NVIDIA Releases Driver 358.91 for Fallout 4, Star Wars Battlefront, Legacy of the Void

Subject: Graphics Cards | November 9, 2015 - 01:44 PM |
Tagged: nvidia, geforce, 358.91, fallout 4, Star Wars, battlefront, starcraft, legacy of the void

It's a huge month for PC gaming with the release of Bethesda's Fallout 4 and EA's Star Wars Battlefront likely to take up hours and hours of your (and my) time in the lead up to the holiday season. NVIDIA just passed over links to its latest "Game Ready" driver, version 358.91.

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Fallout 4 is going to be impressive graphically

Here's the blurb from NVIDIA directly:

Continuing to fulfill our commitment to GeForce gamers to have them Game Ready for the top Holiday titles, today we released a new Game Ready driver.  This Game Ready driver will get GeForce Gamers set-up for tomorrow’s release of Fallout 4, as well as Star Wars Battlefront, StarCraft II: Legacy of the Void. WHQLed and ready for the Fallout wasteland, driver version 358.91 will deliver the best experience for GeForce gamers in some of the holiday’s hottest titles.

Other than learning that NVIDIA considers "WHQLed" to be a verb now, this is good news for PC gamers looking to dive into the world of Fallout or take up arms against the Empire on the day of release. I honestly believe that these kinds of software updates and frequent driver improvements timed to major game releases is one of the biggest advantages that GeForce gamers have over Radeon users; though I hold out hope that the red team will get on the same cadence with one Raja Koduri in charge.

You can also find more information from NVIDIA about configuration with its own GPUs for Fallout 4 and for Star Wars Battlefront on GeForce.com.

Source: NVIDIA

November 9, 2015 | 02:01 PM - Posted by Anonymous (not verified)

Well thats nice

November 9, 2015 | 03:22 PM - Posted by arbiter

Um from what i read about fallout4, its same engine they been using so graphic's should be pretty close to games before it.

November 10, 2015 | 12:05 AM - Posted by Dark_wizzie

Think about Morrowind vs Oblivion.

November 9, 2015 | 03:30 PM - Posted by sleekblackroadster (not verified)

Where is the SLI support for Fallout 4, geniuses?

November 10, 2015 | 05:57 AM - Posted by Anonymous (not verified)

Blame the developers for using Google shitload engine that doesn't have multiple gps support.

November 9, 2015 | 03:50 PM - Posted by Anonymous (not verified)

Did they fix the 144hz power drain?

November 10, 2015 | 05:20 PM - Posted by Anonymous (not verified)

My guess is no. Otherwise Ryan would've mentioned it in the article.

November 9, 2015 | 04:13 PM - Posted by Anonymous (not verified)

Having to tweak the drivers for every game or every engine seems ridicuoulus. Hopefully it will be less of an issue for DX12 based titles. Are we going to have bad ports from DX11 for a while before we get games and engines explicitly designed for DX12?

November 9, 2015 | 05:49 PM - Posted by siriq

Just a quick update here as well. With 358.70 and insider win 10 you can test DX 12 3Dmark API overhead test. I did also. Bear in mind, this is and early alpha driver to Fermi. You are unable to test Ashes bench etc.
Here is my result: http://www.3dmark.com/3dm/9211957

November 9, 2015 | 10:09 PM - Posted by schulmaster

Literally transcripting the Fallout3/NewVegas SLI bits offers suitable perf in Fallout 4, at least for this Kepler SLI user. Why not throw in some default bits lest you undermine every implication of the GameReady initiative... I don't get it.

November 10, 2015 | 10:05 AM - Posted by Anonymous (not verified)

Just cause the game is using the same name of an old engine doesn't mean there are not differences. Fallout 4 is using a new renderer, so while yes you can hack in some form of SLI support it has issues, currently.

November 10, 2015 | 11:51 AM - Posted by schulmaster

It has issues fasho, which pale in comparison to the issue of a GameWorks title's not having SLI support at launch. There are AMD Gaming Evolved titles with sli support at launch. I didn't say the perf was good; I said it was suitable, ie better than that of an idle second GPU, implying that if Nvidia wanted to mitigate some of the scrutiny with this launch, they could have simply copied the old engine bits, to at least offer 30-40% scaling, while toiling to fix issues behind the curtain, as they so often do. In s̶e̶e̶i̶n̶g enduring GW launches like Unity, Arkham Knight, Fallout 4, it seems more as though gameworks constitutes a kiss of death rather than a compelling feature.

November 9, 2015 | 11:45 PM - Posted by Dr_Orgo

I would assume that LotV runs fine without this game ready driver. Patch 3.0.3 for SC2 HotS was a major update and has been released for about a month. The engine also hasn't changed much since SC2 WoL release. I'm not sure what would be in need of fixing with a new driver.

What are the usual things that break in games that require specific drivers to be released?

November 13, 2015 | 02:50 PM - Posted by Wrend

New game driver optimization info isn't really interesting to me and is pretty much already a given for new AAA titles. Don't get me wrong, that's a good thing, but it isn't really interesting nor informative. I want more info and explanation about under the hood changes regarding stability, new capabilities (features and techniques), and significant bugs/bug fixes.

I think providing this kind of information could help set PCPer apart from everyone else reporting the exact same thing by just reading Nvidia's release blurb.

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