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Subject: Graphics Cards | December 29, 2015 - 12:05 PM | Scott Michaud
Tagged: opengl, mesa, linux, Intel
The open-source driver for Intel is known to be a little behind on Linux. Because Intel does not provide as much support as they should, the driver still does not support OpenGL 4.0, although that is changing. One large chunk of that API is support for tessellation, which comes from DirectX 11, and recent patches are adding it for supported hardware. Proprietary drivers exist, at least for some platforms, but they have their own issues.
According to the Phoronix article, once the driver succeeds in supporting OpenGL 4.0, it will not be too long to open the path to 4.2. Tessellation is a huge hurdle, partially because it involves adding two whole shading stages to the rendering pipeline. Broadwell GPUs were recently added, but a patch that was committed yesterday will expand that to Ivy Bridge and Haswell. On Windows, Intel is far ahead -- pushing OpenGL 4.4 for Skylake-based graphics, although that platform only has proprietary drivers. AMD and NVIDIA are up to OpenGL 4.5, which is the latest version.
While all of this is happening, Valve is working on an open-source Vulkan driver for Intel on Linux. This API will be released adjacent to OpenGL, and is built for high-performance graphics and compute. (Note that OpenCL is more sophisticated than Vulkan "1.0" will be on the compute side of things.) As nice as it would be to get high-end OpenGL support, especially for developers who want a more simplified structure to communicate to GPUs with, Vulkan will probably be the API that matters most for high-end video games. But again, that only applies to games that are developed for it.
Subject: Graphics Cards | December 21, 2015 - 06:04 PM | Jeremy Hellstrom
Tagged: GameWorks VR 1.1, nvidia, Oculus, opengl, vive
If you are blessed with the good fortune of already having a VR headset and happen to be running an NVIDIA GPU then there is a new driver you want to grab as soon as you can. The driver includes a new OpenGL extension that enables NVIDIA SLI support for OpenGL apps that display on an Oculus or Vive. NVIDIA's PR suggests you can expect your performance to improve 1.7 times, not quite doubling but certainly offering a noticeable performance improvement. The update is for both GeForce and Quadro cards.
They describe how the update will generate images in their blog post here. They imply that the changes to your code in order to benefit from this update will be minimal and it will also reduce the CPU overhead required to display the images for the right and left eye. Read on if you are interested in the developer side of this update, otherwise download your new driver and keep an eye out for application updates that enable support for SLI in VR.
Subject: Graphics Cards | December 21, 2015 - 12:25 PM | Scott Michaud
Tagged: vulkan, Mantle, Khronos, dx12, DirectX 12
The Khronos Group announced on Friday that the Vulkan API will not ship until next year. The standards body was expecting to launch it at some point in 2015. In fact, when I was first briefed on it, they specifically said that 2015 was an “under-promise and over-deliver” estimate. Vulkan is an open graphics and compute standard that was derived from AMD's Mantle. It, like OpenCL 2.1, uses the SPIR-V language for compute and shading though, which can be compiled from subsets of a variety of languages.
I know that most people will be quick to blame The Khronos Group for this, because industry bodies moving slowly is a stereotype, but I don't think it applies. When AMD created Mantle, it bore some significant delays at all levels. Its drivers and software were held back, and the public release of its SDK was delayed out of existence. Again, it would be easy to blame AMD for this, but hold on. We now get to Microsoft. DirectX 12, which is maybe even closer to Mantle than Vulkan is due to its shading language, didn't roll out as aggressively as Microsoft expected, either. Software is still pretty much non-existent when they claimed, at GDC 2014, that about 50% of PC games would be DX12-compatible by Holiday 2015. We currently have... ... zero (excluding pre-release).
Say what you like about the three examples individually, but when all three show problems, then there might just be a few issues that took longer than expected to solve. Again, this is a completely different metaphor of translating voltages coming through a PCI Express bus into fancy graphics and GPU compute, and create all of the supporting ecosystems, too.
Speaking of ecosystems, The Khronos Group has also announced that Google has upgraded their membership to “Promoter” to get more involved with Vulkan development. Google has been sort-of hostile towards certain standards from The Khronos Group on Android in the past, such as disabling OpenCL on Nexus devices, and trying to steer developers into using Android Extension Pack and Renderscript. They seem to want to use Vulkan proper this time, which is always healthy for the API.
I guess look forward to Vulkan in 2016... hopefully early.
Subject: Graphics Cards | December 17, 2015 - 10:49 PM | Jeremy Hellstrom
Tagged: radeon, crimson, amd
That's right folks, the official AMD Radeon Software Crimson Edition 15.12 has just launched for you to install. This includes the fixes for fan speeds when you are using AMD Overdrive, your settings will stick and the fans will revert to normal after you go back to the desktop from an intense gaming session. There are multiple fixes for Star Wars Battlefront, Fallout 4 and several GUI fixes within the software itself. As always there are still a few kinks being worked out but overall it is worth popping over to AMD to grab the new driver. You should also have less issues upgrading from within Crimson after this update as well.
Subject: Graphics Cards | December 16, 2015 - 01:12 PM | Scott Michaud
Tagged: nvidia, geforce experience, geforce
A new version of GeForce Experience was published yesterday. It is classified as a beta, which I'm guessing means that they wanted to release it before the Holidays, but they didn't want to have to fix potential, post-launch issues during the break. Thus, release it as a beta so users will just roll back if something doesn't work. On the other hand, NVIDIA is suggesting that it will be a recurring theme with their new "Early Access" program.
It has a few interesting features, though. First, it has a screenshot function that connects with Imgur. Steam's F12 function is pretty good for almost any title, but there are some times that you don't want to register the game with Steam, so a second option is welcome. They also have an overlay to control your stream, rather than just an indicator icon.
They added the ability to choose the Twitch Ingest Server, which is the server that the broadcaster connects to and delivers your stream into Twitch's back-end. I haven't used ShadowPlay for a while, but you previously needed to use whatever GeForce Experience chose. If it's not the best connection (ex: across the continent) then you basically had to deal with it. OBS and OBS Studio have these features too of course. I'll be clear: NVIDIA is playing catch-up to open source software in that area.
The last feature to be mentioned might just be the most interesting, though. A while ago, we mentioned that NVIDIA wants to allow online co-op by a GameStream-like service. They now have it, and it's called GameStream Co-op. The viewer can watch, take over your input, or register as a second gamepad. It requires a GeForce GTX 650 (or 660M) or higher.
Subject: Graphics Cards | December 14, 2015 - 08:55 PM | Jeremy Hellstrom
Tagged: amd, asus, STRIX R9 380X DirectCU II OC, overclock
Out of the box the ASUS STRIX R9 380X OC has a top GPU speed of 1030MHz and memory at 5.7GHz, enough to outperform a stock GTX 960 4GB at 1440p but not enough to provide satisfactory performance at that resolution. After spending some time with the card, [H]ard|OCP determined that the best overclock they could coax out of this particular GPU was 1175MHz and 6.5GHz, so they set about testing the performance at 1440p again. To make it fair they also overclocked their STRIX GTX 960 OC 4GB to 1527MHz and 8GHz. Read the full review for the detailed results, you will see that overclocking your 380X does really increase the value you get for your money.
"We take the new ASUS STRIX R9 380X DirectCU II OC based on AMD's new Radeon R9 380X GPU and overclock this video card to its highest potential. We'll compare performance in six games, including Fallout 4, to a highly overclocked ASUS GeForce GTX 960 4GB video card and find out who dominates 1440p gaming."
Here are some more Graphics Card articles from around the web:
- Sapphire R9 390 Nitro 8GB @ Kitguru
- XFX R9 380X DD XXX OC Review @ OCC
- AMD R9 380X 4GB Graphics Card CrossFire @ eTeknix
- HIS R9 380X IceQ X2 Turbo 4GB Video Card Review @ Madshrimps
Subject: Graphics Cards | December 8, 2015 - 08:56 PM | Jeremy Hellstrom
Tagged: msi, GTX 980 Ti SEA HAWK, 980 Ti, 4k
[H]ard|OCP recently wrapped up a review of the MSI GTX 980 Ti SEA HAWK and are now revisiting the GPU, focusing on the performance at 4K resolutions. The particular card that they have tops out at 1340MHz base and a 1441MHz boost clock which results in an in-game frequency of 1567MHz. For comparison testing they have tested their overclocked card against the SEA HAWK at the factory overclock and a regular 980 Ti at 4k resolution. Read on to see if this watercooled 980 Ti is worth the premium price in the full review.
"Our second installment with the MSI GTX 980 Ti SEA HAWK focuses in on gameplay at 4K and how viable it is with the fastest overclocked GTX 980 Ti we have seen yet. We will be using a reference GeForce GTX 980 Ti to show the full spectrum of the 980 Ti’s performance capabilities and emphasize the MSI GTX 980 Ti SEA HAWK’s value."
Here are some more Graphics Card articles from around the web:
- Gigabyte GTX 980 Ti Waterforce Xtreme Gaming 6 GB @ techPowerUp
- XFX R9 Fury Pro Triple Dissipation @ Bjorn3d
- PowerColor PCS+ R9 380X Myst Edition Review @ OCC
- Sapphire Radeon R9 Nitro 380X @ Kitguru
- Radeon Settings: Crimson Edition Performance Analysis @ eTeknix
- Radeon R9 Nano Small Form Factor Overclocking @ [H]ard|OCP
Subject: Graphics Cards, Processors | December 8, 2015 - 01:07 PM | Scott Michaud
Tagged: hsa, GCC, amd
Phoronix, the Linux-focused hardware website, highlighted patches for the GNU Compiler Collection (GCC) that implement HSA. This will allow newer APUs, such as AMD's Carrizo, to accelerate chunks of code (mostly loops) that have been tagged with a precompiler flag as valuable to be done on the GPU. While I have done some GPGPU development, many of the low-level specifics of HSA aren't areas that I have too much experience with.
The patches have been managed by Martin Jambor of SUSE Labs. You can see a slideshow presentation of their work on the GNU website. Even though features froze about a month ago, they are apparently hoping that this will make it into the official GCC 6 release. If so, many developers around the world will be able to target HSA-compatible hardware in the first half of 2016. Technically, anyone can do so regardless, but they would need to specifically use the unofficial branch on the GCC Subversion repository. This probably means compiling it themselves, and it might even be behind on a few features in other branches that were accepted into GCC 6.
Subject: Graphics Cards | December 7, 2015 - 04:29 AM | Scott Michaud
Tagged: gigabyte, cooler master, asetek, amd
AMD and Gigabyte have each received cease and desist letters from Asetek, regarding the Radeon Fury X and GeForce GTX 980 Water Force, respectively, for using a Cooler Master-based liquid cooling solution. The Cooler Master Seiden 120M is a self-contained block and water pump, which courts have ruled that it infringes on one of Asetek's patents. Asetek has been awarded 25.375% of Cooler Master's revenue from all affected products since January 1st, 2015.
This issue obviously affects NVIDIA less than AMD, since it applies to a single product from just one AIB partner. On AMD's side, however, it affects all Fury X products, but obviously not the air-cooled Fury and Fury Nano cards. It's also possible that future SKUs could be affected as well, especially since upcoming, top end GPUs will probably be in small packages adjacent HBM 2.0 memory. This dense form-factor lends itself well to direct cooling techniques, like closed-loop water.
Even more interesting is that we believe Asetek was expecting to get the Fury X contract. We reported on an Asetek press release that claimed they received their “Largest Ever Design Win” with an undisclosed OEM. We expected it to be the follow-up to the 290X, which we assumed was called 390X because, I mean, AMD just chose that branding, right? Then the Fury X launched and it contained a Cooler Master pump. I was confused. No other candidate for “Largest Ever Design Win” popped up from Asetek, either. I guess we were right? Question mark? The press release of Asetek's design win came out in August 2014 while Asetek won the patent case in December of that year.
Regardless, this patent war has been ongoing for several months now. If it even affects any future products, I'd hope that they'd have enough warning at this point.
Subject: Graphics Cards, Mobile | December 6, 2015 - 01:10 PM | Scott Michaud
Tagged: nvidia, graphics drivers, 860m
Users of notebooks with the GeForce GTX 860M GPU have apparently been experiencing crashes in many new titles. To remedy these issues, NVIDIA has published GeForce Hotfix Driver 359.12. If you do not have the GeForce GTX 860M, and all of your games work correctly, then you probably shouldn't install this. It has not been tested as much as official releases, by either Microsoft or NVIDIA, so other issues could have been introduced and no-one would know.
If you do have that specific GPU though, and you are having problems running certain titles, then you can install the driver now. Otherwise, you can wait for future, WHQL-certified drivers too. Some users are apparently claiming that the issues were fixed, while others complain about crashes in games like Mad Max and Shadow of Mordor.
Subject: Graphics Cards | December 4, 2015 - 03:34 AM | Sebastian Peak
Tagged: Tonga XT, tonga, Radeon R9 380X, Radeon R9 285, Radeon R9 280X, Radeon R9 280, radeon, amd, 384-bit
While it was reported a year ago that AMD's Tonga XT GPU had a 384-bit memory bus in articles sourcing the same PC Watch report, when the Radeon R9 380X was released last month we saw a Tonga XT GPU with a 256-bit memory interface.
The full Tonga core features a 384-bit GDDR5 memory bus (Credit: PC Watch)
Reports of the upcoming card had consistently referenced the wider 384-bit bus, and tonight we are able to officially confirm that Tonga (not just Tonga XT) has been 384-bit capable all along, though this was never enabled by AMD. The reason? The company never found the right price/performance combination.
AMD confirms 384-bit bus available on Tonga, just not enabled on any product, including 380X. Didn't find a perfect perf/$ slot.
— Ryan Shrout (@ryanshrout) December 4, 2015
AMD's Raja Koduri confirmed Tonga's 384-bit bus tonight, and our own Ryan Shrout broke the news on Twitter.
So does this mean an upcoming Tonga GPU could offer this wider memory bus? Tonga itself was a follow-up to Tahiti (R9 280/280X), which did have a 384-bit bus, but all along the choice had been made to keep the updated core at 256-bit.
Now more than a year after the launch of Tonga a new part featuring a fully enabled memory bus doesn't seem realistic, but it's still interesting to know that significantly more memory bandwidth is locked away from owners of these cards.
Subject: Graphics Cards | November 30, 2015 - 08:48 PM | Sebastian Peak
Tagged: rumor, report, price cut, nvidia, GTX 980, GTX 970, gtx 960, geforce
A report published by TechPowerUp suggests NVIDIA will soon be cutting prices across their existing GeForce lineup, with potential price changes reaching consumers in time for the holiday shopping season.
So what does this report suggest? The GTX 980 drops to $449, the GTX 970 goes to $299, and the GTX 960 goes to $179. These are pretty consistent with some of the sale or post-rebate prices we’ve seen of late, and such a move would certainly even things up somewhat between AMD and NVIDIA with regard to cost. Of course, we could see an answer from AMD in the form of a price reduction from their R9 300-series or Fury/Nano. We can only hope!
We’ve already seen prices come down during various black Friday sales on several GPUs, but the potential for a permanent price cut makes for interesting speculation if nothing else. Not to disparage the source, but no substantive evidence exists to directly point to a plan by NVIDIA to lower their GPU prices for some 900-series cards, but it would make sense given their competition from AMD at various price points.
Here’s to lower prices going forward.
Subject: Graphics Cards | November 29, 2015 - 10:52 PM | Scott Michaud
Tagged: nvidia, cancer research, gpgpu
The University of Toronto has just received a $200,000 grant from the NVIDIA Foundation for research in identifying genetic links to cancer. The institution uses GPUs to learn and identify mutations that cause the disease, which is hoped to eventually help diagnose the attributes of cancer for a specific patient and provide exact treatments. Their “next step” is comparing their technology with data from patients.
I am not too informed on cancer research, so I will point to the article and its sources for specifics. The team state that the libraries they create will be freely available for other biomedical researchers. They don't mention specific licenses or anything, but the article is not really an appropriate venue for that sort of discussion.
Subject: Graphics Cards | November 29, 2015 - 10:25 PM | Scott Michaud
Tagged: amd, graphics driver, radeon, crimson
Users have been reporting that the latest AMD graphics driver, Radeon Software Crimson Edition, has been incorrectly setting fan speeds. Some users report that the driver spins up fans to 100% and others report that they slow down to 30% regardless of load.
Over the weekend, AMD acknowledged the issue and claim that a fix is intended for Monday.
Some users also claim that the card will stick with that fan setting until it cooks itself. This seems odd to me, since GPUs (and CPUs of course) are now designed to down-volt if temperatures reach unsafe levels, and even cut power entirely if heat cannot be managed. We haven't really seen reports of graphics cards cooking themselves since the Radeon HD 5000 series implemented hardware in response to Furmark and OCCT. That said, the driver bug might some how override these hardware protections.
In the mean time, you'll either want to keep an eye on your fan settings and reset them as necessary, or roll back to the previous driver. AMD didn't comment on the high fan speed issue that some were complaining about, so I'm not sure if this fix will address both issues.
Subject: Graphics Cards | November 27, 2015 - 02:42 AM | Scott Michaud
Tagged: asus, 980 Ti
As most of our readers are well aware, the graphics market is dominated by two GPU vendors, both of which sell chips and reference designs to add-in board partners. ASUS is one of the oldest add-in board partners. According to their anniversary website, ASUS even produced a card that was based on the S3 ViRGE/DX graphics chipset all the way back in 1996.
To celebrate their 20th anniversary, although they don't exactly state when they start counting, ASUS has released a few high-end versions of Maxwell-based graphics cards. This one is the ASUS 20th Anniversary Gold Edition GTX 980 Ti. It comes with a base clock speed of 1266 MHz, which boosts up to 1367 MHz as needed. This is quite high, considering the reference card is clocked at 1000 MHz and boosts to 1189 MHz, although overclocking the 980 Ti is not too difficult to begin with. Ryan got up to 1465 MHz with a reference card. The Gold Edition GTX 980 Ti might go even higher with its enhanced cooling and power delivery, and it's designed for liquid nitrogen if you're that type of enthusiast.
Speaking of liquid nitrogen features, the card advertises a “Memory Defroster” feature that looks rather extreme. I can't say that I've ever seen a graphics card get covered in a visible layer of ice, but I've also never attached it to a reservoir of liquid with a temperature that's easier to write in Kelvin than Celcius.
Is this a legit problem? Or does this seem like “anti-dust shield” to everyone else too?
The ASUS 20th Anniversary Gold Edition GTX 980 Ti ships this month.
Subject: Graphics Cards | November 26, 2015 - 08:09 PM | Scott Michaud
Tagged: amd, graphics drivers, GCN, terascale
The Graphics Core Next (GCN) architecture is now a minimum requirement for upcoming AMD graphics drivers. If your graphics card (or APU) uses the TeraScale family of microarchitectures, then your last expected WHQL driver is AMD Catalyst 15.7.1 for Windows 7, 8.x, and 10. You aren't entirely left out of Radeon Software Crimson Edition, however. The latest Crimson Edition Beta driver is compatible with TeraScale, but the upcoming certified one will not be.
GCN was introduced with the AMD Radeon HD 7000 series, although it was only used in the Radeon HD 7700 series GPUs and above. The language doesn't seem to rule out an emergency driver release, such as if Microsoft breaks something in a Windows 10 update that causes bluescreens and fire on older hardware, but they also don't say that they will either. NVIDIA made a similar decision to deprecate pre-Fermi architectures back in March of 2014, which applied to the release of GeForce 343 Drivers in September of that year. Extended support for NVIDIA's old cards end on April 1st, 2016.
I wonder why AMD chose a beta driver to stop with, though. If AMD intended to support TeraScale with Crimson, then why wouldn't they keep it supported until at the first WHQL-certified version? If they didn't intend to support TeraScale, then why go through the effort of supporting it with the beta driver? This implies that AMD reached a hurdle with TeraScale that they didn't want to overcome. That may not be the case, but it's the first thing that comes to my mind none-the-less. Probably the best way to tell is to see how people with Radeon HD 6000-series (or lower-end 7000/8000-series) cards work with Radeon Software Crimson Beta.
Likely the last drivers that users with Radeon HD 6000-series graphics need are 15.7.1 or Radeon Software Crimson Edition Beta. We will soon learn which of the two will be best long-term.
Or, of course, you can buy a newer GPU / APU when you get a chance.
Subject: Graphics Cards | November 25, 2015 - 07:54 PM | Jeremy Hellstrom
Tagged: radeon, r9 nano, mini ITX, amd, obsidian 250d, corsair
When Ryan tested out how the R9 Nano performs in tiny cases he chose the Cooler Master Elite 110, the Raijintek Metis, the Lian Li PC-Q33BL and their PC-Q30X. The card did slow down somewhat because of a lack of airflow in the case but that was quickly remedied with a drill press and we saw vast improvements in the in-game frequencies. [H]ard|OCP performed a similar experiment with the Cooler Master Elite 110 as well and found similar results.
They are now back at it again, this time testing in a Corsair Obsidian Series 250D Mini ITX case, which is large enough to accommodate a full sized GPU and provide improved airflow. They tested the Nano against a GTX 980 Ti and a R9 Fury X as they cost a similar amount to the tiny little Nano. They tested the cards at both 1440p and 4K resolutions and as you might reasonably expect the Nano fell behind, especially at 4K. If you have a case which can fit a full sized GPU then the Nano does not make sense to purchase, however in cases in which the larger cards will not fit then the Nano's performance is unmatched.
"Our second installment covering our AMD Radeon R9 Nano in a Small Form Factor chassis is finally done. We will upgrade the case to a Corsair Obsidian Series 250D Mini ITX PC Case and compare the R9 Nano to price competitive video cards that can be installed. We game at 1440p and 4K for the ultimate small form factor experience."
Here are some more Graphics Card articles from around the web:
- AMD Radeon Software Crimson Edition Is A Letdown On Linux @ Phoronix
- Radeon Software Crimson; The Review @ Hardware Canucks
- AMD Radeon Software Crimson Editon Detailed Briefing @ TechARP
Subject: Graphics Cards | November 25, 2015 - 02:08 AM | Ryan Shrout
Tagged: video, radeon software, radeon, live, giveaway, freesync, crimson, contest, amd
UPDATE: Did you miss today's live stream? No worries! You can get the full rundown of the new Radeon Software Crimson Edition driver and get details on new features like FreeSync Low Frame Rate Compensation, DX9 frame pacing, custom resolutions, and more. Check out the video embed below.
It's nearly time for the holidays to begin but that doesn't mean the hardware and software news train comes to a halt! This week we are hosting AMD in the PC Perspective offices for a live stream to discuss the upcoming release of the new AMD Radeon Software Crimson Edition. Earlier in the month we showed you a preview of what changes were coming to the AMD GPU driver and now we are going to not only demo it for you but let the community ask AMD questions directly about it!
And what's a live stream without prizes? AMD has stepped up to the plate to offer up some awesome hardware for those of you that tune in to watch the live stream!
- 2 x AMD Radeon R9 Nano 4GB Fiji Graphics Cards
- 2 x PowerColor PCS+ Radeon R9 380 Graphics Cards
AMD Radeon Software Crimson Live Stream and Giveaway
12pm PT / 3pm ET - November 24th
Need a reminder? Join our live mailing list!
The event will take place Tuesday, November 24th at 12pm PT / 3pm ET at http://www.pcper.com/live. There you’ll be able to catch the live video stream as well as use our chat room to interact with the audience. To win the prizes you will have to be watching the live stream, with exact details of the methodology for handing out the goods coming at the time of the event.
I will be joined by Adrian Costelo, Product Manager for Radeon Software, and Steven Gans, UX Designer for Radeon Software. In short, these are the two people you want to hear from and have answer your questions!
If you have questions, please leave them in the comments below and we'll look through them just before the start of the live stream. Of course you'll be able to tweet us questions @pcper and we'll be keeping an eye on the IRC chat as well for more inquiries. What do you want to know and hear from AMD?
So join us! Set your calendar for Tuesday at 12pm PT / 3pm ET and be here at PC Perspective to catch it. If you are a forgetful type of person, sign up for the PC Perspective Live mailing list that we use exclusively to notify users of upcoming live streaming events including these types of specials and our regular live podcast. I promise, no spam will be had!
Subject: Graphics Cards | November 24, 2015 - 06:36 PM | Jeremy Hellstrom
Tagged: radeon software, radeon, low frame rate compensation, freesync, frame pacing, crimson, AMD VISION Engine
In case you thought we missed something in our discussion of the new AMD Crimson software you can check out what some of the other websites thought of the new release. The Tech Report is a good first stop, they used the Fable Legends DX 12 to test the improvements to frametime which will be of interest to those who do not obsess over DX 9 games and their performance. They also delve a bit more into the interface so you can see what the new screens will look at as well as learning the path that will take you to a familiar settings screen. Check out their impressions right here.
"AMD's Radeon Software Crimson Edition is the second in a line of major annual graphics driver updates from the company. Crimson also replaces the Catalyst Control Center software with a faster, more refined utility called Radeon Settings. We dug in to see what Crimson has to offer."
Here are some more Graphics Card articles from around the web:
- AMD's Radeon Software Crimson OS powers faster, better gaming @ The Inquirer
- AMD Radeon Software: Crimson Edition First Look and Testing @ eTeknix
- AMD Radeon Crimson Edition Drivers @ techPowerUp
- ASUS STRIX R9 380X DirectCU II OC @ [H]ard|OCP
- The AMD Radeon R9 380X Review @ Hardware Canucks
- 12K (Triple 4K Monitors) SLI & Crossfire @ eTeknix
- Gigabyte GTX980Ti XTREME Gaming Windforce @ Kitguru
Subject: Graphics Cards | November 19, 2015 - 06:37 PM | Jeremy Hellstrom
Tagged: asus, strix, Radeon R9 380X, tonga
The full serving of Tonga in the AMD Radeon R9 380X has 32 compute units, 2048 stream processors, 32 ROPs and 128 texture units which compares favourably to the 23CUs, 1792 stream processors, 32 ROPs and 112 texture units of the existing R9 380. Memory bandwidth and amount is unchanged, 182GB/sec of memory bandwidth at the stock speed of 5.7GHz effective and the GPU clock remains around 970MHz as well. The MSRP is to be $230 for the base model.
With the specifications out of the way, the next question to answer is how it fares against the direct competition, the GTX 960 and 970. That is where this review from [H]ard|OCP comes in, with a look at the ASUS STRIX R9 380X DirectCU II OC, running 1030MHz default and 1050MHz at the push of a button. Their tests at 1440p were a little disappointing, the card did not perform well until advanced graphics settings were reduced but at 1080p they saw great performance with all the bells and whistles turned up. The pricing will be key to this product, if sellers can keep it at or below MSRP it is a better deal than the GTX 970 but if the prices creep closer then the 970 is the better value.
"AMD has let loose the new AMD Radeon R9 380X GPU, today we evaluate the ASUS STRIX R9 380X OC video card and find out how it compares to a 4GB GeForce GTX 960 and GeForce GTX 970 for a wide picture of where performance lies at 1440p or where it does not at 1440p considering your viewpoint."
Here are some more Graphics Card articles from around the web:
- AMD's Radeon R9 380X @ The Tech Report
- ASUS Strix R9 380X DirectCU II OC @ Kitguru
- XFX Radeon R9 380X DD Review @ Neoseeker
- AMD Radeon R9 380X Technology Report @ Tech ARP
- XFX AMD Radeon R9 380X @ Hardwareheaven
- ASUS Radeon R9 380X Strix 4GB @ techPowerUp
- Zotac GeForce GTX 980 Ti AMP Extreme 6GB @ techPowerUp
- MSI GeForce GTX 980 Ti SEA HAWK @ [H]ard|OCP