NVIDIA Announces Quarterly and Fiscal Year 2019 Earnings

Subject: General Tech | February 20, 2019 - 09:07 PM |
Tagged: quarterly earnings, nvidia, financial results

On Valentine's Day NVIDIA released its yearly and quarterly financial results for fiscal year 2019. While yearly revenue was up 21% from last year at 11.72 billion, its quarterly revenue of 2.2 billion fell 31% versus the previous quarter and 24% versus the same quarter last year. On the yearly revenue front, Nvidia credits gaming, data center, professional visualization, and automotive products/divisions for its record revenue in FY2019.

RTX2060_Thumbnail.jpg

Nvidia launched its RTX 2060 graphics card in Q4.

Q4 of FY2019 ended Jan 27th and saw operating expenses increase 6% versus last quarter and 25% YoY. while operating income fell 72% QoQ and 73% YoY. Net Income of $567 million fell 54% versus the third quarter and 49% versus Q4'FY18. Earnings per diluted share also fell to 92 cents. In Q4 Nvidia completed $700 million in share repurchases.

GAAP results. $ values in millions USD. (###) indicates a negative value.
  Q4 FY19 Q3 FY19 Q4 FY18 Q/Q Y/Y
Revenue $2.205 $3.181 $2.911 (31%) (24%)
Gross Margin 54.7% 60.4% 61.9% (570 bps) (720 bps)
Operating Expenses $913 $863 $728 + 6% + 25%
Operating Income $294 $1.058 $1.073 (72%) (73%)
Net Income $567 $1.230 $1.118 (54%) (49%)
Diluted Earnings Per Share $0.92 $1.97 $1.78 (53%) (48%)

In FY2019 Nvidia reportedly returned $1.95 billion to shareholders through $371 million in cash dividend payments and $1.58B in share repurchases. Looking at FY2020 the graphics giant plans to return $2.3 billion to shareholders through a combination of dividends and share buybacks.

Nvidia CEO Jensen Huang was quoted in the press release in stating

“This was a turbulent close to what had been a great year. The combination of post-crypto excess channel inventory and recent deteriorating end-market conditions drove a disappointing quarter.

“Despite this setback, NVIDIA’s fundamental position and the markets we serve are strong. The accelerated computing platform we pioneered is central to some of world’s most important and fastest growing industries – from artificial intelligence to autonomous vehicles to robotics. We fully expect to return to sustained growth,”

Looking into next year, Nvidia expects Q1 FY2020 revenue to hit $2.2 billion (+/- 2%) and for yearly revenue to stay flat or decrease slightly. First quarter gross margins and operating expenses are expected to increase to 58.8% and $930 million respectively (those are GAAP numbers).

Nvidia has had a rough last quarter and both graphics chip makers AMD and Nvidia have experienced yet another cryptocurrency mining craze and crash in 2018 except this time around the companies had jumped more into it than before with mining specific graphics card lines and all. Nvidia's stock price (currently at $158.55) has fallen quite a bit since October but is still above where it was just a few years ago. Nvidia has a wide range of products and diversified interests where I am not worried about their future, but I don't know enough to say with confidence which way things will go in FY2020 and if their outlook predictions will hold true. The company launched its RTX 2060 last quarter and is expected to bring budget and mid-range cards sans ray tracing support (e.g. the rumored GTX 1660 Ti) this quarter along with the professional market products ramping up with data center and professional workstation graphics cards and projects like NVIDIA DRIVE and the Mercedes Benz partnership – and that's only a couple slices of what the company is involved in – so it will be interesting to see how FY2020 shakes out for them in general as well as for enthusiasts.

You can expect more discussion about Nvidia's financial results on tonight's PC Perspective Podcast so if you are interested be sure to tune in (you can even watch live)!

You can dig into the nitty-gritty numbers over at investor.nvidia.com if you are curious.

Source: NVIDIA

Welcome the new benchmark in beating on GPUs, Metro Exodus

Subject: General Tech | February 20, 2019 - 02:09 PM |
Tagged: Metro Exodus, games

If you have yet to venture into the new post apocalyptic Russian wasteland, you might want to hold off until you can get your GPU some reinforcements.  An RTX 2060 will let you crank up the settings at 1080p and average around 50fps, while a Vega 64 will almost hit 60fps though without the fancy ray tracing.  If 1440p is your target you are going to want an RTX 2080 if you are going to turn on all the features and still hit 60fps, AMD's offerings can handle this resolution though you many need to turn down some features.   If 4K is your preference, even the mighty RTX 2080 Ti can only manage about 40fps with ray tracing enabled.

Rock, Paper, SHOTGUN is still shopping for a few more cards to add to their suite and an updated machine but they break out their recommendations by GPU which is handy if you have that card.

metro-exodus-review-13-1212x682.jpg

"Once upon a time, there was an old saying in PC gaming spheres: ‘But will it run Crysis?’ Then the apocalypse happened, and civilisation retreated to the dark tunnels of its underground tube system, the phrase becoming lost and morphed in the intervening years. Now we say in hushed, hallowed tones, ‘But will it run Metro?’"

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Ah, boss? I just overheard someone say they spotted the microphone!

Subject: General Tech | February 20, 2019 - 12:34 PM |
Tagged: nest, google, alphabet, iot

You may recall a news story last summer, about USB fans which were handed out to journalists that showed how oblivious many people are when it comes to security.  The recent news about the microphone in Google's Nest Secure shows that the lesson still has not been learned, though there is certainly an extra level to this particular story.  Google recently announced that they would be activating the microphone embedded in the Nest Secure, something which they completely neglected to document that their home security system contained.

The Nest Secure consists of several sensors to detect a window or door opening, as well as a base with a speaker to sound alerts and a keypad to verify the user.  You would not reasonably expect such a thing to contain a microphone, let alone an undocumented one.   Google insists that they simply forgot to include it in the parts list and that this is all just an innocent misunderstanding.  They are also asking you to believe that the microphone has never been enabled and that there is no possible way that it might have been secretly recording conversations. 

As a point in Google's favour Ars Technica does point out that every other product Google sells has a microphone in it, and so it would be reasonable to suspect one was present in the Nest.   In a world where your TV spies on you, an update can brick your shoes and you can buy smart locks that will ensure you will never be able to go home again, just to mention a few, having your security system spying on you does not seem too far fetched.

eavesdropping.PNG

“The on-device microphone was never intended to be a secret and should have been listed in the tech specs. That was an error on our part.” According to the company, "the microphone has never been on and is only activated when users specifically enable the option.”

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Source: Ars Technica

I see rumours of red and rumours of green ...

Subject: General Tech | February 19, 2019 - 03:31 PM |
Tagged: tu116, ryzen 3, rumours, nvidia, navi, msi, GTX 1660 TI Gaming X, gtx 1660 ti, amd

If you blinked you would have missed a certain unboxing video, as it was posted before the NDA on the GTX 1660 Ti expired.  However, a few sites managed to get some screengrabs before the video was taken down, so we now know a bit more about the card once thought to be mythical. 

19101051690l.jpg

Image from PC World Bulgaria via [H]ard|OCP

Specifically, it was an MSI GeForce GTX 1660 TI Gaming X that was revealed to the world and while there were no benchmarks, there now seems to be physical proof that this card exists.  It sports a single 8pin PCIe power connector, three DisplayPort 1.4 and a single HDMI 2.0b outputs and not a bit of RTX branding.  Instead it contains 1,536 Turing Shaders and a 12 nm process "TU116" chip hidden under the Twin Frozr 7 cooler.  The outputs tell us this particular card is not compatible with VirtualLink. 

Drop by [H]ard|OCP for links as well as possible pricing and ETA.

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For AMD fans, The Inquirer is reporting that 7nm Ryzen 3 desktop CPUs and Navi GPUs should be announced on 7 July at Computex.  We should also see the new X570 chipset, though the rumour is that the current generation of motherboards will support the new Ryzen series with a BIOS update.  Sadly, Navi is likely to only be announced as it is likely the release will be delayed until October, though like everything else in this post that is purely speculation based on a variety of sources and may not be accurate.

One thing we do know is that the new flagship Ryzen 9 3800X will have two eight core Zen 2 dies, offering a total of 16 cores and 32 threads. The base clock should be 3.9GHz with a top speed of 4.7GHZ, and a TDP of 125W.

Source: [H]ard|OCP

The incredible stretch ... circuit?

Subject: General Tech | February 19, 2019 - 02:26 PM |
Tagged: nifty, stretchable, nanotubes

There have been several foldable screens shown off at CES and other shows, though no prototypes have made it into our hands as of yet.  For the most part they seem to rely on rigid structures linked by stretchable or foldable materials, which is what makes the research PhysicsWorld is reporting so interesting.  Researchers from the University of Houston have developed a semiconductor which is able to retain its performance even when stretched up to 50% from it's original size.  The prototype, with integrated electronics and logic circuits, relies on a rubbery semiconductor composite doped with carbon nanotubes which carry the charge from component to component even when the material is deformed or stretched.  They also suggest that this manufacturing is relatively inexpensive, which is perhaps the largest hurdle when developing this type of product.

Jump over to their report and take a look.

 

0004185_mini-stretch-armstrong.jpeg

"Their low-cost semiconductor material retained its high charge carrier mobility, even when subjected to 50% stretching. The team’s work could lead to the development of practical new technologies including robotic skins and wearable electronics."

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Source: PhysicsWorld

Logitech Is Bringing Back the Beloved MX518 Gaming Mouse

Subject: General Tech | February 19, 2019 - 11:05 AM |
Tagged: mx518, logitech g, logitech, gaming mouse

Logitech today announced the rebirth of one of its most popular and beloved products, the MX518 Gaming Mouse. First released nearly fourteen years ago, the MX518 received rave reviews from the tech press and users alike for its comfortable shape, well-positioned customizable buttons, and high-precision sensor with on-the-fly DPI toggling. The company has since released dozens of additional gaming mice models, but fans of the MX518 have long been relegated to paying inflated prices for used stock on eBay if they wanted to get their hands on a replacement.

Now, after a not-so-quiet launch in Asia late last year, Logitech is relaunching the MX518 in Western markets. The company cites the ongoing chorus of user requests to "bring back the MX518" as the reason for the device's revival, and Logitech says that this re-released version is crafted from the original designs with the same shape and feel.

"As one of the most-beloved gaming mice ever, MX518 has inspired legions of fans around the world to ask Logitech G to bring it out of retirement. And we heard you. We pulled the original tools from the Vault and meticulously restored them -- right down to the original glossy keyplate. It's the classic, comfortable shape you know and love, now with modern components that perform to today's advanced standards and a new, updated Nightfall color scheme."

But just because the MX518's exterior remains the same doesn't mean that the mouse's internals can't be updated to take advantage of almost fifteen years of technological advancements. Logitech is therefore packing the "very latest, next-generation technologies" into the new MX518, including a HERO 16K sensor and a 32-bit ARM processor that gives the new mouse a 1ms report rate. Like Logitech's other gaming products, users will be able to store button layouts and custom DPI settings to the mouse's onboard memory so it will always perform and operate the way you want even when connected to PCs not running Logitech's Gaming Software.

logitech-mx518-relaunch.jpg

Check out the full list of specifications below and head over to Logitech's Gaming site to pre-order the MX518 for $59.99. Shipping date has yet to be announced but considering that the product is already on the market in China, it shouldn't be too long a wait for longtime Logitech fans on this side of the globe to get their fix.

PHYSICAL SPECIFICATIONS

  • Height: 131 mm
  • Width: 73 mm
  • Depth: 43 mm
  • Weight: 101 g mouse only
  • Cable length: ~ 2.10 m

TRACKING

  • Sensor: HERO™ 16K
  • Resolution: 100 – 16,000 DPI
  • Zero smoothing/acceleration/filtering
  • Max. acceleration: > 40 G
  • Max. speed: > 400 IPS

RESPONSIVENESS

  • USB data format: 16 bits/axis
  • USB report rate: 1000 Hz (1ms)
  • Microprocessor: 32-bit ARM

DURABILITY

  • PTFE Feet: > 250 kilometers

OTHER FEATURES

  • Onboard memory: 5 profiles
  • Lightweight, flexible cable

REQUIREMENTS

  • Windows® 7 or later
  • macOS® 10.11 or later
  • USB port
  • Internet access for Logitech Gaming Software (optional)

PART NUMBER

  • 910-005542

WARRANTY INFORMATION

  • 2 - Year Warranty
Source: Logitech G

Elements of Steam Redesign Starting to Appear

Subject: General Tech | February 19, 2019 - 09:51 AM |
Tagged: valve, store, steam

As it approaches its sixteenth birthday, Valve's Steam client is long overdue for a redesign. Facing new competition in an increasingly fragmented digital games marketplace, Valve late last year teased that a fresh overhaul of Steam's look and feel was on the slate for 2019.

steam-redesign-about.jpg

And while Valve hasn't made any official announcements regarding the timing of the Steam redesign, users are beginning to notice some changes that indicate a rollout may begin sooner rather than later. Most notably, Valve has quietly updated Steam's About page, which now sports a much more modern look, complete with bold text, simpler graphics and icons, and lots of white space (technically "dark" space in Steam's case).

There's also an auto-playing video in the upper-right corner that shows a simplified Steam interface layout that significantly differs from the current design.

steam-redesign-interface.jpg

Others have noticed that certain interface elements within Steam, such as a pop-up window listing mod prerequisites, are now displaying a different look in terms of fonts and colors.

Valve has already taken a componentized approach to Steam updates, releasing redesigned chat and wishlist interfaces last year, so it's not clear if the overall store and client redesign will be unveiled all at once or roll out piece-by-piece over time.

Source: Steam

Humble 505 Games Sale: Up to 90% Off

Subject: General Tech | February 18, 2019 - 01:26 PM |
Tagged: humble, games, deals, 505 games

Forget the pasta, bring some Italian goodness into your life another way this week with the 505 Games Sale over at the Humble Store. Take your pick of 16 games and a dozen DLCs from the Italian game publisher at up to 90% off.

505games-humble.jpg

Titles include Assetto Corsa, ABZÛ, Brothers - A Tale of Two Sons, and Virginia. All games activate via Steam. The sale is on now through Monday, February 25th at 10:00 a.m. PST. Check it out to save some money on some great games, and don't forget to check the Charity box during checkout to help support some worthy causes.

PC Perspective is a Humble Partner, so we earn a small commission if you purchase any games from this sale via our link. We appreciate your support but if you want to check out the sale without supporting us, just use this unaffilaited link here.

Source: Humble Store

European Speedrunner Assembly (ESA) Winter 2019 Begins

Subject: General Tech | February 18, 2019 - 11:27 AM |
Tagged: esa, speedrun, charity

Another video game speedrun marathon has just begun. The European Speedrunner Assembly (ESA) Winter 2019 event started a few hours ago, at 7am EST, and will continue until the games are done, which should be Saturday evening. The last item on the schedule is a race of Cuphead between kalevan_herra, Kirthar, and TwoCPlus in the All Bosses, Regular, Legacy category, although there is a $1,000 donation incentive where kalevan_herra will do an extra solo run of All Bosses, Regular, Current Patch after the race.

esa-2019-logo.png

One interesting feature of ESA is that they tend to run two streams with separate games. While the second stream is not online for the whole marathon, it allows them to separate out some (not all) of the long runs so that the main stream can have a faster pace. The Stream 2 game with the fastest estimate (2 hours and 10 minutes) is Jade Empire on Tuesday at 4:30pm EST, and Stream 2 game with the longest estimate (10 hours and 45 minutes) is Final Fantasy X on Thursday at 7am EST.

ESA Winter 2019 benefits Save the Children.

Source: ESA Marathon

Rumor: Nvidia GTX 1660 Ti Will Use Smaller TU116 GPU

Subject: General Tech | February 17, 2019 - 10:34 AM |
Tagged: turing, tu116, nvidia, gtx 1660 ti, 12nm

The rumor mill is churning out additional information on the alleged NVIDIA GTX 1660 Ti graphics card as it gets closer to its purported release date later this month. Based on the same Turing architecture as the already launched RTX series (RTX 2080, RTX 2070, RTX 2060), the GTX 1660 Ti will reportedly use a smaller TU116 GPU (specifically TU116-400-A1) and 6GB of GDDR6 memory on a 192-bit memory bus. Spotted by VideoCardz, TU116 appears to be pin compatible with TU106 (the GPU used in RTX 2060) but the die itself is noticeably smaller suggesting that TU116 is a new GPU rather than a cut down TU106 GPU with hardware purposefully disabled or binned down due manufacturing defects.

NVIDIA-GTX-1660-Ti-PCB.jpg

A bare MSI GTX 1660 Ti Ventus XS graphics card courtesy VideoCardz.

Rumor has it that the GTX 1660 Ti will feature 1536 CUDA cores, 96 Texture Units, and an unknown number of ROPs (possibly 48 though as the memory bus is the same as RTX 2060 with its 192-bit bus). Clockspeeds will start at 1500 MHz and boost to 1770 MHz. The 6GB of GDDR6 will be clocked at 6000 MHz. VideoCardz showed off an alleged MSI GTX 1660 Ti graphics card with the cooler removed showing off the PCB and components. Interestingly, the PCB has six memory chips on board for the 6GB GDDR6 with spots and traces for two more chips. Don't get your hopes up for an 8GB card however, as it appears that NVIDIA is simply making things easier on AIB partners by using pin compatible GPUs allowing them to reuse boards for the higher end graphics card models for the GTX 1660 Ti. The PCB board number for the GTX 1660 Ti is PG161 and is similar to the board used with RTX 2060 (PG160).

Enthusiasts' favorite twitter leaker TUM_APISAK further stirs the rumor pot with a leaked screenshot showing the benchmark results of a GTX 1660 Ti graphics card in Final Fantasy XV with a 1440p High Quality preset. The GTX 1660 Ti allegedly scored 5,000 points putting it just above the GTX 1070 at 4,955 points and just under the 980 Ti's 5052 score. Compared to the other side, the GTX 1660 Ti appears to sit between a presumably overclocked RX Vega (4876) and a Radeon Vega II (5283).

NVIDIA GTX 1660 Ti Benchmark Leak.png

@TUM_APISAK shows off a FF:XV benchmark run including results from an unspecified GTX 1660 Ti graphics card.

Other performance rumors suggest that the GTX 1660 Ti will offer up 5.44 TFLOPs. RT cores are apparently cut (or disabled) in this GPU, but it is not clear whether or not the Tensor cores are intact (rumors seem to say yes though).

Nvidia GTX 1660 Ti graphics cards based on the TU116 GPU will reportedly start at $279 [update: VideoCardz claims the pricing has been confirmed from information given to reviewers] and may well launch as soon as February 22nd (though they've already missed one rumored launch date on the 15th...). Assuming for a minute the performance factors are true, it is interesting to see the smaller TU116 GPU with fewer CUDA cores at least getting close to GTX 1070 performance. The GTX 1070 uses the 16nm GP104 GPU (7.2B transistors) with 1920 CUDA cores (1506 MHz), 120 texture units, 64 ROPs, and 8GB of memory on a 256-bit bus clocked at 8000 MHz. The GTX 1070 offers up to 5.7 TFLOPS. Looking at the progress over the past few generations, it is neat to see that as architectures improve, they are able to do more work with less (but better/faster) CUDA cores. I would guess that the GTX 1660 Ti will not best the GTX 1070 in all games and situations though as the GTX 1070 does have more ROPs and more total memory (though the GDDR6 memory on GTX 1660 Ti does offer more bandwidth than the 1070's GDDR5 despite the smaller bus). Pricing will be interesting in this regard as the rumored price starts at $279 for GTX 1660 Ti. The cheapest GTX 1070 I found online at time of publication was $300 with most cards going for closer to $330+. We may see price drops on the older GTX 1070 cards as a result. GTX 1060 cards are going for $200+ and RX 580 cards are sitting at $190+, RX 590 at $260+, and Vega 56 prices starting at $330 (and go crazy high heh) so the GTX 1660 Ti may also push down the prices of the highe end and higher priced models of those cards as well.

What are your thoughts on the latest rumors?

Related reading:

Source: TechPowerUp

Arm will be extending it's reach in the next few years

Subject: General Tech | February 15, 2019 - 12:28 PM |
Tagged: v8.1-M, arm, helium, cortex

Today ARM will reveal what it has up it's sleeves, with an announcement about their updated Armv8.1-M.  This will add M-Profile Vector Extension to the current model, which will give a boost to it's ability to process input locally, without needing to connect to the cloud for back up.  It will also include Low Overhead Branch Extensions which will optimize the performance of onboard memory.  These two improvements, along with the others which you can read about at The Registerr will make your IoT devices a little more powerful in a few years, once Armv8.1-M hits the market.

ArmHelium_Fig3.png

"This technology is expected to be the foundation of future beefy Arm Cortex-M CPU cores that chipmakers can license and stick in their components."

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Source: The Register

PC Perspective Podcast #532 - EVGA NU Audio, Radeon VII Pro Drivers, and DLSS

Subject: General Tech | February 14, 2019 - 05:30 PM |
Tagged: sound card, radeon viii, podcast, Nu Audio, hyperx, evga, encrypted storage, DLSS, battlefield V, audiophile

PC Perspective Podcast #532 - 2/13/2019

This week we take a look at a high-end audio card from EVGA, a USB flash drive with built-in hardware encryption, and new gaming mouse from HyperX, the latest NVIDIA and AMD driver updates, and GTX 1660 Ti rumors.

Subscribe to the PC Perspective Podcast

Check out previous podcast episodes: http://pcper.com/podcast

Show Topics
00:07:14 - Review: EVGA NU Audio Card
00:26:26 - Review: iStorage datAshur Pro Encrypted USB Drive
00:32:41 - Review: HyperX Pulsefire Core Gaming Mouse
00:36:40 - News: AMD Radeon Adrenalin 19.2.2 Driver Update
00:42:04 - News: AMD Pro Driver Support for Radeon VII
00:47:18 - News: NVIDIA DLSS Driver & Battlefield V
00:59:07 - News: Microsoft Wants You to Dump Internet Explorer
01:03:12 - News: GTX 1660 Ti Spec Rumors
01:15:53 - Picks of the Week

Picks of the Week
Jeremy: 3D-Printed Rubber Band Gun
Josh: Cheap 1TB SATA SSD
Jim: Top Gun
Sebastian: Top Secret!

Today's Podcast Hosts
Sebastian Peak
Josh Walrath
Jeremy Hellstrom
Jim Tanous

Skip Ahead? Skip Way Ahead. Windows 10 20H1 Test Build

Subject: General Tech | February 14, 2019 - 03:23 PM |
Tagged: microsoft, windows 10

Microsoft has pushed a test build for Windows 10 20H1, which is scheduled to be publicly released around April 2020. For context, we are currently on Windows 10 18H2 and Windows 10 19H1 is expected to ship in a couple of months (~April 2019).

Microsoft still plans on shipping Windows 10 19H2 around October 2019.

microsoft-2019-insidernarwhal.png

This decision was met with snark from some of the more prominent reporters on Microsoft and Windows. One issue that was raised is how the rings will be handled going forward. Currently, there does not exist a branch that contains 19H2. It seems likely that “Skip Ahead” will never drop back to 19H2, especially since rolling back from a preview build is generally unsupported. Will Microsoft continue to have “Skip Ahead” be two builds out, “Fast” be one build out, “Slow” be at most one build out, and “Release Preview” be incremental on the current build? Or will “Skip Ahead” kind-of roll back to “Fast” once the latter catches up and they no longer need to have a feature that requires an abnormally long testing branch?

As for the changes? Not a whole lot. One that stands out is a seemingly innocuous “updating the name of the Windows Light them to be Windows (light)”. This sort-of suggests themes that will not be Windows. I could see some sort of interface or theming update taking an abnormally long time… although I somewhat doubt that is the mystery big feature.

On the other hand, it must be something that Microsoft wants actively tested. Whether that’s automated (via telemetry on a wide array of computers) or through direct feedback from their users will need to be seen.

Source: Microsoft

Get some deep Tensorflow lovin' instead of the cupidity which is the hallmark of today

Subject: General Tech | February 14, 2019 - 12:24 PM |
Tagged: tensorflow, google, Downtiration, deep learning, ai

Downtiration is not a word, but then again what you are about to hear isn't exactly a song either, though is closer to one than many of the insipid honey drenched hits you are likely to hear today.  A company by the name of Search Laboratory fed Google's Tenserflow software with 999 love songs and let it assemble the new benchmark for sentimental songbirds.  It is also a great example as to the current limitations of AI and Deep Learning, regardless of what the PR flacks would have you believe.

You can thank The Register for the next two irrecoverable minutes of your life.

"The song, entitled 'Downtiration Tender love' was created by media agency Search Laboratory and its "character-based Recurrent Neural Network," that uses Google's open-source machine learning software, TensorFlow loaded up with 999 snippets from the world's greatest love songs."

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Source: The Inquirer

It's an Epic post-apocalyptic GPU Exodus

Subject: General Tech | February 13, 2019 - 02:53 PM |
Tagged: Metro Exodus, gaming, nvidia, amd, DLSS, ray tracing

The Guru of 3D took over two dozen cards on the Metro, with a focus on the DX12 render path with DX-R support which does make the NVIDIA results a bit more interesting for now.  If you are looking to play at 1080p with every bell and whistle on, you can scrape by on a GTX 1080 or Vega 56 but you should really consider bumping that to an RTX 2070 or Vega 64.  For 1440p gamers the new Radeon VII is capable of providing a good experience but you are far better off with an RTX 2080 or better. 

At 4k, well, even the RTX 2080 Ti can barely make 50fps, with the rest of the pack reaching 40fps at best.  As to the effects of DLSS and ray tracing on the visual quality and overall performance? Read on to see for yourself.

metroexodus_2019_02_11_18_00_57_304.jpg

"A game title of discussion and debate, yes Metro Exodus for the PC is here, and we're going to put it to the test with close to 30 graphics cards in relation to framerates, frame times and CPU scaling."

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Source: Guru of 3D

Recalculating ... time to arrival infinite minutes

Subject: General Tech | February 13, 2019 - 01:12 PM |
Tagged: gps, 10 bit, Future, oh no

You might have missed something in 1999, while everyone focused on the other Y2K bug, which was older GPS devices going haywire.  This was because the date is stored as a 10 bit character which means that 1024 weeks after the start of the epoch, the dates on your GPS device rolls back to 0 and it is no longer able to give positional data as it depends on knowing when, as well as where you are.

On April 6th, this will happen once again and far more people are bound to notice than when this previously occurred.  There are ways to ensure that devices do not suffer this bothersome 10 bit problem but with the lack of news coverage and general awareness not many have bothered.  Devices which adhere to the ICD-200/IS-GPS-200 specification will have no problems whatsoever; but many devices did not originally and when was the last time you saw a firmware update for the GPS in your car?

As The Register puts it, "if your gadget goes haywire in April, it's probably because of this. If it works as normal: brilliant, it's not affected."

Capture.PNG

"Older satnavs and such devices won't be able to use America's Global Positioning System properly after April 6 unless they've been suitably updated or designed to handle a looming epoch rollover."

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Source: The Register

Mozilla & Ubisoft "Clever-Commit" Deep-Learning Code Review

Subject: General Tech | February 12, 2019 - 05:52 PM |
Tagged: Rust, mozilla, deep learning, c++

The basic premise of “deep learning” is that you process big pools of data to try and find “good” and/or “bad” patterns. After you build up a set of trained data, you can compare new data against it to accomplish some goal.

In this case, Mozilla is using it to scan commits to the Firefox codebase as a form of automated code review. The system was originally developed by Ubisoft as Commit Assistant, which they have been using as a form of code analysis. Mozilla has since partnered with them, and will contribute to its ability to scan C++, JavaScript, and Mozilla’s own Rust language.

Other vendors, such as Microsoft and their IntelliCode system, have been using deep learning to assist in software development. It’s an interesting premise that, along with unit tests, static code analysis, and so forth, should increase the quality of code.

Personally, I’m one of those people that regularly use static code analysis (if the platform has a good and affordable solution available). It’s good to follow strong design patterns, but it’s hard to recover from the “broken window theory” once you get a few hundred static code analysis warnings… or a few hundred compiler warnings. Apathy just sets in and I just end up ignoring everything from that feedback level, down. It pushes me to, if I can control a project from scratch, keep it clean of warnings and code analysis issues.

All that is to say – it’ll be interesting to see how Clever-Commit is adopted. Since it’s apparently on a per-commit basis, it shouldn’t be bogged down by past mistakes. I wonder if we can somehow add that theory to other forms of code analysis. I’m curious what sort of data we could gather by scanning from commit to commit… what that would bring in terms of a wholistic view of code quality for various projects.

And then… what will happen when deep learning starts generating code? Hmm.

Source: Ars Technica

A real PNG in the arse for Android users

Subject: General Tech | February 12, 2019 - 01:29 PM |
Tagged: Android, pie, nougat, Oreo, security

Careful what pictures you open up on your Android device as you may find yourself regretting looking at that meme.  Among the 42 new vulnerabilities listed in Android's newest Security Bulletin is a rather nasty one which could use a special PNG image to execute arbitrary code on your phone.  Currently unpatched, it affects even the newest Android Pie version and once a fix is determined, who knows how long it will take to propagate to your provider and your specific model of phone.  In the mean time surf carefully and take a peek at Slashdot for links to the other vulnerabilities, including 10 other critical ones.

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"While this certainly doesn't apply to all images, Google discovered that a maliciously crafted PNG image could be used to hijack a wide variety of Androids -- those running Android Nougat (7.0), Oreo (8.0), and even the latest Android OS Pie (9.0),"

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Source: Slashdot

Google Chrome 73 Getting Media Keys Support

Subject: General Tech | February 11, 2019 - 08:20 PM |
Tagged: media keys, google, chrome

While the desktop version of Google Chrome has just been updated to 72, the next version, 73, will allow websites to bind JavaScript events to media keys. This means that websites will be able to listen to those buttons and respond accordingly, even if Google Chrome is a background application. Some websites should support this immediately, because it was already available on mobile, although I am not sure which ones and how.

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Image Credit: Google

The update should be useful to those of us who, for example, listen to YouTube playlists. I am curious what sort of controls Google will add to tune its behavior. For instance, I probably do not want to close every old YouTube tab that I have laying around just so I can use Spotify in peace.

The feature will be added to Chrome OS, macOS, and Windows. Linux users will need to wait a little bit for some reason.

Source: Google

Skilled mouse with own tools, willing to work for cheap ... contact Talon Elite Gaming Gear Combo

Subject: General Tech | February 11, 2019 - 02:57 PM |
Tagged: thermaltake, thermaltake esports, Talon Elite RGB Gaming Gear Combo, PMW3325, input, gaming mouse

Thermaltake has a impressive offer for anyone who needs a new or back up rodent and doesn't want to spend a lot of money.  The Talon Elite RGB Gaming Gear Combo is a mere $30 and offers a mouse with a PMW3325 sensor, Omron switches, RGBs and a half dozen buttons, plus they've included a mouse mat. 

It isn't the best mouse that TechPowerUp has used, but you can't complain too much about a few imperfections at that price. Check it out here.

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"When it comes to mice, Tt eSPORTS is mostly known for their great prices. The Talon Elite RGB Gaming Gear Combo is no different as it offers mouse and mouse pad for below $30. The mouse features a PMW3325 optical sensor, main switches rated for 20 million clicks, and, of course, a lot of great-looking RGB effects."

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Source: TechPowerUp