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Subject: Graphics Cards | May 17, 2017 - 01:55 PM | Jeremy Hellstrom
Tagged: nvidia, msi, gt 1030, gigabyte, evga. zotac
The GT 1030 quietly launched from a variety of vendors late yesterday amidst the tsunami of AMD announcements. The low profile card is advertised as offering twice the performance of the iGPU found on Intel Core i5 processors and in many cases is passively cooled. From the pricing of the cards available now, expect to pay around $75 to $85 for this new card.
EVGA announced a giveaway of several GTX 1030s at the same time as they released the model names. The card which is currently available retails for $75 and is clocked at 1290MHz base, 1544 MHz boost and has 384 CUDA Cores. The 2GB of GDDR5 is clocked a hair over 6GHz and runs on a 64 bit bus providing a memory bandwidth of 48.06 GB/s. Two of their three models offer HDMI + DVI-D out, the third has a pair of DVI-D connectors.
Zotac's offering provides slightly lower clocks, a base of 1227MHz and boost of 1468MHz however the VRAM remains unchanged at 6GHz. It pairs HDMI 2.0b with a DVI slot and comes with a low profile bracket if needed for an SFF build.
MSI went all out and released a half dozen models, two of which you can see above. The GT 1030 AERO ITX 2G OC is actively cooled which allows you to reach a 1265MHz base and 1518MHz boost clock. The passively cooled GT 1030 2GH LP OCV1 runs at the same frequency and fits in a single slot externally, however you will need to leave space inside the system as the heatsink takes up an additional slot internally. Both are fully compatible with the Afterburner Overclocking Utility and its features such as the Predator gameplay recording tool.
Last but not least are a pair from Gigabyte, the GT 1030 Low Profile 2G and Silent Low Profile 2G cards. The the cards both offer you two modes, in OC Mode the base clock is 1252MHz and boost clock 1506MHz while in Gaming Mode you will run at 1227MHz base and 1468MHz boost.
Subject: Graphics Cards | May 16, 2017 - 07:39 PM | Sebastian Peak
Tagged: Vega, reference, radeon, graphics card, gpu, Frontier Edition, amd
AMD has revealed their concept of a premium reference GPU for the upcoming Radeon Vega launch, with the "Frontier Edition" of the new graphics cards.
"Today, AMD announced its brand-new Radeon Vega Frontier Edition, the world’s most powerful solution for machine learning and advanced visualization aimed to empower the next generation of data scientists and visualization professionals -- the digital pioneers forging new paths in their fields. Designed to handle the most demanding design, rendering, and machine intelligence workloads, this powerful new graphics card excels in:
- Machine learning. Together with AMD’s ROCm open software platform, Radeon Vega Frontier Edition enables developers to tap into the power of Vega for machine learning algorithm development. Frontier Edition delivers more than 50 percent more performance than today’s most powerful machine learning GPUs.
- Advanced visualization. Radon Vega Frontier Edition provides the performance required to drive increasingly large and complex models for real-time visualization, physically-based rendering and virtual reality through the design phase as well as rendering phase of product development.
- VR workloads. Radeon Vega Frontier Edition is ideal for VR content creation supporting AMD’s LiquidVR technology to deliver the gripping content, advanced visual comfort and compatibility needed for next-generation VR experiences.
- Revolutionized game design workflows. Radeon Vega Frontier Edition simplifies and accelerates game creation by providing a single GPU optimized for every stage of a game developer’s workflow, from asset production to playtesting and performance optimization."
From the image provided on the official product page it appears that there will be both liquid-cooled (the gold card in the background) and air-cooled variants of these "Frontier Edition" cards, which AMD states will arrive with 16GB of HBM2 and offer 1.5x the FP32 performance and 3x the FP16 performance of the Fury X.
Radeon Vega Frontier Edition
- Compute units: 64
- Single precision compute performance (FP32): ~13 TFLOPS
- Half precision compute performance (FP16): ~25 TFLOPS
- Pixel Fillrate: ~90 Gpixels/sec
- Memory capacity: 16 GBs of High Bandwidth Cache
- Memory bandwidth: ~480 GBs/sec
The availability of the Radeon Vega Frontier Edition was announced as "late June", so we should not have too long to wait for further details, including pricing.
Subject: Graphics Cards | May 13, 2017 - 11:46 PM | Tim Verry
Tagged: SFF, pascal, nvidia, Inno3D, GP107
Hong Kong based Inno3D recently introduced a single slot graphics card using NVIDIA’s mid-range GTX 1050 Ti GPU. The aptly named Inno3D GeForce GTX 1050 Ti (1-Slot Edition) combines the reference clocked Pascal GPU, 4GB of GDDR5 memory, and a shrouded single fan cooler clad in red and black.
Around back, the card offers three display outputs including a HDMI 2.0, DisplayPort 1.4, and DVI-D. The single slot cooler is a bit of an odd design with an thin axial fan rather than a centrifugal type that sits over a fake plastic fin array. Note that these fins do not actually cool anything, in fact the PCB of the card does not even extend out to where the fan is; presumably the fins are there primarily for aesthetics and secondarily to channel a bit of the air the fan pulls down. Air is pulled in and pushed over the actual GPU heatsink (under the shroud) and out the vent holes next to the display connectors. Air is circulated through the case and is not actually exhausted like traditional dual slot (and some single slot) designs. I am curious how the choice of fan and vents will affect cooling performance.
Overclocking is going to be limited on this card, and it comes out-of-the-box clocked at NVIDIA reference speeds of 1290 MHz base and 1392 MHz boost for the GPU’s 768 cores and 7 GT/s for the 4GB of GDDR5 memory. The card measures 211 mm (~8.3”) long and should fit in just about any case. Since it pulls all of its power from the slot, it might be a good option for those slim towers OEMs like to use these days to get a bit of gaming out of a retail PC.
Inno3D is not yet talking availability or pricing, but looking at there existing lineup I would expect a MSRP around $150.
Subject: Graphics Cards | May 10, 2017 - 01:32 PM | Ryan Shrout
Tagged: v100, tesla, nvidia, gv100, gtc 2017
During the opening keynote to NVIDIA’s GPU Technology Conference, CEO Jen-Hsun Huang formally unveiled the latest GPU architecture and the first product based on it. The Tesla V100 accelerator is based on the Volta GPU architecture and features some amazingly impressive specifications. Let’s take a look.
|Tesla V100||GTX 1080 Ti||Titan X (Pascal)||GTX 1080||GTX 980 Ti||TITAN X||GTX 980||R9 Fury X||R9 Fury|
|GPU||GV100||GP102||GP102||GP104||GM200||GM200||GM204||Fiji XT||Fiji Pro|
|Base Clock||-||1480 MHz||1417 MHz||1607 MHz||1000 MHz||1000 MHz||1126 MHz||1050 MHz||1000 MHz|
|Boost Clock||1455 MHz||1582 MHz||1480 MHz||1733 MHz||1076 MHz||1089 MHz||1216 MHz||-||-|
|ROP Units||128 (?)||88||96||64||96||96||64||64||64|
|Memory Clock||878 MHz (?)||11000 MHz||10000 MHz||10000 MHz||7000 MHz||7000 MHz||7000 MHz||500 MHz||500 MHz|
|Memory Interface||4096-bit (HBM2)||352-bit||384-bit G5X||256-bit G5X||384-bit||384-bit||256-bit||4096-bit (HBM)||4096-bit (HBM)|
|Memory Bandwidth||900 GB/s||484 GB/s||480 GB/s||320 GB/s||336 GB/s||336 GB/s||224 GB/s||512 GB/s||512 GB/s|
|TDP||300 watts||250 watts||250 watts||180 watts||250 watts||250 watts||165 watts||275 watts||275 watts|
|Peak Compute||15 TFLOPS||10.6 TFLOPS||10.1 TFLOPS||8.2 TFLOPS||5.63 TFLOPS||6.14 TFLOPS||4.61 TFLOPS||8.60 TFLOPS||7.20 TFLOPS|
While we are low on details today, it appears that the fundamental compute units of Volta are similar to that of Pascal. The GV100 has 80 SMs with 40 TPCs and 5120 total CUDA cores, a 42% increase over the GP100 GPU used on the Tesla P100 and 42% more than the GP102 GPU used on the GeForce GTX 1080 Ti. The structure of the GPU remains the same GP100 with the CUDA cores organized as 64 single precision (FP32) per SM and 32 double precision (FP64) per SM.
Click to Enlarge
Interestingly, NVIDIA has already told us the clock speed of this new product as well, coming in at 1455 MHz Boost, more than 100 MHz lower than the GeForce GTX 1080 Ti and 25 MHz lower than the Tesla P100.
Click to Enlarge
Volta adds in support for a brand new compute unit though, known as Tensor Cores. With 640 of these on the GPU die, NVIDIA directly targets the neural network and deep learning fields. If this is your first time hearing about Tensor, you should read up on its influence on the hardware markets, bringing forth an open-source software library for machine learning. Google has invested in a Tensor-specific processor already, and now NVIDIA throws its hat in the ring.
Adding Tensor Cores to Volta allows the GPU to do mass processing for deep learning, on the order of a 12x improvement over Pascal’s capabilities using CUDA cores only.
For users interested in standard usage models, including gaming, the GV100 GPU offers 1.5x improvement in FP32 computing, up to 15 TFLOPS of theoretical performance and 7.5 TFLOPS of FP64. Other relevant specifications include 320 texture units, a 4096-bit HBM2 memory interface and 16GB of memory on-module. NVIDIA claims a memory bandwidth of 900 GB/s which works out to 878 MHz per stack.
Maybe more impressive is the transistor count: 21.1 BILLION! NVIDIA claims that this is the largest chip you can make physically with today’s technology. Considering it is being built on TSMC's 12nm FinFET technology and has an 815 mm2 die size, I see no reason to doubt them.
Shipping is scheduled for Q3 for Tesla V100 – at least that is when NVIDIA is promising the DXG-1 system using the chip is promised to developers.
I know many of you are interested in the gaming implications and timelines – sorry, I don’t have an answer for you yet. I will say that the bump from 10.6 TFLOPS to 15 TFLOPS is an impressive boost! But if the server variant of Volta isn’t due until Q3 of this year, I find it hard to think NVIDIA would bring the consumer version out faster than that. And whether or not NVIDIA offers gamers the chip with non-HBM2 memory is still a question mark for me and could directly impact performance and timing.
Subject: Graphics Cards | May 10, 2017 - 07:02 AM | Scott Michaud
Tagged: vrworks, nvidia, audio
GPUs are good at large bundles of related tasks, saving die area by tying several chunks of data together. This is commonly used for graphics, where screens have two-to-eight million (1080p to 4K) pixels, 3d models have thousands to millions of vertexes, and so forth. Each instruction is probably done hundreds, thousands, or millions of times, and so parallelism greatly helps with utilizing real-world matter to store and translate this data.
Audio is another area with a lot of parallelism. A second of audio has tens of thousands of sound pressure samples, but another huge advantage is that higher frequency sounds model pretty decently as rays, which can be traced. NVIDIA decided to repurpose their OptiX technology into calculating these rays. Beyond the architecture demo that you often see in global illumination demos, they also integrated it into an Unreal Tournament test map.
And now it’s been released, both as a standalone SDK and as an Unreal Engine 4.15 plug-in. I don’t know what its license specifically entails, because the source code requires logging into NVIDIA’s developer portal, but it looks like the plug-ins will be available to all users of supported engines.
Subject: Graphics Cards | May 10, 2017 - 03:53 AM | Scott Michaud
Tagged: vulkan, ShadowPlay, opengl, nvidia, geforce experience
The latest version of GeForce Experience, 3.6, adds video capture (including screenshots and live streaming) support for OpenGL and Vulkan games. The catalog of titles support by ShadowPlay, which I’m pretty sure NVIDIA wants to call Share now, despite referring to it by its old name in the blog post, now includes No Man’s Sky, DOOM, and Microsoft’s beloved OpenGL title: Minecraft.
The rest of the update focuses on tweaking a few interface elements, including its streaming panel, its video and screenshot upload panel, and its gallery. Access to the alternative graphics APIs was the clear headline-maker, however, opening the door to several large gaming groups, and potentially even more going forward.
Subject: Graphics Cards | May 9, 2017 - 01:16 PM | Jeremy Hellstrom
Tagged: gigabyte, aorus, 1080 ti, Xtreme Edition 11G, factory overclocked
Gigabyte's Aorus branded GTX 1080 Ti Xtreme Edition 11G just arrived on our Hardware Leaderboard, not in small part due to this review at The Tech Report. The card utilizes the same triple fans moving air over five copper heat pipes combined with a mess of fins and a large copper plate as the non-Ti Xtreme card we have seen previously. That cooler allows the card to be clocked at 1632MHz base, 1746MHz Boost with memory hitting over 2.8GHz right out of the box and with Afterburner you can reach even higher. TR's testing shows that this does have a noticeable effect on performance compared to the Founder's Edition cards.
"Aorus' GeForce GTX 1080 Ti Xtreme Edition 11G promises to unshackle the GP102 GPU from the constraints of a reference board. We run this card through our gauntlet of performance and noise testing to see whether it's worth the premium over Nvidia's GeForce GTX 1080 Ti Founders Edition."
Here are some more Graphics Card articles from around the web:
- Zotac GeForce GTX 1080 Ti AMP! Extreme 11 GB @ techPowerUp
- EVGA GeForce GTX 1080 Ti FTW3 GAMING Review @ Bjorn3d
- EVGA GTX 1080 Ti SC2 11 GB @ techPowerUp
- MSI GeForce GTX 1060 GAMING X PLUS @ Modders-Inc
Subject: Graphics Cards | May 9, 2017 - 07:01 AM | Scott Michaud
Tagged: VR, quadro, nvidia, gp102
Four Quadro P6000s installed in a single server, which looks like a 4U rack-mounted box, are shown running four HTC Vive Business Edition VR systems through virtual machines. It isn’t designed to be a shipping product, just a demo for NVIDIA’s GPU Technology Conference that was developed by their engineers, but that should get the attention of this trade show’s attendees, who are mostly enterprise-focused.
For context, this system has roughly equivalent GPU horsepower to four Titan Xps, albeit with twice the RAM and slightly different clocks; there’s plenty of power per headset to harness. Still, running this level of high-performance application on a virtual machine could be useful in a variety of business applications, from architectural visualization to, as NVIDIA notes, amusement parks.
Given that it’s just a proof-of-concept demo, you’ll need to build it yourself to get one. They didn’t mention using any special software, though.
Subject: General Tech, Graphics Cards | May 5, 2017 - 10:14 AM | Ryan Shrout
Tagged: gtx 1070, GTX 1050 Ti, giveaway, geforce, contest, asus
With spring filling us with happy thoughts, our friends at ASUS are gracing us with some hardware to giveaway - that's right, it's time for a contest!
Here's what's on the docket for our readers and fans:
- Grand Prize
- Second Prize
The ASUS Dual-fan line is a great option for gamers that want to balance performance and value and are quieter, cooler, and faster than reference specs.
How do you enter? Use the form below!
I do have to apologize - this contest is open to US and Canada (except Quebec) residents only. Sorry!
A HUGE THANKS goes to our partners at ASUS for supporting PC Perspective and our raders with this great contest! Good luck to everyone!
Subject: Graphics Cards | May 5, 2017 - 12:21 AM | Scott Michaud
Tagged: amd, graphics drivers
Aligning with the release of Prey, AMD released the first Radeon Crimson ReLive graphics driver of the month: 17.5.1. This version optimizes the aforementioned title with up to a 4.7% boost in performance, versus 17.4.4 as measured on an RX 580, according to AMD. It also adds multi-GPU support to the title, for those who have multiple AMD graphics cards.
A bunch of bugs were also fixed in this release, as is almost always the case. Probably the most important one, though, is the patch to their auto-updater that prevents it from failing. They also fixed a couple issues with hybrid graphics, including a crash in Civilization VI with those types of systems.
You can pick up 17.5.1 from AMD’s website.
Subject: Graphics Cards | May 4, 2017 - 10:24 PM | Scott Michaud
Tagged: nvidia, graphics drivers
If you’re cringing while reading that headline, then rest assured I felt just as dirty writing it.
NVIDIA has released another graphics driver, 382.05, to align with a few new game releases: Prey, Battlezone, and Gears of War 4’s latest update. The first title is a first-person action-adventure title by Arkane Studios, which releases tomorrow. Interestingly, the game runs on CryEngine... versus their internally-developed Void engine, as seen in Dishonored 2; Unreal Engine, as they’ve used with the original Dishonored; or id Tech, which Bethesda’s parent company, ZeniMax, owns through id Software and has a bit of a name-association with franchise that this Prey rebooted.
Cross-eyed yet? Good. Let’s move on.
Fans of Gears of War 4, specifically those who have multiple NVIDIA graphics cards, might be interested in SLI support for this DirectX 12-based title. As we’ve mentioned in the past, the process of load-balancing multiple GPUs has changed going from DirectX 11 to DirectX 12. According to The Coalition, SLI support was technically available on 381.89 (and 17.4.4 for AMD CrossFire), but NVIDIA is advertising it with 382.05. I’m not sure whether it’s a timing-based push, or if they optimized the experience since 381.89, but you should probably update regardless.
The driver also adds / updates the SLI profile for Sniper: Ghost Warrior 3 and Warhammer 40,000: Dawn of War III. A bunch of bugs have been fixed, too, such as “In a multi-display configuration, the extended displays are unable to enter sleep mode.” along with a couple of black and blue screen issues.
You can get them from GeForce Experience or NVIDIA’s website.
Subject: Graphics Cards | May 1, 2017 - 02:47 PM | Jeremy Hellstrom
Tagged: amd, RX 580, RX 580 8GB GTS Black Edition, factory overclocked, xfx
Overclockers Club takes a look at XFX's new RX 580, inside and out as they completely removed the cooler to let you see all the parts. The card does come overclocked right out of the box, however OCC pushed the card further, hitting 1440MHz on the GPU and 2116MHz for the memory. That result fell short of the Powercolor Golden Sample card they tested but is still not bad, as XFX is not charging much of a premium over the reference model. Pop by to see the full results.
"XFX's RX 580 8GB GTS Black Edition card is a factory overclocked card that uses a TrueClock OC of 1405MHz on the core right out of the gate with an OC+ core clock of 1425MHz possible. A total of 8GB of high speed GDDR5 memory is used to handle the textures to make 2560 x 1440 the new resolution target."
Here are some more Graphics Card articles from around the web:
- Sapphire Pulse Radeon RX 580 8GB @ eTeknix
- The Red Devil RX 570 vs. the EVGA GTX 1060 3GB Overclocking Showdown @ BabelTechReviews
- Sapphire Pulse Radeon RX 570 4GB @ eTeknix
- NVIDIA GeForce GTX 1080 Ti: Windows 10 Creators Update vs. Ubuntu Linux Gaming @ Phoronix
- MSI GTX 1080 Ti Armor 11G Review @ OCC
- ASUS RoG STRIX GTX 1080 Ti 11GB @ eTeknix
- ASUS GeForce GTX 1060 OC 6GB 9Gbps Edition @ eTeknix
Subject: Graphics Cards | April 28, 2017 - 09:02 PM | Scott Michaud
Tagged: nvidia, graphics drivers
The latest Game Ready drivers from NVIDIA, 381.89, launched a couple of days before yesterday’s release of Warhammer 40,000: Dawn of War III. These drivers were the target of optimizations for that game, as well as Heroes of the Storm 2.0, Batman: Arkham VR, Rick and Morty: Virtual Rick-ality, and Wilson’s Heart.
Beyond game-specific optimizations, there isn’t a whole lot of difference between these and the previous drivers, 381.65. According to the release notes, the idle voltage has been reduced in some circumstances, a crash in Sniper Elite 3 has been resolved, and two bluescreens have been fixed. That said, there’s occasionally undocumented changes that crop up.
You can pick up these drivers from NVIDIA’s website, or through GeForce Experience.
Subject: Graphics Cards | April 28, 2017 - 03:32 PM | Scott Michaud
Tagged: amd, graphics drivers
The latest graphics driver from AMD, Radeon Software Crimson ReLive 17.4.4, aligns with yesterday’s release of Warhammer 40,000: Dawn of War III. They claim that, when the update is applied to an 8GB Radeon RX 580, users could see a performance gain of up-to 7% under certain conditions (when compared to 17.4.3).
The driver was re-released on April 27th, with the new installer no-longer adding a desktop shortcut to join the Quake Champions beta. I haven’t seen it personally, but OC3D claims that the shortcut pointed to a bit.ly link. I can see why users would be upset; AMD should have added an option in the installer that says something like, “Would you like to check out the Quake Champions beta? Yes, No, Create a Desktop Shortcut for Later” rather than just add stuff to the system. That said, a desktop shortcut is as benign as you can get, and I can also see why AMD wouldn’t think much of it.
That issue aside, the driver also fixes several bugs. One notable entry is, for users with an HDR-compatible display, Mass Effect: Andromeda will now display the correct colors under Windows 10 Creators Update. The most severe fix seems to be for RX 550 users, where the GPU would hard-lock a system after “long periods of time” since the last reboot. It sounds like those users should update to 17.4.4 as soon as convenient.
Radeon Software Crimson ReLive 17.4.4 is available at AMD’s website.
Subject: Graphics Cards | April 25, 2017 - 03:11 AM | Tim Verry
Tagged: sapphire, RX 580, RX 550, pulse, Polaris, nitro+, GCN
Earlier this month Sapphire announced a new budget-oriented series of graphics cards it calls PULSE. The new series slides in below the premium Nitro+ series to offer cheaper graphics cards that retain many of the high-quality hardware components but lack the flashy extras on the coolers, come in at lower factory overclocks, and have fewer PCI-E power inputs which, in theory, means lower overclocking headroom. The new graphics cards series is currently made up of five Polaris-based GPUs: the Sapphire Pulse RX 580, RX 570, RX 570 ITX, and RX 550.
According to Sapphire, Pulse graphics cards use many of the high-end components as the Nitro+ cards including Black Diamond Chokes 4, long lasting capacitors, fuse protection. And intelligent fan control. The new graphics cards have aluminum backplates, removeable Quick Connect fans with semi-passive cooling technology that allows the fans to turn off when the card is under light load. The RX 580 and RX 570 use Dual-X coolers and the RX 570 ITX and RX 550 use single fan shrouded coolers.
Compared to Nitro+, the coolers are a bit less flashy and there are no Nitro+ Glow LEDs. If you are not a fan of bling or do not have a windowed case, the Pulse cards might save you a bit of money while getting you most of the performance if Sapphire’s claims are accurate.
Speaking of performance, the Pulse branded graphics cards are factory overclocked, just not as much. The Sapphire Pulse RX 580 with its 2,304 cores comes with a boost clock of 1366 MHz, the RX 570 and RX 570 ITX come with GPU boost clocks of 1,284 MHz and 1,244 MHz respectively, and the RX 550 has a boost clock of 1,206 MHz. Memory clocks sit at 8,000 MHz for the RX 580 and 7,000 MHz for the remaining Pulse cards (RX 570, RX 570 ITX, and RX 550).
Along with the introduction of its new Pulse series of graphics cards, Sapphire has entered a “strategic partnership” with motherboard manufacturer Asrock. The new graphics cards are shipping now and will be available at retailers shortly. Pricing for the RX 550 isn’t available, but prices for the other cards has appeared online as follows: Pulse RX 580 8GB for $229.99, Pulse RX 580 4GB for $199.99, Pulse RX 570 for $179.99, Pulse RX 570 ITX for $169.99.
In all, the Pulse cards appear to be about $20 cheaper than the Nitro+ variant. We will have to wait and see if those prices hold up once retailers get stock in.
Subject: Graphics Cards | April 24, 2017 - 06:08 PM | Jeremy Hellstrom
Tagged: linux, RX 580, amd, overclocking, Polaris
Phoronix have had a chance to test out the refreshed Polaris RX 580 on the Linux 4.11 kernel and Mesa 17.1-devel, initially the AMDGPU-PRO 17.10 driver update was not included thanks to interesting timing. The performance deltas are as you would expect, a slight increase in performance that is relative to the increased clock speeds, just as when run on Windows. They also had a chance to try overclocking the new card, AMD added support for overclocking GCN 1.2 and newer cards on their proprietary Linux driver in 2016. They managed to increase the core by 6% without running into stability issues however when they overclocked the memory, they saw serious performance decreases. Check out the steps they tried along with the results from the overlocked GPU here.
"Yesterday I posted the initial Radeon RX 580 Linux benchmarks while now with having more time with this "Polaris Evolved" card I've been able to try out a bit more, like the AMDGPU Linux overclocking support. Here are the ups and downs of overclocking the Radeon graphics card under Linux."
Here are some more Graphics Card articles from around the web:
- Sapphire Nitro+ Radeon RX 570 4GB @ eTeknix
- PowerColor Red Devil Radeon RX 570 4GB @ eTeknix
- XFX RX 460 4GB Slim Single Review @ OCC
- Palit GeForce GTX 1080 Ti GameRock Premium 11 GB @ techPowerUp
- MSI GeForce GTX 1080 GAMING X PLUS 8G @ Guru of 3D
- MSI GTX 1080 Gaming X Plus 11 Gbps 8 GB @ techPowerUp
- Gigabyte Aorus GTX 1080 Ti Xtreme Edition 11GB @ Kitguru
- Phanteks Glacier 1080 GPU Waterblock @ techPowerUp
- PNY GTX 1070 XLR8 OC Gaming 8GB @ eTeknix
- GIGABYTE GeForce GTX 1060 Mini ITX OC 6GB @ eTeknix
Subject: Graphics Cards | April 22, 2017 - 12:53 AM | Scott Michaud
Tagged: pascal, nvidia, gt 1030, gp108
Expreview.com (machine-translated from Chinese) believes that NVIDIA will launch the GeForce GT 1030 to compete in the low-end. It’s difficult to tell how confident they are about this next part, due to the translation, but they believe that it will be based on a new Pascal design, GP108, rather than a further-disabled GP107 (as seen in the GTX 1050 and GTX 1050 Ti). Those parts have 640 and 768 CUDA cores, respectively, which might be where their estimate of 512 CUDA cores for GP108 comes from.
As for the merits as a product, it seems a little odd to me. There is some room for it in terms of performance, sliding between the GTX 1050 and integrated graphics with a GTX 750-class part, just with higher clocks and/or lower power due to the Pascal architecture. It does seem risky, though, considering the GTX 1050 already occupies the $110 USD price point.
The post also suggests that the cards will have 1 GB and 2 GB variants.
Subject: Graphics Cards | April 21, 2017 - 02:59 PM | Jeremy Hellstrom
Tagged: corsair, msi, gtx 1080 ti, nvidia, factory overclocked
Corsair partnered with MSI to produce the Hydro GFX GTX 1080 Ti, which has integrated watercooling based around the Corsiar H55 AiO cooler. That cooler is used to support a factory overclock of 1,506 MHz Core, 1,620 MHz Boost and a memory frequency of 11,124MHz, though with the watercooling many will seek to find exactly how much more they can squeeze out of the silicon.
According to their own testing, the GPU barely breaches 40C under load which translates into a higher sustained boost clock. The ML120 LED PWM fan attached to the radiator can be manually set to run between 400-2,400 RPM to allow users to better control how the card operates. This release adds to Corsair's previous offering, a GTX 1080 cooled with the same H55.
FREMONT, CA – April 20th, 2017 - CORSAIR®, a world leader in enthusiast memory, PC components and high-performance gaming hardware today announced the release of the new CORSAIR Hydro GFX GTX 1080 Ti all-in-one liquid cooled graphics card. Combining the extreme gaming horsepower of the NVIDIA® GeForce® GTX 1080 Ti GPU with world-renowned CORSAIR Hydro Series liquid cooling and magnetic levitation airflow, the Hydro GFX GTX 1080 Ti delivers the phenomenal performance of an overclocked GTX 1080 Ti with all the benefits of liquid cooling. Cooler temperatures, lower noise, higher clock speeds, and easy installation combine to allow the Hydro GFX GTX 1080 Ti to offer all the performance, with none of the compromises. Developed in partnership with the expert graphics team at MSI®, the Hydro GFX GTX 1080 Ti is powered by the NVIDIA GeForce GTX 1080 Ti, the most advanced NVIDIA GeForce GPU ever made. Boasting an irresponsible level of graphics processing performance, the GTX 1080 Ti features 11GB of GDDR5X memory, 3,584 CUDA Cores and a massive 352-bit memory bus, allowing it to drive today’s most demanding games and graphics applications at not just ultra-detail settings and high frame-rates, but stunning 4K resolution; it’s the ultimate GeForce GPU for PC enthusiasts who demand nothing but the best. The Hydro GFX GTX 1080 Ti pushes that performance even further, with a factory overclocked GPU core frequency of 1,506 MHz, boost frequency of 1,620 MHz and a memory frequency of 11,124 MHz, squeezing every frame per second, polygon and pixel out of the GTX 1080 Ti GPU.
The improvements aren’t just in MHz; with the Hydro GFX GTX 1080 Ti, CORSAIR takes NVIDIA’s best and makes it better. By equipping the GPU with a CORSAIR Hydro Series H55 liquid cooler, the heat produced by the GTX 1080 Ti GPU is efficiently channelled away by a micro-fin copper base to a 120mm radiator, allowing heat to be rapidly dissipated and exhausted out of your PC rather than build up inside. The result is up to 50 percent lower GPU temperatures, which in turn allows the Hydro GFX GTX 1080 Ti to boost its GPU clock speeds higher for longer, producing up to ten percent faster performance versus a stock GTX 1080 Ti. What’s more, with quick and easy installation into most 120mm case fan mounts, the Hydro GFX GTX 1080 Ti and its radiator are easy to fit into almost any PC case.
To cool the fastest GeForce GPU ever, CORSAIR selected its most advanced 120mm cooling fan, the ML120 LED. CORSAIR ML Series fans harness magnetic levitation technology to physically suspend the fan rotor away from the fan motor when in operation. This greatly reduces friction and fan noise, allowing the Hydro GFX GTX 1080 Ti to run cool while the ML120 spins at incredibly low noise levels, even with the GPU at full load. What’s more, with 4-pin PWM fan control and a 400-2,400 RPM range, you can tweak and tune the Hydro GFX GTX 1080 Ti’s cooling to suit your system – cool and quiet, or maximum airflow for the lowest temperatures and highest overclocks.
Combining the very best of NVIDIA Pascal GPU architecture, MSI graphics card design and both CORSAIR Hydro Series liquid cooling and magnetic levitation airflow, the CORSAIR Hydro GFX GTX 1080 Ti is the GTX 1080 Ti, but cooler.
- GPU: NVIDIA GeForce GTX 1080 Ti
- CUDA Cores: 3,584
- Interface: PCI Express 3.0 x16
- Boost / Base Core Clock: 1,506 MHz / 1,620 MHz (OC Mode) 1,493 MHz / 1,607 MHz (Gaming Mode) 1,480 MHz / 1,582 MHz (Silent Mode)
- Memory Clock: 11,124 MHz (OC Mode) 11,016 MHZ (Gaming Mode) 11,016 MHz (Silent Mode)
- Memory Size: 11,264MB
- Memory Type: 11GB GDDR5X
- Memory Bus: 352-bit
- Output: 3x DisplayPort (Version 1.4), 1x HDMI (Version 2.0), 1x DL-DVI-D
- Power Connector: 1x 8-pin, x 1x 6-pin
- Power Consumption: 250W Recommended
- PSU: 600W
- SKU: CB-9060010-WW
- Dimensions: Card - 269 x 111 x 35 mm, Cooler - 151 x 120 x 52 mm Weight: Card - 1,363g, Package - 2,318g
Subject: Graphics Cards | April 21, 2017 - 02:34 PM | Jeremy Hellstrom
Tagged: msi, nvidia, GAMING X+, Twin Frozr VI, GTX 1080, factory overclocked
MSI have announced a new family of GTX 1080s to the market, dubbed the GAMING X+ series. There are four models, two with 8GB of RAM and two with 6GB, all with respectable factory overclocks. All of the cards have a Twin Frozr VI cooler with double bearing TORX fans offering quiet performance as well as the capacity to allow you to push a bit more out of the card if you so desire. They also contain the mysteriously named Premium Thermal Compound X.
The MSI Gaming App has been update with a One-click to VR app that should make switching between your head mounted display and your desktop monitors quicker and easier. It also lets you switch your RGBs between 5 different patterns for those who like their GPU illuminated. Full PR below.
As the world’s leading GAMING graphics card vendor, MSI is proud to announce a new line of graphics cards based on the award-winning GAMING X series. Loaded up with faster graphics memory, the new GAMING X+ series provide an additional boost to graphics performance for smooth gameplay. Built around NVIDIA’s GeForce® GTX 10 series GPUs, the MSI GeForce® GTX 1080 GAMING X+ 8G and GeForce® GTX 1060 GAMING X+ 6G use the full force of the TWIN FROZR VI cooler, allowing for higher core and memory clock speeds for increased performance in games. The well-known shapes of the stunning TWIN FROZR cooler are intensified by a fiery red GAMING glow piercing through the cover, while the MSI GAMING dragon RGB LED on the side can be set to any of 16.8 million colors to match your mood or build. A completely new custom PCB design using Military Class 4 components enables higher overclocking performance to push your graphics card to the max. The classy matte black solid metal backplate gives the card more structural strength and provides a nice finishing touch.
As MSI’s best thermal design to date, TWIN FROZR VI has raised the bar of Graphics Card air cooling. TORX Fan 2.0 is the enhanced version of the patented TORX Fan technology which generates 22% more air pressure for better cooling performance while further reducing noise levels. On the GeForce® GTX 1080 GAMING X+, the new fans are equipped with Double Ball Bearings to ensure lasting smooth and silent operation. Connected to the huge heatsink are 8mm copper heat pipes with a squared shape at the bottom for optimal heat transfer from the solid nickel-plated copper baseplate combined with Premium Thermal Compound X to keep the Pascal powerhouse cool.
MSI Gaming App
The MSI Gaming App allows gamers to quickly switch between OC, Gaming and Silent performance modes, depending on their needs. The latest version of MSI Gaming App features One-click to VR, which instantly optimizes your PC for the best Virtual Reality experience. It also includes host of premium features like EyeRest to improve image quality and Dragon Eye which allows you to watch a YouTube video or stream while gaming. Last but not least, the Gaming App features a LED control tab, allowing gamers to choose from 5 unique lighting modes to set the right ambience for their gaming sessions with just one click.
Prepare for VR with MSI
To fully enjoy the immersive worlds of Virtual Reality, high-performance hardware is required. MSI GeForce GTX 1060 and above graphics cards deliver perfect performance for a smooth VR experience. The MSI Gaming App now features a function to optimize the user’s PC for VR performance.
Subject: Graphics Cards | April 21, 2017 - 02:12 AM | Scott Michaud
Tagged: amd, graphics drivers
During the lull in game releases, AMD has released a new graphics driver with official, WHQL-certified support for Windows 10 Creators Update. As we’ve discussed in the past, I tend to err on the side of, “If you do a decent job at internal QA and the user can choose to skip a version or three, then rapid release is probably better than sitting around for a Microsoft certificate”. I mean, why not push out fixes as they are available if there’s no obvious downsides?
Every so often, a WHQL version needs to be certified, though, if only to be accepted into Windows Update. Note that I don’t actually know whether this specific driver will be pushed by Microsoft after an update to the Creators Update – it’s just an example of a situation where WHQL matters.
That aside, the release notes for Radeon Software Crimson ReLive 17.4.3 do not state any specific fixes or changes. The main reason for this driver is to support the Creators Update for Windows 10, as well as add support for the new Radeon RX 570 and Radeon RX 580 graphics cards.