HTC announces VIVE Pro Pricing, Available now for Preorder

Subject: General Tech, Graphics Cards | March 19, 2018 - 12:09 PM |
Tagged: vive pro, steamvr, rift, Oculus, Lighthouse, htc

Today, HTC has provided what VR enthusiasts have been eagerly waiting for since the announcement of the upgraded VIVE Pro headset earlier in the year at CESthe pricing and availability of the new device.


Available for preorder today, the VIVE Pro will cost $799 for the headset-only upgrade. As we mentioned during the VIVE Pro announcement, this first upgrade kit is meant for existing VIVE users who will be reusing their original controllers and lighthouse trackers to get everything up and running.

The HMD-only kit, with it's upgraded resolution and optics, is set to start shipping very soon on April 3 and can be preordered now on the HTC website.

Additionally, your VIVE Pro purchase (through June 3rd, 2018) will come with a free six-month subscription to HTC's VIVEPORT subscription game service, which will gain you access to up to 5 titles per month for free (chosen from the VIVEPORT catalog of 400+ games.)

There is still no word on the pricing and availability of the full VIVE Pro kit including the updated Lighthouse 2.0 trackers, but it seems likely that it will come later in the Summer after the upgrade kit has saturated the market of current VIVE owners.

As far as system requirements go, the HTC site doesn't list any difference between the standard VIVE and the VIVE Pro. One change, however, is the lack of an HDMI port on the new VIVE Pro link box, so you'll need a graphics card with an open DisplayPort 1.2 connector. 

Source: HTC

PNY Adds CS900 960GB SATA SSD To Budget SSD Series

Subject: General Tech, Storage | March 18, 2018 - 12:20 AM |
Tagged: ssd, sata 3, pny, 3d nand

PNY has added a new solid-state drive to its CS900 lineup doubling the capacity to 960GB. The SATA-based SSD is a 2.5" 7mm affair suitable for use in laptops and SFF systems as well as a budget option for desktops.

PNY CS900 960GB SATA SSD.png

The CS900 960GB SSD uses 3D TLC NAND flash and offers ECC, end-to-end data protection, secure erase, and power saving features to protect data and battery life in mobile devices. Unfortunately, information on the controller and NAND flash manufacturer is not readily available though I suspect it uses a Phison controller like PNY's other drives.

The 960GB capacity model is rated for sequential reads of 535 MB/s and sequential writes of 515 MB/s. PNY rates the drive at 2 million hours MTBF and they cover it with a 3-year warranty.

We may have to wait for reviews (we know how Allyn loves to tear apart drives!) for more information on this drive especially where random read/write and latency percentile performance are concerned. The good news is that if the performance is there the budget price seems right with an MSRP of $249.99 and an Amazon sale price of $229.99 (just under 24 cents/GB) at time of writing. Not bad for nearly a terabyte of solid state storage (though if you don't need that much space you can alternatively find PCI-E based M.2 SSDs in this price range).

Source: PNY

Tobii and Qualcomm Announce Collaboration on Mobile VR Headsets with Eye-Tracking

Subject: General Tech | March 16, 2018 - 09:45 AM |
Tagged: xr, VR, Tobii, snapdragon 845, qualcomm, mobile, HMD, head mounted display, eye tracking, AR, Adreno 630

Tobii and Qualcomm's collaboration in the VR HMD (head-mounted display) space is a convergence of two recent stories, with Tobii's impressing showing of a prototype HMD device at CES featuring their eye-tracking technology, and Qualcomm's unvieling last month of their updated mobile VR platform, featuring the new Snapdragon 845.


The Qualcomm Snapdragon 845 Mobile VR Reference Platform

What does this new collaboration mean for the VR industry? For now it means a new reference design and dev kit with the latest tech from Tobii and Qualcomm:

"As a result of their collaboration, Tobii and Qualcomm are creating a full reference design and development kit for the Qualcomm Snapdragon 845 Mobile VR Platform, which includes Tobii's EyeCore eye tracking algorithms and hardware design. Tobii will license its eye tracking technologies and system and collaborate with HMD manufacturers on the optical solution for the reference design."

The press release announcing this collaboration recaps the benefits of Tobii eye tracking in a mobile VR/AR device, which include:

  • Foveated Rendering: VR/AR devices become aware of where you are looking and can direct high-definition graphics processing power to that exact spot in real time. This enables higher definition displays, more efficient devices, longer battery life and increased mobility.
  • Interpupillary Distance: Devices automatically orient images to align with your pupils. This enables devices to adapt to the individual user, helping to increase the visual quality of virtual and augmented reality experiences.
  • Hand-Eye Coordination: By using your eyes in harmony with your hands and associated controllers, truly natural interaction and immersion, not possible without the use of gaze, is realized.
  • Interactive Eye Contact: Devices can accurately track your gaze in real time, enabling content creators to express one of the most fundamental dimensions of human interaction – eye contact. VR technologies hold the promise of enabling a new and immersive medium for social interaction. The addition of true eye contact to virtual reality helps deliver that promise.


Tobii's prototype eye-tracking HMD

For its part, Qualcomm's Snapdragon 845-powered VR mobile platform promises greater portability of a better VR experience, with expanded freedom on top of the improved graphics horsepower from the new Adreno 630 GPU in the Snapdragon 845. This portability includes 6DoF (6 degrees of freedom) using external cameras to identify location within a room, eliminating the need for external room sensors.

"Together, 6DoF and SLAM deliver Roomscale - the ability to track the body and location within a room so you can freely walk around your XR environment without cables or separate room sensors – the first on a mobile standalone device. Much of this is processed on the new dedicated Qualcomm Hexagon Digital Signal Processor (DSP) and Adreno Graphics Processing Unit within the Snapdragon 845. Qualcomm Technologies’ reference designs have supported some of the first wave of standalone VR devices from VR ecosystem leaders like Google Daydream, Oculus and Vive."

It is up to developers, and consumer interest in VR moving forward, to see what this collaboration will produce. To editorialize briefly, from first-hand experience I can vouch for the positive impact of eye-tracking with an HMD, and if future products live up to the promise of a portable, high-performance VR experience (with a more natural feel from less rapid head movement) a new generation of VR enthusiasts could be born.

Source: PR Newswire

Podcast #491 - Intel Optane 800P, UltraWide Monitors, and more!

Subject: General Tech | March 15, 2018 - 09:07 AM |
Tagged: video, ultrawide, podcast, Optane, Intel, Huawei, GeForce Partner Program, FreeSync2, cts labs, caldigit

PC Perspective Podcast #491 - 03/14/18

Join us this week for discussion on Intel Optane 800P, UltraWide Monitors, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath,Allyn Malventano

Peanut Gallery: Alex Lustenberg, Jim Tanous

Program length: 1:34:30

Podcast topics of discussion:
  1. Week in Review:
  2. News items of interest:
  3. Picks of the Week:
    1. 1:25:45 Ryan: Basta ZMover
  4. Closing/outro

Logitech Announces G560 Speakers and G513 Keyboard with LIGHTSYNC

Subject: General Tech | March 15, 2018 - 08:00 AM |
Tagged: speakers, romer-g, mechanical, logitech, keyboard, key switches

Logitech has announced a pair of devices featuring the company’s “LIGHTSYNC” technology,  with the new G560 gaming speaker and G513 gaming keyboard. What is LIGHTSYNC? According to Logitech, the technology synchronizes audio and RGB lighting with gameplay, to create a more immersive experience. We have seen a similar concept with the Philips Ambilight TVs, which project lighting onto a rear wall, synchronized with on-screen content to enhance immersion.

Logitech G560 PC Gaming Speaker 8.jpg

How is this new lighting tech implemented with gaming peripherals, exactly? We begin with the G560, which offers plenty of power with a 120W (240W peak) amplifier, and 3D audio effects courtesy of DTS:X Ultra 1.0. As to the LIGHTSYNC implementation, Logitech explains:

“Powered by advanced LIGHTSYNC technology, the Logitech G560 synchronizes brilliant RGB lighting and powerful audio in real time to match on-screen gameplay action. Light and animation effects can be customized across approximately 16.8 million colors, with four lighting zones.”

Logitech G560 PC Gaming Speaker 2.jpg

The G560 offers USB and 3.5mm connectivity, as well as Bluetooth, and Logitech's "Easy-Switch" technology allows for switching between any four connected devices. The included LIGHTSYNC technology works with both video and music.

Logitech G513 Mechanical Gaming Keyboard Carbon 1.jpg

Next we have the G513 Mechanical Gaming Keyboard, which combines Romer-G switches (your choice of either Romer-G Tactile or Linear), and support for LIGHTSYNC. The Logitech G513 offers a brushed aluminum top case and USB passthrough port, and includes an optional palm rest.

As to pricing, the Logitech G560 PC Gaming Speaker will carry an MSRP of $199.99, with a $149.99 MSRP for the G513 Mechanical Gaming Keyboard. Availability is set for April 2018.

Source: Logitech

Design a thing, win a prize; change the world?

Subject: General Tech | March 12, 2018 - 01:29 PM |
Tagged: hack, DIY, nifty, hackaday prize

Last years grand prize winner of the Hack a Day prize picked up $50,000 for creating the Open Source Underwater Glider, an autonomous underwater vehicle which uses a buoyancy engine instead of screws to travel underwater.  That makes it silent and able to roam around for a week or more before returning home and the plans and materials are readily available for anyone who wants to build one.

Today the 2018 Hackaday Prize launches, commencing with the Open Hardware Design Challenge.  For this challenge you need only to provide detailed plans of your project and the theory behind it, if your plans are among the best 20 and fit into one of the next four challenges you might just pick up $1000 and move onto the next stage.  The four specific challenges are Robotics, Power Harvesting, Human Computer Interface and Musical Instruments; so if you have an existing project or an idea just burning around in your brain, then here is your chance to shine!  Check out the full rules and details here.


"The Hackaday Prize begins with 5 themed challenges which run in nonstop series (one directly after the other). Each challenge lasts 6 weeks long, with the first challenge beginning on March 12th and the last ending October 8th. The top 20 projects from each round win $1000 and advance to the finals."

Here is some more Tech News from around the web:

Tech Talk

Source: Hack a Day

AMD FreeSync 2 for Xbox One S and Xbox One X

Subject: General Tech | March 10, 2018 - 05:11 PM |
Tagged: xbox, freesync, amd

Next week, in the Xbox One alpha release ring, Microsoft will enable AMD FreeSync 2 for the Xbox One S and the Xbox One X. This allows compatible displays, ones that accept FreeSync variable refresh rate signals over HDMI, to time their refresh rate to the console’s rendering rate and removes the micro-stutter that could be seen due to this mismatch.


Because it is FreeSync 2, it will also work with HDR content.

As stated, FreeSync over HDMI will be required to use this feature, which has two caveats. The first is that DisplayPort will not work, so that’s something to be careful about if you’re planning to buy something (either a display or an Xbox itself) for this feature. The second is that, as far as I know, not a single TV currently supports FreeSync – but that could change. There is now a major console manufacturer pushing the standard, which is a stronger use case than “maybe someone with an AMD (or potentially Intel someday) GPU will plug their PC into this TV”.


The menu to enable FreeSync on the Xbox One

The Xbox Insider Program Alpha Preview ring is invite only. It will then trickle to Beta, Delta, and Omega, before being released to the general public.

Windows 10's latest trick? Perpetually hitting EOL; secretly.

Subject: General Tech | March 9, 2018 - 01:49 PM |
Tagged: windows 10, spring creators update, microsoft

Microsoft demonstrated once again how little it learns from past mistakes.  Those who chose to opt out of updates to reduce the amount of data which Microsoft collects, or to ensure a production machine remains in a known state will soon find themselves running the latest build of Win10.  This will not be a choice, as it bypasses Windows Update and will install even if you have blocked that service; similar to the last three major updates.  Microsoft decided not to officially inform users of this, perhaps in the hopes no one would notice.

It seems that Windows 10 builds will essentially hit EOL every time a new major update is pushed out, and if you manage to successfully block the update, you won't receive any new security patches.  The Inquirer is as unimpressed with this as you are.


"Users, particularly those who have opted out of data collection, are being told that they must update to Build 1709 (the most recent) in order to continue receiving security patches."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

The GeForce Partner Program has some Kool-Aid it would like you to try

Subject: General Tech | March 8, 2018 - 03:26 PM |
Tagged: dirty pool, nvidia, gpp, GeForce Partner Program

[H]ard|OCP have posted an article looking at the brand new GeForce Partner Program which NVIDIA has announced that has a striking resemblance to a certain Intel initiative ... which turned out poorly.  After investigating the details for several weeks, including attempts to talk with OEMs and AIBs some serious concerns have been raised, including what seems to be a membership requirement to only sell NVIDIA GPUs in a product line which is aligned with GPP.  As membership to the GPP offers "high-effort engineering engagements -- early tech engagement -- launch partner status -- game bundling -- sales rebate programs -- social media and PR support -- marketing reports -- Marketing Development Funds (MDF)" this would cut out a company which chose to sell competitors products from quite a few things.

At this time NVIDIA has not responded to inquiries and the OEMs and AIBs which [H] spoke to declined to make any official comments; off the record there were serious concerns about the legality of this project.  Expect to hear more about this from various sites as they seek the transparency which NVIDIA Director John Teeple mentioned in his post.


"While we usually like to focus on all the wonderful and immersive worlds that video cards and their GPUs can open up to us, today we are tackling something a bit different. The GeForce Partner Program, known as GPP in the industry, is a "marketing" program that looks to HardOCP as being an anticompetitive tactic against AMD and Intel."

Here is some more Tech News from around the web:

Tech Talk


Source: [H]ard|OCP

Podcast #490 - Seasonic Fanless power supply, HyperX cordless headset, and more!

Subject: General Tech | March 8, 2018 - 01:37 AM |
Tagged: vulkan, video, stealth, seasonic, razer, Project ReSX, prime, podcast, Khronos Group, hyperx, gamdias, far cry 5, corsair, Carbide 275R, amd, achilles p1-l, 600w

PC Perspective Podcast #490 - 03/07/18

Join us this week for discussion on the Seasonic Fanless power supply, HyperX cordless headset, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Sebastion Peak, Allyn Malventano

Peanut Gallery: Alex Lustenberg, Ken Addison

Program length: 1:26:57

Podcast topics of discussion:
  1. Week in Review:
  2. Thanks to Casper for supporting our channel. Save $50 on select mattresses at code: pcper
  3. News items of interest:
  4. Picks of the Week:
    1. 1:15:05 Allyn: Keep an eye on Steam Specials
    2. 1:18:15 Jeremy: An office move is a chance to get 4K over Cat6? Nope.
    3. 1:23:15 Sebastian: Consider a refurb if you need a PSU
  5. Closing/outro

Looking for an overclock? Try that ASUS ROG STRIX RX O8G GAMING family

Subject: General Tech | March 7, 2018 - 03:33 PM |
Tagged: asus, ROG Strix, RX Vega 56, RX VEGA 64, amd, factory overclocked, O8G Gaming

[H]ard|OCP have posted their review of both of ASUS ROG STRIX RX O8G GAMING cards, one the Vega 56 the other the Vega 64.  The Vega 56 model comes with an overclock of 1297MHz core, 1573MHz boost and the Vega 64 is similar with a core of 1298MHz and boost of 1590MHz; both cards memory clocks are at stock speed.  [H]ard|OCP pushed them further with the Vega 64 set to 1700MHz and memory at 1050MHz in the driver while the Vega 56 managed 1720MHz and 850MHz memory, though it is worth noting neither card hit those speeds during use. 

In the end the Vega 56 model happily surpassed the GTX 1070 Ti, even without the manual overclock and while the Vega 64 did struggle to match the GTX 1080 in some games, it was the winner in DX12 and Vulkan games.  Check out [H]'s full review of the Vega 56 and Vega 64 to learn more about these two strong AMD cards..


"We have our first custom retail AMD Radeon RX Vega 56 GPU video card on the test bench in the form of the ASUS ROG STRIX RX Vega 56 O8G GAMING video card. ASUS has created a robust ROG STRIX version of RX Vega 56 with a factory overclock and overclocking ability. Let’s see what it can do. "

Here are some more Graphics Card articles from around the web:

Graphics Cards

Source: [H]ard|OCP

Take 5 and get a preview of another Far Cry game

Subject: General Tech | March 7, 2018 - 02:36 PM |
Tagged: ubisoft, gaming, far cry 5

Ubisoft is not one to let a title go, dragging them from the stone age through to modern time and into the future, before starting the cycle again.  Gone are the tropical islands that birthed Far Cry, now you will spend time causing death and destruction throughout Montana as you deal with doomsday cult which ruined your day somehow.  Techgage received early access to the game, which we mere mortals will not be granted until March 27th, and have posted their thoughts here.


"We recently spent a few hours tearing up Far Cry 5’s Hope County, and now, we get to share what we experienced in both the solo and co-op shared campaign. Join us as we head to Montana’s fictional Hope County, where sanity has become a scarce resource as a doomsday cult has taken over. Freaked out? Let’s proceed…"

Here is some more Tech News from around the web:

Tech Talk


Source: Techgage

Everyone loves Coffee on the Lake; with a little tweaking

Subject: General Tech | March 7, 2018 - 01:01 PM |
Tagged: Intel, coffee lake, Z370, z270. z170

Some enterprising hardware enthusiasts have proven Intel's claim that Coffee Lake can only run on the Z370 chipset, even thought the pins physically match, to be somewhat less than accurate.  There are some limitations which stem from the difference in power draw, the basis of Intel's reasoning for the incompatibility.  The modders who made this work would not suggest trying to use an i5 or i7 chip, only an i3 as the power draw is not so far out of spec.  This is more of a proof of concept mod, it is not recommended you pick up a Coffee Lake CPU to slap into an older board as your main machine.  If you are curious how this was achieved you can drop by The Inquirer for more details.


"Through considerable tweaking and time, some modders posted on the Overclock forum that they'd managed to coax a Coffee Lake CPU to run on Z270 and Z170 socket-based motherboards, when its only supposed to work on Intel's Z370 chipset."

Here is some more Tech News from around the web:

Tech Talk


Source: The Inquirer

Master, I have created a Cooler Mouse

Subject: General Tech | March 5, 2018 - 03:28 PM |
Tagged: input, mastermouse, cooler master, MM520, PWM3360

Follow their trend of shoehorning Master into the name of all of their products, Cooler Master have release the MasterMouse MM520.  As you can see they did not follow the pack and have created a different looking and feeling mouse.  If you have mastered the claw grip, then this mouse is designed specifically for you; if not take a look at some of the comparison shots TechPowerUp posted to get an idea how the shape of this mouse differs from the norm.  Technically the mouse should appear, it uses the PWM3360 optical sensor and PBT main buttons however the shape is going to play a part in your enjoyment of this rodent.


"Cooler Master's MM520 mouse uses great materials, a top optical sensor, and features highly customizable RGB lighting. While the shape might not be for everyone, it could be your top weapon of choice for all different kinds of game genres."

Here is some more Tech News from around the web:

Tech Talk

Source: TechPowerUp

Gamdias's ACHILLES P1-L Gaming Chair shines RGB lights up your ...

Subject: General Tech | March 5, 2018 - 01:34 PM |
Tagged: RGB, gaming chair, gamdias, achilles p1-l

It has finally happened, the RGBs have broken free of your computer and peripherals and have now spread to your chair.  The ACHILLES P1-L is a large sized chair capable of supporting over 400lbs of gamer on its vinyl seat.  At ~$400 it costs somewhat less than other seats and of course, sports RGBs to light up your life.  [H]ard|OCP posted a video covering this chair and its various assets, which you can check out here.


"Gamdias is a company that is new to us and primarily focuses on keyboards, mice, and headsets. It is getting into the "gaming chair" market in the USA. It's first chair available here is the ACHILLES P1-L. The "L" stands for "large," so maybe we can fit into this one. Complete with footrest and RGB lighting, we show you the build and our first thoughts."

Here is some more Tech News from around the web:

Tech Talk

Source: [H]ard|OCP

The Graphics Technology of Super Mario Sunshine

Subject: General Tech | March 4, 2018 - 05:21 PM |
Tagged: Nintendo, amd, ati

I came across an interesting blog post describing how Super Mario Sunshine, with its Gamecube-era hardware, rendered water. While it mostly seems like a simple multi-texture panning effect to get the waves, the crux of the post is an interesting trick that Nintendo used to get around not having programmable shaders in their hardware: how do they emulate the Brewster’s angle?

Each of the stages are given WebGL 2 canvas examples.


The answer is pretty clever: load different textures into your various mipmap levels. Along with correcting the artifacts associated with sharp textures being viewed far away, it gives Nintendo the opportunity to draw something different. In Super Mario Sunshine, this corresponded to brighter wave glare textures at the distance that would look like the angle that polarized light reflects on.

It will be an inaccurate effect, of course, but there wasn’t much that Nintendo could do without running a script at each pixel that actually knows properties of the scene. It also depends on the resolution being drawn, which is tightly controlled in a standard-definition console, but it is a source of headaches for emulator developers.

Check out the blog if you’re interested! It also links to a Dolphin blog post, here.

Source: Clean Rinse

Blender Foundation Releases Blender 2.79a

Subject: General Tech | March 4, 2018 - 04:55 PM |
Tagged: Blender, Volta, nvidia

Normally the “a” patch of Blender arrives much closer to the number release – about a month or so.

Five months after 2.79, however, the Blender Foundation has released 2.79a. It seemed likely that it would happen at some point, because it looks like they are aiming for 2.80 to be the next full release, and that will take some time. I haven’t had a chance to use 2.79a yet, but the release notes are mostly bug fixes and performance improvements.


Glancing through the release notes, one noteworthy edition is that Blender 2.79a now includes the CUDA 9 SDK in its build process, and it includes work-arounds for “performance loss” with those devices. While I haven’t heard any complaints from Titan V owners, the lack of CUDA 8 SDK was a big problem for early owners of GeForce GTX 10X0 cards, so Volta users might have been suffering in silence until now. If you were having issues with the Titan V, then you should try 2.79a.

If you’re interested, be sure to check out the latest release. As always, it’s free.

Good news everybody, RAM might only get somewhat more expensive this year

Subject: General Tech | March 1, 2018 - 04:43 PM |
Tagged: DRAM, ddr4, price

Last year we saw the price of RAM, especially DDR4 increase by 40%, ending the year more expensive than when it was first released.  The DRAMeXchange is predicting this will slow in the coming year, which is somewhat like, but not exactly, good news.  Prices are not going to level off nor decrease, but instead the increases will slow into single digit percentages.  This has made memory makers extraordinarily happy, as you can see from their financials below.  One can only hope that the new fabs being build come online when scheduled as this trend will continue as more devices demand more memory in even the basic models.


"Price increases for mobile, PC and server DRAMs are starting to moderate in the first quarter of 2018 as suppliers expand and reallocate production capacity. Following an average price hike of about 40 percent in 2017, DRAM prices are forecast to increase in single-digit percentages in the first and second quarters of 2018, according to the latest analysis from DRAMeXchange, a research division of TrendForce."

Here is some more Tech News from around the web:

Tech Talk

Source: EPS News

Podcast #489 - Ryzen 5 2400G Compute, Thrustmaster TS-PC Wheel, and more!

Subject: General Tech | March 1, 2018 - 12:54 AM |
Tagged: western digital, video, TS-PC, thunderbolt 3, Thrustmaster, tekq, snapdragon 700, SN720, SN520, Samsung, Ryzen 5 2400G, qualcomm, podcast, logitech, Huawei, galaxy s9, g613, g603, bitmain

PC Perspective Podcast #489 - 03/01/18

Join us this week for Ryzen 5 2400G Compute, Thrustmaster TS-PC Wheel, and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath, Allyn Malventano

Peanut Gallery: Alex Lustenberg, Ken Addison

Program length: 1:29:41

Podcast topics of discussion:
  1. Week in Review:
  2. News items of interest:
  3. Picks of the Week:
    1. 1:20:45 Allyn: - for all of your oddball cable needs
    2. 1:24:05 Jeremy: Medeco³ High Security lock my donkey YOUR WHAT? Horse + mule
  4. Closing/outro

Out of your spaceship and into a giant robot

Subject: General Tech | February 28, 2018 - 03:46 PM |
Tagged: Into the Breach, gaming, ftl

Subset Games, who brought us FTL, have released a new game which looks to be every bit as frustrating and enjoyable as their first.  Into the Breach puts you in charge of three robots, which are humanity's last line of defence against large underground insectoids that would prefer they were in charge.  The game is not so simple as shooting and punching the enemy to victory, instead you have a certain amount of turns to defend a battlefield before moving onto the next.  Losing a building to the enemy on a battlefield is a permanent loss which carries on to the next fight.  Once all your buildings are gone, its game over and time to try again.  Hit up Ars Technica for more info as well as reasons why knocking your opponent around the battlefield can be more effective than attacking them.


"What exactly is going on in the world of Into the Breach? It's a little hard to say, owing to the way its plot is meted out in small-but-alluring ways. Key points: a race of insectoid creatures called the Vek has begun emerging from the Earth's surface. Your mission is to save as many civilians as possible by issuing orders to a three-person army of giant, mechanized robo-battlers."

Here is some more Tech News from around the web:

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Source: Ars Technica