CES 2017: AMD Vega Running DOOM at 4K

Subject: Graphics Cards | January 7, 2017 - 04:27 AM |
Tagged: Vega, doom, amd

One of the demos that AMD had at CES was their new Vega architecture running DOOM with Vulkan on Ultra settings at 4K resolution. With this configuration, the pre-release card was coasting along at the high 60s / low 70s frames per second. Compared to PC Gamer’s benchmarks of the Vulkan patch (ours was focused on 1080p) this puts Vega somewhat ahead of the GTX 1080, which averages the low 60s.

Some of the comments note that, during one of the melee kills, the frame rate stutters a bit, dropping down to about 37 FPS. That’s true, and I included a screenshot of it below, but momentary dips sometimes just happen. It could even be a bug in pre-release drivers for a brand new GPU architecture, after all.

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Yes, the frame rate dipped in the video, but stutters happen. No big deal.

As always, this is a single, vendor-controlled data point. There will be other benchmarks, and NVIDIA has both GP102 and Volta to consider. The GTX 1080 is only ~314 mm2, so there’s a lot more room for enthusiast GPUs to expand on 14nm, but this test suggests Vega will at least surpass it. (When a process node is fully mature, you will typically see low-yield chips up to around 600mm2.)

Coverage of CES 2017 is brought to you by NVIDIA!

PC Perspective's CES 2017 coverage is sponsored by NVIDIA.

Follow all of our coverage of the show at http://pcper.com/ces!

Keep your eyes peeled for FreeSync 2

Subject: Graphics Cards, Displays, Shows and Expos | January 6, 2017 - 08:19 PM |
Tagged: freesync 2, amd

So far we have yet to see a Freesync 2 capable monitor on the floor at CES but we do know about the technology.  We have seen Ryan's overview of what we know of the new technology and its benefits and recently The Tech Report also posted their thoughts on it.  For instance, did you know that there are 121 FreeSync displays from 20 display partners of various quality, compared to NVIDIA eight partners and 18 GSYNC displays.  The Tech Report are also on the hunt for a Freesync 2 display at CES, we will let you know once the hunt is successful.

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"AMD has pulled back the curtain on FreeSync 2, the new version of the FreeSync variable refresh rate technology."

Here are some more Graphics Card articles from around the web:

Graphics Cards

CES 2017: MSI GUS Thunderbolt 3 External Graphics Upgrade System

Subject: Graphics Cards | January 5, 2017 - 04:50 PM |
Tagged: video card, thunderbolt 3, msi, gus, graphics, external gpu, enclosure, CES 2017, CES

You would need to go all the way back to CES 2012 to see our coverage of the GUS II external graphics enclosure, and now MSI has a new G.U.S. (Graphics Upgrade System) GPU enclosure to show, this time using Thunderbolt 3.

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In addition to 40 Gbps Thunderbolt 3 connectivity, the G.U.S. includes a built-in 500W power supply with 80 Plus Gold certification, as well as USB 3.0 Type-C and Type-A ports including a quick-charge port on the front of the unit.

Ryan had a look at the G.U.S. (running an NVIDIA GeForce GTX 1080, no less) at MSI's booth:

Specifications from MSI:

  • 1x Thunderbolt 3 (40 Gbps) port to connect to host PCs
  • 2x USB 3.0 Type-A (rear)
  • 1x USB 3.0 Type-C (rear)
  • 1x USB 3.0 Type-A w/QC (front)
  • 80 Plus Gold 500W internal PSU

We do not have specifics on pricing or availablity for the G.U.S. just yet.

Coverage of CES 2017 is brought to you by NVIDIA!

PC Perspective's CES 2017 coverage is sponsored by NVIDIA.

Follow all of our coverage of the show at https://pcper.com/ces!

Source: MSI

The GTX 1050 and 1050 Ti are going on a road trip

Subject: Graphics Cards, Mobile | January 4, 2017 - 12:34 AM |
Tagged: nvidia, GTX 1050 Ti, gtx 1050

Keep an eye out for reviews of new gaming laptops containing mobile versions of the GTX 1050 and 1050 Ti.  These laptops should also be on sale soon, with a quote from NVIDIA suggesting prices will start at around $700 for a base model.

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The price reflects the power of the GPU, you are not going to match a $2000 machine with a GTX 1080 in it, but then again there are many gamers who do not need such a powerful card.  If your gaming machine is a current generation laptop with integrated graphics this will be a huge improvement and even a laptop with a discrete mid-range GPU from a previous generation is going to lag behind these new models.  Of course, waiting to see what laptops based off of AMD's new Ryzen platform may be worth waiting for but for those hoping to upgrade soon, laptops with these cards installed are going to be worth looking at.

1080p gaming at 60fps will not be a problem, and for strategy games and online multiplayer entertainment such as LOL you should even be able to pump up the graphics settings.  The cards will support the various GameWorks enhancements as well as other features such as Ansel.

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The above example comes from The Verge, who spotted a 14" Dell laptop with the GTX 1050 already on sale at $800.  If you want the best choice you should look to the 15.6" model, which offers the choice of a GTX 1050 or 1050 Ti, an i5-7300HQ or i7-7700HQ and a 512GB PCIe SSD.

Coverage of CES 2017 is brought to you by NVIDIA!

PC Perspective's CES 2017 coverage is sponsored by NVIDIA.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: NVIDIA

AMD FreeSync 2 Brings Latency, LFC and Color Space Requirements

Subject: Graphics Cards, Displays | January 3, 2017 - 02:00 PM |
Tagged: srgb, lfc, hdr10, hdr, freesync 2, freesync, dolby vision, color space, amd

Since the initial FreeSync launch in March of 2015, AMD has quickly expanded the role and impact that the display technology has had on the market. Technologically, AMD added low frame rate compensation (LFC) to mimic the experience of G-Sync displays, effectively removing the bottom limit to the variable refresh rate. LFC is an optional feature that requires a large enough gap between the displays minimum and maximum refresh rates to be enabled, but the monitors that do integrate it work well. Last year AMD brought FreeSync to HDMI connections too by overlaying the standard as an extension. This helped to expand the quantity and lower the price of available FreeSync options. Most recently, AMD announced that borderless windowed mode was being added as well, another feature-match to what NVIDIA can do with G-Sync.

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The biggest feather in the cap for AMD FreeSync is the sheer quantity of displays that exist on the market that support it. As of our briefing in early December, AMD claimed 121 design wins for FreeSync to just 18 for NVIDIA G-Sync. I am not often in the camp of quantity over quality, but the numbers are impressive. The pervasiveness of FreeSync monitors means that at least some of them are going to be very high quality integrations and that prices are going to be lower compared to the green team’s selection.

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Today AMD is announcing FreeSync 2, a new, concurrently running program that adds some new qualifications to displays for latency, color space and LFC. This new program will be much more hands-on from AMD, requiring per-product validation and certification and this will likely come at a cost. (To be clear, AMD hasn’t confirmed if that is the case to me yet.)

Let’s start with the easy stuff first: latency and LFC. FreeSync 2 will require monitors to support LFC and thus to have no effective bottom limit to their variable refresh rate. AMD will also instill a maximum latency allowable for FS2, on the order of “a few milliseconds” from frame buffer flip to photon. This can be easily measured with some high-speed camera work by both AMD and external parties (like us).

These are fantastic additions to the FreeSync 2 standard and should drastically increase the quality of panels and product.

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The bigger change to FreeSync 2 is on the color space. FS2 will require a doubling of the perceivable brightness and doubling of the viewable color volume based on the sRGB standards. This means that any monitor that has the FreeSync 2 brand will have a significantly larger color space and ~400 nits brightness. Current HDR standards exceed these FreeSync 2 requirements, but there is nothing preventing monitor vendors from exceeding these levels; they simply set a baseline that users should expect going forward.

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In addition to just requiring the panel to support a wider color gamut, FS2 will also enable user experience improvements as well. First, each FS2 monitor must communicate its color space and brightness ranges to the AMD driver through a similar communication path used today for variable refresh rate information. By having access to this data, AMD can enable automatic mode switches from SDR to HDR/wide color gamut based on the application. Windows can remain in a basic SDR color space but games or video applications that support HDR modes can enter that mode without user intervention.

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Color space mapping can take time in low power consumption monitors, adding potential latency. For movies that might not be an issue, but for enthusiast gamers it definitely is. The solution is to do all the tone mapping BEFORE the image data is sent to the monitor itself. But with varying monitors, varying color space limits and varying integrations of HDR standards, and no operating system level integration for tone mapping, it’s a difficult task.

The solution is for games to map directly to the color space of the display. AMD will foster this through FreeSync 2 – a game that integrates support for FS2 will be able to get data from the AMD driver stack about the maximum color space of the attached display. The engine can then do its tone mapping to that color space directly, rather than some intermediate state, saving on latency and improving the gaming experience. AMD can then automatically switch the monitor to its largest color space, as well as its maximum brightness. This does require the game engine or game developer to directly integrate support for this feature though – it will not be a catch-all solution for AMD Radeon users.

This combination of latency, LFC and color space additions to FreeSync 2 make it an incredibly interesting standard. Pushing specific standards and requirements on hardware vendors is not something AMD has had the gall to do the past, and honestly the company has publicly been very against it. But to guarantee the experience for Radeon gamers, AMD and the Radeon Technologies Group appear to be willing to make some changes.

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NVIDIA has yet to make any noise about HDR or color space requirements for future monitors and while the FreeSync 2 standards shown here don’t quite guarantee HDR10/Dolby Vision quality displays, they do force vendors to pay more attention to what they are building and create higher quality products for the gaming market.

All GPUs that support FreeSync will support FreeSync 2 and both programs will co-exist. FS2 is currently going to be built on DisplayPort and could find its way into another standard extension (as Adaptive Sync was). Displays are set to be available in the first half of this year.

Coverage of CES 2017 is brought to you by NVIDIA!

PC Perspective's CES 2017 coverage is sponsored by NVIDIA.

Follow all of our coverage of the show at http://pcper.com/ces!

Source: AMD

AMD's Drumming Up Excitement for Vega

Subject: Graphics Cards | January 2, 2017 - 07:56 PM |
Tagged: Vega, amd

Just ahead of CES, AMD has published a teaser page with, currently, a single YouTube video and a countdown widget. In the video, a young man is walking down the street while tapping on a drum and passing by Red Team propaganda posters. It also contains subtle references to Vega on walls and things, in case the explicit references, including the site’s URL, weren’t explicit enough.

amd-2017-ces-vega.jpg

How subtle, AMD.

Speaking of references to Vega, the countdown widget claims to lead up to the architecture preview. We were expecting AMD to launch their high-end GPU line at CES, and this is the first (official) day of the show. Until it happens, I don’t really know whether it will be a more technical look, or if they will be focusing on the use cases.

The countdown ends at 9am (EST) on January 5th.

Source: AMD

NVIDIA Releases GeForce 376.48 Hotfix Drivers

Subject: Graphics Cards | December 22, 2016 - 12:01 PM |
Tagged: nvidia, graphics drivers

The latest hotfix drivers from NVIDIA, 376.48, address five issues, some of which were long-standing complaints. The headlining bug is apparently a workaround for an issue in Folding@Home, until the application patches the root issue on its end. Prior to this, users needed to stick on 373.06 in order to successfully complete a Folding@Home run, avoiding all drivers since mid-October.

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Other fixes include rendering artifacts in Just Cause 3, flickering and crashes in Battlefield 1, and rendering issues in Wargame: Red Dragon. These drivers, like all hotfix drivers, will not be pushed by GeForce Experience. You will need to download them from NVIDIA’s support page.

Source: NVIDIA

AMD Releases Radeon Software Crimson ReLive 16.12.2

Subject: Graphics Cards | December 20, 2016 - 07:41 PM |
Tagged: graphics drivers, amd

Last week, AMD came down to the PC Perspective offices to show off their new graphics drivers, which introduced optional game capture software (and it doesn’t require a login to operate). This week, they are publishing a new version of it, Radeon Software Crimson ReLive Edition 16.12.2, which fixes a huge list of issues.

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While most of these problem were minor, the headlining fix could have been annoying for FreeSync users (until this update fixed it, of course). It turns out that, when using FreeSync with a borderless fullscreen application, and another monitor has an active window, such as a video in YouTube, the user would experience performance issues in the FreeSync application (unless all of these other windows were minimized). This sounds like a lot of steps, but you could imagine how many people have a YouTube or Twitch stream running while playing a semi-casual game. Also, those types of games lend themselves well to being run in borderless window mode, too, so you can easily alt-tab to the other monitors, exacerbating the issue. Regardless, it’s fixed now.

Other fixed issues involve mouse pointer corruption with an RX 480 and multi-GPU issues in Battlefield 1. You can download them at AMD's website.

Source: AMD

ASUS' ROG STRIX RX 480 O8G GAMING, getting the most out of Polaris

Subject: Graphics Cards | December 19, 2016 - 06:36 PM |
Tagged: rx 480, asus, ROG STRIX RX 480 O8G GAMING, factory overclocked, DirectCU III, Polaris

ASUS went all out with the design of the ROG STRIX RX 480 O8G GAMING card, almost nothing on this card remains a stock part from cooling to power regulation.  It ships with a GPU clocked at 1310MHz in GAMING mode and 1330MHz in OC mode, [H]ard|OCP reached a stable 1410MHz GPU and 8.8GHz VRAM when manually overclocking.  The card does come at a premium, roughly $50 more than a stock card which makes it more expensive than NVIDIA's GTX 1060.  The bump in frequency helps narrow the performance gap between the two cards, but it doesn't make this RX 480 a clear winner.  Check out the full review to see how it performs in the games which matter to you.

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"We put the ASUS ROG STRIX RX 480 O8G GAMING video card through the wringer to find out how well this video card performs and overclocks against a highly overclocked MSI GTX 1060 GAMING X video card. Check out the highest overclock and fastest performance we’ve ever achieved to date with and AMD Radeon RX 480."

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Source: [H]ard|OCP

AMD has the Instinct; if not the license, to kill

Subject: Graphics Cards | December 12, 2016 - 09:05 PM |
Tagged: vega 10, Vega, training, radeon, Polaris, machine learning, instinct, inference, Fiji, deep neural network, amd

Ryan was not the only one at AMD's Radeon Instinct briefing, covering their shot across NVIDIA's HPC products.  The Tech Report just released their coverage of the event and the tidbits which AMD provided about the MI25, MI8 and MI6; no relation to a certain British governmental department.   They focus a bit more on the technologies incorporated into GEMM and point out that AMD's top is not matched by an NVIDIA product, the GP100 GPU does not come as an add-in card.  Pop by to see what else they had to say.

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"Thus far, Nvidia has enjoyed a dominant position in the burgeoning world of machine learning with its Tesla accelerators and CUDA-powered software platforms. AMD thinks it can fight back with its open-source ROCm HPC platform, the MIOpen software libraries, and Radeon Instinct accelerators. We examine how these new pieces of AMD's machine-learning puzzle fit together."

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Graphics Cards

NVIDIA GeForce GTX, HTC VIVE Bundle Deal at GeForce.com

Subject: General Tech, Graphics Cards | December 12, 2016 - 06:31 PM |
Tagged: gaming, nvidia, geforce, htc vive, VR, game bundle

AMD's RX 480 and Fury X are capable of providing decent performance in VR applications and will save you some money for the VR headset, dongles and games.  However NVIDIA upped the ante today, giving away three games to anyone who purchases a GTX 1080, 1070 or 1060 and an HTC Vive. 

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The giveaway encompasses more than North America, as long as you can purchase the bundle from either Microsoft or NewEgg where you happen to live you should be able to get your three free games.  They are redeemable on Steam and should be available immediately, a peek at Sports Bar VR is below.

 

Source: NVIDIA

PCPer Live! AMD Radeon Crimson ReLive Discussion and RX 480 Giveaway!

Subject: General Tech, Graphics Cards | December 12, 2016 - 05:56 PM |
Tagged: video, relive, radeon software, radeon, live stream, live, giveaway, crimson, amd

UPDATE: If you missed the live stream today, don't worry! You can catch the reply right here:

Last year, AMD and its software team dispatched some representatives to our offices to talk about the major software release that was Radeon Software Crimson Edition. As most of you probably saw last week, AMD launched the Crimson ReLive driver and we are pleased to let you know that we will again be hosting a live stream with our friends at AMD! Come learn about the development of this new driver, how the new features work and insight on what might be coming in the future from AMD's software team.

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And what's a live stream without prizes? AMD has stepped up to the plate to offer up some awesome hardware for those of you that tune in to watch the live stream! 

  • 3 x AMD Radeon RX 480 Graphics Cards

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AMD Radeon Software Crimson ReLive Live Stream and Giveaway

10am PT / 1pm ET - December 13th

PC Perspective Live! Page

Need a reminder? Join our live mailing list!

The event will take place Tuesday, December 13th at 10am PT / 1pm ET at https://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience. To win the prizes you will have to be watching the live stream, with exact details of the methodology for handing out the goods coming at the time of the event.

I will be joined by Liam Gallagher, Radeon Software Marketing Manager and Jeff Engel, Radeon Software Lead QA Manager. In short, these are two people you want to hear from and have answer your questions! (Apparently Terry Makedon will be hiding in the background as well...)

If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from AMD?

So join us! Set your calendar for Tuesday at 10am PT / 1pm ET and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!

Get HITMAN for free with a Radeon RX 470 graphics card or eligible systems

Subject: General Tech, Graphics Cards | December 9, 2016 - 11:11 PM |
Tagged: giveaway, hitman 2016, amd, rx 470

If you purchase a Radeon RX 470 or a system with said GPU and an FX 8370, 8350 or 6350 you can get a copy of the latest Hitman game for free.  If you purchased a card recently you should still be eligible, just pop over to the redemption page, sign in and redeem your code.

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You can pick up the 4GB model for as little as $170 but you would be wiser to invest a little more in the 8GB version.

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Source: AMD

Revisiting an old battleground with updated weapons; the RX 480 and GTX 1060 ride again

Subject: Graphics Cards | December 6, 2016 - 06:30 PM |
Tagged: rx 480, gtx 1060, sapphire, RX 480 8GB Nitro+, GTX 1060 6GB GAMING, evga

It has been several months and more than a few driver releases since Hardware Canucks last reviewed the RX 480 and GTX 1060, as well as the arrival of more games with at least some DX12 support.  They decided to revisit the performance results of these two cards, both stock versions as well as factory overclocked models.  They chose Sapphire's RX 480 8GB Nitro+ and EVGA's GTX 1060 6GB GAMING models to compare and the results show that the extra work those companies put into these GPUs paid off.  They tested a mix of over a dozen games and their results are interesting, in far more cases than in their first look at these cards the RX 480 comes out the clear performance winner, however that performance comes at a high enough cost that the GTX 1060 shows better performance per dollar.  Take a look at this revised review if these cards are appropriate for your budget.

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"More than four months after the launch of NVIDIA's GTX 1060, we take another look at its performance against AMD's RX 480 8GB in more than a dozen games. The results of this one may surprise you...... "

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Graphics Cards

NVIDIA Releases GeForce 376.19 Drivers (and Two Contests)

Subject: Graphics Cards | December 6, 2016 - 12:05 PM |
Tagged: pc gaming, nvidia, graphics drivers, giveaways, giveaway

Alongside the release of the Oculus Touch controllers from Oculus VR, and the fifty-or-so games that launched with it, NVIDIA has published another graphics driver. The GeForce Game Ready 376.19 WHQL drivers also resolve one of two SLI issues in No Man’s Sky (the other bug, which involves temporal anti-aliasing, is still being worked on) and also fixes two issues with G-Sync for laptops.

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Since it affects a few of our readers: the Folding@Home bug is not yet fixed, but it’s now classified as a top-priority bug, though. Personally, I’m guessing that it will be fixed soon, now that there’s a little down-time before and after the holidays, after and before the game release rushes. Otherwise, it seems pretty stable and smooth for me. One user is complaining about Windows 10 UI freezes and crashes, starting with 376.09, but it’s otherwise relatively quiet.

As for the contests

NVIDIA is hosting two giveaways: one on their social media sites (Twitter and Facebook) and the other on GeForce Experience. The first contest runs from Tuesday to Friday, where they are giving away a GTX 1080, game codes, and one grand prize of a custom PC, accessorized with an Oculus Rift and Oculus Touch. The other contest runs until December 30th, where NVIDIA will give away a bundle of Oculus Rift, Oculus Touch Controllers, and a GTX 1070 to ten people, at random, who log in to GeForce Experience.

Check out their blog post for details on how to enter, as well as get the new driver (if GeForce Experience hasn’t already started begging).

Source: NVIDIA

AMD Releases Radeon Software Crimson Edition 16.11.5

Subject: Graphics Cards | November 29, 2016 - 12:34 AM |
Tagged: amd, graphics drivers

For tomorrow’s Watch_Dogs 2, AMD has released Radeon Software Crimson Edition 16.11.5 graphics drivers, giving users a day to configure their PCs. Note that, while the download links in the release notes say 16.11.4, hovering your mouse over them shows the correct version, dated last Friday. Don’t worry, though, the Radeon Technologies Group is based out of Markham, Ontario, Canada, so they didn’t miss out on turkey leftovers to bring you this software.

Okay, yes, that joke was lame. Moving on.

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Beyond Watch_Dogs 2, this driver release also adds a new CrossFire profile for Dishonored 2 for Windows 8.x and Windows 10, so multiple GPU users of that game might want to upgrade, too. Beyond that, flickering in The Division and Battlefield 1 while using CrossFire is also addressed.

There are quite a few known issues, though, including a few crashes when using the Vulkan API. Most of these known issues were present in 16.11.4 from a couple of weeks ago, including the aforementioned Vulkan crashes, but this driver adds two. The CrossFire profile for Dishonored 2 that was added with this driver will be disabled on Windows 7, although it sounds like that will be fixed in a future release. Also, Watch_Dogs 2 may flicker or crash when using Crossfire with two RX 480s, but apparently not other configurations.

The driver is not signed by WHQL, but I think I prefer what AMD’s doing now, rapidly releasing several drivers a month, addressing issues as they arise, versus a Microsoft stamp of approval. All that matters is that they can be installed on Anniversary Edition clean installs with Secure Boot enabled, and they can.

Source: AMD

NVIDIA Releases GeForce 376.09 Drivers

Subject: Graphics Cards | November 28, 2016 - 11:20 PM |
Tagged: nvidia, graphics drivers

Because holiday shopping is... wrapping up... this year’s rush of AAA games will be slowing down soon, at least until it starts up again in January. One of the last releases, Watch_Dogs 2, will be arriving on the PC tomorrow. As such, NVIDIA has released GeForce 376.09 drivers out to their website and GeForce Experience. The driver also includes optimizations for Dead Rising 4 and Steep.

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Unfortunately, the release notes aren’t yet available as of time of this writing (but the link is). As such, we don’t know specifics about what the driver fixes or changes. The notes are supposed to be up at some time today. Users in the forums have been complaining about a few things here and there, but nothing that seems credible and wide-spread that could be attributed to the driver.

Source: NVIDIA

MSI's mercurial new GTX 1070

Subject: Graphics Cards | November 25, 2016 - 06:21 PM |
Tagged: msi, gtx 1070, GTX 1070 Quick Silver, factory overclocked

MSI's new Quick Silver design looks very different from most of their other cards, black and silver with a shiny metal backplate as opposed to the red and black we are used to.  The GTX 1070 which TechPowerUp reviewed has a bit of a factory overclock, the base Core clock is 76MHz higher than the default at 1582MHz though they have left the VRAM at the default frequency.  There is headroom left in the card, TechPowerUp hit a stable 2101MHz Core, 2290MHz VRAM, not the best results they have seen but certainly a decent increase.  Drop by for a look at its performance in over a dozen games.

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"MSI's GTX 1070 Quick Silver does away with the red-and-black color theme and uses stylish silver instead. Thanks to the powerful cooler from the GTX 1070 Gaming Z, the card is the coolest and quietest GTX 1070 we ever tested. It also comes at a rather affordable $425."

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Graphics Cards

Source: TechPowerUp

AMD Releases Radeon Software Crimson Edition 16.11.4

Subject: Graphics Cards | November 18, 2016 - 01:54 AM |
Tagged: amd, graphics drivers

The fourth Radeon Software Crimson Edition graphics driver to be released this month, dated November 15th, was just published on their website. These have not been WHQL certified, like the previous ones, but that might actually be for the best. Rapid graphics driver releases, not throttled by Microsoft red tape, probably increases driver quality over this busy time of year. Also, I recently found out that WHQL certification is not a requirement for clean installed Windows 10 Anniversary Edition systems with Secure Boot Enabled. Both AMD and NVIDIA sign their hotfix drivers in a way that satisfies this check, without going through the entire WHQL process.

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That aside, Radeon Software Crimson Edition 16.11.4 rolls in additional fixes to Civilization VI. AMD isn’t saying what these fixes are, such as whether they are for general performance optimizations or stability issues that we haven’t heard about yet, but it’s out now so you should probably update if you are currently playing the game. The driver also fixes problems when attempting to watch web video and play a game simultaneously, which is actually something I do frequently. (Don’t knock listening to podcasts while playing StarCraft II Arcade until you try it...) Thirdly, 16.11.4 also fixes rendering issues in Titanfall 2 that occur while piloting a Titan.

Source: AMD

NVIDIA GeForce 375.86 Game Ready Drivers Released

Subject: Graphics Cards | November 18, 2016 - 12:24 AM |
Tagged: nvidia, graphics drivers

Update, November 17th @ 7:21pm: NVIDIA has released 375.95 Hotfix to fix this issue. They are working on getting it WHQL certified for their website and GeForce Experience. You can download and install it directly, though.

Update, November 16th @ 12:56pm: NVIDIA has reproduced the low memory clocks issue, found its cause, and are working on a fix. They believe it only affects certain factory-overclocked cards. It is obviously a high priority, so a hotfix driver will likely be issued (unless they can get it WHQL certified quick enough that it would be pointless).

Original post below:

NVIDIA has just released a new graphics driver. GeForce Game Ready 375.86 provides optimized support for Ubisoft's Steep, which is an open-world game with wingsuiters, skiers, snowboarders, and paragliders. It also rolls in extra optimizations for previous game ready games that are receiving patches: Battlefield 1, Civilization VI, and Tom Clancy's The Division.

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Before you install, though, there is one particularly annoying issue that is being reported on GeForce forums. NVIDIA is currently investigating reports that certain, but not all, Pascal GPUs are having their video memory stuck at 810 MHz, leading to (as you would expect) severe performance loss. It's possible that the affected users are all running a specific overclocking application or something. If you are in a bit of a rush and don't want to put up with potentially rolling back, then you might want to skip the version.

Thankfully, both discrete graphics vendors have been releasing multiple versions per month. The wait shouldn't be too long.

Source: NVIDIA