NVIDIA Announces RTX in Adobe Dimension CC

Subject: Graphics Cards | October 18, 2018 - 08:57 PM |
Tagged: Adobe, nvidia

The Adobe MAX conference took place earlier this week. It consisted of several keynotes, live streams, workshops, breakout sessions, announcements, and it aligned with an update to several Creative Cloud applications.

One such announcement is that NVIDIA RTX is coming to Adobe Dimension CC.

While the application has not exactly taken off yet, it is interesting to see Adobe and/or NVIDIA put the engineering into bringing their ray-tracing units to it. First, for its audience, the speed boost (and thus increased preview size) should make the experience much better. Second, if NVIDIA helped with the engineering effort, which I suspect they did, then it suggests that they are hoping to bring RTX basically everywhere. I’m curious to see who else gets RTX support. Fingers crossed for an announcement at BlenderCon next week. I shouldn’t hold my breath, but I am.

So, for gamers, RTX content is still pretty-much MIA, as is constantly reported. The same is mostly true for professionals… but that might change soon. We’ll need to see.

Meet the highly anticipated RTX 2070!

Subject: Graphics Cards | October 16, 2018 - 02:37 PM |
Tagged: tu106, TU104, RTX 2080, RTX 2070, GTX 1080, gtx 1070, msi, Gaming Z

Some of the RTX 2070 reviews have arrived though you can expect a slew more TU106 based GPU models arriving in the near future.  The MSRP of this card is similar to the GTX 1080, so the burning question is; can it match the performance and not just mimic a slower card with the addition of Tensor Cores? 

Start out with Ken's review, and then head off to [H]ard|OCP to check out the RTX 2070 GAMING Z from MSI.  Does it make sense to pick up the RTX 2070 right now, or grab a highly overclocked GTX 1080?  Only one way to find out

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"We have an exclusive first look at performance of the new MSI GeForce RTX 2070 GAMING Z video cards sporting the new NVIDIA GeForce RTX 2070 GPU. We will be comparing performance to a MSI GeForce GTX 1080 GAMING X and ASUS ROG STRIX Vega 64 OC video cards in eight games at 1440p and 4K."

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Source: [H]ard|OCP

Radeon Adrenaline COD liver oil edition

Subject: Graphics Cards | October 11, 2018 - 07:15 PM |
Tagged: amd, radeon, adrenaline 18.10.1

If you love you some CODBLOPS and run a GPU named after a solar body you should head on over to AMD and update to Radeon Software Adrenalin Edition 18.10.1.  The new driver will give your VEGA 64 or RX 580 a bit of a performance boost when you head out into the black. 

qwee.jpg

There are a few other benefits, including smoother upgrading as well as fixes in Fortnight and Sea of Thieves, as well as some tweaks to Vulcan.  You know where to get it, or you can just click here.

 

Source: AMD

Three's Company Too ... or Furley's 2080 TI roundup

Subject: Graphics Cards | October 11, 2018 - 07:03 PM |
Tagged: gigabyte, GAMING OC 11G, duke, MSI TRIO, rtx 2080ti

Three custom RTX 2080 Ti cards and a single Founders Edition is not a huge roundup but it is early days yet and well worth a look.  As more third party cards arrive we will see larger sample sizes but for now take a look at the performance deltas between the FE, Gigabyte GAMING OC 11G, MSI DUKE and the MSI TRIO.  There are noticeable differences, but not in every scenario; check out the full review to see which card best matches your preference in games or synthetic benchmarks over at The Guru of 3D.

img_6495.jpg

"In this article, we look at the Gigabyte GeForce RTX 2080 Ti, and in specific the GAMING OC 11G edition. Armed with tensor and raytracing processors this model comes slightly tweaked in the clock frequency."

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Source: Guru of 3D

The other RTX - MSI announces their custom GeForce RTX 2070 series

Subject: Graphics Cards | October 11, 2018 - 03:10 PM |
Tagged: duke, Gaming Z, armor, Aero, msi, rtz 2070, TWIN FROZR 7

The RTX 2070 hasn't received anywhere near the coverage of its two bigger siblings but MSI might just change that with this announcement.

duke.jpg

The RTX 2070 DUKE 8G OC GAMING Z comes with dual TORX Fan 3.0 in their TWIN FROZR 7 cooler , and is able to run completely silently at low temperatures thanks to the Zero Frozr design.  This card will be compatible the MSI Dragon Center, which, with a single click,   optimizes your GPU, SSD, monitor and network settings for gaming.

The DUKE incorporates three TORX Fan 2.0 into its TRI-FROZR cooler and will be the choice of those suffering from RGB overload.  The ARMOR shares much of it's design with the GAMING Z, however it is wearing MSI's trademarked suite of ARMOR.  Last but not least is the AERO, which features a blower design similar to the Founders Edition cards, good for smaller cases which need to remove heat from the case ASAP.

Check out the specifications below for frequencies.

specs.png

 

Source: MSI

Gigabyte Reveals Aorus RTX 2080 Xtreme 8G Custom Graphics Card

Subject: Graphics Cards | October 8, 2018 - 06:12 AM |
Tagged: turing, RTX 2080, nvidia, gigabyte, aorus

It was only a matter of time before launches of custom Turing cards started rolling out, and Gigabyte’s Aorus brand is readying a custom RTX 2080 Xtreme 8G graphics card that pairs the Turing GPU with improved power delivery, the company’s WindForce Stack 3X cooler, and seven display outputs.

Aorus GeForce RTX 2080 Xtreme 8G.png

The Aorus GeForce RTX 2080 Xtreme 8G features a 12+2 power phase (versus the reference design’s 8+2) that is fed by two 8-pin PCI-E power connectors. The WindForce Stack 3X cooler includes a hefty fin stack with multiple heat pipes that make direct contact with the GPU as well as a metal plate that make contact with the memory chips and MOSFETs. The three 100mm fans are wrapped in a rather angular and aggressive fan shroud that includes an Aorus logo on the side of the card as well as on the metal backplate. There are LEDs on the power connectors that indicate state and error codes along with the usual fare of RGB LEDs around the fans and Aorus logo with 12 preset lighting patterns. Measuring 59.9x290x134.31mm, the card is a bit over two slots and appears to offer quite a bit of cooling potential.

Display outputs include three DisplayPort, three HDMI, and one VirtualLink USB Type-C connection. Enthusiasts can use up to four traditional DisplayPort or HDMI ouptuts (any combination) along with the VirtualLink output simultaneously.

Gigabyte Aorus RTX 2080 Xtreme 8G.png

Gigabyte has not yet released clockspeed information for the TU-104 GPU and its 2944 CUDA cores or its 8GB of GDDR6 memory which sits on a 256-bit bus (448 GB/s). Unfortunately, the company is also not yet talking pricing on this beast, though you can expect it to come in at a premium versus the company’s current cards that are based around the NVIDIA reference design. I am interested to see how this and other custom PCB cards overclock and how that stacked fan cooler performs with regards to noise and the claims of increased airflow.

Related Reading:

Source: Aorus

NVIDIA Releases GeForce 416.16 Graphics Drivers

Subject: Graphics Cards | October 5, 2018 - 08:06 PM |
Tagged: nvidia, pc gaming, graphics drivers

Another major version bump has occurred in NVIDIA’s Game Ready Drivers over the span of around two weeks. Typically, although there has been a couple of exceptions, NVIDIA has branches that contain major new features once every two-or-so major version numbers. They then push maintenance releases along the number line, which are probably cherry-picked into various branches. In this case, the 410-series branch, which was embodied in 411.63 and 411.60, brought in support for the RTX 20-series of cards.

nvidia-rtx-logo.png

This has been superseded by the 415-series branch with 416.16. (Oddly enough, the root branch has an odd version number. This is the first time I remember seeing that, although I have not been paying too much attention.)

What has changed? Even though it is a Game Ready driver, it is not associated with a game launch per se. Instead, it is for Windows 10 version 1809, which includes support for DirectX Raytracing (DXR). It also adds a handful of fixes, such as removing black-square glitches from Quake HD Remix mod and improving the performance of TXAA in Rainbow 6: Siege. So basically, the main advantage of this driver will be for those who are using the RTX 20-series cards when games such as Battlefield V launch, which should have been two weeks from now but has, instead, been pushed back to November 20th. (I don’t know if they said that raytracing would be supported at launch, though.)

As always, feel free to refresh GeForce Experience and update your drivers.

Source: NVIDIA

NVIDIA Announces GeForce RTX 2070 Availability

Subject: Graphics Cards | September 25, 2018 - 02:19 PM |
Tagged: turing, tensor cores, rtx, ray tracing, nvidia, 2080 Ti, 2080, 2070

Earlier today, via a surprise message on Twitter, NVIDIA has officially announced the availability date for the RTX 2070—October 17th.

Based on the Turing microarchitecture, the RTX 2070 will include the same RT cores for Ray Tracing and Tensor Cores for deep learning as the RTX and 2080 Ti, albeit in different quantities.

  RTX 2080 Ti RTX 2080 RTX 2070
GPU TU102 TU104 ?
GPU Cores 4352 2944 2304
Base Clock 1350 MHz 1515 MHz 1410 MHz
Boost Clock 1545 MHz/
1635 MHz (FE)
1710 MHz/ 1800 MHz (FE) 1620 MHz / 1710 MHz (FE)
Texture Units 272 184 ?
ROP Units 88 64 ?
Tensor Cores 544 268 ?
Ray Tracing Speed 10 GRays/s 8 GRays/s 6 GRays/s
Memory 11GB 8GB 8GB
Memory Clock 14000 MHz  14000 MHz 14000 MHz
Memory Interface 352-bit G6 256-bit G6 256-bit G6
Memory Bandwidth 616GB/s 448 GB/s 448 GB/s
TDP 250 W /
260 W (FE)
215W / 225W (FE)  175 W / 185 W (FE)
Peak Compute (FP32) 13.4 TFLOPS / 14.2 TFLOP (FE) 10 TFLOPS / 10.6 TFLOPS (FE) ?
Transistor Count 18.6 B 13.6 B ?
Process Tech 12nm 12nm 12nm
MSRP (current) $1200 (FE)/
$1000
$800 (FE) / $700 $599 (FE) / $499

While we don't have a full looks at the specifications yet, NVIDIA has posted some technical aspects on the RTX 2070 product page.

The RTX 2070 Founders Edition will be available for $599, with partners cards "starting" at $499.

Source: NVIDIA

Getting the most bang for the buck out of your RTX 2080

Subject: Graphics Cards | September 24, 2018 - 03:33 PM |
Tagged: nvidia, overclocking, RTX 2080, turing

We don't know how many sales the new Turing-based GPUs NVIDIA has made but it certainly has generated a lot of reviews.  [H]ard|OCP have been working hard on overclocking the Founders Edition RTX 2080 and recently published their findings.  They tried three different methods; simply setting the fan to 100%, running NVIDIA's new scanner tool, which does not void your warranty, as well as a manual overclock.  They ran into some issues with the scanner tool and limited success with only increasing the fan speed, unsurprisingly the manual OC provided the best results.  That manual overclock managed to hit and maintain 2055MHz on the core,  which some noticeable improvements.

Check out the full details here.

index.jpg

"We finally got in the RTX 2080 video cards we purchased, and we have been putting those to good use. While Brent is banging out a real-world gameplay preview, I have been seeing just where our RTX 2080 Founders Edition ends up in terms of overclocking. We finally got a solid handle on what our particular Turing GPU and memory are capable of."

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Source: [H]ard|OCP

More RTX facts for your enjoyment

Subject: Graphics Cards | September 21, 2018 - 03:30 PM |
Tagged: RTX 2080, nvidia, TU104

The Tech Report takes a look at the less of the two new Turing cards, the RTX 2080.  It has not been as well received as the 2080 Ti as it is very similar in performance to the GTX 1080 Ti.  One possible area which the new card might hold an advantage is in frametimes, with the new card providing smoother performance, as opposed to raw frames per second.  As their review shows, this is true in some cases but not all; see if your preferred games might benefit from the new RTX while we await releases which support the new features present on the RTX series.

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"Nvidia's GeForce RTX 2080 brings Turing to a price point that's more accessible than the flagship RTX 2080 Ti. At $800, however, the Founders Edition card we're testing still has to contend with the GTX 1080 Ti in today's games. We see whether the RTX 2080 can establish a foothold as gamers await its future potential."

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EVGA Launches RTX 20-Series XC Ultra Gaming Graphics Cards

Subject: Graphics Cards | September 20, 2018 - 03:21 AM |
Tagged: turing, RTX 2080 Ti, RTX 2080, nvidia, evga

NVIDIA's Turing-based 2000 series graphics cards are finally official, and partners are unleashing all manner of custom cards based on the new GPU. EVGA is launching the RTX 2080 Ti and RTX 2080 under a new XC Ultra Gaming series that uses a translucent shroud (with a very Gameboy Color nostalgia vibe) that wraps a dual fan ICX2 cooler in customizable white, black, and red trim and a large multi-heatpipe cooler to pair with the Turing GPU and GDDR6 memory.

EVGA RTX 2080 Ti XC Ultra Gaming.jpg

EVGA is introducing four XC Ultra Gaming series cards, with two RTX 2080 Tis and two RTX 2080s which differ in price and boost clockspeeds. The graphics cards feature 2.75 slot designs with ICX2 coolers and hydro dynamic bearing fans. EVGA claims the cooler is 14% cooler and 19% quieter. The taller card design reportedly allows for a taller fan hub and thicker blades that can push air through the thicker heatsink without extra noise (whereas its 2-slot cards use a smaller fan hub with more blades to try to balance things). Display outputs include three DisplayPort, one HDMI, and one USB-C VirtualLink.

The EVGA RTX 2080 Ti XC Ultra Gaming comes in two models: the 11G-P4-2383-KR and 11G-P4-2382-KR. Memory clocks on the 11GB of GDDR6 memory is clocked at 14000 MHz on both models, but the $1,199.99 11G-P4-2382-KR features a 1635 MHz boost clock for its 4352 CUDA cores while the $1,249.99 11G-P4-2383-KR takes things up a notch to a 1650 MHz boost clock. Of course, enthusiasts can use EVGA's Precision X1 or NVIDIA's new OC Scanner software to overclock on their own. The RTX 2080 Ti graphics cards have 2 8-pin power connectors.

EVGA RTX 2080 Ti XC Ultra Gaming Backplate.jpg

As far as the RTX 2080 XC Ultra Gaming cards, the $799.99 08G-P4-2182-KR and the $849.99 08G-P4-2183-KR pair a TU104 GPU with 2944 CUDA cores with 8GB of GDDR6 memory clocked at 14000 MHz. The cheaper model features a 1815 MHz boost clock while the higher priced model clocks in at 1850 MHz. EVGA's RTX 2080 XC Ultra Gaming cards use a 6+8 pin power connectors.

EVGA's XC Ultra Gaming cards come with a 3-year warranty and are currently being offered on the company's website. While they were previously available for pre-order, at the time of writing the cards are listed as auto-notify presumably due to the launch window slipping back a week.

What are your thoughts on EVGA's take on Turing?

Related:

Source: EVGA

Goodbye NDA, hello RTXs!

Subject: Graphics Cards | September 19, 2018 - 01:35 PM |
Tagged: turing, tu102, RTX 2080 Ti, rtx, ray tracing, nvidia, gtx, geforce, founders edition, DLSS

Today is the day the curtain is pulled back and the performance of NVIDIA's Turing based consumer cards is revealed.  If there was a benchmark, resolution or game that was somehow missed in our review then you will find it below, but make sure to peek in at the last page for a list of the games which will support Ray Tracing, DLSS or both! 

The Tech Report found that the RTX 2080 Ti is an amazing card to use if you are playing Hellblade: Senua's Sacrifice as it clearly outperforms cards from previous generations as well as the base RTX 2080.  In many cases the RTX 2080 matches the GTX 1080 Ti, though with the extra features it is an attractive card for those with GPUs several generations old.  There is one small problem for those looking to adopt one of these cards, we have not seen prices like these outside of the Titan series before now.

card34.jpg

"Nvidia's Turing architecture is here on board the GeForce RTX 2080 Ti, and we put it through its paces for 4K HDR gaming with some of today's most cutting-edge titles. We also explore the possibilities of Nvidia's Deep Learning Super-Sampling tech for the future of 4K gaming. Join us as we put Turing to the test."

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NVIDIA GeForce RTX 2080 Ti Availability Slips

Subject: Graphics Cards | September 16, 2018 - 11:18 AM |
Tagged: nvidia, rtx, RTX 2080 Ti, RTX 2080

There are two changes to the launch of NVIDIA’s GeForce RTX 20-series of cards. The first change is that the general availability, as in the first possible moment to purchase a GeForce RTX 2080 Ti without a pre-order, has slipped a week, from September 20th to September 27th. The second is that pre-orders of the GeForce RTX 2080 Ti have also slipped. They will ship between September 20th and September 27th, rather than all of them shipping on September 20th.

The GeForce RTX 2080 (without the Ti) will still launch on September 20th.

nvidia-geforce.png

This was all announced on the NVIDIA forums. The brief, ~six-sentence post did not clarify whether this applied to the OEMs, such as ASUS, EVGA, MSI, PNY, ZOTAC, and Gigabyte. It’s entirely possible that they are just referring to the Founder’s Edition. NVIDIA also did not mention why the delay occurred. Given the relatively short duration, it could be anything from one of the recent natural disasters to accidentally forgetting to add an automatic stop threshold to the pre-order page. Who knows?

The NVIDIA website has been updated to show “Notify Me” instead of “Pre-Order” for the GeForce RTX 2080 Ti, so pre-orders have officially shut down for that product. The regular RTX 2080 is still available for pre-order on NVIDIA’s website, though, so you still have a little time to pre-order those.

You can also, of course, wait for the reviews to make a more informed decision later.

Board shorts, the GPU market shrinks a bit

Subject: General Tech, Graphics Cards | September 7, 2018 - 01:36 PM |
Tagged: jon peddie, gpu market share, amd, nvidia

Last week we had a peek at the overall GPU market, including APUs, and the news was not great.  This week Jon Peddie released details on the discrete GPU market, which also saw contractions.  When you look at this quarter versus last quarter, sales dropped by 28% and are down 5.7% from this time last year, similar to the trend we saw with the total market.  If you look back over time Q2 tends to be a bad quarter for GPU sales and the current market is actually larger in total volume than two years ago, before the mining craze was fully underway. 

You can see the details of AMD and NVIDIA's quarter below.

unnamed.png

The market shares for the desktop discrete GPU suppliers shifted in the quarter, Nvidia increased market share from last quarter, while AMD enjoyed an increase in share year-to-year."

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Source: Jon Peddie

Graphics Cores Past and Present; looking back at AMD's recent GPUs

Subject: Graphics Cards | September 5, 2018 - 05:50 PM |
Tagged: amd, GCN, R9 290X, r9 390x, R9 Fury X, RX VEGA 64

[H]ard|OCP have been examining the generational performance differences between GPUs, starting with NVIDIA and moving onto AMD.  In this review they compare Hawaii GCN 1.1, Fiji GCN 1.3 and Vega10 GCN 1.5 on a wide variety of games.  AMD is a more interesting case as they have made more frequent changes to their architecture, while at the same time tending towards mid-range performance as opposed to aiming for the high end of performance and pricing.  This has led to interesting results, with certain GCN versions offering more compelling upgrade paths than others.  Take a close look to see how AMD's GPUs have changed over the past five years.

AMD-Radeon-RX-Vega-64-Specifications.jpg

"Wonder how much performance you are truly getting from GPU to GPU upgrade in games? We take GPUs from AMD and compare performance gained from 2013 to 2018. This is our AMD GPU Generational Performance Part 1 article focusing on the Radeon R9 290X, Radeon R9 390X, Radeon R9 Fury X, and Radeon RX Vega 64 in 14 games."

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Source: [H]ard|OCP

The Radeon Software Adrenalin Edition 18.8.2 is live

Subject: Graphics Cards | August 28, 2018 - 01:46 PM |
Tagged: Radeon Software Adrenalin Edition, radeon, amd, 18.8.2

Hot on the heels of the NVIDIA update, AMD has released a new driver for your Radeon and Vega cards or your APU, with optimizations for Strange Brigade and F1 2018 with a focus on high resolution performance. 

rase.PNG

In addition to the new games, there are fixes for Far Cry 5 and solutions to problems some users encountered with FRTC and Instant Replay enabled.  You can grab them right here.

Support For

  • Strange Brigade
    • Up to 5% faster performance in Strange BrigadeTM using Radeon Software Adrenalin Edition 18.8.2 on the RadeonTM RX Vega 64 (8GB) graphics card than with RadeonTM Software Adrenalin Edition 18.8.1 at 3840x2160 (4K).
    • Up to 3% faster performance in Strange BrigadeTM using Radeon Software Adrenalin Edition 18.8.2 on the RadeonTM RX 580 (8GB) graphics card than with RadeonTM Software Adrenalin Edition 18.8.1 at 2560x1440 (1440p).
  • F1 2018

Fixed Issues

  • Some games may experience instability or stutter when playing with FRTC and Instant Replay enabled.
  • Upgrade Advisor may not appear in Radeon Settings game manager.
  • Far Cry 5 may experience dimmed or grey images with HDR10 enabled on some system configurations.
  • Far Cry 5 may experience an application hang when changing video settings on some system configurations.
  • Radeon Chill min and max values may not sync on multi GPU system configurations.
  • Radeon FreeSync may fail to enable when playing Call of Duty®: Black Ops 4.
Source: AMD

NVIDIA teases RTX 2080 performance and features

Subject: General Tech, Graphics Cards, Shows and Expos | August 22, 2018 - 02:06 PM |
Tagged: turing, RTX 2080, nvidia, geforce, ansel

NVIDIA has been showing off a slideshow in Germany, offering a glimpse at the new features Turing brings to the desktop as well as in-house performance numbers.  As you can see below, their testing shows a significant increase in performance from Pascal, it will be interesting to see how the numbers match up once reviewers get their hands on these cards.

TuringVsPascal_EditorsDay_Aug22_2-.png

While those performance numbers should be taken with a grain of salt or three, the various features which the new generation of chip brings to the table will appear as presented.   For fans of Ansel, you will be able to upscale your screenshots to 8k with Ansel AI UpRes, which offers an impressive implementation of anti-aliasing.  They also showed off a variety of filtres you can utilize to make your screenshots even more impressive.

up yer rez.PNG

The GigaRays of real time ray tracing capability on Turing look very impressive but with Ansel, your card has a lot more time to process reflections, refractions and shadows which means your screenshots will look significantly more impressive than what the game shows while you are playing.  In the example below you can see how much more detail a little post-processing can add.

rt scale.PNG

There are a wide variety of released and upcoming games which will support these features; 22 listed by name at the conference.  A few of the titles only support some of the new features, such as NVIDIA Highlights, however the games below should offer full support, as well as framerates high enough to play at 4k with HDR enabled.

TuringVsPascal_EditorsDay_Aug22.png

Keep your eyes peeled for more news from NVIDIA and GamesCom.

Source: NVIDIA

Turing vs Volta: Two Chips Enter. No One Dies.

Subject: Graphics Cards | August 21, 2018 - 08:43 PM |
Tagged: nvidia, Volta, turing, tu102, gv100

In the past, when NVIDIA launched a new GPU architecture, they would make a few designs for each of their market segments. All SKUs would be one of those chips, with varying amounts of it disabled or re-clocked to hit multiple price points. The mainstream enthusiast (GTX -70/-80) chip of each generation is typically 300mm2, and the high-end enthusiast (Titan / -80 Ti) chip is often around 600mm2.

nvidia-2016-gtc-pascal-banner.png

Kepler used quite a bit of that die space for FP64 calculations, but that did not happen with consumer versions of Pascal. Instead, GP100 supported 1:2:4 FP64:FP32:FP16 performance ratios. This is great for the compute community, such as scientific researchers, but games are focused on FP32. Shortly thereafter, NVIDIA releases GP102, which had the same number of FP32 cores (3840) as GP100 but with much-reduced 64-bit performance… and much reduced die area. GP100 was 610mm2, but GP102 was just 471mm2.

At this point, I’m thinking that NVIDIA is pulling scientific computing chips away from the common user to increase the value of their Tesla parts. There was no reason to either make a cheap 6XXmm2 card available to the public, and a 471mm2 part could take the performance crown, so why not reap extra dies from your wafer (and be able to clock them higher because of better binning)?

nvidia-2017-sc17-japanaisuper.jpg

And then Volta came out. And it was massive (815mm2).

At this point, you really cannot manufacture a larger integrated circuit. You are at the limit of what TSMC (and other fabs) can focus onto your silicon. Again, it’s a 1:2:4 FP64:FP32:FP16 ratio. Again, there is no consumer version in sight. Again, it looked as if NVIDIA was going to fragment their market and leave consumers behind.

And then Turing was announced. Apparently, NVIDIA still plans on making big chips for consumers… just not with 64-bit performance. The big draw of this 754mm2 chip is its dedicated hardware for raytracing. We knew this technology was coming, and we knew that the next generation would have technology to make this useful. I figured that meant consumer-Volta, and NVIDIA had somehow found a way to use Tensor cores to cast rays. Apparently not… but, don’t worry, Turing has Tensor cores too… they’re just for machine-learning gaming applications. Those are above and beyond the raytracing ASICs, and the CUDA cores, and the ROPs, and the texture units, and so forth.

nvidia-2018-geforce-rtx-turing-630-u.jpg

But, raytracing hype aside, let’s think about the product stack:

  1. NVIDIA now has two ~800mm2-ish chips… and
  2. They serve two completely different markets.

In fact, I cannot see either FP64 or raytracing going anywhere any time soon. As such, it’s my assumption that NVIDIA will maintain two different architectures of GPUs going forward. The only way that I can see this changing is if they figure out a multi-die solution, because neither design can get any bigger. And even then, what workload would it even perform? (Moment of silence for 10km x 10km video game maps.)

What do you think? Will NVIDIA keep two architectures going forward? If not, how will they serve all of their customers?

Asus Announces ROG Strix, Dual, and Turbo Series RTX 2080 Ti and RTX 2080 Graphics Cards

Subject: Graphics Cards | August 20, 2018 - 03:08 PM |
Tagged: turing, RTX 2080 Ti, RTX 2080, nvidia, geforce, asus

Following Jensen Huang's reveal of the RTX family of Turing-based graphics cards, Asus announced that it will have graphics cards from its ROG Strix, Dual, and Turbo product lines available in mid-September. The new graphics cards will be based around the NVIDIA Geforce RTX 2080 Ti and the Geforce RTX 2080 GPUs.

Asus ROG Strix RTX 2080.jpg

According to Asus, their new Turing-based graphics cards will be built using their Auto-Extreme technology and with redesigned coolers to increase card-to-card product consistency and cooling efficiency. The triple fan ROG Strix and dual fan Dual series cards use a new 2.7 slot design that results in 20% and 50% increases (respectively) in cooling array surface area versus their 1000 series predecessors. The ROG Strix card uses Axial fans that reportedly offer better airflow and IP5X dust resistance while the Dual series cards use Wing Blade fans that also offer dust resistance along with being allegedly quieter while pushing more air. Meanwhile, the Turbo series uses a blower-style cooler that has been redesigned and uses an 80mm dual ball bearing fan with a new shroud that allows for more airflow even in small cases or when cards are sandwiched together in a multi-GPU setup.

The ROG Strix RTX 2080 Ti and RTX 2080 cards will have one USB Type-C (VirtualLink), two HDMI 2.0b, and two Display Port 1.4a outputs. The Dual RTX 2080 Ti and RTX 2080 cards will have one USB Type-C, one HDMI 2.0b, and three Display Port 1.4 outputs. Finally, the Turbo series RTX 2080 Ti and RTX 2080 cards will have one USB Type-C, one HDMI 2.0b, and two Display Port 1.4 ports.

  RTX 2080 Ti RTX 2080 
GPU TU102 TU104
GPU Cores 4352 2944
Base Clock 1350 MHz (Turbo model) 1515 MHz (Turbo model)
Boost Clock 1545 MHz (Turbo model) 1710 MHz (Turbo model)
Tensor Cores 576 384
Ray Tracing Speed 10 GRays/s 8 GRays/s
Memory 11GB 8GB
Memory Clock 14000 MHz  14000 MHz 
Memory Interface 352-bit G6 256-bit G6
Memory Bandwidth 616GB/s 448 GB/s
TDP ?
Process Tech 12nm 12nm

Exact specification are still unknown though Asus did reveal clockspeeds for the Turbo models which are listed above. The clockspeeds for the Dual and ROG Strix cards should be quite a bit higher than those thanks to the much beefier coolers, and the OC Editions in particular should be clocked higher than reference specs.

Asus Turbo RTX 2080 Ti.jpg

Asus did not disclose exact MSRP pricing, but it did state that several models will be available for pre-order starting today and will be officially avaialble in the middle of September. It appears that a couple RTX 2080 Ti and RTX 2080 cards have already appeared on Newegg, but not all of them have shown up yet. The models slated to be available for preorder include the Dual GeForce RTX 2080 Ti OC Edition, Turbo RTX 2080 Ti, ROG Strix GeForce RTX 2080 OC Edition, and the Dual RTX 2080 OC Edition.

Related reading:

Source: Asus

NVIDIA Announces GeForce RTX 2070, RTX 2080 and RTX 2080 Ti at Gamescom 2018

Subject: Graphics Cards | August 20, 2018 - 01:58 PM |
Tagged: turing, tensor cores, rtx 2080ti, RTX 2080, RTX 2070, rtx, rt cores, ray tracing, quadro, preorder, nvidia, gtx, geforce

Amazon.com has its preorder and product listing pages for the various GeForce RTX cards live!

* Update *

NVIDIA's pre-order page is now live, as well as info on the RTX 2070! Details below:

2018-08-20-13-22-43-.png

*Update 2 *

Post-Founders Edition pricing comes in a bit lower than the Founders pricing noted above:

2018-08-20-13-59-58-.png

* End update *

Much to no one's surprise after the launch of the Quadro RTX lineup and the many subsequent leaks, today NVIDIA officially announced their next generation GeForce RTX 2080 and 2080 Ti gaming GPUs.

Just like we saw with the Quadro RTX lineup, NVIDIA is designating these gaming-oriented graphics card with the RTX brand to emphasize their capabilities with ray tracing.

Through the combination of dedicated Ray Tracing  (RT) cores and Tensor cores for AI-powered denoising, NVIDIA is claiming these RTX GPUs are capable of high enough ray tracing performance to be used real-time in games, as shown by their demos of titles of Battlefield V, Shadow of the Tomb Raider, and Metro: Exodus.

Not every GPU in NVIDIA's lineup will be capable of this real-time ray tracing performance, with those lower tier cards retaining the traditional GTX branding.

Here are the specifications as we know them so far compared to the Quadro RTX cards, as well as the previous generation GeForce cards, and the top offering from AMD.

  RTX 2080 Ti Quadro RTX 6000 GTX 1080 Ti RTX 2080  Quadro RTX 5000 GTX 1080 TITAN V RX Vega 64 (Air) RTX 2070
GPU TU102 TU102 GP102 TU104 TU104 GP104 GV100 Vega 64 ?
GPU Cores 4352 4608 3584 2944 3072 2560 5120 4096 2304
Base Clock 1350 ? 1408 MHz 1515 ? 1607 MHz 1200 MHz 1247 MHz 1410
Boost Clock 1545
1635 FE
? 1582 MHz 1710
1800 FE
? 1733 MHz 1455 MHz 1546 MHz 1620
1710 FE
Texture Units ? ? 224 ? ? 160 320 256 ?
ROP Units ? ? 88 ? ? 64 96 64 ?
Tensor Cores 576 576 -- 384 384 -- 640 -- ?
Ray Tracing Speed 10 GRays/s 10 GRays/s -- 8 GRays/s 6? GRays/s -- -- -- 6 GRays/s
Memory 11GB 24GB 11GB 8GB 16GB 8GB 12GB  8GB 8GB
Memory Clock 14000 MHz  14000 MHz  11000 MHz 14000 MHz  14000 MHz  10000 MHz 1700 MHz 1890 MHz 14000 MHz
Memory Interface 352-bit G6 384-bit G6 352-bit G5X 256-bit G6 256-bit G6 256-bit G5X 3072-bit HBM2 2048-bit HBM2 256-bit G6
Memory Bandwidth 616GB/s 672GB/s 484 GB/s 448 GB/s 448 GB/s 320 GB/s 653 GB/s 484 GB/s 448GB/s
TDP 250W
260 FE
300 watts 250 watts 215W
225W FE
? 180 watts 250W 292 175W
185 FE
Peak Compute ? ? 10.6 TFLOPS ? ? 8.2 TFLOPS 14.9 TFLOPS 13.7 TFLOPS ?
Transistor Count ? ? 12.0 B ? ? 7.2 B 21.0 B 12.5 B ?
Process Tech 12nm 12nm 16nm 12nm 12nm 16nm 12nm 14nm ?
MSRP (current) $1200/
$1000
$6,300 $699 $800/
$700
$2,300 $549 $2,999 $499

$600/
$500

We hope to fill out the rest of the information on these GPUs in the coming days during subsequent press briefings during Gamescom.

One big change to the RTX lineup is NVIDIA's revised Founders Edition cards. Instead of the blower-style cooler that we've seen on every other NVIDIA reference design, the Founder's Edition RTX cards instead move to a dual-axial fan setup, similar to 3rd party designs in the past.

These new GPUs do not come cheaply, however, with an increased MSRP across the entire lineup when compared to the 1000-series cards. The RTX 2080 Ti's MSRP of $1200 is an increase of $500 over the previous generation GTX 1080 Ti, while the GTX 2080 sports a $200 increase over the GTX 2080. These prices will come down after the Founders Edition wave pricing passes (the same was done with the GTX 10xx launches).

Both the Founder's Edition card from NVIDIA, as well as third-party designs from partners such as EVGA and ASUS, are available for preorder from retailers including Amazon and Newegg starting today and are set to ship on August 27th.

Source: NVIDIA