Just Picked Up: Google Daydream View
As I mentioned last week, my ZTE Axon 7 has just received Android 7.0 Nougat, which also unlocked Google Daydream VR. I wasn’t able to pick up Google’s VR headset at the time, but now I can, so I did, and I spent a couple of hours messing around with it.
First, I have to say I am very glad that Google made one headset (and controller) that works with all Daydream-compatible phones. That wasn’t entirely clear when I ordered my Axon 7 last summer, and I feared it would lead to a lot of waiting for my OEM to release a specific headset that may or may not be as good as any another vendor’s, especially sight unseen. I don’t really know how they properly align the screens, across all possible phones and accounting for user-error, but it seems to accept my phone perfectly without really any fiddling. Maybe it’s a simpler problem than I am envisioning, but, either way, the one viewer works with my ZTE Axon 7 -- it’s not just for the Pixel.
My second point is that the phone gets very hot, very quick. I’m sure ZTE knows about this, and the phone is designed around it, but it doesn’t just get warm, it borders on hot-to-the-touch at times. To be safe, I’m removing the case each time I insert it into the Daydream View, although the device seems to work either way. The battery does drain quickly, relative to other workloads, but a single, hour-or-so VR sitting took about 25% off (~75% remaining). Despite the heat and the quick battery drain, you will probably be done with a VR sitting before the device is, so I consider those aspects to be all-around positive.
As for the YouTube app, I’m glad that the virtual screen for standard video can be adjusted in pretty much any way. You can make it bigger or smaller with the track pad, pull it in any direction with motion controls, and adjust whether it’s flat or curved (so all points are equidistant) in the settings. If you want to lay on your back in bed and watch movies “on the ceiling”, then you can... and without holding the phone over your face while your arms go numb.
Yes, I’m speaking from experience.
As for games? Eh... about the only thing that caught my eye is maybe “Keep Talking and Nobody Explodes”. I’m pleasantly surprised it’s there, but it’s about the only thing that is. I knew there wasn’t a whole lot of apps, and that’s fine for me, but you probably shouldn’t get too excited outside of video.
Also, it’d be nice to see Google Chrome in VR. Get on that, Google! A virtual void would make a good place to keep my many, many tabs. It will apparently support WebVR content very soon, but in a “browse, click the Daydream button, mount it in the View, and put it on your head, then undo all that when you’re done” sort of way. It’d be nice to just... stay in the headset to browse.
Anywho, I have it, and those are my thoughts. It’s early, but it seems to work pretty well. I haven’t tried an Oculus Rift or an HTC Vive yet, though, so I can’t make any comparisons there.