Time for PhsyX class

Subject: Graphics Cards | July 11, 2006 - 12:03 PM |

After all that time in science class, your physics lessons are about to pay off ... sort of.  [H]ard|OCP examines the PPU offerings on the market, from Ageia, ATI and nVIDIA, and tries to explain the difference between the way they implement physics in gaming.

"With all these options available to you, the question is, 'How do they differ in capability and what

will be delivered in terms of gameplay immersion and performance?' There has been a lot of talk on

forums across the Internet regarding 'effects' physics and 'gameplay' physics. The debate is argued

that Ageia's PhysX card can hardware accelerate effects physics and gameplay physics. It is argued

that the PhysX card is favorable over GPUs because GPU physics have only announced effects physics

acceleration and not gameplay physics acceleration. This is a debate that a lot of gamers are very

confused about and I've seen multiple statements based on miss-information regarding the capability of

the hardware and software of all three competitors. We hope that this article will clear this debate

and offer insight into the two types of physics that exist in games."

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Source: [H]ard|OCP

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