You know you want it, Little Tikes kidBoard

Subject: General Tech | April 7, 2016 - 05:44 PM |
Tagged: Little Tikes, kidBoard, input

Look at that colour scheme, LEDs would just ruin the beautiful clash of blue, red and purple on the yellow background.  Clicky keys?  You bet this thing clicks, so much better than any mere Cherry MX keyboard.  It is also ruggedized, you could keep typing even when falling down stairs, you might feel bad by the time you hit the ground floor but this keyboard won't care. It may not survive a jamming though, so keep your milk and cookies or PBJ to the side when composing on this keyboard.  Drop Modders Inc a note to let them know they've done a top notch job with this review as well as with their sense of humour.


"The Little Tikes kidBoard: the name says it all. An undisputed titan of computer peripherals, the engineers at Little Tikes have set the bar higher than ever with their newest release. The kidBoard incorporates an incredible combination of bleeding-edge software, phonics integration, and hardware mastery to create the next generation of gaming keyboards."

Here is some more Tech News from around the web:

Tech Talk

Source: Modders Inc

IBM is feeling Powerful in the Core Wars, details on the Power9 architecture have arrived

Subject: General Tech | April 7, 2016 - 03:43 PM |

IBM's Power9 processor is scheduled to appear on the scene just over a year from now and finally we have some details about what it will be.  Firstly the core count is to be two higher than Intel, 24 cores and is optimized for use in two socket servers.  The chips are 14nm FinFETs fabbed by GLOBALFOUNDRIES which will be compatible with modern industry standards including DDR4, PCIe 4.0 and NVLink 2.0 so you can even take advantage of Jen-Hsun's latest products. 

The list of customers is quite impressive, Google has moved to Power8 already and described changing to the infrastructure as simple as flipping a switch,  the US Department of Energy will build their next HPCs using Power9 and Rackspace is currently working with Google to develop Power9 server blueprints for the Open Compute Project. 

Several Chinese companies will take advantage of those OpenPower blueprints to develop their own 'partner chips', Power8 and 9 architecture which will be using 10nm gates in 2018 to 2020.  This is somewhat amusing considering the shipping of Xeon processors to China has been banned by the US Government.  Check out more of the slides from IBM's presentation at The Register.


"IBM's Power9 processor, due to arrive in the second half of next year, will have 24 cores, double that of today's Power8 chips, it emerged today.

Meanwhile, Google has gone public with its Power work – confirming it has ported many of its big-name web services to the architecture, and that rebuilding its stack for non-Intel gear is a simple switch flip."

Here is some more Tech News from around the web:

Tech Talk


Source: The Register

Podcast #394 - Measuring VR Performance, NVIDIA's Pascal GP100, Bristol Ridge APUs and more!

Subject: General Tech | April 7, 2016 - 02:47 PM |
Tagged: VR, vive, video, tesla p100, steamvr, Spectre 13.3, rift, podcast, perfmon, pascal, Oculus, nvidia, htc, hp, GP100, Bristol Ridge, APU, amd

PC Perspective Podcast #394 - 04/07/2016

Join us this week as we discuss measuring VR Performance, NVIDIA's Pascal GP100, Bristol Ridge APUs and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

This episode of the PC Perspective Podcast is sponsored by Lenovo!

Hosts: Ryan Shrout, Jeremy Hellstrom, Josh Walrath and Allyn Malventano

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

A can of Ashes; benchmarking the Singularity

Subject: General Tech | April 6, 2016 - 01:20 PM |
Tagged: gaming, ashes of the singularity, dx12

Ashes of the Singularity comes with a canned benchmark which makes it easier to compare the performance delta between DX11 and DX12, though actual gameplay may differ in performance it does make things much easier.  [H]ard|OCP set the graphics to Crazy and tried out the two top cards from NVIDIA and AMD in both APIs and found some very interesting results.  The AMD cards performed well above expectation, the Fury X happily sitting at the top of the pack but the 390X was more impressive, matching the performance of the 980 Ti.  The AMD cards also increased in performed when running underDX12 compared to DX11, a feat the NVIDIA cards were not able to replicate. 

It is still early days for the new DirectX and we should expect to see performance changes as drivers and game engines are refined but for now if you are looking to play this new RTS AMD is the way to go.  Check out the full performance details as well as VRAM usage in [H]'s full review.


"The new Ashes of the Singularity game has finally been released on the PC. This game supports DX11 and the new DX12 API with advanced features. In this Day 1 Benchmark Preview we will run a few cards through the in-game canned benchmark comparing DX11 versus DX12 performance and NVIDIA versus AMD performance."

Here is some more Tech News from around the web:


Source: [H]ard|OCP

Regular Surface, Large Surface are in stock, soon you will be able to order a Small from Microsoft

Subject: General Tech | April 6, 2016 - 12:16 PM |
Tagged: microsoft, surface phone

For those masochists who like to run Windows phones there is good news on the horizon, three Surface phones are due to arrive some time in 2017.  The market segmentation is different from the competition, instead of offering curved screens or a different size they will sell consumer, business and enthusiast models.  That is an interesting way to separate your products and with the amount that usual phone usage has changed an Enthusiast model actually makes sense for those who spend more time gaming and watching HD content on their phones than on their laptops.

The Inquirer has heard rumours that the phones will have a 5.5" QHD AMOLED screen, an Intel Atom CPU, 4GB of RAM and 64GB or 128GB of local storage, though one hopes the enthusiast model gets a little boost in specs.


"MICROSOFT'S RUMOURED Surface Phone reportedly won't see the light of day until next year, but will arrive in three versions when it does."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

Check out the soundstage on this review

Subject: General Tech | April 5, 2016 - 05:35 PM |
Tagged: audio, Abyss 1266, Cavalli Liquid Gold, Hi-Fi HE1000, Luxman P700u, Audeze LCD 4, Chord Hugo TT, Stax 009, Blue Hawaii SE, headphone, amp

The least expensive pairing in this review will run you £5,194 and the most expensive doubles that, not the audio source and cables whose prices leave Monster green with envy.  Kitguru has taken on the high end of headphones and amps, leaving even those $1000 studio headsets far behind.  Each has their own usage, when you are spending this much on equipment they tend to be very specialized; usable in all scenarios but best served for what they were designed for.  Check out the review to laugh, cry or in some cases feel jealous of equipment you might actually want for some reason.


"This article today is focused around the synergy between amplifier and headphone and the four setups I have chosen for this article are to my mind some of the best that money can buy. There is about £70,000 of equipment on test today."

Here is some more Tech News from around the web:

Audio Corner

Source: KitGuru

Behold, the spectrum of storage

Subject: General Tech | April 5, 2016 - 12:47 PM |
Tagged: NVMe, SAS, sata, PCIe SSD, low latency

The Register have put together a nice graphic and table displaying current storage technologies and how they relate to each other.  They constructed the graph to demonstrate the major boundaries in storage, between cache/memory, local storage and external storage and how these are going to move thanks to new technology.  NVMe-over-fabric will enable companies to utilize external storage at latencies lower than internal storage that still uses SATA or SAS, with only pure PCIe local storage outpacing its potential.  X-Point, assuming it lives up to the hype, will blur the line between local storage and memory/cache storage, offering latency previously only seen in system memory or on-die cache.

They also provide a table to give you some rough ideas how this translates between storage media, normalizing it a theoretical task which would take L1 cache 1 second to access, this can make it somewhat easier to comprehend for some than nanoseconds.


"Two technology changes are starting to be applied and both could have massive latency reduction effects at the two main storage boundary points: between memory and storage on the one hand, and between internal and external, networked storage on the other."

Here is some more Tech News from around the web:

Tech Talk


Source: The Register

Windows 10 Will Finally Get a Dark Theme in Redstone 1

Subject: General Tech | April 4, 2016 - 02:33 PM |
Tagged: windows 10, microsoft

Microsoft has been slowly shifting Windows and the rest of their software toward a dark theme over the last couple of years. This is the case on Visual Studio, Edge, and... some of the operating system's user interface. You can see it in the taskbar, in a few context menus on the desktop, and so forth. If you then open the system settings, you are greeted with light grey and white.


According to Brad Sams at, Windows 10 will receive an actual dark theme option in the upcoming Anniversary Update. It could have been unlocked in the registry since before Windows 10 initially launched last year, but it was very incomplete. I also don't exactly like enabling experimental things in the registry, because you never know if Microsoft will test all possible combinations of work-in-progress flags when said feature actually goes public.

Speaking of which, the Windows 10 Anniversary Update is expected at some point in July. You know, the one-year anniversary of Windows 10 reaching RTM totally not RTM, because Windows 10 doesn't go RTM.


Now that the Oculus Rift has arrived you can see how shady the T&C's are

Subject: General Tech | April 4, 2016 - 01:35 PM |
Tagged: Privacy, rift, Oculus, facebook

As expected, Facebook has added some questionable features to the Oculus Rift and if any of it surprises you then you haven't been paying attention.  The Register went through it to pull out a variety of terms than many may find questionable.  Your usage will be tracked while you are using the headset and just like Facebook and many other social media apps it will use the data collected for targeted advertising.  There does not seem to be any incognito mode, so think twice before using the Rift for certain applications unless you want some interesting adverts showing up on your Facebook page. 

A Slashdot post points out a different concern for content creators, if you use the Oculus to create something original then while Oculus can't claim to own it, it can use it without your consent and without  having to pay you for for using it.  Again, this should not be surprising but if you weren't aware of the possibility, you should consider these T&C's before picking the Rift.


"THOSE OF a weak disposition should look away. News has reached us that face fun virtual reality machine, and eye of Facebook, the Oculus Rift has features that track things that people do, and use the information for the purposes of advertising."

Here is some more Tech News from around the web:

Tech Talk


Source: The Register

Legend of Zelda in WebGL Voxels

Subject: General Tech | April 4, 2016 - 01:30 PM |
Tagged: zelda, webgl, Nintendo

Before it invariably gets taken offline, you might want to check out a remake of the original Legend of Zelda. It's not just a straight port of the original, though. Its pixel art assets were remade in voxels, which are rendered in WebGL at an angle that's similar to what the original pixel art implies. Original NES controls are overlaid on the screen, which is useful for multi-touch, but keyboard also works.


Most of the game is plugin-free and running in the browser. The only thing that requires plug-in support is audio, and it doesn't play nice with click-to-activate. It would have been nice for them to implement it in WebAudio API, and implement Gamepad API while they're at it, but who am I to criticize a passion project that will likely be challenged by Nintendo in a handful of days?

I'm not sure how complete the game is. They seem to imply that all eight dungeons are available, but I haven't had a chance to check.

A new version of Intel E5 for your server room; Broadwell Xeon E5-2600 v4

Subject: General Tech | April 1, 2016 - 01:55 PM |
Tagged: Xeon E5-2600 v4, Intel, Broadwell-EP

Yesterday, towards the end of the day, Intel announced the arrival of their newest Xeon chips, the v4 series of Xeon E5 CPUs.   As you would expect of server chips there is no GPU present however there are new features to improve your servers performance.  The new Broadwell-EP chips will have up to 22 cores and 44 threads, an impressive 55MB of cache on some models and support for DDR4-2400.  As far as raw performance goes, Intel advertises these chips as delivering about 5% instructions per second compared to Haswell and handles AVX instructions more efficiently, allowing cores not running these tasks to remain at full speed.  The Register has a great breakdown of the other new features which these Xeons can provide.


"These chips follow up 2014’s Xeon E5 v3 parts, which used a 22nm process size and the Haswell micro-architecture. Intel shrunk Haswell to 14nm, and after some tinkering, codenamed the resulting design Broadwell."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Epic Games Releases Unreal Engine 4.11

Subject: General Tech | March 31, 2016 - 02:52 PM |
Tagged: epic games, unreal engine, unreal engine 4

It has been in preview since December, but Epic Games has finally released Unreal Engine 4.11 for developers to create awesome things with. This version focused on performance and the features that were added for Paragon, which entered early access two weeks ago. DirectX 12 is still considered experimental, and Vulkan is missing officially (although John Alcatraz has a tutorial to add it to Unreal Engine built from source), but the rendering back-end has received significant changes to accommodate the new graphics APIs in the future.


The three features that I'm most interested in, apart from free performance, are lighting channels, capsule shadows, and improved building of static light. Light channels are very difficult to implement in a deferred renderer, but Epic managed. This means that you can have dynamic lights only affect certain objects in the scene, either for performance, if enough lights are ignored to justify the cost of the channels themselves, or for special effects, like making a specific object stand out in a scene. They also added new shading models for eyes, hair, skin, and cloth, and added a bunch of interesting audio features.

Unreal Engine 4.11 is available now from Epic's Launcher. It's free to use, but Epic takes a royalty on certain revenues.

Source: Epic Games

Toshiba laptops are so hot right now

Subject: General Tech | March 31, 2016 - 01:29 PM |
Tagged: toshiba, recall, fire

Forget the concerns about fertility when using a laptop placed directly on your lap, having your lap catch fire is a bit more of a concern.  If you are using a Toshiba laptop right now, quickly flip it over and check if it is on fire, or if the serial number resembles G71Cxxxxxxxx.  If either of those conditions are true, please contact Toshiba customer support on this page, which also has a software utility you can run to see if you are affected by this recall.  According to The Register, some of these batteries may have been sold individually or as repair kit for Satellite, Portégé and Tecra models so you should check; better safe than on fire.


"Toshiba is recalling the battery packs in 39 notebook models over fears they could be prone to catching fire."

Here is some more Tech News from around the web:

Tech Talk

Source: The Register

Podcast #393 - HTC Vive and Oculus Rift, EVGA SC17 Notebook, UWP games and more!

Subject: General Tech | March 31, 2016 - 01:17 PM |
Tagged: podcast, video, VR, htc vive, oculus rift, vive pre, evga, SC17, logitech, g900, phil spencer, uwp, asus, echelon, gtx 950, acer, Predator, z850

PC Perspective Podcast #393 - 03/31/2016

Join us this week as we discuss the HTC Vive and Oculus Rift, EVGA SC17 Notebook, UWP games and more!

You can subscribe to us through iTunes and you can still access it directly through the RSS page HERE.

The URL for the podcast is: - Share with your friends!

Hosts: Ryan Shrout, Jeremy Hellstrom, and Josh Walrath

Program length: 1:37:33

  1. Week in Review:
  2. 0:45:10 This episode of PC Perspective Podcast is brought to you by Braintree. Even the best mobile app won’t work without the right payments API. That’s where the Braintree v.0 SDK comes in. One amazingly simple integration gives you every way to pay. Try out the sandbox and see for yourself at braintree­
  3. News items of interest:
  4. Hardware/Software Picks of the Week
  5. Closing/outro

Subscribe to the PC Perspective YouTube Channel for more videos, reviews and podcasts!!

Canonical’s First Ubuntu Tablet Available For Pre-Order

Subject: General Tech | March 30, 2016 - 06:16 PM |
Tagged: ubuntu, linux, mediatek, SoC, arm, tablet

Canonical, the company behind the Ubuntu Linux operating system, is now offering up its first Ubuntu tablet with Spanish manufacturing partner BQ. The Aquaris M10 Ubuntu Edition is a 10-inch tablet powered by ARM and loaded with Ubuntu 15.04.

The tablet features an all black (or white) case with rounded edges and a matte back. Mobilegeeks managed to get hands on with the Android version of the Aquaris M10 which you can check out here. The internals are a bit different on the Ubuntu Edition, but the chassis and design remains the same. It measures 8.2mm thick and weighs in at 470 grams (1.03 pounds). The front is dominated by a 10.1” AHVA touchscreen display that comes in either 1280 x 800 or Full HD 1920 x 1080 resolution depending on the model. A capacitive home button sits below along with two 0.7W speakers while a 5MP webcam is positioned above the display. There is an 8MP rear camera, and the sides hold Micro HDMI, Micro USB, Micro SD, and 3.5mm audio ports.

BQ Aquaris M10 Ubuntu Edition Tablet PC.jpg

The Aquaris M10 Ubuntu Edition is powered by a quad core MediaTek SoC with Mali-T720MP2 graphics, 2GB of RAM, and 16GB of eMMC storage (with approximately 10GB usable by end users) that can be expanded via Micro SD cards up to 64GB. The Full HD model uses the MediaTek MT8163A clocked at 1.5 GHz while the HD Aquaris M10 uses the slightly lower clocked MT8163B running at 1.3 GHz.

Wireless capabilities include 802.11n (dual band) Wi-Fi, Bluetooth 4.0, and GPS. It is powered by a 7,280 mAh Li-Po battery. BQ has pre-loaded the tablet with Ubuntu 15.04 which users will likely want to update once drivers are ready as it is End-of-Life.

The Aquaris M10 is available for pre-order now, with expected ship dates in early April. The HD Ubuntu Edition tablet is listed at €259.90 ($295) while the Full HD version will run you €299.90 ($340). Currently, the Full HD tablet comes in black and the HD tablet is all white. Both models come with a screen protector and case as a pre-order bonus.

BQ Aquaris M10 Ubuntu Edition Tablet.jpg

It is interesting to see an official Ubuntu tablet, but I wonder if this is too little, too late for the open source OS. Canonical is positioning this as a daily driver that can be a tablet when you want to be mobile, a PC when propped up with a case and paired with wireless keyboard and mouse, and a media streamer when connecting it to the big screen with HDMI. I would expect performance to improve over time once the community gets a hold of it and starts tweaking it though the hardware is going to be a limiting factor. I want a Linux tablet to succeed, and hopefully this will open the door for higher end models. I don’t see myself jumping on this particular one though at this price.

Are you excited for the Ubuntu Edition M10?

Source: Canonical

Raiding Tombs in DX12

Subject: General Tech | March 30, 2016 - 04:58 PM |
Tagged: dx12, rise of the tomb raider, gaming

DX12 API support has arrived for the new Lara Croft game, for those with the hardware and software to support it.  For AMD users that means Fury or 300 family cards, which offer DX12.0 support and for NVIDIA, 980 Ti and all other Maxwell GPUs which offers 12.1 as well as 12.0.  The difference in support is likely because of the game, not the hardware in this case.  [H]ard|OCP takes a look at how well the cards perform in both DX11 and DX12 and as it turns out the warning below is very accurate and perhaps you should wait for a few more driver updates and game patches before switching over to DX12.


"Rise of the Tomb Raider has recently received a new patch which adds DX12 API support, in addition the patch adds NVIDIA VXAO Ambient Occlusion technology, however just under DX11. In this evaluation we will find out if DX12 is beneficial to the gameplay experience currently and how it impacts certain GPUs."

Here is some more Tech News from around the web:


Source: [H]ard|OCP

You can now source USB Type C cables safely, at least from Amazon

Subject: General Tech | March 30, 2016 - 01:39 PM |
Tagged: USB 3 Type-C, amazon

Yes, after much destruction of expensive hardware including the Pixel 2 belonging to Google researcher Benson Leung, you can now source the new USB cables much more safely.  Benson has been testing these cables for quite a while and has been trying to convince major suppliers such as Amazon to vet the cables they are selling, and to refuse to sell ones which are not up to spec.  According to what The Inquirer has heard this quest has finally been completed and Amazon will no longer sell 'any USB-C (or USB Type-C) cable or adapter product that is not compliant with standard specifications issued by USB Implementers Forum Inc'.  That would include cables that were being sold by the smartphone company OnePlus, whose cables would work only with their phones.

***OnePlus contacted us to clarify that as of January they've restocked their products with Type-C cables and adapters with 56kΩ resistors, which are fully compliant with the standard.***

It has taken far too long to do this and the killer cables are still out there at retail outlets and other online marketplaces, so exercise caution but Type-C is finally safe enough to think of using for charging and the other new capabilities it posesses.


"Amazon has now stepped in to put a stop to the free-for-all on crappy cables. The retailer's list of prohibited electronics items now includes 'any USB-C (or USB Type-C) cable or adapter product that is not compliant with standard specifications issued by USB Implementers Forum Inc'."

Here is some more Tech News from around the web:

Tech Talk

Source: The Inquirer

Microsoft's Phil Spencer Discusses UWP Concerns at Build

Subject: General Tech, Shows and Expos | March 30, 2016 - 01:14 PM |
Tagged: windows 10, uwp, microsoft, build 2016, BUILD

When a platform vendor puts up restrictions, it can be scary, and with good cause. Microsoft's Universal Windows Platform (UWP) is the successor of WinRT, which, in the Windows 8 era, forced web browsers to be reskins of Internet Explorer, forced developers to get both their software and themselves certified before publishing, and so forth. They still allowed the traditional, more open, Win32 API, but locked them into “the Desktop App”.

Naturally, UWP carries similar concerns, which some developers (like Tim Sweeney of Epic Games) voiced publicly. It's more permissive, but in a brittle way. We don't want Microsoft, or someone like a government who has authority over them, to flip a switch and prevent individuals from developing software, ban content that some stakeholder finds offensive (like art with LGBT characters in Russia, the Middle East, or even North America), or ban entire categories of software like encryption suites or third-party web browsers.


This is where we get to today's announcement.

Microsoft's Phil Spencer, essentially responding to Tim Sweeney's concerns, and the PC gaming community at large, announced changes to UWP to make it more open. I haven't had too much time to think about it, and some necessary details don't translate well to a keynote segment, but we'll relay what we know. First, they plan to open up VSync off, FreeSync, and G-Sync in May. I find this kind-of odd, since Windows 10 will not receive its significant update (“Anniversary Update”) until July, I'm not sure how they would deliver this. It seems a little big for a simple Windows Update patch. I mean, they have yet to even push new versions of their Edge web browser outside of Windows 10 builds.

The second change is more interesting. Microsoft announced, albeit without dedicating a solid release date or window, to allow modding and overlays in UWP applications. This means that software will be able to, somehow, enter into UWP's process, and users will be encouraged to, somehow, access the file system of UWP applications. Currently, you need to jump through severe hoops to access the contents of Windows Store applications.

They still did not address the issue of side-loading and developing software without a certificate. Granted, you can do both of those things in Windows 10, but in a way that seems like it could be easily removed in a future build, if UWP has enough momentum and whoever runs Microsoft at the time decides to. Remember, this would not be an insidious choice by malicious people. UWP is alluring to Microsoft because it could change the “Windows gets viruses” stigma that is associated with PCs. The problem is that it can be abused, or even unintentionally harm creators and potential users.

On the other hand, they are correcting some major issues. I'm just voicing concerns.

Source: Microsoft

AT&T Will Start Enforcing U-Verse Data Caps, Charging Extra For Unlimited Data

Subject: Editorial, General Tech | March 30, 2016 - 08:00 AM |
Tagged: U-Verse, opinion, isp, Internet, FTTN, FTTH, editorial, data cap, AT%26T

AT&T U-Verse internet users will soon feel the pain of the company's old school DSL users in the form of enforced data caps and overage charges for exceeding new caps. In a blog post yesterday, AT&T announced plans to roll out new data usage caps for U-Verse users as well as a ('Comcastic') $30 per month option for unlimited data use.

Starting on May 23, 2016 AT&T U-Verse (VDSL2 and Gigapower/Fiber) customers will see an increase to their usage allowance based on their speed tier. Currently, U-Verse FTTN customer have a 250 GB cap regardless of speed tier while FTTH customers in its Gigapower markets have a higher 500 GB cap. These caps were soft caps and not enforced meaning that customers were not charged anything for going over them. That will soon change, and all U-Verse customers will be charged for going over their cap at a rate of $10 for every 50 GB over the cap. (e.g. Even if you use only 1 GB over the cap, you will still be charged the full $10 fee.).


The new U-Verse caps (also listed in the chart below) range from 300 GB for speeds up to 6 Mbps and 600 GB for everything up to its bonded pair 75 Mbps tier. At the top end, customers lucky enough to get fiber to the home and speed plans up to 1 Gbps will have a 1 TB cap.

Internet Tier New Data Caps Overage Charges
AT&T DSL (all speeds) 150 GB $10 per 50GB
AT&T U-Verse (768 Kbps – 6 Mbps) 300 GB $10 per 50GB
AT&T U-Verse (12 Mbps – 75Mbps) 600 GB $10 per 50GB
AT&T U-Verse FTTH (100 Mbps – 1 Gbps)  1 TB $10 per 50GB

Uverse customers that expect to use more than 500 GB over their data cap ($100 is the maximum overage charge) or that simply prefer not to worry about tracking their data usage can opt to pay an additional $30 monthly fee to be exempt from their data cap.

It's not all bad news though. General wisdom has always been that U-Verse customers subscribed to both internet and TV would be exempt from the caps even if AT&T started to enforce them. This is not changing. U-Verse customers subscribed to U-Verse TV (IPTV) or Direct TV on a double play package with U-Verse internet will officially be exempt from the cap and will get the $30/month unlimited data option for free.

AT&T DSL users continue to be left behind here as they will not receive an increase in their 150 GB data allowance, and from the wording of the blog post it appears that they will further be left out of the $30 per month unlimited data option (which would have actually been a very welcome change for them).

Karl Bode over at DSLReports adds a bit of interesting history in mentioning that originally AT&T stated that U-Verse users would not be subject to a hard data cap because of the improved network architecture and its "greater capacity" versus the old school CO-fed DSL lines. With the acquisition of Direct TV and the way that AT&T has been heavily pushing Direct TV and pushing customers away from its IPTV U-Verse TV service, it actually seems like a perfect time to not enforce data caps since customers going with its Direct TV satellite TV would free up a great deal of bandwidth on the VDSL2 wireline network for internet!

This recent move is very reminiscent of Comcast's as it "trials" data caps and overages in certain markets as well as having it's own extra monthly charge for unlimited data use. Considering the relatively miniscule cost to deliver this data versus the monthly service charges, these new unlimited options really seem more about seeking profit than any increased costs especially since customers have effectively had unlimited data this whole time and will soon be charged for the same service they've possibly been using for years. I will give AT&T some credit for implementing more realistic data caps and bumping everyone up based on speed tiers (something Comcast should adopt if they are set on having caps). Also, letting Internet+TV customers keep unlimited data is a good thing, even if it is only there to encourage people not to cut the cord.

The final bit of good news is that existing U-Verse customers will have approximately four months before they will be charged for going over their data caps. AT&T claims that they will only begin charging for overages on the third billing cycle, giving customers at least two 'free' months of overages. Users can opt to switch between unlimited and capped options at will, even in the middle of a billing cycle, and the company will send as many as seven email reminders at various data usage points as they approach the cap in the first two months as a warning to the overages.

This is a lot to take in, but there is still plenty of time to figure out how the changes will affect you. 

Are you a U-Verse or AT&T DSL user? What do you think about the new data caps for U-Verse users and the $30/month unlimited data option?

Source: AT&T

The Tobii EyeX eye tracker can be much more than a gaming peripheral

Subject: General Tech | March 29, 2016 - 07:31 PM |
Tagged: input, Tobii, EyeX, eye tracking

The Tobii EyeX eye-tracking controller is a small USB 3.0 device which fastens to the bottom of your monitor, more or less permanently, to allow you to control some games and programs with your eyes.  The reviewer at The Tech Report discovered something unique about himself while conducting this review, while the five people he had try the EyeX the setup was flawless and easy, however his own eyes proved quite problematic.  An upgrade to his glasses seems to have mostly mitigated the issue, however it might be worth remembering if you pick one up and have issues during calibration. 

Once the EyeX was set up it worked in game, with some small issues which were not game breaking.  Of more interest is the final page of the review, combining the EyeX with the Gazespeaker software form a potent duo to help those who have difficulties communicating in other ways.  If you play games which benefit from eyetracking or know of someone who could benefit from Gazespeaker you should check out the full review.


"Tobii's EyeX eye-tracking controller promises to add more interactivity to some games by letting players take over certain in-game actions using nothing but the direction of their gaze. We spent some eyes-on time with the EyeX to see how it works."

Here is some more Tech News from around the web:

Tech Talk