February 12th Update for Battlefield V Adds DLSS
Subject: Graphics Cards | February 12, 2019 - 02:53 PM | Scott Michaud
Tagged: pc gaming, battlefield V, ea, dice, nvidia, DLSS, dxr
The Battlefield V Tides of War Chapter 2: Lightning Strikes Update #3 patch, beyond sounding like a Final Fantasy title, has quite a few major improvements. The headlining feature is improved RTX support, which we will discuss shortly, but fans of the game may appreciate the other bullet points, too.
But first, because we are a computer hardware site, the RTX stuff. DLSS, which was recently added to 3DMark and greatly improved the image quality, has been added to Battlefield V. This setting uses machine learning to produce a best guess at antialiasing, versus calculating it with a direct algorithm (such as with TXAA or FXAA). Now that MSAA is somewhat uncommon, because it is incompatible with certain rendering processes, we’re stuck with either antialiasing via post-process or super-sampling. Super-sampling is expensive, so it’s usually either FXAA, which tries to find edges and softens them, or TXAA, which gives neighboring frames different sub-pixel positions and blends them. Both cases have issues. TXAA is considered the “higher end” option, although it gets ugly when objects move, especially quickly and visibly smooth. Because DLSS is basically a shortcut to provide something that looks like super-sampling, it should avoid many of these issues.
DXR raytracing performance was also improved.
Okay, now the tech enthusiasts can stop reading – it’s time for the fans.
Vaultable object detection is said to have a major improvement with this release. DICE acknowledges that Battlefield V movement wasn’t as smooth as it should be. There were a lot of waist-high barriers that players can get stuck behind, which the vaulting system should propel them over. It should be much easier to move around the map after this update, which is good for people like me who like to sneak around and flank.
DICE has also discussed several netcode changes, such as adding more damage updates per packet and fixing some issues where damage should be ignored, or healing should occur but would be ignored, and so forth. Basically, all of the netcode improvements were related to health or damage in some way, which is a good area to focus on.
Also, the Rush game mode, introduced in the Battlefield Bad Company sub-franchise, will return on March 7th "for a limited time"... whatever they mean by that.
The update should be available now.