NVIDIA has released a new graphics driver, in line with EA's new title, Mirror's Edge: Catalyst. Version 368.39 is another of their WHQL-certified, Game Ready-branded drivers that integrates all of their tweaks to improve the game's performance, including an updated SLI profile. It also includes performance tweaks for Insomniac's Oculus-exclusive VR title, Edge of Nowhere, which released on June 6th.
Beyond performance enhancements for specific titles, the driver also includes new features and fixes to known bugs. On the feature side of things, a handful of OpenGL extensions were added to support new features in Pascal. Extensions allow hardware vendors to add features without the Khronos Group needing to officially support it in the standard (although many turn multi-vendor and eventually end up in a later core specification). In this case, NVIDIA has added Single Pass Stereo to increase VR performance, Lens Matched Shading to also increase VR performance, Improved Conservative Rasterization to reduce the chance that a pixel fragment will be missed during rasterization of degenerate or otherwise odd geometry, and Double Precision Atomic Operations to increase reliability when doing GPU-compute on 64-bit, double-precision values in OpenGL.
On Windows 10, seven bugs were fixed in 368.39, and two of those were fairly high profile. First, the GTX 1080 Founders Edition fan speed revving issue has been fixed, as NVIDIA mentioned a few days ago. Second, performance issues (stuttering) in Total War: WARHAMMER were fixed. They also fixed an issue where Metal Gear Solid V would fail to launch (white screen).
The new drivers are available on GeForce Experience or their website.
AMD drivers are out, Nvidia
AMD drivers are out, Nvidia drivers are out, I think the game came out yesterday(?), so, should we expect benchmarks from you any time soon?
Interesting, you want Scott
Interesting, you want Scott to do the benchmarks. Scott, you up for it?
Heh. If it was me doing it,
Heh. If it was me doing it, it would be "how fast can a GTX 670 run it at 1080p" because that's all the hardware I have at the moment lol.
So any idea when Nvidia will
So any idea when Nvidia will actually release Ansel?