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Subject: General Tech, Graphics Cards | September 20, 2017 - 06:21 PM | Jeremy Hellstrom
Tagged: nvidia, ShadowPlayk, ansel, battlegrounds, shadow of mordor
Gamescom 2017 just wrapped up and NVIDIA made a few interesting announcements during the conference. For those enjoying PlayerUnknown’s Battlegrounds, they announced the game now fully supports ShadowPlay Highlights along with the newly released Lawbreakers. That means you can capture all your gameplay in 4K 60 FPS, with either always-on or manual saving, and built-in uploading tools.
In addition to video capture of gameplay, their Ansel screen capture tool for the artistically inclined has also been updated. Ansel now works in 25 titles, from The Witcher 3 through Hellblade: Senua’s Sacrifice to new genres like Pro Evolution Soccer 2018 so you can truly show that the 'injured' player lying on the turf truly did take a dive. NVIDIA reports that you will be able to capture super-resolution, 360-degree, HDR, and stereo photographs in games developed in either the Unity Engine or the Unreal Engine as Ansel will now be provided as an add-in for those game engines.
Last but not least is a giveaway. NVIDIA will be giving away 50,000 Middle Earth: Shadow of Mordor game codes to GeForce Experience community members! You do have to sign up to win but once you are a member of GFE you are automagically entered to win. They will message you in app on Sept 26th to let you know if you are a winner so you can still sign up if you are interested. It will also support Ansel, if you run across a photogenic orc beheading you want to share.
As a reminder, the offer for any who purchases of select GeForce GTX 1080 Ti or 1080 GPUs, as well as systems and laptops containing the same will get Destiny 2 on the PC launch date.
Subject: Graphics Cards | September 16, 2017 - 01:43 AM | Tim Verry
Tagged: WX 7100, Radeon Pro WX 5100, radeon pro, prorender, amd
At IBC 2017 (International Broadcasting Convention) in Amsterdam AMD made several announcements surrounding its Radeon Pro graphics cards for workstations. The graphics cards, which are aimed at professionals and replace the FirePro lineup, are now shipping to AMD customers with the Radeon Pro WX 5100 and WX 7100 available now and the higher end Radeon Pro WX 9100 and Radeon Pro SSG available from distributors and systems partners starting at the end of this quarter. The former two (the WX 5100 and WX 7100) carry a SEP (suggested e-tail price) of $499 and 799 respectively and are now officially support usage in external graphics setups (eGPU) for use with mobile workstations that can connect to an external graphics dock with the Pro series GPUs for things like 4K video editing and rendering on-the-go.
Currently AMD is partnered with Sonnet Technologies for the eGPU support and the Radeon Pro graphics cards fully support docks such as the Sonnet eGFX Breakaway Box. Of course, being able to plug into the raw computing horsepower does not mean much if it cannot be effectively utilized, and to that end AMD revealed several software design wins including the integration of its cross-platform OpenCL-based ray tracing renderer Radeon ProRender into MAXON Cinema 4D Release 19. ProRender is supported in the Adobe After Effects integration of Cinema 4D R19, and it is the first major application to implement it. Further, the Foundry Nuke 11 and Avid Media Composer 8.9 are also able to see performance improvements in effects rendering by using OpenCL-based programming techniques to harness GPU horsepower.
Finally, AMD casually reiterated another big design with for its professional series graphics cards with Radeon Pro Vega being used in the iMac Pro coming later this year. Considering the professional market is where the big money is to be made when it comes to graphics cards it is nice to see AMD making inroads with its revamped professional lineup and continuing to push for the cross platform OpenCL-based GPGPU technologies to be supported by the major software developers. Not much major news coming out of IBC from AMD (no new hardware revealed), but good news nonetheless.
Subject: Graphics Cards | September 14, 2017 - 02:53 PM | Jeremy Hellstrom
Tagged: RX 550, gt 1030, nvidia, amd, esports
If the majority of gaming time your PC spends is on CS:GO, Starcraft 2 or DOTA then it would be cruel to force a GTX 1080 or Vega 64 to do your heavy lifting. In many twitch games there is even a distinct advantage to reducing graphics quality to its lowest settings when trying to improve your K/D ratio. TechSpot decided to examine this segment of the market, testing a ~$70 GT 1030 and a ~$90 RX 550 on a variety of eSports titles. The NVIDIA card outperformed AMD's offering across the board on low settings, however the RX 550 actually performed better on high quality settings though often both cards were below 60fps. Check out their benchmarks as well as their advice for those shopping for budget GPUs right here.
"It's time for another GPU battle, though this one is a bit different with GPUs under $100: from AMD we have the Radeon RX 550 and on Nvidia's side is the GeForce GT 1030. Our focus will be primarily on eSports titles including CS:GO, Overwatch and Dota 2 running on a Ryzen 3 test bench."
Here are some more Graphics Card articles from around the web:
- Radeon RX Vega 64 vs Radeon R9 Fury X Clock for Clock @ [H]ard|OCP
- RX Vega 56 vs. GTX 1070 FE – 28 Game Showdown @ BabelTechReviews
- Radeon RX Vega 64 vs GeForce GTX 1080 FCAT Analysis @ Guru3D
- ASUS Radeon ROG RX Vega 64 STRIX 8GB @ Guru3D
- RX Vega 64 Liquid “Unleashed” 28-game Overclocking Showdown vs. the GTX 1080 FE @ BabelTechReviews
- Neoseeker GPU Test Rig Upgrade @ Neoseeker
Subject: Graphics Cards | September 13, 2017 - 02:47 PM | Jeremy Hellstrom
Tagged: rumour, nvidia, gtx 1070 ti
Take a gander at this picture below as possible proof of the existence of an unreleased GTX 1070 Ti.
The picture comes from My Drivers, who also posted untranslated commentary about the card here. The text describes a card with 2304 CUDA cores, falling between the GTX 1080's 2560 and the 1920 present in the GTX 1070. We do not have any insight into the memory clock on the card, nor if it is GDDR5 or GDDR5x but it should also fall between the two existing cards.
That's all the info we have for now on this card, hopefully we can find one before the miners do as this card is likely to be very popular with that segment.
Subject: Graphics Cards | September 13, 2017 - 01:36 AM | Ryan Shrout
Tagged: rtg, raja koduri, radeon technologies group, radeon, amd
Radeon Technologies Group SVP and Chief Architect Raja Koduri is taking sabbatical from AMD as of today, with a target return date in December. As first reported by our friends at Fudzilla (and also Tweaktown), and that I was able to confirm through AMD this evening, one of our favorite people in the graphics industry will be stepping aside for the time being. AMD CEO Lisa Su will be taking over the Radeon Technologies Group in the interim.
Raja is a great personality and innovator in the graphics market and I was able to interview him during the Polaris roll out last year. He was candid, open to ideas, and clearly cared about the gamers and PC gaming market. It was only in September of 2015 that he returned to AMD as the leader of the newly created Radeon Technologies Group, a division of AMD rededicated to graphics leadership.
AMD Radeon Technologies Group SVP, Raja Koduri
The easy response to this news, and the most common reaction, will be to assume that Raja was pushed out and will not return due to the state of the Radeon division after the launch of Vega. But in truth, despite it having issues with efficiency and performance that we noted in our reviews, AMD has had no issue selling the Vega cards its made. The professional markets are competitive again and AMD's entrance into the enterprise compute space opens up a wide array of new opportunity for AMD architectures.
Nor has it had issues selling Radeon RX 400 or RX 500 products either. Whether you consider that good planning by Raja and his team or just the luck of the cryptocurrency market, it really doesn't matter. The Radeon group has provided value to the company and to shareholders.
The Radeon Vega family of graphics cards
As with most things in life, the truth is likely more complex than we can decipher from a single note or message. I was able to get my hands on the letter sent from Raja to his team, which I have provided below:
You haven’t heard from me collectively in a while – a symptom not only of the whirlwind of launching Vega, but simply of the huge number of demands on my time since the formation of RTG. Looking back over this short period, it is an impressive view. We have delivered 6 straight quarters of double-digit growth in graphics, culminating in the launch of Vega and being back in high-performance. What we have done with Vega is unparalleled. We entered the high-end gaming, professional workstation and machine intelligence markets with Vega in a very short period of time. The demand for Vega (and Polaris!) is fantastic, and overall momentum for our graphics is strong.
Incredibly, we as AMD also managed to spectacularly re-enter the high-performance CPU segments this year. We are all exceptionally proud of Ryzen, Epyc and Threadripper. The computing world is not the same anymore and the whole world is cheering for AMD. Congratulations and thanks to those of you in RTG who helped see these products through. The market for high-performance computing is on an explosive growth trajectory driven by machine intelligence, visual cloud, blockchain and other exciting new workloads. Our vision of immersive and instinctive computing is within grasp. As we enter 2018, I will be shifting my focus more toward architecting and realizing this vision and rebalancing my operational responsibilities.
At the beginning of the year I warned that Vega would be hard. At the time, some folks didn’t believe me. Now many of you understand what I said. Vega was indeed hard on many, and my sincere heartfelt thanks to all of you who endured the Vega journey with me. Vega was personally hard on me as well and I used up a lot of family credits during this journey. I have decided to take a time-off in Q4 to spend time with my family. I have been contemplating this for a while now and there was never a good time to do this. Lisa and I agreed that Q4 is better than 2018, before the next wave of product excitement. Lisa will be acting as the leader of RTG during by absence. My sincere thanks to Lisa and rest of AET for supporting me in this decision and agreeing to take on additional workload during my absence.
I am looking to start my time-off on Sept 25th and return in December.
Thank you, all of you, for your unwavering focus, dedication and support over these past months, and for helping us to build something incredible. We are not done yet, and keep the momentum going!
Straight from the man himself, the intention and reason for the leave appears to be to catch up on family responsibility. As someone who has often traded work-related travel for home-based committments in future months, I understand this completely.
I have no doubt that Raja takes this leave with some reluctance. He built this team himself (for the most part) and my conversations with AMD employees always mention respect and appreciation for what he has been able to do. He loves the industry, he loves the technology, he loves the fans. That doesn't mean he can't or won't leave or be forced out if comes down to it, but it does give me hope that the potential for his return after the sabbatical is better than most other news outlets and pundits might lead us to believe.
For the interim, I have a lot of faith in Lisa Su to handle RTG. She has led AMD out of the CPU doldrums and into competitiveness for the first time in a decade. Any additional knowledge, experience, or input she can can gleam from her time as the lead at the Radeon Technologies Group can only be a benefit to AMD in the long run.
Subject: Graphics Cards | September 12, 2017 - 03:12 PM | Jeremy Hellstrom
Tagged: Vega, ryzen 7, ryzen 5, ryzen, RX 580, RX 570, RX 560, ruby, repetition, quake champions, amd
Remember Ruby, that animated heroine ATI used in tech demos many years back? She has returned recently and is now playable in Quake Champions for those who claim their free key. In addition to appearing in the game, she is also the centre of attention in this announcement from AMD.
If you purchase a new Ryzen 5 or 7 APU, or a RX 560, 570 or 580 you can now claim the Champions pack for Quake Champions for free. The Champions pack will retail for $40 and add access to all current and future characters to your game, including a custom Ruby skin for Nyx. If you purchased one of these products after August 22nd you are eligible to claim your key over at AMDRewards. The contest will run until October 29th or until the keys run out.
Subject: Graphics Cards | September 1, 2017 - 05:52 PM | Jeremy Hellstrom
Tagged: GTX 1080 Mini ITX 8G, gigabyte, GeForce GTX 1080
Gigabyte have shrunk the GTX 1080 into a tiny little package 17cm long, retaining the dual slot design to ensure you still have the connectivity options you expect.
Even with its small stature and 90mm fan, the card is no slowpoke. Setting it to Gaming Mode gives the standard 1733/1607MHZ Boost/BAse and there is an OC mode which will raise those clocks to 1771/1632MHz.
There is no stock at the moment, which is also true the GTX 1070 and 1060 models which have already been released. Those two are not sold at a large premium over their bigger twins so once prices have descended from the stratosphere and supply begins to accumulate again the tiny 1080 shouldn't carry a large premium.
Subject: Graphics Cards | August 30, 2017 - 09:27 PM | Scott Michaud
Tagged: amd, Vega, vega 56, vega 64
Because so many different video cards are made from a handful of chip designs, there is a group of people who like to see whether a lower-end SKU can be unlocked to behave like a higher-end one. In this case, kdtree on the ChipHell forums has apparently flashed the new AMD RX Vega 56 with the vBIOS from an AMD RX Vega 64. Personally, I would find that a little sketchy, given the difference in stream processor count, but they’re the one with the graphics card.
Turns out, it did something, but it did not magically create an RX Vega 64. The extra 512 shaders are probably disabled at the hardware level, such as with a laser. Your first reaction is probably “well, of course it is...” but, if you remember Polaris, users have software-modified 4GB cards into 8GB cards... so there is some precedence for “maybe AMD put more on the card than they said on the box”.
Oh right, so what did it do? It apparently gave the card a significant overclock. It’s hard to tell under the watermark, but the modified Vega 56 was just a percent or so away from the Vega 64 on 3DMark. I’m guessing a conventional overclock might do the same, but who knows.
Subject: Graphics Cards | August 28, 2017 - 04:41 PM | Jeremy Hellstrom
Tagged: vega 56, amd, radeon, R9 Fury
Having wrapped up their initial review of AMD's new RX Vega 56, [H]ard|OCP was curious how it stacks up in a direct competition with last generations R9 Fury. The comparison is interesting, ROPs and Texture Units are the same in both cards, while the Fury uses HBM1 at a 4096bit interface while the Vega 56 uses HBM2 at 2048; clocks are 500MHz versus 800MHz respectively. The prices are quite different, the Fury clocked in at $550 while the Vega 56 should be available at $400; not that there is any stock at any price.
Check out the full article for specifics; the short answer is that you can expect the new Vega card to boast an average 25% performance advantage over the Fury.
"Do you have an AMD Radeon R9 Fury based video card and want to know if AMD Radeon RX Vega 56 at a lesser price is a performance upgrade? Do you want to know if architecturally AMD Radeon RX Vega 56 is faster than AMD Radeon R9 Fury? This follow-up performance review should answer those questions."
Here are some more Graphics Card articles from around the web:
- RX Vega 64 Liquid “Unleashed” – 10 VR Games Benchmarked vs. the GTX 1080 & GTX 1080 Ti @ BabelTechReviews
- The Radeon RX Vega 64 Liquid, Vega 64 & Vega 56 Test: 32 Games Benchmarked @ TechSpot
- Vega 64 “Unleashed” – 27 Games tested using the Liquid Cooled Edition vs. the GTX 1080 & GTX 1080 Ti @ BabelTechReviews
Subject: General Tech, Graphics Cards | August 28, 2017 - 12:31 PM | Jeremy Hellstrom
Tagged: Samsung, SK Hynix
Just when you thought it was safe to start GPU shopping, with demand from miners dropping off somewhat, the NAND shortage is set to crank up prices again. First time miners have realize they are not about to become overnight billionaires and the dedicated miners have already picked up their GPUs; unless they just picked up this board, so there was some hope GPU prices might descend closer to their original MRSP. Unfortunately the suppliers of VRAM have shifted their production capacity more heavily in favour of server memory and RAM for smartphones which has lead to a dearth of VRAM. DigiTimes reports you can expect the price of NVIDIA cards to jump from 3-10% at the end of the month.
AMD's new offerings will not be effected by this; few and far between are the servers or phones which use HBM2. It would be interesting to discover that part of their original pricing took this into account; not that it matters overly as their original pricing statement has been tossed.
"With Samsung and SK Hynix cutting their memory supply for the graphics card segment, August quotes for RAMs used in graphics cards have risen to US$8.50, up by 30.8% from US$6.50 in July. Both memory suppliers have allocated more of their production capacities to making memories for servers and handsets, reducing output for the graphics cards segment and fueling the price rally."
Here is some more Tech News from around the web:
- Is it possible to control Amazon Alexa, Google Now using inaudible commands? Absolutely @ The Register
- A Functioning 3D Printer For 10€ @ Hack a Day
- Google Updates: Hardware, Firmware, The Firm @ The Inquirer
- World's first crowdsourced tablet, Eve V, is taking aim at the Surface Pro @ The Inquirer
- Gather round, kids, and let's try to understand the science of 3D NAND @ The Register
- A Game You Control With Your Mind @ Slashdot
- AVM FRITZ!Box 7560 AC1300 VDSL/ADSL Modem Router Review @ NikKTech
Subject: Graphics Cards | August 14, 2017 - 03:49 PM | Jeremy Hellstrom
Tagged: vega 64 liquid, vega 64, vega 56, rx vega, radoen, amd
The reviews of AMD's two and a half new cards are in and they have a lot to say about AMD's current focus for GPU development. They have not gone green with this new architecture; but be honest with yourself about how much think about the environment when absorbed in a gaming session on a 4k monitor. The Vega 64 and 56 do require far more energy than Pascal cards and do produce more noise, however keep in mind that third party air cooling or a better radiator may help mitigate the issue.
The real question is the price, while there will be some challenges with the two Vega 64 cards the Vega 56 is certainly a competitor to the GTX 1070. If the mining craze dies down to the point where the prices of these two cards approach MSRP AMD offers a compelling choice for those who also want a new monitor. Freesync displays sell at a significantly lower price than comparable G-Sync displays, even before you start to look at the new bundle program AMD has introduced.
Since we know you have already been through Ryan's review, perhaps you would be interested in what our framerating friends over at The Tech Report thought. If not, there are plenty of other reviews below.
"AMD's long-awaited Radeon RX Vega 64 and RX Vega 56 graphics cards are finally ready to make their way into gamers' hands. We go hands-on to see how they perform."
Here are some more Graphics Card articles from around the web:
- AMD Radeon RX Vega 64 @ [H]ard|OCP
- AMD Radeon RX Vega 64 8GB @ Guru of 3D
- AMD Radeon RX Vega 56 8GB @ Guru of 3D
- A Look At AMD’s Radeon RX Vega 64 Workstation & Compute Performance @ Techgage
- AMD Radeon RX Vega64 8GB (Air) @ Kitguru
- AMD Radeon RX Vega 56 @ Techspot
- AMD Radeon RX Vega 56 8 GB @ techPowerUp
- AMD Radeon RX Vega 64 8 GB @ techPowerUp
- Radeon RX Vega On Linux: High-Performance GPUs & Open-Source No Longer An Oxymoron @ Phoronix
- GTX 1080 Ti Overclocking Guide @ OCCE
- A Look At NVIDIA’s Workstation Performance Boosting 385.12 TITAN Xp Driver @ Techgage
- PNY GTX 1080 Ti XLR8 OC Gaming 11GB @ Kitguru
- Bykski FOUR Founders GTX 1080 GPU Waterblock @ techPowerUp
Subject: General Tech, Graphics Cards | August 9, 2017 - 01:10 PM | Ryan Shrout
Tagged: video, relive, radeon software, radeon, live stream, live, giveaway, crimson, amd
UPDATE: Did you miss today's live stream? Catch it right here:
Last year, AMD and its software team dispatched some representatives to our offices to talk about the major software release that was Radeon Software Crimson ReLive Edition. As most of you probably saw last week, AMD launched the Crimson ReLive 17.7.2 driver and we are pleased to let you know that we will again be hosting a live stream with our friends at AMD! Come learn about the development of this new driver, how the new features work and insight on what might be coming in the future from AMD's software team.
And what's a live stream without prizes? AMD has stepped up to the plate to offer up some awesome hardware for those of you that tune in to watch the live stream!
- 2 x MSI Radeon RX 580 Gaming X Graphics Cards
AMD Radeon Software Crimson ReLive Live Stream and Giveaway
10am PT / 1pm ET - August 9th
Need a reminder? Join our live mailing list!
The event will take place Wednesday, August 9th at 10am PT / 1pm ET at https://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience. To win the prizes you will have to be watching the live stream, with exact details of the methodology for handing out the goods coming at the time of the event.
I will be joined by Adrian Castelo, Software Product Manager and Gurman Singh, Software Marketing Manager. In short, these are two people you want to hear from and have answer your questions! (Apparently Terry Makedon will be hiding in the background as well...)
If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from AMD?
So join us! Set your calendar for Wednesday at 10am PT / 1pm ET and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!
Subject: Graphics Cards | August 3, 2017 - 02:01 PM | Jeremy Hellstrom
Tagged: external gpu, sonnet, eGFX Breakaway Box, thunderbolt 3
The version of Sonnet's Breakaway Box which Ars Technica tested is priced at $300, for that you get the housing with a 350W PSU inside that can handle a GPU of up to 300W. There are two other models, the Developer Edition which shipped with Apple's External GPU Dev kit and a higher powered model which can support cards that require up to 375W. AMD worked with Sonnet to create an optimized driver for this enclosure which has enabled them to retain more performance than NVIDIA on this Thunderbolt 3 enclosure, however all the cards they tested did show performance degradation compared to a GPU inside of a desktop system. On the other hand that is not what this device is for; it is to enable a laptop to play high end games and in that it does succeed. Check out the full review here.
"The Breakaway Box is best described as functional, consisting of a simple steel chassis and vented side panels (neither of which, sadly, feature proper dust filters), with a power supply, 120mm fan, and a single PCIe slot inside."
Here are some more Graphics Card articles from around the web:
- Gigabyte AORUS RX 580 GTR 8 GB @ techPowerUp
- A Look At AMD’s Radeon Pro WX 3100 Workstation Graphics Card @ Techgage
- Windows 10 vs. Ubuntu Radeon Gaming Performance With Linux 4.13 + Mesa 17.2 @ Phoronix
- Zotac GeForce GTX 1080 Mini 8 GB @ techPowerUp
- Gigabyte Aorus GTX 1080 @ eTeknix
- MSI GTX 1080 Ti Gaming X @ Kitguru
- MSI GeForce GTX 1080 Ti LIGHTNING Z @ [H]ard|OCP
Subject: Graphics Cards | August 2, 2017 - 07:01 AM | Scott Michaud
Tagged: spir-v, opengl, Khronos
While Vulkan has been getting a lot of mindshare recently, OpenGL is still in active development. This release, OpenGL 4.6, adds a bunch of extensions into the core specification, making them more reliably available to engines. There’s a lot of them this time, many of which seem to borrow design elements from the work done on Vulkan.
The headlining feature is SPIR-V support as an ARB extension, which frees OpenGL programs from having their shaders written in GLSL. Many engines write their shaders in HLSL and use a transpiler to generate the corresponding GLSL, which may not support all features. The extension might also help titles target both OpenGL and Vulkan, although I’m not sure why we would see a driver that supports OpenGL 4.6 but not Vulkan.
Another extension is GL_KHR_no_error, which tells graphics drivers that they do not need to generate errors at runtime. This will save a bit of driver overhead. GL_ARB_indirect_parameters also helps with CPU overhead by allowing draws to pass parameters to other GPU-initiated draws, although this is a bit out of my domain. Also, if you’re not working in SPIR-V, GL_KHR_parallel_shader_compile will allow the driver to compile your GLSL shaders across multiple worker threads.
NVIDIA has a beta driver for developers, which is a couple of versions back compared to their consumer version, so you don’t want to install it unless you intend on developing OpenGL 4.6 applications. Mesa says that they shouldn’t be too far behind.
Subject: Graphics Cards | August 1, 2017 - 12:05 PM | Sebastian Peak
Tagged: Wolfenstein 2, vulkan, Vega, id Tech 6, id software, half-precision, game engine, FP16, amd
According to a report from Golem.de (German language), with the upcoming Wolfenstein 2: The New Colossus game AMD Vega owners will have the advantage of FP16 shader support from a new version of the id Tech 6 engine. The game supports both DX12 and the Vulkan API, but the use of half-precision calculations - the scope of which has not been specified - will potentially offer higher frame-rates for AMD Vega users.
AMD provided some technical details about Wolfenstein 2 during their Threadripper/Vega tech day, and this new game includes “special optimizations” in the id Tech 6 game engine for AMD Vega hardware:
“For what exactly id Software (is using) FP16 instead of FP32, AMD did not say. These could post-processing effects, such as bloom. The performance should increase in the double-digit percentage range, (though) id Software did not want to comment on it.” (Translated from German.)
Subject: Graphics Cards | July 30, 2017 - 11:02 PM | Jim Tanous
Tagged: vega 64, strix, radeon rx vega, ASUS ROG, asus, amd
Although AMD’s own cards are the focus of attention this weekend, the company’s partners are also ready with some RX Vega announcements of their own. ASUS today announced four new cards based on the highest-tier Vega 64 design:
- ASUS RX Vega64 Water Cooled Edition
- ASUS RX Vega64 Air Cooled Edition
- ROG Strix RX Vega64 OC Edition
- ROG Strix RX Vega64
The first two cards, the non-Strix models, feature AMD’s corresponding reference design for the air and water-cooled models, while incorporating support for both ASUS’s GPU Tweak II software and XSplit Gamecaster.
The Strix models will feature a custom triple fan ASUS cooler, RGB lighting with Aura Sync support, and two “VR-friendly” HDMI ports (the reference RX Vega design only has one). ASUS has yet to announce base or boost clocks for the ROG Strix RX Vega64. See below for complete specifications:
ASUS RX Vega64 Air and Water Cooled editions will launch on August 14th. ASUS states “early September” availability for the ROG Strix models. Pricing was not disclosed as of the date of this article’s publication.
Subject: Graphics Cards | July 30, 2017 - 10:07 PM | Josh Walrath
Tagged: Vega, Siggraph, Nano
This doesn't look like it was really meant to happen, but it is in the wild now! Twitter user Drew has posted a picture of Chris Hook holding up a Vega Nano card outside the show. It draws its design from the previous Vega products that we have seen with the shroud and the red cube in the top right corner. No specifications were included with this post, but we can see that the card is significantly shorter than the RX Vega FE that Ryan had reviewed.
TDPs should be in the sub-200 watt range for such a design. The original Nano was a 150 watt TDP part that performed quite well at the time. Pricing is again not included, but we will be able to guess once the rest of the Vega lineup is announced later.
Subject: Graphics Cards | July 27, 2017 - 05:45 PM | Scott Michaud
Alongside the big Radeon Software Crimson ReLive 17.7.2 release, AMD pushed out a new developer tool to profile performance on AMD GPUs. First and foremost, it’s only designed to work with the newer graphics APIs, DirectX 12 and Vulkan, although it supports many operating systems: Windows 7, Windows 10, and Linux (Ubuntu 16.04). It doesn’t (yet) support Vega, so you will need to have a 400-, 500-, or Fury series GPU. I expect that will change in the near future, though.
So what does it do? These new graphics APIs are low-level, and there’s a lot going on within a single frame. Other tools exist to debug thing like “which draw call is painting a white blotch over part of my frame”, with AMD recommending RenderDoc. Radeon GPU Profiler is more for things like “did I feed my GPU enough tasks to mask global memory access latency?” or “what draw call took the longest to process?” Now that a lot of this is in the hands of game developers, AMD wants them to have the tools to efficiently load their GPUs.
While the software is freely available, it’s not open source. (You will see a “Source code” link in the release section of GitHub, but it’s just a Readme.)
Subject: Graphics Cards | July 25, 2017 - 06:36 PM | Jeremy Hellstrom
Tagged: evga, Kingpin, 1080 ti, nvidia
A fancy new card with a fancy way of spelling K|NGP|N has just been announced by EVGA. It is a rather attractive card, eschewing RGBitis for a copper heatsink peeking through the hexagonal grill and three fans. The only glowing parts indicate the temperature of the GPU, memory and PWM controller; a far more functional use.
As you would expect, the card arrives with default clocks, a base clock of 1582MHz and boost of 1695MHz, however the card is guaranteed to hit 2025MHz and higher when you overclock the cards. The base model ships with a dual-slot profile, however EVGA chose to move the DVI port down, leaving the top of the card empty except for cooling vents, this also means you could purchase a Hydro Copper Waterblock and reduce the cards height to a single slot.
The card currently holds several single GPU World Records:
- 3DMark Time Spy World Record – 14,219
- 3DMark Fire Strike Extreme World Record – 19,361
- 3DMark Fire Strike World Record – 31,770
- UNIGINE Superposition – 8,642
July 25th, 2017 - The GeForce® GTX™ 1080 Ti was designed to be the most powerful desktop GPU ever created, and indeed it was. EVGA built upon its legacy of innovative cooling solutions and powerful overclocking with its GTX 1080 Ti SC2 and FTW3 graphics cards. Despite the overclocking headroom provided by the frigid cooling of EVGA's patented iCX Technology, the potential of the GTX 1080 Ti still leaves room for one more card at the top...and man is it good to be the K|NG.
Subject: Graphics Cards | July 13, 2017 - 01:19 PM | Jeremy Hellstrom
Tagged: ROG Poseidon GTX 1080 Ti Platinum, gtx 1080 ti, asus, water cooling, factory overclocked
We have seen the test results that ASUS' Poseidon GTX 1080 Ti can manage on air cooling and now it is time to revist the card when it is watercooled. [H]ard|OCP attached the card to a Koolance Exos Liquid Cooling System Model EX2-755 and fired up the system to benchmark it. The difference is immediately noticeable, the minimum clock on watercooling almost matches the highest clock seen on air cooling, with an average observed frequency of 2003MHz, 2076MHz once they manually overclocked. This did translate into better gameplay and significantly lower operating temperatures which you can see in detail here.
"It’s time to let the liquid flow and put the ASUS ROG Poseidon GTX 1080 Ti Platinum Edition to the ultimate test. We will connect a Koolance Liquid Cooling System and test GPU frequency, gaming performance, and push the video card as hard as possible for its best overclock. Let’s find out what a little liquid can do for a GTX 1080 Ti."
Here are some more Graphics Card articles from around the web:
- MSI GTX 1080 Ti Lightning Z 11 GB @ techPowerUp
- MSI GTX 1080 Ti Lightning Z 11GB @ Kitguru
- GeForce GTX 1080 Ti @ Hardware Secrets