Android to iPhone Day 3: Widgets and Live Photos

Subject: Editorial, Mobile | September 28, 2015 - 09:57 AM |
Tagged: iphone 6s, iphone, ios, google, apple, Android

PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.

Full Story Listing:

iphonestorysmall.jpg

Day 1

Opening and setting up a new iPhone is still an impressive experience. The unboxing process makes it feel like you are taking part in the reveal of product worth its cost and the accessories included are organized and presented well. Having never used an iPhone 6 or iPhone 6 Plus beyond the cursory “let me hold that”, it was immediately obvious to me that the iPhone build quality exceeded any of the recent Android-based smartphones I have used; including the new OnePlus 2, LG G4 and Droid Turbo. The rounded edges sparked some debate in terms of aesthetics but it definitely makes the phone FEEL slimmer than other smartphone options. The buttons were firm and responsive though I think there is more noise in the click of the home button than I expected.

The setup process for the phone was pretty painless but Ken, our production editor who has been an iPhone user every generation, did comment that the number of steps you have to go through to get to a working phone have increased quite a bit. Setup Siri, setup Touch ID, setup Wi-Fi, have you heard about iCloud? The list goes on. I did attempt to use the “Move to iOS” application from the Android Play Store on my Droid Turbo but I was never able to get it to work – the devices kept complaining about a disconnection of some sort in its peer-to-peer network and after about 8 tries, I gave up. I’m hoping to try it again with the incoming iPhone 6 Plus next week to see if it was a temporary issue.

iphoned3-1.jpg

After getting to the iPhone 6s home screen I spent the better part of the next hour doing something that I do every time I get a new phone: installing apps. The process is painful – go to the App Store, search for the program, download it, open it, login (and try to remember login information), repeat. With the Android Play Store I do appreciate the ability to “push” application downloads to a phone from the desktop website, making it much faster to search and acquire all the software you need. Apple would definitely benefit from some version of this that doesn’t require installing iTunes.

I am a LastPass user and one of the first changes I had to get used to was the change in how that software works on Android and iOS. With my Droid Turbo I was able to give LastPass access to system levels lower than you can with iOS and when using a third-party app like Twitter, LastPass can insert itself into the process and automatically input the username and/or password for the website or service. With the iPhone you don’t have that ability and there was a lot of password copying and pasting to get everything setup. This is an area where the openness of the Android platform can benefit users.

That being said, the benefits of Touch ID from Apple were immediately apparent.  After going through the setup process using my fingerprint in place of my 15+ digit Apple ID password is a huge benefit and time saver.  Every time I download a new app from the App Store and simply place my thumb on the home button, I grin; knowing this is how it should be for all passwords, everywhere. I was even able to setup my primary LastPass password to utilize Touch ID, removing one of the biggest annoyances of using the password keeping software on Android. Logging into the phone with your finger or thumb print rather than a pattern or PIN is great too. And though I know new phones like the OnePlus 2 uses a fingerprint reader for this purpose, the implementation just isn’t as smooth.

My final step before leaving the office and heading for home was to download my favorite podcasts and get that setup on the phone for the drive. Rather than use the Apple Podcasts app it was recommended that I try out Overcast, which has been solid so far. I setup the Giant Bombcast, My Brother, My Brother and I and a couple of others, let them download on Wi-Fi and set out for home. Pairing the iPhone 6s with my Chevy Volt was as easy as any other phone but I did notice that Bluetooth-based information being passed to the entertainment system (icons, current time stamps, etc.) was more accurate with the iPhone 6s than my Droid Turbo (starting times and time remaining worked when they previously did not). That could be a result of the podcast application itself (I used doubleTwist on Android).

Day 2

On Saturday, with a bit more free time to setup the phone and get applications installed that I had previously forgotten, I did start to miss a couple of Android features. First, the lack of widgets on the iPhone home screens means the mass of icons on the iPhone 6s is much less useful than the customized screens I had on my Droid Turbo. With my Droid I had a page dedicated to social media widgets I could scroll through without opening up any specific applications. Another page included my current to-do list from Google Keep and my most current 15 items from Google Calendar, all at a glance.

iphoned3-4.jpg

I know that the top drag down menu on iOS with the Today and Notifications tabs is supposed to offer some of that functionality but the apps like Google Keep and Twitter don’t take advantage of it. And though cliché at this point, why in the hell doesn’t the Apple Weather application icon show the current temperature and weather status yet??

The second item I miss is the dedicated “back” button that Android devices have on them that are universal across the entire system. Always knowing that you can move to the previous screen or move from the current app to the home screen or other program that was just recently switched over is a great safety net that is missing in iOS. With only a single “always there” button on the phone, some software has the back button functionality on the top left hand corner and others have it in the form of an X or Close button somewhere else. I found myself constantly looking around each new app on the iPhone 6s to find out how to return to a previous screen and sometimes would hit the home button out of habit, which obviously isn’t going to have the intended function. Swiping from the left of the screen to the middle works with some applications, but not all.

Also, though my Droid Turbo phone was about the same size as the iPhone 6s, the size of the screen makes it hard to reach the top of the screen when only using one hand. With the Android back button along the bottom of the phone that meant it was always within reach. Those iOS apps that put the return functionality in the top left of the screen make it much more difficult to do, often risking dropping the phone by repositioning it in your hand. And double tapping (not clicking) the home button and THEN reaching for the back button on any particular app just seems to take too long.

On Saturday I went camping with my family at an early Halloween event that we have annually. This made for a great chance to test out the iPhone 6s camera, and without a doubt, it was the best phone camera I have used. The images were clear, the shutter speed was fast, and the ability to take high frame rate video or 4K video is a nice touch. I think that enough people have shown the advantages of the iPhone camera systems over almost anything else on the smartphone market and as a user of seemingly slow and laggard Android-based phone cameras, the move to the iPhone 6s is a noticeable change. As a parent of a 3 month old baby girl, these photos are becoming ever more important to me.

iphoned3-2.jpg

The new Live Photos feature, where essentially a few frames before and a few frames after the picture you actually took are captured (with audio included), is pretty much a gimmick but the effect is definitely eye-catching. When flipping through the camera roll you actually see a little bit of movement (someone’s face for example) which caused me to raise an eyebrow at first. It’s an interesting idea, but I’m not sure what use they will have off of the phone itself – will I be able to “play” these types of photos on my PC? Will I be able to share them to other phone users that don’t have the iPhone 6s?

Day 3

Most of Sunday was spent watching football and using the iPhone 6s to monitor fantasy football and to watch football through our Wi-Fi network when I needed to leave the room for laundry. The phone was able to keep up, as you would expect, with these mostly lightweight tasks without issue. Switching between applications was quick and responsive, and despite the disadvantage that the iPhone 6s has over many Android flagship phones in terms of system memory, I never felt like the system was penalized for it.

Browsing the web through either Safari or Google Chrome did demonstrate a standard complaint about iOS – reloading of webpages when coming back into the browser application even if you didn’t navigate away from the page. With Android you are able to load up a webpage and then just…leave it there, for reference later. With the iPhone 6s, even with the added memory this model ships with, it will reload a page after some amount of time away from the browser app as the operating system decided it needed to utilize that memory for another purpose.

iphoned3-3.jpg

I haven’t had a battery life crisis with the iPhone yet, but I am worried about the lack of Quick Charging or Turbo Charging support on the iPhone 6s. This was a feature I definitely fell in love with on the Droid Turbo, especially when travelling for work or going on extended outings without access to power. I’ll have to monitor how this issue does or does not pop its head up.

Speaking of power and battery life – so far I have been impressed with how the iPhone 6s has performed. As I write this editorial up at 9:30pm on Sunday night, the battery level sits at 22%. Considering I have been using the phone for frequent speed tests (6 of them today) and just general purpose performance and usability testing, I consider this a good result. I only took one 5 minute phone call but texting and picture taking was plentiful. Again, this is another area where this long-term test is going to tell the real story, but for my first impressions the thinness of the iPhone 6s hasn’t created an instant penalty for battery life.

 

The journey is still beginning – tomorrow is my first full work day with the iPhone 6s and I have the final installment of my summer evening golf league. Will the iPhone 6s act as my golf GPS like my Droid Turbo did? Will it make it through the full day without having to resort to car charging or using an external battery? What other features and capabilities will I love or hate in this transition? More soon!

Samsung Announces New Gear VR at Oculus Connect

Subject: Mobile | September 26, 2015 - 10:00 PM |
Tagged: Samsung, oculus vr, Oculus, gear vr

Oculus Connect was last week, including a lengthy keynote on Thursday that featured Tim Sweeney, John Carmack, Michael Abrash, and others (even Mark Zuckerberg made an appearance). Within the first dozen minutes, they brought Peter Koo, Senior Vice President of Samsung Mobile, to the stage, who announced the new Samsung Gear VR. Its main advantage is that is supports more of their flagship phones than their previous model did, and, more interesting, for half the price of the previous version.

samsung-2015-gearvr-announce.jpg

The Gear VR is the first consumer version as they consider the previous one to be a developer kit -- err -- "Innovator Edition". It will support the Samsung Galaxy S6, S6 edge, S6 edge+, and the Galaxy Note 5. The device is lighter and “much more comfortable to wear” than its predecessor. It will cost $99, plus the cost of one of the aforementioned phones unless you were getting one for a different reason, and it will be available in November.

Source: Samsung

Taming your gaming laptop's heat with CM's NotePal Ergostand III

Subject: Mobile | September 25, 2015 - 05:36 PM |
Tagged: laptop cooler, NotePal Ergostand III, cooler master

We've talked about gaming laptops and the mobile GTX 980 recently on the podcast and mentioned the fact that powerful gaming laptops need help keeping cool.  One product worth considering would be the NotePal Ergostand III from CoolerMaster which has a 230mm adjustable fan covering its backside.  At around $50 it is a decent price for this sort of product and worthy of consideration if you happen to be a gamer who prefers laptops.  You can learn more about it over at Benchmark Reviews.

Cooler-Master-NotePal-Ergostand-III-Back-600x423.jpg

"That’s where notebook coolers come in, such as the Cooler Master NotePal Ergostand III used as our example in this article about keeping hot laptops cool and running fast."

Here are some more Mobile articles from around the web:

Mobile

Microsoft Hosting Event Next Month, Allegedly Launching New Flagship Windows Devices

Subject: General Tech, Mobile | September 25, 2015 - 12:32 AM |
Tagged: windows phone, windows 10 mobile, Surface Pro, Skylake, microsoft band, microsoft, lumia, Intel

Earlier this month, Microsoft sent out invites to members of the press for an event to be held on October 6th at the Skylight at the Moynihan Station in New York City. Naturally, Microsoft was short on details on what exactly will be covered. The rumor mill on the Internet (surely the most reliable of sources!) is set on the idea that the event will be used to launch a slew of new hardware products and refresh its mobile and wearable product stacks.

The rumored products include at least two new Windows Phone 10 Lumia smartphones, a refreshed Microsoft Band 2, and new Surface Pro 4 tablet.

New Microsoft Event with Possible New Hardware Launching.jpg

On the smartphone front, the Lumia 950 and Lumia 950 XL both have fairly generous specifications for Windows Phone devices (running Windows 10 Mobile). The 950 sports a 5.2-inch 2560 x 1440 display, a six core Qualcomm Snapdragon 808 SoC, 3GB of internal memory, 32GB of internal storage, and a 3,000 mAh battery pack.

gsmarena_001.png

Moving up to the 950XL allegedly gets you a larger 5.7-inch display (though it is still at the same 1440p resolution) and a faster Snapdragon 810 SoC (four Cortex A57 at up to 2GHz and four lower power A53 cores along with the Adreno 430 GPU). Oddly, the battery pack is rumored to be only slightly larger than the Lumia 950 at 3,300 mAh which may result in lower battery life thanks to the larger display and faster processor.

Both phones will also feature a 20 megapixel rear camera, a 5 megapixel front camera, an iris scanner for Windows Hello, Qi wireless charging support, and a USB Type-C port for data and charging purposes.

Microsoft Band 2.jpg

Further, Microsoft is reported to be launching the Microsoft Band 2, a new (and sleek looking) wearable. The band, powered by an ARM Cortex M4 SoC and two 100 mAh batteries will sport a curved display and improved ergonomic design that can be used to see notifications, track your fitness, and interact with your smartphone using the built in microphone. The Band 2 is said to be compatbile with Windows Phone, iOS, and Android operating systems and connects via Bluetooth 4.0.

Lastly, rumors are pointing towards a new Surface Pro tablet being launched at the event though there has yet to be a consensus on the (alleged) specifications. Some rumors point towards Skylake while others point at Core M (Broadwell) being the processor of choice. Personally, I am leaning towards Microsoft using one of the new mobile Skylake chips for this possible Surface Pro 4 tablet PC. Broadwell with Iris Pro graphics would be nice to see, however...

In any event, I suppose that we will just have to wait and see what comes of this event in two weeks time. I do not have much to say on the smartphone or Surface Pro fronts (except that the tablet will be expensive no matter what the hardware ends up being, heh), but I’m liking the new Microsoft Band -- if they could somehow hit a lower price point I’m sold!

What are your thoughts on the rumors--what new hardware are you expecting to be announced next month?

Source:

Android to iPhone Day 0: What to Expect

Subject: Mobile | September 24, 2015 - 10:17 PM |
Tagged: iphone 6s, iphone, ios, google, apple, Android

PC Perspective’s Android to iPhone series explores the opinions, views and experiences of the site’s Editor in Chief, Ryan Shrout, as he moves from the Android smartphone ecosystem to the world of the iPhone and iOS. Having been entrenched in the Android smartphone market for 7+ years, the editorial series is less of a review of the new iPhone 6s as it is an exploration on how the current smartphone market compares to what each sides’ expectations are.

Full Story Listing:

The last time I used an Apple phone as my primary device was with the release of the iPhone 3G. It remained by my side for a full year when it was replaced by the…Palm Pre in mid-2009. Yes, I loved that Pre, but let’s not depress anyone here today. After my time with the Palm device I moved over to the world of Android with the HTC Evo 4G in early 2010. The move wasn’t easy at the time – Android was messy, frequently unstable and the app ecosystem was still getting started.

But I stuck with the Google platform, diving headfirst into a world of Gmail, Google Calendar, Google Photos, etc. I moved through countless Android phones in my never ending quest to find better hardware and, maybe more importantly, better software. I had the Galaxy Nexus, Nexus 4, Nexus 5 – I had phones from Samsung, LG and Motorola. Even oddball companies like OnePlus found their way into my pocket, so to speak. Most recently the everyday device has been the Motorola Droid Turbo, purchased due to its faster processor and extended battery life.

In the past year or so PC Perspective has put emphasis on the mobile market in terms of phones and tablet reviews. You can find reviews of the ASUS Zenfone 2, Motorola Moto E, and Galaxy Note 4 on pcper.com, in addition to numerous articles that look at the SoC architectures from Qualcomm, ARM, Intel and others. And for every phone review you actually saw, there are 1-2 other phones that are purchased or sampled, used for context and internal testing.

But despite the fact that Ken, Allyn and others on the PC Perspective staff have and use Apple products, I personally had spent no time with any iPhone since the release of the iPhone 3G. With Apple by far the most dominant player in the mobile space, this is just dumb on my part. How can I pretend to offer informed opinions on the selection of smartphones to our readers and viewers without even giving the annually updated Apple iPhone a chance?

iphonestorysmall.jpg

To fix this, I ordered myself an iPhone 6s and iPhone 6s Plus.

Rather than just get the phone in, run some benchmarks, take some sample photos and write a typical review of the new iPhone 6s, I thought it might be interesting to our readers to take them along on a journey. Starting tomorrow when the iPhone 6s arrives I will be swap out my Verizon SIM card and commit to using it as my only mobile phone for the next 30 days. I think it’s only fair, considering the drastic ecosystem differences between Android and iOS, to engulf myself in the iPhone platform completely rather than simply keep it with me as a secondary device. (That’s something I typically do with Android review units.)

iphone6s.jpg

My new smartphone. I'm not sure I'm ready.

As an Android user for many years, I am familiar with many of the stereotypes associated with the iPhone and its users: closed platform, overpriced hardware, complications with access to data and photos, etc. But is it really that bad? Too many of my friends and family use iPhones for me to believe it’s THAT bad. So I’m going to find out.

I'm honestly nervous about a handful of things already:

  1. How much am I going to miss having Quick Charge capability?
  2. How many Lightning cables am I going to have to buy to replace the locations I have micro USB cables at?
  3. How can I easily access the full resolution photos I take on the phone?
  4. Am I REALLY going to have to use iTunes again?
  5. Will I be able to recreate the workflow I am used to on Android? Apps like Gmail, Calendar, Keep and doubleTwist are essential!
  6. Will this new "Move to iOS" applications on the Play Store actually work?

I plan to write frequent entries to this series, offering up my thoughts on the performance, application ecosystem, camera, battery life, gaming capability, accessory market and more. You'll see some posts that simply discuss my experiences that day and others that show performance data or battery metrics. What is it like to suddenly decide to “change sides” at this point in the Android / iOS war? 

Let’s find out.

Qualcomm Announces Quick Charge 3.0

Subject: Mobile | September 24, 2015 - 07:55 PM |
Tagged: usb, snapdragon 820, Quick Charge 3.0, Quick Charge, qualcomm, mobile, battery charger

Qualcomm has announced Quick Charge 3.0, the latest iteration of their fast battery charging technology. The new version is said to not only further improve battery charging times, but also better maintain battery health and reduce temperatures.

One of the biggest issues with fast battery charging is the premature failure of the battery cells; something my first Nexus 6 (which was replaced due to a bad battery) can attest to. The new 3.0 standard adds "Battery Saver Technology" (BST) which constantly varies the current delivery rate based on what the battery can safely accept, thus preventing damage to the cells. This new version of Quick Charge also claims to offer lower temps while charging, which could be partly the result of this variable current delivery.

The other change comes from "Intelligent Negotiation for Optimum Voltage" (INOV), which can vary the voltage delivery anywhere from 3.6V to 20V in 200mV increments depending on the device's negotiated connection. INOV will allow Quick Charge 3.0 to charge a full 2x faster than the original Quick Charge 1.0 (it's 1.5x faster than QC 2.0), and 4x over standard USB charging as it provides up to 60W to compatible devices.

This new Quick Charge 3.0 technology will be available soon with devices featuring upcoming Qualcomm SoCs such as the Snapdragon 820.

Rumor: Google To Host Press Briefing on September 29th

Subject: Mobile, Shows and Expos | September 22, 2015 - 08:37 PM |
Tagged: Nexus, google, Android

Well, the event is apparently official. It's the contents that are rumored...

It's been a little while since Google announced new Android phones, almost a year in fact. Two phones have been rumored this year, which are allegedly named the Nexus 5X and the Nexus 6P. I am not sure how much of the leaks are pure speculation, versus grounded in actual fact, so I will leave it as an exercise to you to read a couple of links that summarize them. A grain of salt will be necessary of course. It's not that we are afraid to look at rumors, as we do so frequently, but I'd rather not play arbitrator this time. I don't think that I can research this topic enough to arrive at a sufficient level of confidence at the moment.

google-nexus-logo.png

What I can say is that Google will host an event on September 29th, 2015, to announce whatever they have. The invitations have gone out to sites like CNet and it will present devices that use Android 6.0 M, which Google announced stands for “Marshmallow” last August. An updated Chromecast is also expected to be launched at the same event.

Source: CNet

MSI Makes Desktop Gaming Graphics Mobile with NVIDIA GeForce GTX 980 GPU

Subject: Mobile | September 22, 2015 - 02:57 PM |
Tagged: msi, GTX 980M, GT72 Dominator Pro

It will cost you a pretty penny to pick up but if you are a laptop gamer the new MSI GT72 Dominator Pro is going to tempt you.  The laptop contains the mobile GTX 980 which Ryan recently covered, powerful enough to make G-SYNC run smoothly as well as offering support for sending 4K video. The actual notebook display is 1080p, sufficient for mobile gaming but you will want to invest in a serious 4K HDMI monitor to game on when you are at home. The PR is below and you can read more about the options and models straight from MSI right here.

-usr-local-www-raptor_rwd_us-cache-5601a3559428b.jpg.png

City of Industry, Calif. – Sept 22, 2015 – MSI Computer Corp, a leading manufacturer of computer hardware products and solutions, celebrates its 29th anniversary, presenting the availability of its flagship gaming notebook, the GT72 Dominator Pro, with NVIDIA’s most advanced and highest performance GPU, the GeForce GTX 980.

Designed to bring desktop gaming graphics to a notebook, NVIDIA’s latest GeForce GTX GPU runs all 2048 cores at full clocks and full performance, resulting in the most immersive experience available. NVIDIA’s newest GPU is also built for overclocking and virtual reality, with NVIDIA Maxwell architecture and loaded with NVIDIA GameWorks VR Technologies for blistering fast and highly responsive VR graphics. 3D Mark 11 performance, when over-clocking, is expected to reach over P14,500 points, which is as powerful as that of desktops with GTX980 graphics. MSI fans may experience smoother DirectX 12 extreme gaming effects on Windows 10 for enhanced image quality and details with 3K or even 4K resolutions.

“The combination of NVIDIA’s latest GPU and the cutting edge components inside the GT72 Dominator Pro will astound even the most serious desktop gamers,” says Andy Tung, president of MSI Pan America. “The GT72 Dominator has always been a mobile gaming beast, and now the beast is even more powerful.”

MSI’s refreshed GT72 Dominator Pro armed with NVIDIA GeForce GTX 980 GPU is ready to shatter records with Intel’s latest Core i7 processor, up to 32 GBs of DDR4 RAM, Killer Gaming Network Connectivity, and more. In additional, it enjoys NVIDIA’s BatteryBoost technology for longer battery life, NVIDIA’s Optimus technology that optimizes notebook performance, and a vast array of other features such as G-SYNC and Surround gameplay technology.

Source: MSI

ASUS Updates Transformer Book Lineup with T100HA and TP200SA

Subject: Systems, Mobile | September 22, 2015 - 11:48 AM |
Tagged: transformer book, TP200SA, T100HA, intel atom, convertible tablet, Cherry Trail, Braswell, asus, 2-in-1

ASUS has updated their Transformer Book lineup today with new options for both the convertible tablet and 2-in-1 laptop designs.

T100HA_3K_Gray _(12)_NC.jpg

First up we have the revised T100 model, the T100HA, which has a significant hardware update. Now featuring an Intel Atom (Cherry Trail) x5 Z8500 processor over the current T100TA's Bay Trail-T options, and the T100HA also features 4GB of memory standard.

T100HA_3K_Gray _(11).jpg

Here's a look at the full specs from ASUS:

  • Processor: Quad-core Intel Atom 'Cherry Trail' x5 Z8500 (up to 2.24 GHz, 2MB L2)
  • Display: 10.1in WXGA (1280 x 800) IPS panel
  • Memory & Storage: 4GB RAM, 64GB eMMC
  • Networking: 802.11a/b/g/n Wi-Fi, Bluetooth 4.0
  • Tablet I/O: 1x Type-C USB 3.1 Gen1 (5Gbps), 1x Micro USB port, 1x Micro HDMI, 1x Micro SD card slot, 1x headphone/mic combo jack
  • Keyboard dock I/O: 1x USB 2.0
  • Cameras: 2MP front / 5MP back
  • Operating System: Windows 10
  • Size: (Tablet) 10.43 x 6.89 x 0.33 inches; (Keyboard Dock) 
  • 10.43 x 6.89 x 0.28~0.39 inches
  • Weight: (Pad only) 1.28 lbs; (Keyboard dock) 1.04 lbs

Next up we have the Transformer Book Flip TP200SA, an 11.6-inch  2-in-1 design with an Intel Celeron N3050 (Braswell) processor.

TP200SA_3G_Crystal Silver_(15).jpg

Here are specs for the TP200SA:

  • Processor: Quad-core Intel Celeron 'Braswell' N3050 (up to 2.16 GHz, 2MB L2)
  • Display: 11.6in WXGA (1366 x 768) IPS panel
  • Memory & Storage: 4GB RAM, 64GB eMMC
  • Networking: 802.11ac Wi-Fi, Bluetooth 4.1
  • I/O: 1x Type-C USB 3.1 Gen1, 1x USB 3.0, 1x USB 2.0, 1x Micro 
  • HDMI, 1x Micro SD, 1x headphone/mic combo
  • Camera: VGA front
  • Operating system: Windows 10
  • Color: Dark Blue
  • Size: 11.69 x 7.93 x 0.73 inches
  • Weight: 2.65 lbs

These new Transformer Book models are set for a late September availability with pricing at $299 for the T100HA and $349 for the TP200SA.

Source: ASUS

Microsoft and Cyanogen to Integrate Cortana in Cyanogen OS

Subject: Mobile | September 12, 2015 - 06:30 PM |
Tagged: windows 10, CyanogenMod, cyanogen, cortana

A few months ago, Cyanogen and Microsoft have agreed to bring some of the latter's services into the former's distribution of Android. While apps like Skype and OneNote will likely be the same experience as if the user just downloaded the apps directly, other Microsoft services could benefit from a tighter integration, such as OneDrive -- although we don't have any news on that front.

microsoft-cortana-icon-listening_InvariantCulture_Default.png

Another example is Cortana, and Cyanogen's CEO has just announced that the digital assistant is coming to the next version of Cyanogen OS. One of the distribution's goals is to create a version of Android that is not reliant upon Google's services, which initially sounds like they aim to eliminate these low-level services. With this announcement, it sounds more like they just want to inject third parties in its place, with Microsoft being at least the early partner.

This is a definite win for Microsoft on the services side of things. While I'm sure that many fans of the corporation believe that Microsoft is watering down their ecosystem, the company no longer views their software platform as the bounds of their market share. This deal is clearly acceptable to them, because they made it.

Source: ZDNet

IFA 2015: Lenovo Introduces YOGA Tablet Series 3 Featuring Tab 3 Pro 10

Subject: Mobile | September 2, 2015 - 03:00 PM |
Tagged: YOGA Tab 3, yoga, x5-Z8500, Tab 3 Pro, pico projector, Lenovo, IFA 2015, Dolby Atmos

Lenovo’s newest Yoga tablets have arrived boasting some serious entertainment cred. The main event is the YOGA Tab 3 Pro 10, a 10.1” Android device with a 2560x1600 display, built-in 70-inch projector, and Dolby Atmos digital surround (!).

YogaTab3Pro_2.png

It makes sense that Lenovo would have tailored their Android-powered Yoga 3 tablets for entertainment as tablets are often used for content consumption at home or on the go. But I wouldn’t have imagined Dolby Atmos (the new surround tech that adds vertical sounds to the mix) to find its way into a tablet, let alone one that will retail for $499. And let’s not forget about what Lenovo is calling a world first, that 70-inch rotating projector!

YogaTab3Pro_1.png

While there was no listed resolution for the projector I don’t think it’s full HD (likely 480p).

What about the rest of the tablet? It’s powered by an Intel Atom x5-Z8500 quad-core processor, a 14 nm Cherry Trail part that features Intel HD graphics (up to 600 MHz) with 12 Execution Units which should help contend with the large 2560x1600 display resolution for GPU-intensive applications.

  • 10.1-inch 2560x1600 IPS display
  • Intel Atom (Cherry Trail) x5-Z8500
  • 2GB LPDDR3 memory
  • 16 GB or 32 GB onboard storage
  • MicroSD slot (up to 128 GB)
  • Rotating 70” Pico Projector, 50 nits, Digital Focus, Gesture Control
  • 4x front-facing speakers, Dolby Atmos 3D Surround Sound
  • Rear camera: 13 MP Auto Focus, Front camera: 5MP Auto Focus
  • 802.11ac dual-band Wi-Fi
  • Bluetooth® 4.0, Optional 4G LTE (select countries)
  • Android 5.1 Lollipop

What kind of battery life can we expect? Thanks to a massive 10200 mAh battery the Yoga Pro 3 10” should last up to 18 hours, according to Lenovo. Pricing starts at $499 for the Wi-Fi version and $599 for the LTE model.

YOGATab3_8.png

Rounding out the lineup are the non-pro YOGA Tab 3 8-inch and 10.1-inch models. These versions retain the Dolby Atmos audio and will be offered in LTE versions, but have considerably lower specs (identical for both other than battery):

  • 8-inch 1280x800 IPS display
  • Qualcomm Quad-Core 1.3GHz (APQ8009)
  • 1 GB RAM, 16 GB internal storage
  • MicroSD slot (up to 128 GB)
  • 8MP AF Rotatable camera
  • 2x front-facing large-chamber speakers
  • Dolby Atmos 3D Surround Sound
  • Lenovo AnyPen Technology
  • Bluetooth 4.0, Optional 4G LTE (select countries)
  • Android 5.1 Lollipop

Batteries are 6200 mAh for the 8-inch providing up to 20 hours, and 8400 mAh providing up to 18 hours for the 10.1-inch version. The 8-inch version will start at $169 for Wi-Fi only and $199 for LTE, and the 10-inch version will be $199 for Wi-Fi only and $249 for LTE.

Availability for the new YOGA Tab series was not immediately available and will be updated when announced.

Source: Lenovo

ASUS Announces ROG GX700 Gaming Notebook that's Water Cooled

Subject: Mobile | September 2, 2015 - 07:00 AM |
Tagged: ROG, notebook, ifa, gx700, gaming notebook, gaming laptop, asus

IFA is turning out to be an odd place full of weird announcements focused on PC gaming and enthusiasts rather than just mobile phones and electronics. ASUS has gone in the completely opposite direction today, announcing not just a series of gaming notebooks but a new series that is water cooled. I'm not making that up.

GX700.jpg

That is the new ASUS ROG (Republic of Gamers) GX700 series of gaming notebooks, coming in the 4th quarter of 2015. Looking for a price? You won't find it here but you will find a lot of interesting technology. This is what ASUS claims about the GX700:

  • All-new flagship gaming laptop
  • 4K 17-inch display
  • Water-cooling system with pump/radiator
  • Mobile K-series CPU with overclocking
  • NVIDIA GeForce GTX graphics (TBD)

A 4K screen in a 17-inch form factor is going to...have exceptionally small pixels. Clearly this is going to need quite a bit of Windows-based text and format scaling to make sure the desktop experience is usable. ASUS is using the new K-series Skylake processor that is unlocked and allows for overclocking in the same way you do so in the desktop market.

Oh, and what's this? An unannounced mobile GeForce GTX GPU? I doubt this is anything more than a currently shipping Maxwell GPU with some additional horsepower behind it, possibly more closely matching performance of the desktop GTX 980 Ti.

And of course, let's talk about the water cooling system. I asked for more details but ASUS wasn't budging. Clearly if you market this as a notebook there has to be portability to the device so expect that large portion that is front in center in the above picture to detach with quick connections to the notebook housing. That large external base will likely hold the pump, radiator, reservoir and even some docking functions like display connections, USB, etc. With water cooling and an unlocked Skylake processor you should expect some impressive overclocking capability considering the form factor!

I would assume that if you disconnect the machine to take on the road without the water cooling base the hardware would run at slower speeds with normal in-case fans as we see with other designs on the market today.

This sound amazing, crazy and kind of senseless, but I need to try it right away. Expect to pay top dollar for something like this especially considering the component cost of the screen, CPU, GPU, etc. not to mention the specific engineering for the new housing and design. I'll keep my eyes out for more information on the ASUS ROG GX700!

Source: ASUS

IFA 2015: ASUS Introduces ROG G752 Gaming Notebook with 4K and Skylake

Subject: Systems, Mobile | September 2, 2015 - 07:00 AM |
Tagged: Skylake, ROG, Republic of Gamers, notebooks, laptops, IFA 2015, gaming notebook, gaming laptop, G752, asus, 4k

ASUS has announced the newest addition to their Republic of Gamers (ROG) gaming laptop lineup, the G752. What's new? ASUS offers these bullet points:

  • All-new chassis with new design theme
  • New plasma copper, armor titanium and lava red color
  • Intel Skylake platform
  • NVIDIA graphics up to a GTX 980M 8GB
  • Optional 4K display
  • Thunderbolt 3.0 technology
  • Gaming keyboard with anti-ghosting 30-key rollover with 2.5mm long-travel keys

G752.jpg

The high-end model is the ROG G752VY, which boasts these specs:

  • 17.3” AG FHD IPS LED backlit display (1920x1080) with G-SYNC / 17.3” AG UHD IPS LED backlit display (3840x2160) with G-SYNC
  • Intel Core i7-6700HQ / i7-6820HK Processor (TBD)
  • Mobile Intel CM236 Chipset
  • DDR4 2133 MHz memory up to 64 GB
  • NVIDIA GeForce GTX 980M GPU with 4 GB / 8 GB GDDR5
  • 2.5” SATA 2TB 5400 RPM HDD/1TB 7200 RPM HDD/1TB SSHD, PCIEX4 M.2 NVME 512 GB / 256 GB / 128 GB SSD
  • DVD Super-Multi / Blu-ray combo / Blu-ray writer
  • Built-in HD camera and array mic
  • (WxDxH) 428 mm X 334 mm X 23~53 mm, 4.38 Kg (with 8-cell battery)

With the option of a 4K display and some serious specs the G752VY covers the bases for a desktop-replacement gaming powerhouse, topping the list of new laptops.

Sitting below the G752VY is the G752VT (yes this is a different laptop, though you could easily mistake the “T” for the other model name’s “Y”), and this 17.3” laptop differs in GPU selection with the GTX 970M and is only offered with a FHD 1920x1080 IPS display. Rounding out the lineup is the G752VL which has the GeForce GTX 965M GPU, and is otherwise virtually identical.

These new gaming laptops will be available in Q4, and pricing starts at $1499.

Source: ASUS

IFA 2015: Acer Aspire V Notebook Series Gets Skylake and Advanced Wi-Fi

Subject: Systems, Mobile | September 2, 2015 - 06:00 AM |
Tagged: V Nitro, Skylake, NVMe, nvidia, notebook, mu-mimo, laptop, IFA 2015, geforce, aspire V, acer

Acer’s updated V Nitro notebook series has been announced, and the notebooks have received the newest Intel mobile processors and have been fully updated with the latest connectivity some advanced wireless tech.

Aspire_V3-372_white_acercp_straight on.jpg

The Aspire V 13

"The refreshed Aspire V Nitro Series notebooks and Aspire V 13 support the latest USB 3.1 Type-C port, while 'Black Edition' Aspire V Nitro models support Thunderbolt 3, which brings Thunderbolt to USB Type-C at speeds up to 40Gbps. All models include Qualcomm VIVE 2x2 802.11ac Wi-Fi with Qualcomm MU | EFX MU-MIMO technology."

MU-MIMO devices are just starting to hit the market and the tech promises to eliminate bottlenecks when multiple devices are in use on the same network – with compatible adapters/routers, that is.

Aspire V15 Nitro VN7-592_08.jpg

The Aspire V 15 Nitro

What kind of hardware will be offered? Here’s a brief overview:

  • 6th Gen Intel Core processors
  • Up to 32GB DDR4 system memory
  • NVIDIA GeForce graphics
  • (SATA) SSD/SSHD/HDD storage options
  • Touchscreen option added for the 15-inch model

Additionally, the “Black Edition” models offer a 4K 100% Adobe RGB display option, NVIDIA GeForce GTX 960M up to 4GB, NVMe SSDs, and something called “AeroBlade” thermal exhaust, which Acer said has “the world’s thinnest metallic blades of just 0.1mm thin, which are stronger and quieter”.

Aspire V17 Nitro VN7-792_win10_02.jpg

The Aspire V 17 Nitro

Pricing will start at $599 for the V Nitro 13, $999 for the V Nitro 15, and $1099 for the V Nitro 17. All versions will be available in the U.S. in October.

Source: Acer

IFA 2015: Lenovo Introduces New ideapad Notebook Lineup

Subject: Systems, Mobile | September 2, 2015 - 03:00 AM |
Tagged: nvidia, notebooks, Lenovo, laptops, Intel Skylake, Intel Braswell, IFA 2015, ideapad 500S, ideapad 300S, ideapad 100S, Ideapad, gtx, APU, amd

lenovo_logo.png

Lenovo has unveiled their reinvented their ideapad (now all lowercase) lineup at IFA 2015 in Berlin, and the new laptops feature updated processors including Intel Braswell and Skylake, as well as some discrete AMD and NVIDIA GPU options.

IdeaPad100S.png

At the entry-level price-point we find the ideapad 100S which does not contain one of the new Intel chips, instead running an Intel Atom Z3735F CPU and priced accordingly at just $189 for the 11.6” version and $259 for the 14” model. While low-end specs (2GB RAM, 32GB/64GB eMMC storage, 1366x768 screen) aren’t going to blow anyone away, these at least provide a Windows 10 alternative to a Chromebook at about the same cost, and to add some style Lenovo is offering the laptop in four colors: blue, red, white, and silver.

Ideapad300s.png

Moving up to the 300S we find a 14” laptop (offered in red, black, or white) with Intel Pentium Braswell processors up to the quad-core N3700, and the option of a FHD 1920x1080 display. Memory and storage options will range up to 8GB DDR3L and up to either 256GB SSD or 1TB HDD/SSHD. At 0.86" thick the 300S weighs 2.9 lbs, and prices will start at $479.

A lower-cost ideapad 300, without the “S” and with more basic styling, will be available in sizes ranging from 14” to 17” and prices starting between $399 and $549 for their respective models. A major distinction will be the inclusion of both Braswell and Intel 6th Gen Skylake CPUs, as well at the option of a discrete AMD GPU (R5 330M). 

IdeaPad500S.png

Last we have the ideapad 500S, available in 13.3”, 14”, and 15.6” versions. With Intel 6th Gen processors up to Core i7 like the 300S, these also offer optional NVIDIA GPUs (GTX 920M for the 13.3", 940M for the 14"+) and up to FHD screen resolution. Memory and storage options range up to 8GB DDR3L and up to either 256GB SSD or 1TB HDD/SSHD, and the 500S is a bit thinner and lighter than the 300S, with the 13.3” version 0.76” thick and 3.4 lbs, moving up to 0.81” and 4.6 lbs with the 15.6” version.

A non-S version of the ideapad 500 will also be available, and this will be the sole AMD CPU representative with the option of an all-AMD solution powered by up to the A10-7300 APU, or a combination of R7 350M graphics along with 6th Gen Intel Core processors. 14” and 15” models will be available starting at $399 for the APU model and $499 with an Intel CPU.

All of the new laptops ship with Windows 10 as Microsoft’s newest OS arrived just in time for the back-to-school season.

Source: Lenovo

IFA 2015: Lenovo Announces ThinkPad Yoga 260 and 460 2-in-1 Laptops

Subject: Systems, Mobile | September 2, 2015 - 03:00 AM |
Tagged: YOGA 460, YOGA 260, ultrabook, thinkpad yoga, skylake-u, Lenovo, laptop, IFA 2015, 2-in-1

The newest versions of the ThinkPad Yoga are here, and these updated models feature the latest Intel 6th Gen Core (Skylake-U) mobile processors while retaining the trademark 360-degree hinge.

ThinkPad_Yoga_260_3.png

First up we have the ThinkPad Yoga 260, the 12.5-inch variant. This is the original form-factor from the ThinkPad Yoga S1, and while screen size and resolution options haven’t changed virtually everything else about this new laptop has.

The Yoga 260 makes use of the newest Intel CPUs from Core i3 to i7, and unlike that first TP Yoga S1 this uses DIMMs which creates the possibility of upgrading after purchase – but that probably won’t be necessary as the configuration options allow for a very powerful system:

  • 12.5-inch multi-touch display with 1366x768 or 1920x1080 resolution
  • Intel Core i3-6100U, i5-6200U, i5-6300U, i7-6500U, i7-6600U processors
  • Up to 16 GB DDR4 DIMM
  • Up to 512 GB SSD
  • Integrated Intel Graphics
  • 720p HD Webcam
  • WiGig, Bluetooth® 4.1, WiFi Combo Card, SCR, LTE-A
  • 2x USB 3.0, Mini DisplayPort, HDMI, OneLink+ and microSD ports
  • Battery life up to 10 hours
  • Windows 10 / Windows 7

The ThinkPad Yoga 260 starts at 2.9 lbs and will be offered in both black and silver finishes. We will update with pricing/availability when available.

Next there is the 14-inch version, the ThinkPad Yoga 460.

ThinkPad_Yoga_460_3.png

The specs for the larger version of the new ThinkPad Yoga are a little more business-oriented than the 260 with an anti-glare screen option, DDR3L memory, and standard HDD storage available, and the 460 also adds a discrete GPU option:

  • 14-inch multi-touch display with 1920x1080 (glossy or anti-glare) or 2560x1440 (glossy) resolution
  • Up to 6th Gen Intel Core i5 or i7 processors
  • Up to 8 GB DDR3L
  • Up to 1TB HDD, 256 GB SSD
  • Integrated Intel Graphics or NVIDIA GeForce 940M 2GB
  • 720p HD Webcam
  • WiGig, Bluetooth 4.0, WiFi Combo Card, 802.11ac WLAN, WWAN Connectors
  • 3x USB 3.0, Mini DisplayPort, HDMI, OneLink+, 4-in-1 Media Card Slot
  • Battery life up to 10 hours
  • Windows 10

ThinkPad_Yoga_460_1.png

The Yoga 460 is constructed from a carbon fiber material and starts at 3.9 lbs, and will also be offered with either a black or silver finish. We’ll update with pricing/availability information for this one as well when it's announced.

Source: Lenovo

What, no ethernet?!? ASUS trims the ZenBook UX305

Subject: Mobile | August 27, 2015 - 03:31 PM |
Tagged: asus, ZenBook UX305

That is correct, the 12mm thick Zenbook UX305 from ASUS does not have a LAN port, it is wireless or nothing for this ultrabook.  It does have three USB 3.0 ports, a micro HDMI, a 3.5mm jack for audio and an SD card reader so you will be able to use some wired peripherals with this ultramobile device.  At a mere 1.2 kg the machine is very light and with a M-5Y10 which can clock between 800MHz up to 2GHz with Turbo Boost it will run when you need it and be gentle on your battery when you do not.  KitGuru has posted a review of the UX305 here.

angle1.jpg

"The ZenBook UX305 is the latest Ultrabook offering from Asus. When I last reviewed one of their products – the hybrid T300 Chi – it greatly impressed me. The UX305 is a similar device, with a Core M processor, 8GB RAM and another SanDisk M.2 SSD. This time, however, it is a conventional laptop, and is priced at £649.95."

Here are some more Mobile articles from around the web:

Mobile

Source: KitGuru

Qualcomm Introduces Adreno 5xx Architecture for Snapdragon 820

Subject: Graphics Cards, Processors, Mobile | August 12, 2015 - 07:30 AM |
Tagged: snapdragon 820, snapdragon, siggraph 2015, Siggraph, qualcomm, adreno 530, adreno

Despite the success of the Snapdragon 805 and even the 808, Qualcomm’s flagship Snapdragon 810 SoC had a tumultuous lifespan.  Rumors and stories about the chip and an inability to run in phone form factors without overheating and/or draining battery life were rampant, despite the company’s insistence that the problem was fixed with a very quick second revision of the part. There are very few devices that used the 810 and instead we saw more of the flagship smartphones uses the slightly cut back SD 808 or the SD 805.

Today at Siggraph Qualcomm starts the reveal of a new flagship SoC, Snapdragon 820. As the event coinciding with launch is a graphics-specific show, QC is focusing on a high level overview of the graphics portion of the Snapdragon 820, the updated Adreno 5xx architecture and associated designs and a new camera image signal processor (ISP) aiming to improve quality of photos and recording on our mobile devices.

sd820-1.jpg

A modern SoC from Qualcomm features many different processors working in tandem to impact the user experience on the device. While the only details we are getting today focus around the Adreno 530 GPU and Spectra ISP, other segments like connectivity (wireless), DSP, video processing and digital signal processing are important parts of the computing story. And we are well aware that Qualcomm is readying its own 64-bit processor architecture for the Kryo CPU rather than implementing the off-the-shelf cores from ARM used in the 810.

We also know that Qualcomm is targeting a “leading edge” FinFET process technology for SD 820 and though we haven’t been able to confirm anything, it looks very like that this chip will be built on the Samsung 14nm line that also built the Exynos 7420.

But over half of the processing on the upcoming Snapdragon 820 fill focus on visual processing, from graphics to gaming to UI animations to image capture and video output, this chip’s die will be dominated by high performance visuals.

Qualcomm’s lists of target goals for SD 820 visuals reads as you would expect: wanting perfection in every area. Wouldn’t we all love a phone or tablet that takes perfect photos each time, always focusing on the right things (or everything) with exceptional low light performance? Though a lesser known problem for consumers, having accurate color reproduction from capture, through processing and to the display would be a big advantage. And of course, we all want graphics performance that impresses and a user interface that is smooth and reliable while enabling NEW experience that we haven’t even thought of in the mobile form factor. Qualcomm thinks that Snapdragon 820 will be able to deliver on all of that.

Continue reading about the new Adreno 5xx architecture!!

Source: Qualcomm

It's been a busy year for phones so far ... who is coming out on top?

Subject: Mobile | August 11, 2015 - 01:39 PM |
Tagged: smartphones, Moto G, galaxy s6, LG G4, iphone 6, HTC One M9, blackphone

The Inquirer has taken a look back at the past years smartphone releases with an eye towards providing a resource to help you compare them.  So far there are 11 phones in their round up, including the somewhat maligned Blackphone which was intended to be completely secure but turned out to be a little less invulnerable than advertised.  An overview of each phone is provided covering basic statistics such as screen size and resolution and often the processor inside.  As you would expect they also include a link to their reviews of the phone and they plan on updating the article as new phones are released.

blackphone-new-imagery-540x334.png

"THE SMARTPHONE MARKET is becoming increasingly competitive, make it harder and harder for buyers to choose which handset is right for them."

Here are some more Mobile articles from around the web:

Mobile

Source: The Inquirer

Khronos Group at SIGGRAPH 2015

Subject: Graphics Cards, Processors, Mobile, Shows and Expos | August 10, 2015 - 09:01 AM |
Tagged: vulkan, spir, siggraph 2015, Siggraph, opengl sc, OpenGL ES, opengl, opencl, Khronos

When the Khronos Group announced Vulkan at GDC, they mentioned that the API is coming this year, and that this date is intended to under promise and over deliver. Recently, fans were hoping that it would be published at SIGGRAPH, which officially begun yesterday. Unfortunately, Vulkan has not released. It does hold a significant chunk of the news, however. Also, it's not like DirectX 12 is holding a commanding lead at the moment. The headers were public only for a few months, and the code samples are less than two weeks old.

khronos-2015-siggraph-sixapis.png

The organization made announcements for six products today: OpenGL, OpenGL ES, OpenGL SC, OpenCL, SPIR, and, as mentioned, Vulkan. They wanted to make their commitment clear, to all of their standards. Vulkan is urgent, but some developers will still want the framework of OpenGL. Bind what you need to the context, then issue a draw and, if you do it wrong, the driver will often clean up the mess for you anyway. The briefing was structure to be evident that it is still in their mind, which is likely why they made sure three OpenGL logos greeted me in their slide deck as early as possible. They are also taking and closely examining feedback about who wants to use Vulkan or OpenGL, and why.

As for Vulkan, confirmed platforms have been announced. Vendors have committed to drivers on Windows 7, 8, 10, Linux, including Steam OS, and Tizen (OSX and iOS are absent, though). Beyond all of that, Google will accept Vulkan on Android. This is a big deal, as Google, despite its open nature, has been avoiding several Khronos Group standards. For instance, Nexus phones and tablets do not have OpenCL drivers, although Google isn't stopping third parties from rolling it into their devices, like Samsung and NVIDIA. Direct support of Vulkan should help cross-platform development as well as, and more importantly, target the multi-core, relatively slow threaded processors of those devices. This could even be of significant use for web browsers, especially in sites with a lot of simple 2D effects. Google is also contributing support from their drawElements Quality Program (dEQP), which is a conformance test suite that they bought back in 2014. They are going to expand it to Vulkan, so that developers will have more consistency between devices -- a big win for Android.

google-android-opengl-es-extensions.jpg

While we're not done with Vulkan, one of the biggest announcements is OpenGL ES 3.2 and it fits here nicely. At around the time that OpenGL ES 3.1 brought Compute Shaders to the embedded platform, Google launched the Android Extension Pack (AEP). This absorbed OpenGL ES 3.1 and added Tessellation, Geometry Shaders, and ASTC texture compression to it. It was also more tension between Google and cross-platform developers, feeling like Google was trying to pull its developers away from Khronos Group. Today, OpenGL ES 3.2 was announced and includes each of the AEP features, plus a few more (like “enhanced” blending). Better yet, Google will support it directly.

Next up are the desktop standards, before we finish with a resurrected embedded standard.

OpenGL has a few new extensions added. One interesting one is the ability to assign locations to multi-samples within a pixel. There is a whole list of sub-pixel layouts, such as rotated grid and Poisson disc. Apparently this extension allows developers to choose it, as certain algorithms work better or worse for certain geometries and structures. There were probably vendor-specific extensions for a while, but now it's a ratified one. Another extension allows “streamlined sparse textures”, which helps manage data where the number of unpopulated entries outweighs the number of populated ones.

OpenCL 2.0 was given a refresh, too. It contains a few bug fixes and clarifications that will help it be adopted. C++ headers were also released, although I cannot comment much on it. I do not know the state that OpenCL 2.0 was in before now.

And this is when we make our way back to Vulkan.

khronos-2015-siggraph-spirv.png

SPIR-V, the code that runs on the GPU (or other offloading device, including the other cores of a CPU) in OpenCL and Vulkan is seeing a lot of community support. Projects are under way to allow developers to write GPU code in several interesting languages: Python, .NET (C#), Rust, Haskell, and many more. The slide lists nine that Khronos Group knows about, but those four are pretty interesting. Again, this is saying that you can write code in the aforementioned languages and have it run directly on a GPU. Curiously missing is HLSL, and the President of Khronos Group agreed that it would be a useful language. The ability to cross-compile HLSL into SPIR-V means that shader code written for DirectX 9, 10, 11, and 12 could be compiled for Vulkan. He expects that it won't take long for a project to start, and might already be happening somewhere outside his Google abilities. Regardless, those who are afraid to program in the C-like GLSL and HLSL shading languages might find C# and Python to be a bit more their speed, and they seem to be happening through SPIR-V.

As mentioned, we'll end on something completely different.

khronos-2015-siggraph-sc.png

For several years, the OpenGL SC has been on hiatus. This group defines standards for graphics (and soon GPU compute) in “safety critical” applications. For the longest time, this meant aircraft. The dozens of planes (which I assume meant dozens of models of planes) that adopted this technology were fine with a fixed-function pipeline. It has been about ten years since OpenGL SC 1.0 launched, which was based on OpenGL ES 1.0. SC 2.0 is planned to launch in 2016, which will be based on the much more modern OpenGL ES 2 and ES 3 APIs that allow pixel and vertex shaders. The Khronos Group is asking for participation to direct SC 2.0, as well as a future graphics and compute API that is potentially based on Vulkan.

The devices that this platform intends to target are: aircraft (again), automobiles, drones, and robots. There are a lot of ways that GPUs can help these devices, but they need a good API to certify against. It needs to withstand more than an Ouya, because crashes could be much more literal.