NVIDIA Job Posting for Metal and OpenGL Engineer
Subject: Graphics Cards | February 18, 2018 - 02:54 PM | Scott Michaud
Tagged: opengl, nvidia, metal, macos, apple
Just two days ago, NVIDIA has published a job posting for a software engineer to “implement and extend 3D graphics and Metal”. Given that they specify the Metal API, and they want applicants who are “Experienced with OSX and/or Linux operating systems”, it seems clear that this job would involve macOS and/or iOS.
First, if this appeals to any of our readers, the job posting is here.
Second, and this is where it gets potentially news-worthy, is that NVIDIA hasn’t really done a whole lot on Apple platforms for a while. The most recent NVIDIA GPU to see macOS is the GeForce GTX 680. It’s entirely possible that NVIDIA needs someone to fill in and maintain those old components. If that’s the case? Business as usual. Nothing to see here.
The other possibility is that NVIDIA might be expecting a design win with Apple. What? Who knows. It could be something as simple as Apple’s external GPU architecture allowing the user to select their own add-in board. Alternatively, Apple could have selected an NVIDIA GPU for one or more product lines, which they have not done since 2013 (as far as I can tell).
Apple typically makes big announcements at WWDC, which is expected in early June, or around the back-to-school season in September. I’m guessing we’ll know by then at the latest if something is in the works.