Radeon Software Adrenalin Edition 19.2.2 Now Available

Subject: Graphics Cards | February 13, 2019 - 06:08 PM |
Tagged: amd, Adrenalin Edition, 19.2.2

Along with the adrenaline rush of releasing the new Radeon VII comes a new driver, available everywhere at the low price of $0.00!  The 19.2.2 versions offers you the following benefits AMD fans.

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Support For

  • AMD Radeon VII Far Cry
  • New Dawn Metro Exodus
  • Sid Meier’s Civilization VI: Gathering Storm
  • Crackdown 3
    • Up to 5% performance gains with AMD Radeon Software Adrenalin 2019 Edition 19.2.2 on a Radeon RX 590

Fixed Issues

  • Using the Alt+Tab shortcut out of a fullscreen application or game may be slow or take longer than expected when using a display connected by DisplayPort.
  • Apply and Discard buttons may not appear in some areas of Radeon Overlay under the Radeon WattMan overclocking tab.
  • Radeon WattMan may fail to apply memory clock changes on AMD Radeon VII.
  • AMD Radeon VII may intermittently experience a system hang when attempting to perform a timeout detection and recovery on Windows7 system configurations.
  • Radeon WattMan may display the incorrect max fan/temperature values for AMD Radeon VII.
  • Radeon WattMan may experience issues with changed values failing to save or load when multiple changes are applied at once.
  • AMD Radeon VII may experience intermittent system stability issues on some X399 motherboards.
  • Player Unknown’s Battlegrounds may intermittently experience an application crash when changing post-processing settings.
  • Radeon Settings may experience an application hang when loading the performance histogram in a game profile through game manager.
  • Update Notifications may sometimes incorrectly list the currently installed driver as an available upgrade.
  • Apex Legends may intermittently experience line corruption on AMD Radeon VII.

Grab it here.

Source: AMD

Video News

February 14, 2019 | 08:17 AM - Posted by Louissasse


February 14, 2019 | 09:12 AM - Posted by IQandAttitudeInTheDumpsterChildren (not verified)

ROBLOX will eat your children's brains, parents, and it will eat your wallets. If you ever see a ROBLOX run far far away and notify the authorities least your children become fat little basement dwelling butterballs with nasty attitudes with the IQ of a Georgia peanut!

February 14, 2019 | 08:53 AM - Posted by Anonymously Anonymous (not verified)

^ post above mine looks an awful like bot spam, but yet it is a registered account...

Louissasse, is that bot spam you posted? say it isn't so

February 14, 2019 | 10:16 AM - Posted by PicassoInTheRetailChannelsNow (not verified)

Amazon has this(see below) laptop listed for $699 but why the RX560 and not some Discrete Mobile Vega variant. Does Apple have some sort of exclusivity agreement with AMD and Discrete Mobile Vega/4GB-HBM2. And one of the best selling points for Discrete Mobile Vega with 4GB/HBM2 is Vega's HBCC/HBC IP and the ability to turn the HBM2 into a last level VRAM Cache to a larger pool of Virtual VRAM paged to/from system DRAM.

Vega's HBCC/HBC IP is really going to shine on laptops but so far only Apple has Discrete Mobile Vega variants and this non Apple OEM Laptop is still has only Discrete mobile Polaris options.

Amazon listing:

"ASUS TUF Gaming Laptop, 15.6” IPS Level Full HD, AMD Ryzen 5 3550H Processor, AMD Radeon Rx 560X, 8GB DDR4, 256GB PCIe NVMe SSD, Gigabit WiFi, Windows 10 - FX505DY-ES51"

Some of the details are listed but the complete specifications listing has the processor listed as "3.6 GHz AMD Ryzen 7" so that's not right. The full specifications listing states the screen resolution as 1920 x 1080 pixels.


" Amd Ryzen 5 3550H Processor and AMD Radeon RX 560x 4GB GDDR5 for superior gaming performance and multitasking
• 15.6” IPS-Level FHD display with 6.5mm narrow bezel for up to 77% screen-to-body ratio
• Portable design with 1.02” thin profile and weight of only 4.85 lbs; Durable MIL-STD-810 military standard construction gaming Laptop
• Dual fans with anti-dust technology. Rgb backlit Keyboard rated for 20-million keystroke durability
• Gigabit wave 2 Wi-Fi up to 1.73Gbps with 2x2 802.11AC "


"Ryzen 5 3550H 4 / 8 cores/threads 2.1(base) / 3.7 GHz(boost) 2 MB(L2$) 4 MB(L3$) Vega8 Mobile 512(Shaders), 1.200 MHz DDR4-2400 35 W"

So that's 12nm Zen+ PICASSO but really I'd like to see a discrete mobile Vega/4GB HBM2 option from the Non Apple Laptop OEM's.

Compubase has a review of 2 Asus variants, FX505DY & FX705DY, and they look very nice and definitely they are not thin and lights which is great and a good cooling solution also!

"Asus FX505DY & FX705DY: Erste Notebooks mit AMD Ryzen 3000 verfügbar" [In German]


February 15, 2019 | 11:58 AM - Posted by Rocky1234 (not verified)

I watched a review from a small YT channel and the guy had these drivers and was testing to see if over clocking was fixed on the Radeon 7 and from his testing he found that on his card he could set the manually to about 2100Mhz core speed he only used 3Dmark tests though. He tried 2200MHz and it was a no go on his card.

I find it funny with everyone complaining how over clocking was so broken on the Radeon 7 cards and with these new drivers fixing that no one has actually taken the time to retest the cards. Even more so because these drivers also have direct support for the new Metro game so for AMD cards at least the reviews that already came out for the game are now pretty much void and useless if the new drivers add some extra FPS for the AMD cards for this game.

On another note the link you posted for a review for AMD Radeon 7 tested at 1440p when I went and looked at it and seen they were still using the broken drivers for the Radeon 7 19.2.1 I just skipped it and did not bother reading it. I have no interest in seeing sites use broken drivers to test a newly released card when there are new drivers that fixed 99% of the issues that were in the release drivers.

I do under stand thta maybe they did the tests before they had their hands on the new drivers but with them knowing the new drivers were much better and fixed problems.I think I would not have released that review using the old drivers if it was my own website.

February 16, 2019 | 10:50 AM - Posted by MoreReviewsAreSponsoredDirectlyByFatWallets (not verified)

Only trust the websites that test the latest drivers soon after they are released. If everyone took a turn on their ad blockers and avoid the affiliate marketing links approach with any websites that omitted retesting any newly released graphics card after the first few driver updates then maybe that would get their attention.

There should be a hard rule that states that review sites should have to test any newly released Graphics Card for at least 1 to 2 driver updates within 3 months after the card is released. And really most reviews should include undervolting in addition to overclocking for games testing as well with some power usage testing while undervolting the card at the lowest stable undervolt.

The undervolting metrics on a review sample should include that card's average frame rates over time with that undervolt in place so the reader can see that card's sweet spot for maximum undervolt and best performance with the most power saved. That's because the GPU makers on newly released cards tend to bin their samples towrds higher voltages to obtain the maximum number of usable Die samples. This is especially true for new GPUs on a brand new process node as the Chip Fab's newer process node is not as mature when first utilized to get the maximim benifits of the node shrink.

If AMD was smart it would require that any recipients of free review samples continue to test any newly released GPU SKUs for at least 2 driver updates in order to continue to recieve review samples of any newer GPUs when they arrive. That would not be considered unfair considering the nature of the GPU/Processor business where all processors have a period of toothing pains with respect to drivers and the games/gaming engine software/firmware ecosystems.

Flagship GPUs, all of them, are made off of lower binned Pro Market Base Die Tapeouts and that's true for Nvidia's GP102/TU102 based gaming variants that have more Quadro SKUs/Variants than consumer SKU varients that are based off of those same Base Die Tapeouts. Both Vega 10 and Vega 20 have more Professional variants than than consumer variants and AMD currently can not afford the costs of multiple Base Die Taprouts per GPU Micro-Arch generation for Desktop GPUs. AMD can not even afford a gaming only focused desktop GPU Tapeout and maybe, just maybe, that will change with Navi. But AMD's RTG has to pay its own way mostly and can not expect that AMD's Epyc/EESC division to pay for RTG's total R&D outlays.

AMD can get more revenues from GPUs that are sold for professional market usage and that's the fastest way for RTG to get the revenue streams to afford a gaming focused Desktop GPU Base Die Tapeout with more gaming focused IP than only more compute resources. But RTG needs to go after the Professional Graphics Workstation Oriented GPU market also with a Base Die Tapeout that's geared towards professional graphics and a Base Die Tapeout that's more ROP/Pixel-Fill-Rate enhansed like Nvidia's GP102 Base Die Tapeout, for example, that offers 96 available ROPs and the Highest GPixel/s flll rates on the market and where Nvidia binned that down to 88 ROPs for the GTX 1080Ti flagship gaming GPU variant.

AMD needs to match Nvidia on the Pixel Fill Rate metrics with one ROP heavy Pro Graphics Base Die Tapeout that can be binned down into a consumer flagship SKU. And it's easy to afford if AMD trys to get some Graphics focused Pro GPU Graphics/Workstation variant producing revenues. AMD's got problems now for GPUs that need Dedicated Hardware Based Tensor Cores and later Ray Tracing IP also. AMD needs to work towards an open standards version of "DLSS" that can be run on a GPU's shader cores/compute cores as a separate code path while also working on getting On GPU Die Tensor Cores on any post Navi GPU micro-arch. Ray Tracing can already be accelerated on any GPU's existing Shader cores or even CPU cores where Ray Tracing was traditionally done.

Pro Graphics usage of Ray Tracing does not necessarily need Real Time ability as that's not necessay for Animation Rendering where even on the most powerful GPU the Ray Tracing sample rates are so high and the Mesh Model/Texture resolutions are so large/high resolution that one GPU, no matter how powerful, will still take hours to render a few frames.

Tensor Cores are really what is the more interesting IP that Nvidia has added to its Volta/Turing GPUs and that's because of those Trained AIs that can be run on the Tensor Cores. Trained AIs that have their training accelerated on massive computing clusters with hundreds of thousands of Volta based Tensor Cores, other's Tensor Cores. AIs can be trained on anyone's tensor cores or GPUs(Shaders)/CPUs that have TensorFlow Libraries and then the Trained AI can be loaded onto any device that has Hardware Based Tensor Cores(The Fastest most efficient), or AI Software/API Libraries that can be run on GPU/Shader-Cores(Slower less efficient) or CPU cores(Least efficient, slowest, and power hungry).

Apple's Phone CPUs have Hardware Based Tensor cores for running the Trained AI's but Apple trains those AIs on some large computing clusters and then loads the traind AI onto its Phone/Tablet devices Neural processor cores. Stop your whining AMD and Get some Tensor Core IP on Navi's replacement and an industry open standards version of "DLSS". Nvidia's continously retraining its DLSS for games and choosing the trained AI that produces the best results so that's an eternally ongoing process.

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