Who is the super mega ultrabook winner?

Subject: Mobile | March 26, 2019 - 02:24 PM |
Tagged: ultrabook, acer, asus, dell, hp, Lenovo, microsoft

Over at Ars Technica is a close comparison of a half dozen ultrabook models from a variety of manufacturers, with the purpose of determining which stand above the others.  As there are as many ways of using an ultraportable as there are people who carry them around, they've split their findings into a number of categories.  Take a look to see which models are tops for business use, best overall, best convertible or best detachable, just to name a few. 

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"Ultrabooks have become the standard design for most premium Windows laptops, and they represent the best of what companies like Acer, Asus, Dell, HP, Lenovo, and Microsoft have to offer in terms of design, power, and innovation."

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Source: Ars Technica

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March 26, 2019 | 07:34 PM - Posted by FoistingTheHotAndUnderpoweredOnUsAllOopsItsThrottlingAgain (not verified)

No one that purchases an Ultrabook(TM) is actually a winner, and ditto for the Apple folks where Apple started all that thin and light madness. Ultrabooks are an Intel operation that foisted a load of Dual Core i7 SKUs upon the non Apple PC market thus robbing the market of, at the time, the more powerful quad core i7s. And Intel was sure to get double the price on average per core way back when Ultrabook was a new thing as the dual core i7's had half the cores/threads and Intel charged as much for the dual core i7's as it charged for the quad core SKUs of the previous 2 generations of CPUs.

Intel was quick to adapt Apple's underpowered and overpriced business model and to add to that Intel got a lot more dual core i7s per wafer! Also, to add insult to injury, Intel was always quick to bring out its top dog and pony Iris Graphics only to later make use of some stripped down Integrated Graphics on the majority of its Ultrabook SKUs. Intel sure got a lot more dual core U series i7 DIEs/Wafer and was able to obtain doubel the price per core all in the name of thin and light.

Even Gaming Laptops where adversely affected with so misch Throttling becoming the norm on those Nvidia Discrete Mobile SKUs that where so stifled for cooling airflow crammed down inside those thin and light "Gaming" lappys.

The only winners in the Ultrabok market was Intel's Investors and some middle management that perpetrated that Ultrabook(TM) scheme with upper management's blessing.

March 27, 2019 | 12:58 AM - Posted by collie

I honestly had no idea that "Ultrabook" was still a thing. Why? Aren't those just laptops now? And anything else is a Mac, or a budget laptop, or a rugged laptop? Isn't eveything that qualifies it as a Ultrabook just being an above average laptop?

Am I the idiot here?

March 27, 2019 | 06:11 AM - Posted by marie stephen (not verified)

I completely Agree to Collie, coz nowadays we don,t really see any UltraBook, we only see laptops. we can,t say this is an ultrabook, coz it pretty same as a laptop. I have shared my opinions
click here

March 27, 2019 | 11:09 AM - Posted by IntelsDeedsWereCompletedNowTheEntireLaptopMarketIsThrottled (not verified)

That's because Intel's no longer pushing the Ultrabook(TM) branding because Intel's job was done. And now the entire non Apple OEM laptop supply chian consists of nothing but thin and light laptop case designs with underpowered CPUs and poor cooling solutions.

What was considered a regular from factor laptop in the time of Sandy Bridge/Ivy Bridge is now considered a gaming form factor and that Laptop as a Desktop Replacment segement has disappeared.

AMD makes a 45 watt Ryzen 7 2800H Mobile Raven Ridge SKU with Vega 11 graphics and that's not offered much for any laptops without Discrete Mobile GPUs. But Really I'd love to get my hands on a workhorse laptop SKU that came with only the 2800H as well as 11 Vega NCUs! That is not a bad option for Blender 3D workloads where in Blender's 3D editor the more shader cores the better for working with High Polygon Count Mesh Models.

I'd call AMD's Ryzen 7 2800H a definite desktop replacment mobile SKU where you get 4 cores/8 threads of Zen CPU performance paired with Vega 11 graphics that's mostly found on the Desktop grade Raven Ridge APUs.

The 3000 series Zen+/Vega Raven Ridge APU are incoming but the highest SKU, the Ryzen 7 3750H, only comes with Vega 10 graphics and maybe there can be a Ryzen 3800H APU SKU with Vega 11 graphics.

Intel's outsized CPU market Influnce with that Ultrabook Initiative is more responsible for Thermal Throttling than any other reason as Intel sought to maixmise profits as any monopoly market share holder does. Now the laptop market is not very appealing for anything but content consumption and not content creation. Folks look at those Apple in the Freezer Videos and that's what thin and light laptops are about.

Thoes dual core i7s sold for relatively the same costs as a Quad Core i7 SKU and that effectively doubled the per core revenues for Intel. Intel helped to Appleize the entire non Apple Laptop market and folks paid more per core until AMD's Zen Reached the market.

Intel Contra Revenues the OEM Laptop Market still and AMD has an uphill battle on its hands. Intel's Gen 11 Graphics is still relatively short on Shader cores compared to AMD's and Nvidia's offerings even on the Intel Gen 11 64 EU SKUs. Intel will mostly try and show its Integrated Graphics with gaming workloads where the Mesh Models are the lowest resolution possible and every mesh is faux textured to give the appearnce of 3D textures.

No one doing content creation does things in such low resolution using such low polygon count mesh models. Even the gaming graphics creators may do some things in higher resolution to generate the faux textures that are later applied to the low resoultion gaming Mesh Models. It's very easy for a content creator to create a gaming texture on a high resolution Mesh Model and let Ray Tracing do the shadow pianting for some faux texture that will later be skinned on some low polygon count gaming mesh model and the gamers(Content Consumers) are non the wiser!

Intel's integrated Graphics may be sufficient for some light gaming workloads but just try and work in Blender's 3D edit mode with some really high polygon count mesh model creation and then either AMD's or Nvidia's GPUs have the necessary shader core counts to keep the 3D editor's UI from bogging down to the point of being unusable.

Hopefully Raja can fix Intel's Shader core defficiency issues but that's still a year or two off currently. Intel's Integrated Graphis may be sufficient for content consumption but not for content creation.

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