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Podcast #424 - AMD Radeon Pro GPUs, Corsair Carbide Air 740 Review, MSI Gaming Notebook Overview, VRMark, and more!
Subject: General Tech | November 10, 2016 - 07:22 PM | Allyn Malventano
Tagged: VRMark, VR, video, Red Alert 2, radeon pro, podcast, nvidia, notebook, NES Classic, nasa, msi, Mate 9, Leica, laptop, Kirin 960, gaming, DeepMind, carbide air 740
PC Perspective Podcast #424 - 11/10/16
Join us this week as we discuss new AMD Radeon Pro GPUs, Corsair Carbide Air 740 Review, MSI Gaming Notebook Overview, VRMark, and more!
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Hosts: Allyn Malventano, Josh Walrath, and Jeremy Hellstrom
Program length: 1:09:34
Week in Review:
News items of interest:
Hardware/Software Picks of the Week
Subject: General Tech | November 10, 2016 - 05:17 PM | Jeremy Hellstrom
Tagged: wifi, usb 3.1, Intel
Rumours have reached the sensitive ears of DigiTimes about the inclusion of USB 3.1 and WiFi chips on Intel's upcoming 300-series chipsets. This move continues the pattern of absorbing secondary systems onto single chips; just as we saw with the extinction of the Northbridge after AMD and Intel rolled the graphics and memory controller hubs into their APUs. This will have an adverse effect on demand from Broadcom, Realtek and ASMedia who previously supplied chips to Intel to control these features. On the other hand this could lower the price AMD will have to pay for those components when we finally see their new motherboards arrive on market. Do not expect to see these boards soon though, the prediction for the arrival of the 300-series of motherboards is still around 12 months from now.
"Intel reportedly is planning to add USB 3.1 and Wi-Fi functions into its motherboard chipsets and the new design may be implemented in its upcoming 300-series scheduled to be released at the end of 2017, according to sources from motherboard makers."
Here is some more Tech News from around the web:
- Android 7.0 Nougat beta available now for Galaxy S7 and S7 Edge owners @ The Inquirer
- Google rejects EU's Android antitrust charges @ The Inquirer
- You mean Office 365 deployments don't secure themselves? @ The Register
Subject: General Tech | November 10, 2016 - 12:05 AM | Scott Michaud
Tagged: ubisoft, pc gaming, free games, free
Ubisoft has been giving away a game for free to all who claim it, once per month. If you do, then it is yours forever. If not, then you missed it. The most recent entry is FarCry 3: Blood Dragon, which is a standalone spin-off of the Einstein-quoting island shooter that parodies 80s action content. These games will be delivered by their UPlay digital distribution platform, and you require an Ubisoft account to claim it, but that's your choice to make for free content.
We're almost at the end of Ubisoft's 30th anniversary promotion, with just a single title left. I'm not sure what it is, but I'm guessing it has some significance to the company and, like the announcement of a sequel to Beyond Good and Evil, could be accompanied by larger news.
Subject: General Tech | November 9, 2016 - 11:25 PM | Scott Michaud
Tagged: pc gaming, VR, ue4, red alert, command and conquer
Command and Conquer: Red Alert 2 was a 2D real-time strategy game about a science-fiction alternate universe version of Cold War Allies vs Soviets. The base-building mechanic involved collecting funds from captured neutral structures and harvesting resources throughout the map. Ádám Horváth, a fan of the series, with 3D assets created by an artist who goes by the name Slye_Fox, created a VR implementation in Unreal Engine 4.
The interface implementation is quite interesting in particular. It looks almost like someone hovering over a board game, interfacing with the build menu via a virtual hand-held tablet. The game mechanics look quite complete, with even things like enemy AI and supply crates (although think the camera didn't catch when it was actually picked up) implemented. It definitely looks good, and looks like it could form the basis for a full real-time strategy interface for VR.
Subject: General Tech | November 9, 2016 - 07:03 PM | Jeremy Hellstrom
Tagged: brookhaven experiment, VR, amd, nvidia, htc vive
[H]ard|OCP has a new Vive title to test on AMD and NVIDIA silicon, a wave shooter with some horror elements called The Brookhaven Experiment. As with most of these games they found some interesting results in the testing, in this case the GPU load stayed very consistent, regardless of how much was on the screen at any time. The graphical settings in this title are quite bare but it does support supersampling, which [H]ard|OCP recommends you turn on when playing the game, if your system can support it. Check out the rankings in their full review.
"If naked mutants from another dimension with horribly bad skin conditions interests you, this is YOUR VR game! The Brookhaven Experiment is a tremendously intense 360 degree wave shooter that will keep you on your toes, give you a workout, and probably scare the piss out of you along the way. How do AMD and NVIDIA stack up in VR?"
Here is some more Tech News from around the web:
- How To Get Old Skyrim Saves Working In The Skyrim Special Edition @ Rock, Paper, SHOTGUN
- Call of Duty: Infinite Warfare PC graphics benchmark performance @ Guru of 3D
- Wot I Think – Call Of Duty: Infinite Warfare’s Campaign @ Rock, Paper, SHOTGUN
- Call of Duty Infinite Warfare: Performance Analysis @ techPowerUp
- Space Hulk: Deathwing Stomping Into December @ Rock, Paper, SHOTGUN
- Lethal VR: A potent VR shooter from the creators of Burnout @ Ars Technica
- Mass Effect: Andromeda Trailer Shows New Worlds @ Rock, Paper, SHOTGUN
- Far Cry 3: Blood Dragon revealed as the next Ubi30 gaming freebie @ HEXUS
- Dishonored 2 Trailer Champions A Cutthroat Empress @ Rock, Paper, SHOTGUN
Subject: General Tech | November 9, 2016 - 06:10 PM | Jeremy Hellstrom
Tagged: hack, iot, phillips, hue
If you were hoping to drive someone a wee bit crazy by remote controlling their light bulbs you have probably missed your opportunity as Phillips have patched the vulnerability. This is a good thing as it was a very impressive flaw. Security researchers figured out a vulnerability in the ZigBee system used to control Phillips Hue smart light bulbs and they did not need to be anywhere near the lights to do so. They used a drone from over 1000 feet away to break into the system to cause the lights to flash and even worse, they were able to ensure that the bulb would no longer accept firmware updates which made their modifications permanent. Unpatched systems could be leveraged to turn all the lights off permanently, or to start an unexpected disco light show if you wanted to be creative. You can pop by Slashdot for a bit more information on the way this was carried out.
"Researchers were able to take control of some Philips Hue lights using a drone. Based on an exploit for the ZigBee Light Link Touchlink system, white hat hackers were able to remotely control the Hue lights via drone and cause them to blink S-O-S in Morse code. The drone carried out the attack from more than a thousand feet away."
Here is some more Tech News from around the web:
- NASA Puts its 3D Models Up on GitHub @ Hack a Day
- Google to patch Chrome mobile hole after bank trojan hits 318k users @ The Register
- Microsoft prises open Azure containers, pours in a little Kubernetes @ The Register
- TSMC board approves US$4.91 billion for capacity expansion @ DigiTimes
- Microsoft launches Skype Insiders Programme - but don't tell anyone @ The Inquirer
- Tobii Tracker 4C Review @ OCC
Subject: General Tech | November 8, 2016 - 06:59 PM | Jeremy Hellstrom
Tagged: long term storage, nitrogen vacancy, diamond
Atomic impurities in diamonds, specifically negatively charged nitrogen vacancy centres in those diamonds, could be used for extremely long term storage. Researchers have used optical microscopy to read, write and reset the charge state and spin properties of those defects. This would mean that you could store data, in three dimensions, within these diamonds almost perpetually. There is one drawback, as the storage medium uses light, similar to a Blue-Ray or other optical media, exposure to light can degrade the storage over time. You can read more about this over at Nanotechweb.
"The nitrogen vacancy (NV) centre can be used for long-term information storage. So say researchers at City University of New York–City College of New York who have used optical microscopy to read, write and reset information in a diamond crystal defect."
Here is some more Tech News from around the web:
- Orange Pi Releases Two Boards @ Hack a Day
- The Sega Genesis Is Officially Back In Production @ Slashdot
- What the Dell? NAND flash drought hits Texan monster – sources @ The Register
- 'F*cking crap' aside, Linus Torvalds says Linux 4.9 is coming along nicely @ The Register
- Google plugs Gmail vulnerability that allowed hackers to post from your account @ The Inquirer
- Samsung smartphone explodes in France, and it's not the Galaxy Note 7 @ The Inquirer
- Engineered spinach detects explosives @ Nanotechweb
- Archeer Foldable Solar Charger @ Benchmark Reviews
Subject: General Tech | November 8, 2016 - 08:00 AM | Scott Michaud
Tagged: voco, stylit, premiere pro, clovervr, audition, Adobe
At their annual MAX show, Adobe hosts a keynote called “Sneak Peeks”. Some of theses contain segments that are jaw-dropping. For instance, there was an experimental plug-in at Adobe MAX 2011 that analyzed how a camera moved while its shutter was open, and used that data to intelligently reduce the resulting motion blur from the image. Two years later, the technology eventually made its way into Photoshop. If you're wondering, the shadowy host on the right was Rainn Wilson from the US version of The Office, which should give some context to the humor.
While I couldn't find a stream of this segment as it happened, Adobe published three videos after-the-fact. The keynote was co-hosted by Jordan Peele and, while I couldn't see her listed anywhere, I believe the other co-host is
Elissa Dunn Scott from Adobe. ((Update, November 8th @ 12pm EST: Turns out I was wrong, and it was Kim Chambers from Adobe. Thanks Anonymous commenter!))
The first (and most popular one to be reported on) is VoCo, which is basically an impressive form of text-to-speech. Given an audio waveform of a person talking, you are able to make edits by modifying the transcript. In fact, you are even able to write content that wasn't even in the original recording, and the plug-in will synthesize it based on what it knows of that person's voice. They claim that about 20 minutes of continuous speech is required to train the plug-in, so it's mostly for editing bloopers in audio books and podcasts.
In terms of legal concerns, Adobe is working on watermarking and other technologies to prevent spoofing. Still, it proves that the algorithm is possible (and on today's hardware) so I'm sure that someone else, if they weren't already working on it, might be now, and they might not be implementing the same protections. This is not Adobe's problem, of course. A company can't (and shouldn't be able to) prevent society from inventing something (although I'm sure the MPAA would love that). They can only research it themselves, and be as ethical with it as they can, or sit aside while someone else does it. Also, it's really on society to treat the situations correctly in the first place.
Moving on to the second demo: Stylit. This one is impressive in its own way, although not quite as profound. Basically, using a 2D drawing of a sphere, an artist can generate a material that can be applied to a 3D render. Using whatever they like, from pencil crayons to clay, the image will define the color and pattern of the shading ramp on the sphere, the shadow it casts, the background, and the floor. It's a cute alternating to mathematically-generated cell shading materials, and it even works in animation.
I guess you could call this a... 3D studio to the MAX... ... Mayabe?
The Stylit demo is available for free at their website. It is based on CUDA, and requires a fairly modern card (they call out the GTX 970 specifically) and a decent webcam (C920) or Android smartphone.
Lastly, CloverVR is and Adobe Premiere Pro interface in VR. This will seem familiar if you were following Unreal Engine 4's VR editor development. Rather than placing objects in a 3D scene, though, it helps the editor visualize what's going on in their shot. The on-stage use case is to align views between shots, so someone staring at a specific object will cut to another object without needing to correct with their head and neck, which is unnecessarily jarring.
Annnd that's all they have on their YouTube at the moment.
Subject: General Tech | November 8, 2016 - 02:07 AM | Scott Michaud
Tagged: valve, steam, pc gaming
As we mentioned last week, Valve was working on a major refresh of the Steam homepage, with a heavy emphasis on letting users find products that interest them. This update is now live, and will be presented to you the
new next time you load (or reload) the store page. They also have a banner link, right near the top, that highlights changes, including a few they've already made over the course of 2016.
One glaring thing that I note is the “Recently Viewed” block. There doesn't seem to be a way to disable this or otherwise limit the amount of history that it stores. While this is only visible to your account, which should be fairly obvious, it could be a concern for someone who shares a PC or streams regularly. It's not a big issue, but it's one that you would expect to have been considered.
Otherwise, I'd have to say that the update looks better. The dark gray and blue color scheme seems a bit more consistent than it was, and I definitely prefer the new carousel design.
What do you all think?
Subject: General Tech | November 7, 2016 - 06:24 PM | Jeremy Hellstrom
Tagged: contest, Dtto
This year there were over 1000 entries to the Hack a Day prize, they needed to be new projects which exemplified the five themes of the contest; Assistive Technologies, Automation, Citizen Scientist, Anything Goes, and Design Your Concept. The top prize winner is a modular robot, made from 3D printed parts, servo motors, magnets, and electronics you can easily source. There was also a Reflectance Transformation Imaging project to photograph a fixed object in varying light conditions, an optics bench for making science projects involving light much easier to set up and new high resolution tilt sensors and stepper motors. Check out the projects over at Hack a Day, they include the notes on how to replicate these buids yourself.
"Dtto, a modular robot designed with search and rescue in mind, has just been named the winner of the 2016 Hackaday Prize. In addition to the prestige of the award, Dtto will receive the grand prize of $150,000 and a residency at the Supplyframe Design Lab in Pasadena, CA."
Here is some more Tech News from around the web:
- Microsoft has ramped up the pop-up ads in Windows 10 again @ The Inquirer
- VicoVation Vico-MF3 Extreme Car Camcorder Review @ NikKTech
- The Linux Foundation Issues 2016 Guide to Open Source Cloud Projects @ Linux.com
- NikKTech & AeroCool / Thunder X3 Be Very Cool WorldWide Giveaway
Subject: General Tech | November 6, 2016 - 07:11 AM | Scott Michaud
If you're using the free version of LastPass to guard your passwords, you can now access your vault through the mobile app for free. Previously, a subscription to LastPass Premium, which is about $12 per year, was required to use the service outside of desktop browser extensions and the website. The subscription service still exists, but for its other benefits, like sharing your vault with up to five other users, two-factor authentication through YubiKey, or securely storing 1GB of files (which could be good for things like encryption keyfiles to personal web servers).
The native Windows “LastPass for Applications” is still Premium-class, though.
If you are still interested in LastPass Premium, they are participating in the Humble Lifehacker Software Bundle. Users who do not currently have LastPass Premium, who also pay more than (currently) $7.64 USD, will get 12 months. They will also get DisplayFusion and CyberGhost VPN, as well as everything in the $1 tier, like a couple of Stardock enhancements for Windows.
Subject: General Tech | November 6, 2016 - 04:00 AM | Scott Michaud
Tagged: left 4 dead, pc gaming
The first Left 4 Dead was developed by Turtle Rock Studios during their brief time as a Valve subsidiary. At some point, they were working on a fifth campaign that was intended to bridge the gap between Dead Air and Blood Harvest. Players start at the landed plane and work their way toward a hydroelectric dam. One section, contrary to the game's theme, was apparently designed to encourage survivors to split up, some in a sniper tower and others running through a trench.
Image Credit: Wikipedia
Turtle Rock Studios has apparently streamed gameplay at some point. Since then, they published the campaign as a Left 4 Dead mod. It's not finished, and apparently quite glitchy, although I haven't played it yet, but it's free.
Check out the post at their forums, which has a link to concept material and the mod itself.
Subject: General Tech | November 5, 2016 - 08:09 PM | Scott Michaud
Tagged: Windows 7, windows 10, microsoft
For the second month in a row, NetMarketShare are reporting that Windows 7 is gaining market-share faster than Windows 10. It's difficult to know exactly what this means, and for who, but one possible explanation is that users upgraded to Windows 10 and rolled back to 7 in significant amounts. It will be interesting to monitor the next couple of months, now that Windows 7 is no longer available at retail, to see how its market-share shifts. Then, a few months after that, we'll need to see how Zen and Kaby Lake, which are not supported by Windows 7 and Windows 8.x, changes that further.
I'll now spend the rest of the post discussing statistics... because I can visualize the comments.
NetMarketShare records browser identification strings from partnered websites. As you would expect, there's a bit of controversy regarding how accurate their numbers are. Some of this criticism is simply wrong, usually misunderstanding how small a truly random sample needs to be to converge to the same ratios you will see in a large sample. Just a thousand truly random samples can get you within a few percent of hundreds of millions of people. Studies like this, if they are truly random, have plenty enough data to get a very precise ratio.
A valid concern, however, is whether their pool of websites under- or over-represent certain groups, especially when you attempt to make comparisons on the order of a hundredth of a percent. NetMarketShare claims that they try to get a global representation, including government websites, and they correct their traffic based on the CIA's per-country statistics. Still, it's good to question whether the group of people you are trying to investigate are represented by NetMarketShare's traffic, and how their limitations lower your effective precision.
Subject: General Tech | November 5, 2016 - 11:01 AM | Scott Michaud
Tagged: Samsung, euv, 7nm, 14nm, 10nm
As the comments usually remind us, the smallest feature size varies in interpretation from company to company, and node to node. You cannot assume how Samsung compares with Intel, GlobalFoundries, or TSMC based on the nanometer rating alone, better or worse. In fact, any specific fabrication process, when compared to another one, might be better in some ways yet worse in others.
With all of that in mind, Samsung has announced the progress they've made with 14nm, 10nm, and 7nm fabrication processes. First, they plan to expand 14nm production with 14LPU. I haven't been able to figure out what this specific branding stands for, but I'm guessing it's something like “Low Power Ultra” given that it's an engineering name and those are usually super literal (like the other suffixes).
As for the other suffixes, Samsung begins manufacturing nodes with Low Power Early (LPE). From there, they improve upon their technique, providing higher performance and/or lower power, and call this new process Low Power Plus (LPP). LPC, which I believe stands for something like Low Power Cost, although I haven't seen this acronym officially expanded, removes a few manufacturing steps to make the end product cheaper. LPU is an extension of LPC with higher performance. Add the appropriate acronym as a suffix to the claimed smallest feature size, and you get the name of the node: xxLPX.
14LPU is still a ways out, though. Their second announcement, 10LPU, is expected to be their cost-reduction step for 10nm, which I interpret to mean they are omitting LPC from their 10nm production. You may think this is very soon, given how 10LPE has just started mass production a few weeks ago. Really, this is a quite early announcement in terms of overall 10nm production. The process design kits (PDKs) for both 14LPU and 10LPU, which are used by hardware vendors to design their integrated circuits, won't ship until 2Q17. As such, products will be a while behind that.
To close out, Samsung reiterated that 7nm is planned to use extreme ultraviolet lithography (EUV). They have apparently created a wafer using 7nm EUV, but images do not seem to be provided.
Development kits for 14LPU and 10LPU are expected to ship in the second quarter of 2017.
Subject: General Tech | November 4, 2016 - 10:21 PM | Scott Michaud
Tagged: blizzard, pc gaming, diablo, diablo iii
Starting in the Public Test Realm next week, Diablo 3 will receive a campaign that is based on the original game, which turns 20 years old on New Year's Eve. Like the original game, you will fight down the levels of a dungeon into Hell where you fight and kill Diablo. Pardon the spoilers.
The patch, called The Darkening of Tristram, seems to be taken light-heartedly by the company. They announce that it will add a low-quality rendering mode to pay homage to graphical limitations of 1996. More functionality, they also force the character to move in eight directions, which I'm not sure it's tongue-in-cheek or actually implemented for gameplay reasons.
Either way, you can check it out next week by joining the beta realm.
Subject: General Tech | November 4, 2016 - 09:33 PM | Scott Michaud
Tagged: epic games, valve, htc, vr funhouse, nvidia
In early September, we posted about a VR game jam that was coming to Hamburg, Germany by Epic Games, NVIDIA, HTC, and Valve. The companies wanted to increase the amount of content available so, with the release of the VR Funhouse mod kit, they rented a boat, docked it really well, and let indie developers do their thing around the clock. Seven teams of three-to-five participated, and the public were invited to play around with the results.
Most of the entries deviated from the literal fun-house theme to some extent. Probably the most original game is one where users play a kid in a candy store, trying to evade detection while gorging on sweet, sweet candy. Go figure, it's called Kid in a Candy Store. The closest to the literal interpretation of the theme is Beer Beer Beer and Sausages, where you serve carnival food, with real beer and mustard fluid simulations.
Two of the games, Beer Beer Beer and Sausages and Waiter Wars, are available for free on the VR Funhouse Steam Workshop page. I'm not sure what happened to the rest. The Unreal Engine post seems to suggest that they are supposed to be here, but maybe some of the teams are looking to polish it up a little first.
Subject: General Tech | November 4, 2016 - 06:55 PM | Scott Michaud
Tagged: blizzard, google, ai, deep learning, Starcraft II
Blizzard and DeepMind, which was acquired by Google in 2014 and is now a subsidiary of Alphabet Inc., have just announced opening up StarCraft II for AI research. DeepMind was the company that made AlphaGo, which beat Lee Sedol, a grandmaster of Go, in a best-of-five showmatch with a score of four to one. They hinted at possibly having a BlizzCon champion, some year, do a showmatch as well, which would be entertaining.
StarCraft II is different from Go in three important ways. First, any given player knows what they scout, which they apparently will constrain these AI to honor. Second, there are three possible match-ups for any choice of race, except random, which has nine. Third, it's real-time, which can be good for AI, because they're not constrained by human input limitations, but also difficult from a performance standpoint.
From Blizzard's perspective, better AI can be useful, because humans need to be challenged to learn. Novices won't be embarrassed to lose to a computer over and over, so they can have a human-like opponent to experiment with. Likewise, grandmasters will want to have someone better than them to keep advancing, especially if it allows them to keep new strategies hidden. From DeepMind's perspective, this is another step in AI research, which could be applied to science, medicine, and so forth in the coming years and decades.
Unfortunately, this is an early announcement. We don't know any more details, although they will have a Blizzcon panel on Saturday at 1pm EDT (10am PDT).
Subject: General Tech | November 4, 2016 - 04:51 PM | Jeremy Hellstrom
Tagged: ZX Spectrum Vega+
If you backed the return of Sinclair's ZX Spectrum Vega+ then The Inquirer has good news for you, it should be arriving in the near future. It ships with roughly 1000 retro games installed and with an SD card you can add any of your favourites you can use an SD card to add them. The Vega+ can hook up to an external display and keyboard, not just to game but also to help if you plan on coding on the device. Once all the backers have received theirs you will begin to see the Vega+ for sale, so you did not miss out if you did not back it. The Inquirer was happy to note that games now launch in mere seconds as opposed to the minutes the original required.
"Our backers will be getting their machines first, before the press, before the shops. It’s because of them that we’re here and we owe it to them to make sure they get their Vega first," explained Suzanne Martin of Retro Computers, the company behind the project."
Here is some more Tech News from around the web:
- Gigabyte to push Aorus motherboards and graphics cards @ DigiTimes
- ARMed and dangerous, Mate: Huawei slips new Cortex cores into Samsung Note killer @ The Register
- Amazon's very own Linux now available for download @ The Register
- Here We Go Again: Microsoft's Popping Up Ads From the Windows 10 Toolbar @ Slashdot
- Windows 10 updates are about to become less painful @ The Inquirer
- Leaks password, check. Leaks Wi-Fi password, check. Can be spoofed, check. Ding! We have an Internet of S**t winner @ The Register
- Netgear Nighthawk X4S D7800 AC2600 WiFi VDSL/ADSL Modem Router Review @ NikKTech
Subject: General Tech | November 4, 2016 - 11:01 AM | Scott Michaud
Tagged: windows update, windows 10, microsoft
In a blog post, yesterday, Microsoft outlined their Unified Update Platform (UUP) initiative. The short version of this story is that UUP, which is expected to affect consumers with the major update after the Windows 10 Creators Update, will shrink download sizes of updates by omitting portions that are already on your device. They claim that it is expected to result in about 35% less bandwidth used by a major update.
Beyond bandwidth, Microsoft also claims that this will help battery life and time spent searching for updates, because the difference is calculated in the cloud. (I guess you can call that reAzurement. I'll see myself out.) At least for mobile, I can see how this might be cheaper than the new system completely client-side. I wouldn't say the current method is too slow, though. I mean, it takes a while, especially a Windows 8.1 laptop I have at times, but I don't really see how it would help a gaming PC that likely has a faster processor than their servers.
Also, if you're the type of person who likes to scorch earth on a regular basis, I'm guessing Microsoft will still be providing ISOs that can either clean install or perform the typical update method. Also, this new feature will reduce the download size of cumulative updates, which are inherently very redundant, so that should be good.
I can't think of a real negative to this, especially not with the ISO workaround for the more picky power users. Maybe I'm not thinking of something, though, but it sounds like a net win (unless it turns out to be an unstable mess).
Subject: General Tech | November 4, 2016 - 01:14 AM | Scott Michaud
Tagged: xbox, steam, pc gaming, fail
In a few short hours, Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered will unlock on Steam and Windows Store. If you're intending to get it for the multiplayer, though, then you need to choose your store carefully. According to Activision's support page, Steam users can only play with other Steam users, and Windows Store users can only play with other Windows Store users.
"We need to stick together! I wanted to pad my Gamerscore and you're the only one online!"
They do not elaborate on why this is the case. PC Gamer speculates that it could be an issue with Windows 7 versus Windows 10, but that makes basically no sense. The protocol between computers is just data, controlled by Activision, so the operating system that transfer it from network socket to game application is irrelevant.
I think I know what it is, though. According to the same support page, they note that a Microsoft Account is required to play online with Windows Store. I'm not sure if Activision voluntarily chose to use two different account systems, or if Microsoft pressured Activision to use Xbox accounts on Windows Store, but I'm guessing the incompatibility is due to Steamworks versus Xbox.
Again, I really don't know why Activision chose to, or was forced to, split their user base. We'll need to see if this becomes a trend going forward, though. If it is, I can see this hurting Microsoft more than Valve.