Eight-GPU SLI in Unreal Engine 4 (Yes There Is a Catch)
Subject: Graphics Cards | March 29, 2018 - 09:52 PM | Scott Michaud
Tagged: nvidia, GTC, gp102, quadro p6000
At GTC 2018, Walt Disney Imagineering unveiled a work-in-progress clip of their upcoming Star Wars: Galaxy’s Edge attraction, which is expected to launch next year at Disneyland and Walt Disney World Resort. The cool part about this ride is that it will be using Unreal Engine 4 with eight, GP102-based Quadro P6000 graphics cards. NVIDIA also reports that Disney has donated the code back to Epic Games to help them with their multi-GPU scaling in general – a win for us consumers… in a more limited fashion.
See? SLI doesn’t need to be limited to two cards if you have a market cap of $100 billion USD.
Another interesting angle to this story is how typical PC components are contributing to these large experiences. Sure, Quadro hardware isn’t exactly cheap, but it can be purchased through typical retail channels and it allows the company to focus their engineering time elsewhere.
Ironically, this also comes about two decades after location-based entertainment started to decline… but, you know, it’s Disneyland and Disney World. They’re fine.