phoronix

Futuremark Adds Vulkan, Removes Mantle from 3DMark

Subject: Graphics Cards | March 28, 2017 - 04:32 PM |
Tagged: vulkan, DirectX 12, Futuremark, 3dmark

The latest update to 3DMark adds Vulkan support to its API Overhead test, which attempts to render as many simple objects as possible while keeping above 30 FPS. This branch of game performance allows developers to add more objects into a scene, and design these art assets in a more simple, straight-forward way. This is, now, one of the first tests that can directly compare DirectX 12 and Vulkan, which we expect to be roughly equivalent, but we couldn’t tell for sure.

While I wasn’t able to run the tests myself, Luca Rocchi of Ocaholic gave it a shot on their Core i7-5820K and GTX 980. Apparently, Vulkan was just under 10% faster than DirectX 12 in their results, reaching 22.6 million draw calls in Vulkan, but 20.6 million in DirectX 12. Again, this is one test, done by a third-party, for a single system, and a single GPU driver, on a single 3D engine, and one that is designed to stress a specific portion of the API at that; take it with a grain of salt. Still, this suggests that Vulkan can keep pace with the slightly-older DirectX 12 API, and maybe even beat it.

This update also removed Mantle support. I just thought I’d mention that.

Source: Futuremark